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Deviation Games which partnered with PlayStation is working on a 'world-class FPS', scheduled for 2024

rolandss

Member
Disagree about twists. Nobody is playing titanfall any longer, and the wall running jet packing cod’s quickly got stale with the franchise going back to boots on the ground for the better.

Copy COD formula, keep it grounded and gritty with modern weapons. Low latency, punchy and crisp gunplay. Make a better story and give it eye melting next gen gfx only. $profit.
I don’t actually disagree with you, I’d be happy with a Modern Warfare clone too. But I did enjoy Titanfall, shame the community died.
 

RevGaming

Member
I hope it comes to Spartacus at some point. Give me a god tier for like 25$ and day one and im good! Please make it happen Sony gods.
I think sony may put multiplayer games on it, but not the single player games.

But I don't like it one bit. Putting games for less may hurt the quality and be obligated to heavily monetized. Prefer the premium way.
 

MScarpa

Member
I think sony may put multiplayer games on it, but not the single player games.

But I don't like it one bit. Putting games for less may hurt the quality and be obligated to heavily monetized. Prefer the premium way.
I don't mind if it's 60$ across the board MS/SONY/ but Sony has been nickel and dime this gen so far anyways. I'm already a PSPLUS/NOW sub, give me day to 1 and im happy, but at 70$ I just wait till it drops in price used. That's what i did for Ratchet.
 

Sosokrates

Report me if I continue to console war
With all these MP games in the works for PS5 it may actually decrease the chances of ms keeping Cod multiplatform.
 

EDMIX

Member
So, Blundell left Treyarch in february of 2020 and you want to tell me that he will found a new studio, staff it up and get their new game ready in 4 years?
If yes, that is impressive, but I literally doubt it.
Especially sice his studio has 116 employees (according to LinkedIn) and before Christmas he confirmed, that they will begin production sometime this year...

Yea...I'd think carefully about what you are saying here, readying in 4 years? You mean a longer cycle then Call Of Duty currently?

If anyone could get that done, I'd assume it would be the very team that is use to that cycle anyway, I'd argue they are getting a longer time frame under Sony in that respect lol

Its like the people that doubt Spiderman 2 coming next year, folks....have you seen how Insomniac fucking puts out games? Once they have some established engine and framework, they become unstoppable machines lol So this team doesn't sound that different considering how the normal COD cycle actually is. Any other team and I'd agree with you btw, but not all teams are same and context is key in a situation like this.
Because of covid AND purposely false promises to drive up hype. I forgot where I read it, but not long ago I remember reading an article where small studios purposely announce fake release dates (too early) to drive up interest from bigger companies to partner with them trying to convince them the game is closer to release than it really is. Shady as hell.

lol fucking yesssssssss! I'm not shocked, when I was in real estate builders would do that shit all the time. They'd give us a listing of like 100 units (literally one of the biggest deals of my life that paid my entire way thru college and still is paying lol) and they'd give us like concept mock ups and I was like "ok, but when can we do a showing, stop by cause I like to preview listings myself when I host and like to take my own pictures and measurements etc" and they'd be like "we'll between you and me, it won't be done in 6 months or even this year, this is to get funding, so we need you to list the mock ups on your channels" The deep, deep lolz


Its not my business to tell them how they want their property viewed, or sold and they can sell sight unseen which has happened to me maybe twice and my sister at lease a few times, its shady, questionable, but to my understanding its not illegal as that project was still finished like 2 years later. So I wouldn't really be shocked that some teams need the funding, will announce with some massive CGI trailer knowing fucking DAMN WELL that game isn't done or finished, but to get intrest from publishers and different companies.

Its hard to say who is doing it cause they are seeking to scam and who is doing it knowing the team indeed can pull that off, they just need the extra time, funding etc. We've seen lots of games get announced early, delayed and still released just fine, so its likely on a game by game basis or something.

Shanomatic Shanomatic "Serious question: how many times has this “studio made up of industry veterans making a game similar to one they previously worked on” even resulted in a smash hit" lol I think you need to look up the credits to most games.

Most of the industry is contracted, I would be more shocked if you told me some new AAA game is moving massive units by a team that has NEVER worked on anything else before, as in 100% of the team is new or something. That should help you understand how weird that question is lol

Even Infinity Ward is made up of a team that used to make Medal Of Honor for EA along with Danger Close Games which was DICE LA, which is now Ripple Effects....... Its not as cut and dry and black and white as just saying the name of a team or something, even forming some tree from that title is a complex one, but I'll try lol

Infinity Ward founded by 3 people who worked on the 2002 Medal Of Honor game and was a 22 developer team. Grant Collier, Jason West and Vince Zampella. Activision bought the team in 2003 after they made the very first Call Of Duty.

2005 Call Of Duty 2, their staff is now at 75 to meet the demands to release on both PC and X360, as in to suggest the extra needed staff have more to do with multiplatform development which is expected.

2006 Treyarch is used to put out Call Of Duty 3, Activsion has plans for yearly release, thus gets more teams to assist in that effort.

2007 Call Of Duty 4 releases, their staff size is now 25 more, at 100.

2009-2010 the 2 founders (Jason West and Vince Zampella) leave Activision to form a new team (not sure how many go with them mind you) the only figure I can find states 16, which means its very, very likely most of the original Infinity Ward team are now at ReSpawn. As a COD fan myself, I could feel their absence as the last good COD imho, is MW2, its not shocking that its the last of the core IW original team. The best ones then imo are

Call Of Duty 1
Call Of Duty 2
Call Of Duty 4
Call Of Duty MW2 aka 5, aka 4-2 the revenge lol

2014, Activision merges Neversoft to Infinity Ward to help, so most of Infinity Ward now, is literally made up of the old Neversoft team...., we might as well say Infinity Ward by name only, but really just call them Neversoft as 90% of that team is those developer tbh.

So a person still makes a game, taking them from 1 publisher to another doesn't suddenly mean they can't make a great game or something, they are still those people that made Call Of Duty.

From Medal Of Honor
Call Of Duty
Titanfall
APEX
Star Wars Fallen Order

more?

From Halo, to Destiny (I recall Bungie did make other titles too like that Oni game)

From Resident Evil to Vanquish to Evil Within.

From Devil May Cry, to Bayonetta.

From System Shock 2 to Bioshock

and many more. It happens more often then you think because the industry is mainly contracted, so people go from team to team, publisher to publisher and its not unusual that you'd see someone work on a FPS tha worked on Call Of Duty or Halo or Doom or Assassins Creed or all 4, literally you can find weird set ups like that. The publisher can take people off of projects and they can go from a baseball game to a Call Of Duty or something lol Look at Neversoft, from Tony Hawk, to Guitar Hero, to Call Of Duty. You might question what a person who worked on such an IP can do working on Call Of Duty and worry, Call Of Duty MW 2019 shows what years of working on that IP allowed that team to do post Guitar Hero days. So how this works is a real complex one and people all over the industry go from so many different projects. Even if they never did something like that before, they can learn, art can be learned, applied differently etc.

They whole Playtonics situation I feel is maybe a bad example lol, they were never going to be able to catpure that late 90's, early 2000's platforming love, it was a great game, but its too late to recapture that flame. That being said, the next great new IP can be made by a team you never heard of, but a team that has likely made some of the best games in the world collectively. Not everyone has the star power of a Kojima to command that attention and its why I feel this subject is so hard to describe tbh.
 
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Pavillian

Neo Member
The death of Titanfall 2 shows me Casual gamers like brain dead stuff and it's funny how a lot of them have high egos because they can play a brain dead game well...

EA sent Titanfall 2 to die by releasing it within weeks against Call Of Duty and their very own game Battlefield. Worked out for them in the end as they were able to buy Respawn after they took a financial hit from the release of TF2.
 
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Bo_Hazem

Banned
Yea...I'd think carefully about what you are saying here, readying in 4 years? You mean a longer cycle then Call Of Duty currently?

If anyone could get that done, I'd assume it would be the very team that is use to that cycle anyway, I'd argue they are getting a longer time frame under Sony in that respect lol

Its like the people that doubt Spiderman 2 coming next year, folks....have you seen how Insomniac fucking puts out games? Once they have some established engine and framework, they become unstoppable machines lol So this team doesn't sound that different considering how the normal COD cycle actually is. Any other team and I'd agree with you btw, but not all teams are same and context is key in a situation like this.


lol fucking yesssssssss! I'm not shocked, when I was in real estate builders would do that shit all the time. They'd give us a listing of like 100 units (literally one of the biggest deals of my life that paid my entire way thru college and still is paying lol) and they'd give us like concept mock ups and I was like "ok, but when can we do a showing, stop by cause I like to preview listings myself when I host and like to take my own pictures and measurements etc" and they'd be like "we'll between you and me, it won't be done in 6 months or even this year, this is to get funding, so we need you to list the mock ups on your channels" The deep, deep lolz


Its not my business to tell them how they want their property viewed, or sold and they can sell sight unseen which has happened to me maybe twice and my sister at lease a few times, its shady, questionable, but to my understanding its not illegal as that project was still finished like 2 years later. So I wouldn't really be shocked that some teams need the funding, will announce with some massive CGI trailer knowing fucking DAMN WELL that game isn't done or finished, but to get intrest from publishers and different companies.

Its hard to say who is doing it cause they are seeking to scam and who is doing it knowing the team indeed can pull that off, they just need the extra time, funding etc. We've seen lots of games get announced early, delayed and still released just fine, so its likely on a game by game basis or something.

Shanomatic Shanomatic "Serious question: how many times has this “studio made up of industry veterans making a game similar to one they previously worked on” even resulted in a smash hit" lol I think you need to look up the credits to most games.

Most of the industry is contracted, I would be more shocked if you told me some new AAA game is moving massive units by a team that has NEVER worked on anything else before, as in 100% of the team is new or something. That should help you understand how weird that question is lol

Even Infinity Ward is made up of a team that used to make Medal Of Honor for EA along with Danger Close Games which was DICE LA, which is now Ripple Effects....... Its not as cut and dry and black and white as just saying the name of a team or something, even forming some tree from that title is a complex one, but I'll try lol

Infinity Ward founded by 3 people who worked on the 2002 Medal Of Honor game and was a 22 developer team. Grant Collier, Jason West and Vince Zampella. Activision bought the team in 2003 after they made the very first Call Of Duty.

2005 Call Of Duty 2, their staff is now at 75 to meet the demands to release on both PC and X360, as in to suggest the extra needed staff have more to do with multiplatform development which is expected.

2006 Treyarch is used to put out Call Of Duty 3, Activsion has plans for yearly release, thus gets more teams to assist in that effort.

2007 Call Of Duty 4 releases, their staff size is now 25 more, at 100.

2009-2010 the 2 founders (Jason West and Vince Zampella) leave Activision to form a new team (not sure how many go with them mind you) the only figure I can find states 16, which means its very, very likely most of the original Infinity Ward team are now at ReSpawn. As a COD fan myself, I could feel their absence as the last good COD imho, is MW2, its not shocking that its the last of the core IW original team. The best ones then imo are

Call Of Duty 1
Call Of Duty 2
Call Of Duty 4
Call Of Duty MW2 aka 5, aka 4-2 the revenge lol

2014, Activision merges Neversoft to Infinity Ward to help, so most of Infinity Ward now, is literally made up of the old Neversoft team...., we might as well say Infinity Ward by name only, but really just call them Neversoft as 90% of that team is those developer tbh.

So a person still makes a game, taking them from 1 publisher to another doesn't suddenly mean they can't make a great game or something, they are still those people that made Call Of Duty.

From Medal Of Honor
Call Of Duty
Titanfall
APEX
Star Wars Fallen Order

more?

From Halo, to Destiny (I recall Bungie did make other titles too like that Oni game)

From Resident Evil to Vanquish to Evil Within.

From Devil May Cry, to Bayonetta.

From System Shock 2 to Bioshock

and many more. It happens more often then you think because the industry is mainly contracted, so people go from team to team, publisher to publisher and its not unusual that you'd see someone work on a FPS tha worked on Call Of Duty or Halo or Doom or Assassins Creed or all 4, literally you can find weird set ups like that. The publisher can take people off of projects and they can go from a baseball game to a Call Of Duty or something lol Look at Neversoft, from Tony Hawk, to Guitar Hero, to Call Of Duty. You might question what a person who worked on such an IP can do working on Call Of Duty and worry, Call Of Duty MW 2019 shows what years of working on that IP allowed that team to do post Guitar Hero days. So how this works is a real complex one and people all over the industry go from so many different projects. Even if they never did something like that before, they can learn, art can be learned, applied differently etc.

They whole Playtonics situation I feel is maybe a bad example lol, they were never going to be able to catpure that late 90's, early 2000's platforming love, it was a great game, but its too late to recapture that flame. That being said, the next great new IP can be made by a team you never heard of, but a team that has likely made some of the best games in the world collectively. Not everyone has the star power of a Kojima to command that attention and its why I feel this subject is so hard to describe tbh.

Season 4 Wow GIF by The Office


I rarely read wall of texts, but yours is absolutely mindblowing! A fucking brief history in gaming. Please give us more of that when you get the time.
 

VN1X

Banned
So unless they are going for a Titanfall 1 situation it'll be 2025 at the earliest then, gotcha.
 
I mean, of course one should aim for the stars (not talking about Delay Citizen) as well as sell your product, but ”world class fps” is just uneccessary talk.
 
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kuncol02

Banned
EA sent Titanfall 2 to die by releasing it within weeks against Call Of Duty and their very own game Battlefield. Worked out for them in the end as they were able to buy Respawn after they took a financial hit from the release of TF2.
Release date of Titanfall 2 is fully on Respawn. They chose that date themselves.
 

RevGaming

Member
EA sent Titanfall 2 to die by releasing it within weeks against Call Of Duty and their very own game Battlefield. Worked out for them in the end as they were able to buy Respawn after they took a financial hit from the release of TF2.
That's my point. Casuals prefer easy to master games.
 

RevGaming

Member
I don't mind if it's 60$ across the board MS/SONY/ but Sony has been nickel and dime this gen so far anyways. I'm already a PSPLUS/NOW sub, give me day to 1 and im happy, but at 70$ I just wait till it drops in price used. That's what i did for Ratchet.
Everybody likes to to nickel and dime. Look at Halo Infinite cosmetics prices going down.
 

RevGaming

Member
Um ok? But i wasn't talking about Halo. I was talking about Playstation. I don't have to pay 70$ to play Halo. If i offended your Playstation I'm sorry.
No. I was just saying don't think anyone here is your friend. These corporations don't care about, you know this, but somehow you want to point out one is more pro consumer than the other. Still remember that $120 price tag increase.
 

MScarpa

Member
No. I was just saying don't think anyone here is your friend. These corporations don't care about, you know this, but somehow you want to point out one is more pro consumer than the other. Still remember that $120 price tag increase.
You bring up Halo in a thread about Playstation. I was pointing out I'll wait for it to be used because it's not a known, trusted franchise and i don't want to drop 70$, I'll wait for used. And you come in talking about Halo. I don't care.
 

RevGaming

Member
You bring up Halo in a thread about Playstation. I was pointing out I'll wait for it to be used because it's not a known, trusted franchise and i don't want to drop 70$, I'll wait for used. And you come in talking about Halo. I don't care.
I'll play devil advocate. I think you're asking games that can't survive on a service like that to be $15 a month. It's not nickle and diming when the only way they can keep money for the sequels is by selling games at 60-70.

Watch the latest sacred symbol podcast and go at the end and listen the Gamepass section.
 
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MScarpa

Member
I'll play devil advocate. I think you're asking games that can't survive on a service like that to be $15 a month. It's not nickle and diming when the only way they can keep money for the sequels is by selling games at 60-70.

Watch the latest sacred symbol podcast and go at the end and listen the Gamepass section.
What are you even talking about? I don't care. I'm not listening to a podcast. I'll buy my shit used. ✌️
 

RevGaming

Member
What are you even talking about? I don't care. I'm not listening to a podcast. I'll buy my shit used. ✌️
When you see that sony games are not going day 1 on this Spartacus thing, that part from the podcast (is not the whole thing) would remind you why they aren't there.
 
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With the awful state FPS are at… anything that is different and made to reinvent, has a strong possibility of being a success!

The gaming industry nowadays doesn’t take risks.
I hope so, but I don't see it. With Warzone, Apex and Fortnite on the market, I can't see it.


EDIT: But true that it doesn't need to be like those to be considered a success, so let's see.
 
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Yoboman

Member
I think from that ~$7B spent by Sony, $3.6B being for Bungie, the rest might be Deviation games and their latest so-called partnerships. Similar to Housemarque to some extent. Also I love how shooting feels in Returnal, and would love another game by Housemarque but not roguelike.
Sony will be looking to create a multiplayer best practice sharing among the GAAS studios as they have for tech and first party games
 

Yoboman

Member
You can't compete with COD by making something that is not COD. Unless there is some idea that is so awesome and never previously considered - what are the odd's of that?
I think alot of people would be interested in something that's a bit more authentic and reverent. Eg a WW2 game done right, not with badly written diversity stand ins in some alternate history
 

Bo_Hazem

Banned
I think alot of people would be interested in something that's a bit more authentic and reverent. Eg a WW2 game done right, not with badly written diversity stand ins in some alternate history

I would buy anything with Returnal's gunplay, fluidity, and gameplay in general. Returnal's gameplay is just too good not to be modified and used in another shooter. To me Returnal's gunplay and gameplay is in the top peak of shooters, whether that's FPS or TPS.
 

begotten

Member
It's kind of scary how much talent and knowledge Sony has been quietly accumulating.

The foundation of Haven is pretty strong and is getting stronger. Deviation is very much the same. They have Bungie and then you look at their first party studios who are constantly taking that next step and becoming more experienced themselves in the AAA space (Your Housemarques' and Bluepoints').

A more tactical and slow & steady approach to produce top-line quality.
 
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It's kind of scary how much talent and knowledge Sony has been quietly accumulating.

The foundation of Haven is pretty strong and is getting stronger. Deviation is very much the same. They have Bungie and then you look at their first party studios who are constantly taking that next step and becoming more experienced themselves in the AAA space (Your Housemarques' and Bluepoints').

A more tactical and slow & steady approach to produce top-line quality.
Yup. This is basically it.
Even smaller studios like Pixelopus seem to be getting that Housemarque upgrade next.

Insomniac has evolved like hell since joining PlayStation as well.
 

Gojiira

Member
Couldnt this be SOCOM Reboot? ‘Quests’ or more specifically multiple objectives in a large map would suit Socom pretty well.
 
I can't wait for this.

Given how COD and BF have turned their backs on having a strong narrative-focused single-player campaign in favour of chasing the BR trend, I'm fucking aching for a good SP FPS shooter campaign.

I'm currently a Destiny 2 player and that's one area where Bungie have improved somewhat, but the nature of Destiny 2 being GaaS, the continuous overarching plot with more episodic seasonal sub-plots, while very well executed, is more like a TV series where you don't enjoy the cohesiveness of a fully fleshed out, fully self-contained story.

The last great FPS SP campaign I played was COD: Infinite Warfare. Would absolutely love for something as epic as that again.

I know a new Crysis is also coming, but lol. After Crysis 1 they jumped the fucking shark in the area of narrative. So I'm waaay more cautious than excited about that.
 
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Shmunter

Member
I am sure Activision are not happy about this, the trend of Sony funding ex developers from
different companies will backfire on them
Creatives have likely been long yearning for creative focused backing to be unshackled from their current hamster wheel of stale franchises.

It’s time for them to usher in new landmark ip’s. Opportunities like this are far and few between.

This is actually the Sony hallmark, to bring newness to the industry. If they pull this off, they out mastered MS who has simply invested in ring fencing existing material, not in pushing new ideas and games.
 
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CamHostage

Member
Ah yes...getting all the great talent stuck at making the same IPs for decades, from companies ruled by suits instead of a company that actually get videogames will backfire on PlayStation, lmao.

I'm sure Hermen knows what he's doing.

Also... the company being acquired by Microsoft is going to retaliate against Sony for establishing studios that attract talent?

If there was a clear poaching campaign going on, then ok, maybe ("That's it! No more Crash Bandicoot or Tony Hawk for you... oh, wait...",) but there's no evidence that they're taking any unscrupulous measures of going out and stealing talent. People leave companies and start new companies or join other companies, that's pretty normal business.
 
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