Klayzer
Member
Every single time.Is this what people do when big games actually become successful? It's funny but I wish people didn't bite.
Every single time.Is this what people do when big games actually become successful? It's funny but I wish people didn't bite.
Never stated it was the OP who said that. Just that those were two common claims people have used in this thread. *You* are the one creating strawman arguments here.Too bad then that in regards to this thread, that was just one of the points, besides your take being a clear strawman. Even if it weren't, it's just one of the points in this thread, yet you act as if that's all OP is "crying about".
If I am the “garbage souls fanboy”, then you are the “pathetic souls hater”. I have literally stated numerous times problems with the game in this and other threads. I also call out ignorant comments that are wholly untrue and often times it can be boiled down to “Get better at the game”.So, as per usual, it's just the garbage souls fanboys standard reply. I'm inclined to believe that there's some programing in these fanboys mind that generate similar forms of the "git gut" statement whenever some negative statement about a From software game is identified, and you are doing a pretty job as evidence for this belief.
Never seen anyone with a more self-inflated ego, based on the fact that they run a small youtube channel. "I have power"? Um, no you don't. You get like 1K+ views on most of your reviews. How delusional are you?Yeah pretty positive it's not me. I work for myself, people work for me and I make a lot of money and have power. Keep shitting the thread though you lousy basement dweller.
You are just here to get a rise out of people. Want me to hire you as a social media poster? You can post controversial game opinions on our YouTube and Instagram to get people riled up and boost the algorithm. You'd be good at it. I'll pay your 3K a month. <3
You misspelled autism.I have power.
I liked rdr 2 and the Witcher 3 - but I guess the “simulation” aspect of it just doesn’t wow me. I like ER more because it embraces being a videogame - to me the simulations are just not advanced enough yet. I never fished in rdr2 that seems completely boring to me - like why do I care about what clear video game characters do with their day? Maybe if the illusion was better I would I dunno. . .by looking at the map.
You didn't use the map in ER? Impressive.
. . .that and following the huge LITERAL breadcrumbs that you can't turn off. Hmm. I wonder why they put those in their game?
One of my favorite encounters in RDR2 was just fishing on a lake and enjoying watching people go about their day. After I had enough fishing (I know, crazy thought, I got tired of fishing and decided to do something else) I decided to see if I could row around the rivers edge, just because. I came up on a shack in the middle of nowhere with some folks arguing, man and son. Father pulls on me and I hogtie him and get the story from the son. Not a good situation, made worse when you find out what happened with the mum. Decided to shoot the dad and loot the place because I'm a degenerate and this was my WESTWORLD. Later found out this was a part of the collection quests. This is never communicated by the game nor does the game stop you from doing what you're doing.
. . .but you're right. The above pales in comparison to "discovering" a catacomb, beating an endboss that you've almost surely fought already and then being rewarded with an enemy you've already fought as your new sidekick.
I'm glad your level of excitement at getting another summons you won't use or looting an arcstone after exploring off the beaten never waned. It did for me. And if you are exploring because you know you are going to be rewarded for something, then you aren't exploring - you are making your way through "checklist content."
I'm not your friend, guy. . .
None of the superfluous content in TW3 or RDR2 exist in opposition to the main game. It is all content that is internally cohesive to the world and is there to be engaged with or ignored. That they exist creates a "lived in" feeling to the open world that the static and largely unchanging world in ER can't compete with. ER's world exist for the player; the world in TW3 and RDR2 exist largely in spite of them.
so there's no reward to exploration other than..rewards to exploration?I have been playing the game for quite some time now, but I expected so much better specially given how well received it was. It has so many flaws that would never have a pass for pretty much any other 3rd party franchise, that I can't even comprehend how it has been so highly regarded.
First, the main issue: The open world exploration SUCKS TREMENDOUSLY! I haven't been that much bored by exploration for so long. Not even Far Cry and Assassin's Creed have been this boring to explore, and I do consider them quite boring nowadays. There's no reward to wander around the map, other than that sense of finally finding a cave with some sort of decent level design to go through and fight a boss. The open world is basically a huge useless HUB which you need to traverse to find the actual content of the game.
not sure what people were expecting..when filing an huge overworld recycling assets is smart design. It's how you re-arrange said assets that matters, and in this case elden ring's catacombs are all different enough to offer a different experienceAnd talking about caves, good Lord, they were definitely not ashamed at all to recycle content. I have been in pretty much the same catacomb numerous times. Dungeons with extremely similar looks and patterns: you get into a cave, rest at the state of grace, go down stairs and find a locked door, then make your way through this little dungeon, pull a lever, come back to the start, the door is open, fight the boss. Also, the boss might be one you have already fought like 3 or 4 times already before, with slightly variation of attacks and carrying a different weapon. Still, it's already MUCH better than wandering that barren open world.
this is true. since they had to entice souls veterans they cranked up with speed, feints and damage.I'm also under the impression that From Software can't figure out anymore how to make the game more challenging to it's players other than making bosses faster, with extremely high poise, and with big combos that will lock you until they manage to break your defense and fuck you up. This is the "easiest" Soul game because you basically need to kill dozens of optional bosses in order to overpower the main ones.
can't comment on that, never went slow and heavy in any souls game.Also fighting with big and slow weapons is a chore now, because the window you have now to damage the bosses is minimal before they restart their combo cycle. The balance that the previous games used to provide is pretty much gone.
oh really aree on this one.And I won't even talk about the graphics and performance, this game runs worse in my computer than a lot of others that looks way better. But this is no surprise, and it's something that I can ignore as long as I'm having fun with the game.
But anyway, Elden Ring is like two steps backwards compared to all their previous games. Up until now, I always praised the level design of any Souls games, Bloodborne and Sekiro; but it is almost nonexistent in ER. After what they've done to Sekiro, I believed From Software was gonna be able to deliver their best next Souls game, but instead they gave me an unbalanced Boss Rush game with a useless and boring open world hub.
That's the main problem at least for me. There are plenty to find and discover in previous "souls" games and interconnected metroidvania-esque world design is objectively better, because it's more tight and focused, and you don't need to traverse huge boring wasteland to find some interesting content.much like with botw..the old design is still there..just more sparsearound instead of condensed into structured levels
All of them.In which way(s)
I agree. A friend of mine asked me if I should play it, and because they're going through a messy situation (in life) right now, I spent a good deal of time warding them off it. It's really not the game to use for an escape.Just got the platinum trophy for the game today, Took me 150 hours to get it.
I think the experience would have been better if the game had a easy mode because the world, art, music and bosses are just amazing. But in order to see everything you NEED a guide and fighting some bosses over and over again because of the difficulty is just a waste of time and not fun.
The lack of direction and hard difficulty kills the joy of experiencing everything, like I would not recommend this game to any of the my causal gamer friends and that's the issue Fromsoftware has to address in the next game to get more sells and go more mainstream if they decide to go that route.
The game is not meant for casual gamers.The lack of direction and hard difficulty kills the joy of experiencing everything, like I would not recommend this game to any of the my causal gamer friends and that's the issue Fromsoftware has to address in the next game to get more sells and go more mainstream if they decide to go that route.
Just got the platinum trophy for the game today, Took me 150 hours to get it.
I think the experience would have been better if the game had a easy mode because the world, art, music and bosses are just amazing. But in order to see everything you NEED a guide and fighting some bosses over and over again because of the difficulty is just a waste of time and not fun.
The lack of direction and hard difficulty kills the joy of experiencing everything, like I would not recommend this game to any of the my causal gamer friends and that's the issue Fromsoftware has to address in the next game to get more sells and go more mainstream if they decide to go that route.
So that being said, I don't see a single reason why soulslike titles can't have something like that or the regular easy/normal/hard modes to chose from, the only side effect is that more people would buy those games.
The game has sold more than 13.4 million copies, it has already gone mainstream and a large part of why it did is because of the things you fault it for. Even mainstream casuals are getting tired of the hand holding and barrage of pointless map markers found in most open world games today and the complete lack of challenge inherent to them. The casual mainstream market has spoken and it completely disagrees with your opinion.Just got the platinum trophy for the game today, Took me 150 hours to get it.
I think the experience would have been better if the game had a easy mode because the world, art, music and bosses are just amazing. But in order to see everything you NEED a guide and fighting some bosses over and over again because of the difficulty is just a waste of time and not fun.
The lack of direction and hard difficulty kills the joy of experiencing everything, like I would not recommend this game to any of the my causal gamer friends and that's the issue Fromsoftware has to address in the next game to get more sells and go more mainstream if they decide to go that route.
The game has sold more than 13.4 million copies, it has already gone mainstream and a large part of why it did is because of the things you fault it for. Even mainstream casuals are getting tired of the hand holding and barrage of pointless map markers found in most open world games today and the complete lack of challenge inherent to them. The casual mainstream market has spoken and it completely disagrees with your opinion.
The game has sold more than 13.4 million copies, it has already gone mainstream and a large part of why it did is because of the things you fault it for. Even mainstream casuals are getting tired of the hand holding and barrage of pointless map markers found in most open world games today and the complete lack of challenge inherent to them. The casual mainstream market has spoken and it completely disagrees with your opinion.
Is that what he does? Really weird flex on someone giving their opinion of elden ring.Never seen anyone with a more self-inflated ego, based on the fact that they run a small youtube channel. "I have power"? Um, no you don't. You get like 1K+ views on most of your reviews. How delusional are you?
I don’t get this ….The game is not meant for casual gamers.
The game's fucking massive so that's not saying much. I've almost put in a 100 hours and not reached those bosses yet.at this moment, for what I can check on my Steam achievements, only 35% of player killed Hoarah Loux, so only 35% of Steam users reached the end boss.
As a rule of thumb, we can then maybe relate that just a bit more than a third of that 13.4 million copies (considering same achievement attach rate also on consoles) completed the game as for now.
That to me seems to mean that more than half of that 13 million players got bored or burned out of the game
(by the same measure, only 31% killed Malenia, so we can safely assume that probably only the true hard invested in the game completed it)
From is doing the world a favor by not letting everyone have a participation award. This mentality of everyone should get to do it will be the downfall of society. Also part of the reason these games are so well received and rewarding is because they are hard a.f. I'm sure they're not doing the difficulty thing for some grand altruistic purpose, however, they are acutely aware that the difficulty is what sells their brand.I don’t get this ….
Adding a easy mode would not negatively impact YOUR experience. They could just boost damage done in a easy mode and make the easy mode optional.
Why lock out more people from experiencing the game? I could see a lot of people not getting the sequel because they don’t want to go through another game with constant challenging bosses, no sense of direction and grinding.
This is just my opinion after finishing the game, to each his own.
Not every game is for everyone. As it should be. The entitlement is strong with this one.I don’t get this ….
Adding a easy mode would not negatively impact YOUR experience. They could just boost damage done in a easy mode and make the easy mode optional.
Why lock out more people from experiencing the game? I could see a lot of people not getting the sequel because they don’t want to go through another game with constant challenging bosses, no sense of direction and grinding.
This is just my opinion after finishing the game, to each his own.
The comment I replied to, which started this, had the comment *But to me so many of these complaints are less “It just isn’t for me” and more “I suck and I want to blame the game for it instead of myself" ". I apologize if that was a misunderstanding, but considering the thread, it's a possible interpretation that your comments are also directed at OP.Never stated it was the OP who said that. Just that those were two common claims people have used in this thread. *You* are the one creating strawman arguments here.
The fact that you point out problems doesn't mean you are tolerant when other people do it. It's also possible that it's just a defense for being criticized for the "git gut approach".If I am the “garbage souls fanboy”, then you are the “pathetic souls hater”. I have literally stated numerous times problems with the game in this and other threads.
Same argument as the first point.I also call out ignorant comments that are wholly untrue and often times it can be boiled down to “Get better at the game”.
Again, garbage souls fanboy behavior. And to clarify, this doesn't mean you ARE a fanboy, just that you are showing the behaviour right now. Whatever skill I have at the game is irrelevant to the point, as well as any of your assumptions towards my "intentions" or "emotions".Now why is it that *you* are so damn salty that someone dares suggest that it may be a player skill issue? Maybe you project a little too much, kiddo.
you know, only 21% of Steam players complete Red dead redemption 2 (a very mainstream game). Here are the percentages completed for some popular games on Steam:at this moment, for what I can check on my Steam achievements, only 35% of player killed Hoarah Loux, so only 35% of Steam users reached the end boss.
As a rule of thumb, we can then maybe relate that just a bit more than a third of that 13.4 million copies (considering same achievement attach rate also on consoles) completed the game as for now.
That to me seems to mean that more than half of that 13 million players got bored or burned out of the game
(by the same measure, only 31% killed Malenia, so we can safely assume that probably only the true hard invested in the game completed it)
Exactly. . .by looking at the map.
Rarely. Definitely nowhere near as much as i had to in RDR2 or TW3.You didn't use the map in ER? Impressive.
Wonder what you're even talking about. Is that an online thing? You can 100% turn it off, i know i did from the get go.. . .that and following the huge LITERAL breadcrumbs that you can't turn off. Hmm. I wonder why they put those in their game?
And one of my favorite moments in Elden Ring was beating a boss by giving him rabbies. Felt really proud of that, really like when games let you actually play the game.One of my favorite encounters in RDR2 was just fishing on a lake and enjoying watching people go about their day. After I had enough fishing (I know, crazy thought, I got tired of fishing and decided to do something else) I decided to see if I could row around the rivers edge, just because. I came up on a shack in the middle of nowhere with some folks arguing, man and son. Father pulls on me and I hogtie him and get the story from the son. Not a good situation, made worse when you find out what happened with the mum. Decided to shoot the dad and loot the place because I'm a degenerate and this was my WESTWORLD. Later found out this was a part of the collection quests. This is never communicated by the game nor does the game stop you from doing what you're doing.
You mean a random encounter that rarely happens pales in comparison to unadultered fun combat where i get to test my skills and my character build? Yes.. . .but you're right. The above pales in comparison to "discovering" a catacomb, beating an endboss that you've almost surely fought already and then being rewarded with an enemy you've already fought as your new sidekick.
Summons? Those were some of the ones that got me the most excited. Not to mention all that xp you gained killing those enemies and bosses even if the item does turn out to be useless to you, since, unlike other """"RPGS"""" (cough the witcher 3 cough), the game actually felt challenging and leveling up meant something.I'm glad your level of excitement at getting another summons you won't use or looting an arcstone after exploring off the beaten never waned. It did for me.
Pirates explore the seas for tresures, treasures i know exist but don't know the full details of since there is no checklist giving me dets or anything, thus its exciting. Same thing.And if you are exploring because you know you are going to be rewarded for something, then you aren't exploring - you are making your way through "checklist content."
Everyone is my friend, friend.I'm not your friend, guy. . .
A lived in feeling that disappears the moment you try the slightest out-of-box interaction with said world.None of the superfluous content in TW3 or RDR2 exist in opposition to the main game. It is all content that is internally cohesive to the world and is there to be engaged with or ignored. That they exist creates a "lived in" feeling to the open world that the static and largely unchanging world in ER can't compete with. ER's world exist for the player; the world in TW3 and RDR2 exist largely in spite of them.
It is. There are tons of summons, lock-on, shields, heavy armors, magic...The game is not meant for casual gamers.
Other than Red Dead Redemption 2 and God of War, I wouldn't call any of these other games mainstream though. But I agree that being such a long game naturally brings down the amount of people who actually finishes it. But the statistic that pretty much everyone who beat the game also killed Malenia is interesting, and might indicate that pretty much only the most hardcore players are actually reaching the end of it. It also doesn't invalidate his point though... the game might have sold a ton, but since just about 1/3 gets to the end, you can't really tell if most players actually enjoyed the formula that much (maybe they did, maybe they didn't).you know, only 21% of Steam players complete Red dead redemption 2 (a very mainstream game). Here are the percentages completed for some popular games on Steam:
-God of war: 45%
-Hollow knight: 19%
-Dark souls 3: 24%
-Sekiro: 24%
-DMC5: 26%
And don't forget ER is a very long game and it's only been out for a few months. A lot of people haven't even finished the game yet
Souls fans are very contradictory regarding this point. There's a thread that complained about this, in which OP did not want to use a guide, but many of the comments were suggesting and insisting that a guide is good, because the game is "designed with the player base in mind, designed for the community interaction". The translation is that the game is designed knowing that people in the internet will talk, find things and build guides.and you might know very well that most people that play From Software games totally resort to guides to complete the quests, which 100% kills the idea of the complete lack of hand holding as a good design choice to begin with.
From is doing the world a favor by not letting everyone have a participation award. This mentality of everyone should get to do it will be the downfall of society.
Even though I do not think the lack of difficulty options is a big issue, I don't think you're wrong either. There are some things that, if added as options, should not affect the experience of others. And I'm sure many Souls hardcore fans would oppose to some stuff until it's actually implemented (then they would probably call it smart anyway). I remember some people were hard against respec, for example, and giving a hundred reasons why From shouldn't add them, and when it finally became a thing no one gave a flying fuck.Dude we are talking about a video game… stop it
Some of you need to get your head out of your ass. Go out into the real world and do something that will make you proud instead of seeking that from beating hard Fromsoftware games.
The commentary that these games shouldn’t have a optional easy mode is just selfish because it would not take away anything from the hardcore fans but the pride of more people beating “YOUR” game.
Am done, not going to speak on this anymore because it’s a silly conversation.
What I mean is that 36% of people who buy a game complete it, especially a long game like ER.... is very normal, has absolutely nothing to do with being burned out or not liking the game. Skyrim (original version) only had 31.4 percent of the final quest completed, and it was the most popular game on Steam at the time. Some of my friends (fans and non-fans) bought ER in March and still haven't finished the game. Someone got to 170h and was still in first playthrough, mostly he just went to invade and pvp.Other than Red Dead Redemption 2 and God of War, I wouldn't call any of these other games mainstream though. But I agree that being such a long game naturally brings down the amount of people who actually finishes it. But the statistic that pretty much everyone who beat the game also killed Malenia is interesting, and might indicate that pretty much only the most hardcore players are actually reaching the end of it. It also doesn't invalidate his point though... the game might have sold a ton, but since just about 1/3 gets to the end, you can't really tell if most players actually enjoyed the formula that much (maybe they did, maybe they didn't).
You seem to have developed a very bad case of tunnel vision if you think having any of these makes the game aimed at a casual audience.It is. There are tons of summons, lock-on, shields, heavy armors, magic...
My point stands brotha, not everyone should get to experience everything. Sometimes you gotta put in the work... or as the children say "get gud" ...Dude we are talking about a video game… stop it
Some of you need to get your head out of your ass. Go out into the real world and do something that will make you proud instead of seeking that from beating hard Fromsoftware games.
The commentary that these games shouldn’t have a optional easy mode is just selfish because it would not take away anything from the hardcore fans but the pride of more people beating “YOUR” game.
Am done, not going to speak on this anymore because it’s a silly conversation.
Maybe you're becoming older and lazier (I sure am, lmao). But I think some of the bosses in this game are among the hardest in the franchise, but what makes it overall easier is that you can turn your back on them for a while, kill some optional easier bosses first, and come back stronger to beat them. In the previous games, when you reached a fog you pretty much reached a wall, for better or worse. The problem, for me at least, is that they're not actually the fun type of harder sometimes. And, as you mentioned, the checkpoints are way more generous now - one of the aspects I actually really appreciate in ER.I didn't pay attention to much of the media on this one. I just had a general idea of what I was getting myself into.
It's the easiest Souls game and most of that's due to the check points but this game also had me summon in co-op people for the first time in my Souls history. That could be because I'm older and lazier now too. But I absolutely loved this game and I'm not a fan boy. I've only finished Demon's Souls and Bloodborne before this, dabbling in the others. But I even loved the open world, outside of the snow area which was completely worthless with little to no enemies to kill.
Could it be better? Of course. Everything can be. But for what it is, I loved it.
I've platinumed this game and I'm working on the 100% on Xbox just because I want something to do.
Wrong.The commentary that these games shouldn’t have a optional easy mode is just selfish because it would not take away anything from the hardcore fans but the pride of more people beating “YOUR” game.
If you think using summons, especially other players, doesn't make the game too easy, you are a bad player.You seem to have developed a very bad case of tunnel vision if you think having any of these makes the game aimed at a casual audience.
Yeah I mean I’m not great at souls type games but you can make this one as easy as any other game - you just have to put more effort into it. It’s an intrinsic part of the gameplay, I would’ve totally done an easy or normal option if there was one but I’m glad there wasn’t. The consequences of dying etc are all part of it - really there is an “easy” mode if you’re not great at it and it’s just utilizing everything and overleveling - exploring to get better stuff etc - it’s part of what made it so enthralling to me as I had a real goal when going places cus I needed shit for me to be able to kill anybody. Whereas someone actually good I’m sure they didn’t need that. Which is awesomeWrong.
You have to see the Souls games as an exclusive club.
Only people who manage to beat those games on the one difficulty that they have are allowed in.
By that, every person in that club is assured of their exclusivity and that of everyone else in the club and may rightfully feel elevated over those unwilling* to put in what it takes to get there.
If that club was opened to all the riff-raff, the exclusivity would be gone.
That's what would be taken away.
Is this elitist?
Yes. And I'm 100% convinced that elitism is a good thing, an excellent motivator to improve yourself in regards to... anything in life, really... and I'm proud to be part of any elite that I am part of, within and outside of gaming.
Albeit with different amounts of pride (obv. something like this is less important than other aspects of life).
Cry me a river.
----
*Yes, unwilling.
Especially Elden Ring has so many easier methods to get through the game (aka magic), nobody can claim that they are not good enough.
A boss too hard? Go somewhere else first. By the time you come back, you'll be a better player with a better character and better weapons. That's not even grinding.
The only reason is that they haven't spent the time to figure out how to do it, not any inherent lack of ability.
Oh my god how old are you? 12?Yeah pretty positive it's not me. I work for myself, people work for me and I make a lot of money and have power. Keep shitting the thread though you lousy basement dweller.
You are just here to get a rise out of people. Want me to hire you as a social media poster? You can post controversial game opinions on our YouTube and Instagram to get people riled up and boost the algorithm. You'd be good at it. I'll pay your 3K a month. <3
It's almost aa if a FIRT TRY deviation regarding a more or less stale and predictable formula didnt came out perfect. But still better than most crap we get (mentioning fucking farcry regardin exploration,)
But no. Let's ignore logic and moan and get gold because someone that couldn't get past it's first hour and agreed with your post
Let's be less negative and look at the possibilities an ER 2could have.
Nah bro this game sucks like this hypothetical car model whicg has assive potential with some user feedback and experience
I don’t get this ….
Adding a easy mode would not negatively impact YOUR experience. They could just boost damage done in a easy mode and make the easy mode optional.
Why lock out more people from experiencing the game? I could see a lot of people not getting the sequel because they don’t want to go through another game with constant challenging bosses, no sense of direction and grinding.
This is just my opinion after finishing the game, to each his own.