No, the userbase is there (111 MAU for PS).
Those wont do nothing for ps5. Rememer, devs need to make games for ps4. If everyone is making games for ps5, then there would be not enough people using ps4. This is same for xbox.
Xbox has been historically a money sink for MS to the point they stopped sharing most of their metrics because they must not be really proud of them. And the money of the rest of thte corporattion didn't help them to outperform Sony in 20 years. Even adding the ABK numbers will be under Sony.
That is complete false. MS would have shutdown Xbox during xbox one, if that was true.
Again, here is Xbox+activision revenue.
Notice the difference between 111M consoles sold and 111M MAU. In 'consoles sold' many of the players may have stopped playing years ago. In 'MAU' the players have been playing during the last month, meaning they're active so can continue buying games, dlc and so on.
Monthly active users or as MAU is just PSN user account. It doesnt dictate console numbers. I have 2 psn accounts. I only log in to 1 these days.
For these users, they usually focus on 1 account. I can see a family sharing 1 hardware though.
You have no idea of how profitable it is, starting because you don't know its size and pretty likely must be small since has been replaced/'merged' into by GPU.
In American Money, Ps+ at 48m users get $2.8b. For gamepass, with 8$, since you guys are hell bent on the 1$, its $2.4b. We dont have Xox live gold. Lets say there are 20m people paying for xbox live gold. That $1.2b. Total of $3.6b.
But these numbers are useless. Both brand operate globally. It wont have these numbers exactly.
According to Phil, gamepass is sustainable. It covers its cost of games. That means, it doesnt lose money.
No, if they would stop releasing CoD on PS and Sony loses 250M then it means MS loses 750M. Most of the PS CoD players would continue on PS buying other games instead. MS would be the one who would lose more money by removing CoD from PS, this is why Phil Spenced said they want to keep CoD on PS and why Activision and Microsoft said to their investors and regulators in a legal document where they explained their plans that would continue supporting the ABK IPs on the other non-MS consoles, as MS did with Minecraft (that is, to continue release all future console games, dlcs and updates of the IP on PS and Switch).
There is steam users. MS would make a bank on that store, thus covering PS loses, not to mention Gamepass future increased subs will cover that too. COD players on playstation would migrate to xbox, or steam. If they go to xbox, that means xbox will get money from these users.
MS would not keep COD on playstation. they will honor existing contractual agreement. After that, its exclusive to Xbox. These type of statement have to be said legally, as they dont own activision yet.
Around a third of their games under development would be GaaS.
Out of these 10 games, one would be GT7, three more the Firewalk/Haven/Deaviation games and two or three would be Bungie new IPs. Another one game that originally was going to be the TLOU2 MP game mode. These are the confirmed ones.
Way less than MS, who now has Minecraft, Halo Infinite, Fallout 76, Elder Scrolls Online, Sea of Thieves, Killer Instinct, WoW, Overwatch, CoD Warzone and many more plus the next Forza Motorsport. I assume the next ones to move to GaaS will be Doom and Gears.
They will have to be careful, since half of those GAAS could fail, during the launch year. 70% of studio will focus on SP games, while the rest is doing GAAS.
SOT, ESO and FO76 were kinda dead during launch year. Devs worked hard, and now they are succesful. If they can survive those first 2 years, then they have a good GAAS. Even FF14 suffered from this issues.