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Axios: Microsoft's Phil Spencer: Activision deal "well beyond anything I’ve ever done"

Greggy

Member
Overcharge if old.

Spencer tells Axios that he feels responsible to ensure that the thousands of employees who come on board will feel there is "a long-term place for them where they can do their best work in a supported way.”
Though the purchase could make Microsoft the largest employer of game developers in the United States, Spencer pushes back at the idea that his gaming team could set new industry standards about pay-scale, unionization and more.

  • “I do not feel like we're in a position, assuming this deal gets closed, to start to uniquely, on our own, shape policies around video games.”
  • Spencer, like Microsoft CEO Satya Nadella, says Microsoft would become only the third biggest company in terms of gaming revenue, behind Sony and Tencent.
  • “I want to stand for things that make teams better and people feel safe. I think we've been public about those things, but I would push back that we're in some kind of hyper power position that is unfettered. I don't believe that.”
Spencer maintains Microsoft's bid was greatly influenced by the completion of the company’s $7.5-billion-dollar ZeniMax/Bethesda gaming deal in early 2021. “The board of Microsoft, on the day that we got approval for ZeniMax, asked, 'What was next?'”

  • “And the constant conversation had always been about mobile and casual”
  • Activision Blizzard’s most popular division, King, is a mobile giant with 240 million monthly users.
The bottom line: Spencer is focused on raising player counts for Microsoft’s games these days, and says he will consider the Activision Blizzard deal a success if it succeeds there.

  • “The longest goal for us is: ‘Do creators on our platform feel like they have the best opportunity to reach the maximum number of players with the maximum creative diversity that they need?'” he said.
 

M16

Member
The board of Microsoft, on the day that we got approval for ZeniMax, asked, 'What was next?'”
the board of Microsoft
gS01HqD.jpeg
 

ZehDon

Gold Member
I'd be honestly concerned by the apparent focus on "mobile and casual" and talk of increasing player counts, if they didn't have 32 development companies to achieve various goals. With that said, they've yet to prove they can actually pull off their grand strategy with that many developers. Forza Horizon 5 is their only real GOTY exclusive since launching the Xbox Series consoles. They've got all the potential in the world, so I'll be curious to see if they can pull it off.
 

Jigsaah

Gold Member
Is Phil Week really a thing or is something OP made up? I mean Phil's the man, but I ain't tryna hang off his nuts like that now.
 
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kingfey

Banned
Spencer is focused on raising player counts for Microsoft’s games these days, and says he will consider the Activision Blizzard deal a success if it succeeds there.

Well, this the reason why they bought activision. MS must be heavily focused on those player count. Guess, they truly want that Azura/Office treatment from xbox.
 
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Dr Bass

Member
If I were in charge of MS, my response would be "We care about games as a medium. We want to make the best games we can. The kinds of games people will remember playing the rest of their lives."

All this metric/mobile stuff just sounds like they don't give a (green?) rate's ass about what they are actually making. I hope that's not the case. Sounds VERY much numbers driven and not content driven though. But, hey, I'm not on the inside so who knows. I'm sure the creators themselves care about what they are making. Just wish Phil seemingly cared the same way.
 

kingfey

Banned
I'd be honestly concerned by the apparent focus on "mobile and casual" and talk of increasing player counts, if they didn't have 32 development companies to achieve various goals. With that said, they've yet to prove they can actually pull off their grand strategy with that many developers. Forza Horizon 5 is their only real GOTY exclusive since launching the Xbox Series consoles. They've got all the potential in the world, so I'll be curious to see if they can pull it off.
Process like these take time. They are doing Netflix growth. Give it 3 years, and content will start rolling faster.
 

kingfey

Banned
If I were in charge of MS, my response would be "We care about games as a medium. We want to make the best games we can. The kinds of games people will remember playing the rest of their lives."

All this metric/mobile stuff just sounds like they don't give a (green?) rate's ass about what they are actually making. I hope that's not the case. Sounds VERY much numbers driven and not content driven though. But, hey, I'm not on the inside so who knows. I'm sure the creators themselves care about what they are making. Just wish Phil seemingly cared the same way.
MS was always a corporation at heart. They dont give a damn about gamers. They literally massacred their windows store.
Only a fool would believe them.
 
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GigaBowser

The bear of bad news
Microsoft board aggressive as hell. I came here to literally post that. The board of Microsoft literally said "what's next?" after dumping $7.5 billion on Bethesda. Good god! Can you imagine if they ask "we got one more in us?" after Activision closes? :messenger_tears_of_joy::messenger_tears_of_joy:
70 billion
 

ZehDon

Gold Member
Process like these take time. They are doing Netflix growth. Give it 3 years, and content will start rolling faster.
Well let's be honest: "just wait till next year!" was Xbox's go-to for an entire generation, so I think it's understandable for folks to be a little impatient. Starfield drops in November, which is shaping up nicely, but, if that's it for 2022 and 2023 is barren, I'd have to start questioning things. I shit-talk 343i for this reason: they had the biggest budget and longest development cycle in franchise history, and made the smallest most broken Halo ever. But, is that Microsoft's fault, or 343i's fault? It's hard to know for certain. We'll find out one way or the other, 32 developers firing it'll be easy to spot the patterns. For me, Microsoft haven't proven they can manage their developers to produce industry leading games in nearly a decade. Now with USD$77b in new investments, the pressure is on, and I'm curious to see if they actually can do it.
 
If I were in charge of MS, my response would be "We care about games as a medium. We want to make the best games we can. The kinds of games people will remember playing the rest of their lives."

All this metric/mobile stuff just sounds like they don't give a (green?) rate's ass about what they are actually making. I hope that's not the case. Sounds VERY much numbers driven and not content driven though. But, hey, I'm not on the inside so who knows. I'm sure the creators themselves care about what they are making. Just wish Phil seemingly cared the same way.

Just go watch Tim Schafer's IGN Interview. That's the passion the creators actually making the games have. This isn't to say that Phil doesn't have real passion for games, he certainly does, but Phil and Microsoft can be focused on numbers and player counts. The actual creators like Tim Schafer and Double Fine, Todd Howard and Bethesda, and people all across their other game studios are absolutely seeking to build memorable experiences.
 

Sosokrates

Report me if I continue to console war
They are interested in mobile and casual because they want to expand installbase.

This does not mean they will focus on games like candy crush.

The term "casual" is weird because the most popular game in the world which is PUBG with 1.3 billion players is actualy a pretty hardcore shooter.
 

Swift_Star

Banned
If I were in charge of MS, my response would be "We care about games as a medium. We want to make the best games we can. The kinds of games people will remember playing the rest of their lives."

All this metric/mobile stuff just sounds like they don't give a (green?) rate's ass about what they are actually making. I hope that's not the case. Sounds VERY much numbers driven and not content driven though. But, hey, I'm not on the inside so who knows. I'm sure the creators themselves care about what they are making. Just wish Phil seemingly cared the same way.
Unlike Sony and Nintendo, MS doesn’t really care about the games or prestige, they want engagement and player count. They have complete different views of the market than Nintendo and Sony.
 

kingfey

Banned
Well let's be honest: "just wait till next year!" was Xbox's go-to for an entire generation, so I think it's understandable for folks to be a little impatient. Starfield drops in November, which is shaping up nicely, but, if that's it for 2022 and 2023 is barren, I'd have to start questioning things. I shit-talk 343i for this reason: they had the biggest budget and longest development cycle in franchise history, and made the smallest most broken Halo ever. But, is that Microsoft's fault, or 343i's fault? It's hard to know for certain. We'll find out one way or the other, 32 developers firing it'll be easy to spot the patterns. For me, Microsoft haven't proven they can manage their developers to produce industry leading games in nearly a decade. Now with USD$77b in new investments, the pressure is on, and I'm curious to see if they actually can do it.
They started these hiring process in 2017. Games take time, and its not that easy to bump it out.
Difference is that we have a road map now. It tells us what is coming soon.
As for halo, its 10 year plan that is the problem. Its major problem when you make a game like that. They could have made stable complete game faster, but they got stuck on the 10 year road map. And they have to break down contents during these period of time.
 

Sosokrates

Report me if I continue to console war
Well let's be honest: "just wait till next year!" was Xbox's go-to for an entire generation, so I think it's understandable for folks to be a little impatient. Starfield drops in November, which is shaping up nicely, but, if that's it for 2022 and 2023 is barren, I'd have to start questioning things. I shit-talk 343i for this reason: they had the biggest budget and longest development cycle in franchise history, and made the smallest most broken Halo ever. But, is that Microsoft's fault, or 343i's fault? It's hard to know for certain. We'll find out one way or the other, 32 developers firing it'll be easy to spot the patterns. For me, Microsoft haven't proven they can manage their developers to produce industry leading games in nearly a decade. Now with USD$77b in new investments, the pressure is on, and I'm curious to see if they actually can do it.

Not true.
They have starfield, redfall, deathloop, scorn, stalker 2 and next year and we dont know what they have in 2023, a forza likly, hellblade 2, compulsions next game, avowed, machine games indiana jones, id's next game, something from the coalition, somthing from inexile, roundhouse studios game etc

And they produced industry leading games last year, FH5, HALO, Psychonauts and flight sim
 

kingfey

Banned
Just go watch Tim Schafer's IGN Interview. That's the passion the creators actually making the games have. This isn't to say that Phil doesn't have real passion for games, he certainly does, but Phil and Microsoft can be focused on numbers and player counts. The actual creators like Tim Schafer and Double Fine, Todd Howard and Bethesda, and people all across their other game studios are absolutely seeking to build memorable experiences.
The problem isnt phil. He is a great guy. The problem is the guys behind him. They are corporate at heart. All they see is the green sign.

Its scary thought to have, once phil leaves, and these guys take control of xbox.
 
I love how they really want to point out how small they are lol.
So I dont understand was Phil has done. Follow orders?
He has already stated MS executives told him to get these publishers.

I guess that’s something to be proud of I guess. Apple executives cant convince Tim Cook to use the biggest cash war chest.
 

kingfey

Banned
Not true.
They have starfield, redfall, deathloop, scorn, stalker 2 and next year and we dont know what they have in 2023, a forza likly, hellblade 2, compulsions next game, avowed, machine games indiana jones, id's next game, something from the coalition, somthing from inexile, roundhouse studios game etc

And they produced industry leading games last year, FH5, HALO, Psychonauts and flight sim
1st party games are only redfall, starfield and motorsport. Motorsport and redfall might get delayed. Which leaves us with starfield only.

This is complete failure from MS side. They should have had another game, with that list.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
MS was always a corporation at heart. They dont give a damn about gamers. They literally massacred their windows store.
Only a fool would believe them.
Of course Microsoft is a corporation by heart. They all are.

Sony and Nintendo are that as well, and neither one of them cares about you or see you as a friend.

You got your feelings involved in plastic boxes bro, not healthy.

Also, are you talking about the time when Microsoft had that shitty Windows for pc they axed to make the system we have now?

Granted, the store could definitely use some better UI still (don't know how 11 looks like).

But I see no reason not to trust them. If I buy games under the Xbox app (weird as a PC gamer), you can buy a digital copy that often works for both pc and Xbox.
 

Andodalf

Banned
Not true.
They have starfield, redfall, deathloop, scorn, stalker 2 and next year and we dont know what they have in 2023, a forza likly, hellblade 2, compulsions next game, avowed, machine games indiana jones, id's next game, something from the coalition, somthing from inexile, roundhouse studios game etc

And they produced industry leading games last year, FH5, HALO, Psychonauts and flight sim

Dude is trolling hardcore. If an 87 Metacritic game is your absolute worst imaginable game then you are the best publisher ever by a massive margin.
 
The problem isnt phil. He is a great guy. The problem is the guys behind him. They are corporate at heart. All they see is the green sign.

Its scary thought to have, once phil leaves, and these guys take control of xbox.

That's likely to be Sarah Bond or someone else of like mind at Microsoft.
 

kingfey

Banned
Of course Microsoft is a corporation by heart. They all are.

Sony and Nintendo are that as well, and neither one of them cares about you or see you as a friend.

You got your feelings involved in plastic boxes bro, not healthy.

Also, are you talking about the time when Microsoft had that shitty Windows for pc they axed to make the system we have now?

Granted, the store could definitely use some better UI still (don't know how 11 looks like).

But I see no reason not to trust them. If I buy games under the Xbox app (weird as a PC gamer), you can buy a digital copy that often works for both pc and Xbox.
I dont have issues with their gaming platform. Those guys are good. Just their corporate division. They way they were excited about those purchases sends chills to my body. They said, who is next, like its purchase list.
 
Dude is trolling hardcore. If an 87 Metacritic game is your absolute worst imaginable game then you are the best publisher ever by a massive margin.


And Double Fine have produced one of their best pieces of work in history under the watchful eye of Xbox and Microsoft. They made crystal clear that the game they were able to make was made even better by being acquired by Microsoft.
 

ZehDon

Gold Member
Not true.
They have starfield, redfall, deathloop, scorn, stalker 2 and next year and we dont know what they have in 2023, a forza likly, hellblade 2, compulsions next game, avowed, machine games indiana jones, id's next game, something from the coalition, somthing from inexile, roundhouse studios game etc

And they produced industry leading games last year, FH5, HALO, Psychonauts and flight sim
It's absolutely true. Deathloop isn't an exclusive - hell, it launched as a PlayStation exclusive, is generally regarded as "overblown". Scorn is basically MIA and Stalker 2 was already delayed once to December. Since we don't know what they have in 2023, none of what you've said there is actually relevant. Until we have actual games launching, it's all just "wait till next year" again. FH5 is a great game, no arguments there, but it's hardly industry leading. Flight Sim has terrific visuals, but it's a niche game. Halo Infinite launched in a really poor state - it's multiplayer is an example of what not to do on basically every front, and 343i continue to be an embarrassment to Xbox as a whole.

Xbox needs the calibre of exclusives it once had that established its brand. KOTOR is one the best Star Wars stories ever told. Gears of War changed TPS forever. Mass Effect and Oblivion are legendary RPGs. That's what they need. They have the studios, the IPs, and the developers. Now, they need to deliver on that potential. And everyone is watching.
 

oldergamer

Member
They are interested in mobile and casual because they want to expand installbase.

This does not mean they will focus on games like candy crush.

The term "casual" is weird because the most popular game in the world which is PUBG with 1.3 billion players is actualy a pretty hardcore shooter.
Pubg is less popular then apex legends. That is the biggest non mobile game in the world.
 

oldergamer

Member
It's absolutely true. Deathloop isn't an exclusive - hell, it launched as a PlayStation exclusive, is generally regarded as "overblown". Scorn is basically MIA and Stalker 2 was already delayed once to December. Since we don't know what they have in 2023, none of what you've said there is actually relevant. Until we have actual games launching, it's all just "wait till next year" again. FH5 is a great game, no arguments there, but it's hardly industry leading. Flight Sim has terrific visuals, but it's a niche game. Halo Infinite launched in a really poor state - it's multiplayer is an example of what not to do on basically every front, and 343i continue to be an embarrassment to Xbox as a whole.

Xbox needs the calibre of exclusives it once had that established its brand. KOTOR is one the best Star Wars stories ever told. Gears of War changed TPS forever. Mass Effect and Oblivion are legendary RPGs. That's what they need. They have the studios, the IPs, and the developers. Now, they need to deliver on that potential. And everyone is watching.
Sorry but your tainted summary above, doesnt really reflect reality.
 

Ozriel

M$FT
If I were in charge of MS, my response would be "We care about games as a medium. We want to make the best games we can. The kinds of games people will remember playing the rest of their lives."

All this metric/mobile stuff just sounds like they don't give a (green?) rate's ass about what they are actually making. I hope that's not the case. Sounds VERY much numbers driven and not content driven though. But, hey, I'm not on the inside so who knows. I'm sure the creators themselves care about what they are making. Just wish Phil seemingly cared the same way.

Yes, quality has no impact on player count. Explains why Battlefield 2042 has a soaring concurrent player count on Steam.

/s

Phil has multiple interviews where he’s talked about quality, and Microsoft games studios pushed out multiple games in the 85+ category last year. Not you trying to spin some BS narrative out of this interview.
 

Ozriel

M$FT
So....that means Bethesda and Activision wont be exclusive? Last I checked like 50% of CoD was on Playstation

Sounds like more Phil doublespeak


Why aren’t you pushing Sony to include a HTML5 capable browser on the PS5 so you can play Bethesda games on your console via xCloud? On my Series X, I can stream GeForce Now and Stadia games.


Makes it clear this is all about console warring, since y’all never seem to push Sony to do the needful.
 

N1tr0sOx1d3

Given another chance
While the others are a charity, doing business out of passion and love for gamers. We know this very well.
Whilst you are indeed correct, there is a distinct level in quality between the big 3 1st party. 3rd party is even worse for the most part, the ones which should have creative freedom are completely barren of quality, ethics and creativity.
 
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Ozriel

M$FT
Well let's be honest: "just wait till next year!" was Xbox's go-to for an entire generation, so I think it's understandable for folks to be a little impatient.

Nobody with good-faith intentions is weird enough to draw parallels between xbox position now, with 32 studios and the xbox one era where they had to limp through with 5 studios.


Starfield drops in November, which is shaping up nicely, but, if that's it for 2022 and 2023 is barren, I'd have to start questioning things.

You know damn well that isn’t it for 2022. There’s more stuff announced. And the general consensus is that there’ll be a flood of first party releases in 2023.
You’re already questioning things anyway.


I shit-talk 343i for this reason: they had the biggest budget and longest development cycle in franchise history, and made the smallest most broken Halo ever. But, is that Microsoft's fault, or 343i's fault? It's hard to know for certain. We'll find out one way or the other,


Aside from the fact that Halo Infinite’s campaign is visibly bigger than any other before it (also longest competition time on ‘howlongtobeat’), you’re twisting yourself into pretzels to try to push the ‘Microsoft mismanagement’ narrative. And it makes no sense, when there’s a whole Bloomberg article from Schreier detailing how 343’s internal issues made development rocky.

I guess it doesn’t fit your narrative to mention the great efficiency of studios like Coalition, Turn 10 and Playground games. Or how they’ve kept the Minecraft IP and Mojang healthy and thriving. Or the positive statements from acquired studios concerning MS leadership allowing studios creative freedom.
 
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The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I dont have issues with their gaming platform. Those guys are good. Just their corporate division. They way they were excited about those purchases sends chills to my body. They said, who is next, like its purchase list.
template-gonna-cry-1781-0c6db91aec9c.png


You are way too emotional involved with this when you gets chills down your spines and gets anxiety over Microsoft wants to acquire more studios.

Did you also gets chills down your spine when Jimbo said they will buy more companies as well, like its some purchase list?

It must suck to be so fragile.
 

ZehDon

Gold Member
Nobody with good-faith intentions is weird enough to draw parallels between xbox position now, with 32 studios and the xbox one era where they had to limp through with 5 studios.
Which is good, because I didn't do that. I highlighted that Xbox has been saying "next year!" for seven years. The issue is that 5 studios, or 32 studios, they just need to manage them and deliver top tier titles. They had questionable output with 5 studios. They have to prove they can do better, now with over six times the studios. I think it's ok to discuss can they actually do that. Forza Horizon 5 is a pretty good start, but then Halo Infinite came along and was a step back.

You know damn well that isn’t it for 2022. There’s more stuff announced. And the general consensus is that there’ll be a flood of first party releases in 2023.
So, "next year!" again, is it? What other big titles have Microsoft confirmed for early and mid 2022? All of the confirmed titles are late 2022, with plenty of time for more delays back into 2023.

You’re already questioning things anyway.
I have my Series X and my Game Pass subscription, and I don't own a PS5. I want Xbox to succeed because I love what they're trying to build. But you'd be a downright fool to not ask some questions. As I've said: they have the studios and the IPs. Now, we're all waiting. The question is: can Microsoft deliver?

Aside from the fact that Halo Infinite’s campaign is visibly bigger than any other before it... you’re twisting yourself into pretzels to try to push the ‘Microsoft mismanagement’ narrative. And it makes no sense, when there’s a whole Bloomberg article from Schreier detailing how 343’s internal issues made development rocky.
Halo Infinite's campaign has the largest landmass, sure, but also the most bloat by far. And the least amount of high quality missions. Don't twist 343i's reliance on an empty world as some kind of amazing achievement; Halo Infinite is pretty unambitious. Hell, you can't even replay a mission. It's the most anaemic package in the franchises' history. And I specifically went out of my way to highlight that we don't know if 343i or Microsoft is responsible for that debacle. I, personally, point the finger at 343i - they're easily Microsoft's worst developer - but there's no way to be certain.

I guess it doesn’t fit your narrative to mention the great efficiency of studios like Coalition, Turn 10 and Playground games. Or how they’ve kept the Minecraft IP and Mojang healthy and thriving. Or the positive statements from acquired studios concerning MS leadership allowing studios creative freedom.
My narrative is really simply: Microsoft now has to manage more studios than any platform holder in history, and deliver industry leading games to carry its platform, Microsoft's metaverse strategy, and fuel Game Pass. It's a hell of an ask of anyone. For the last generation, their output has mostly been lacking. That's not a controversial take. Gears 4 and 5 were perfectly fine, but don't hold a candle to the series at its height. Forza Motorsport started to run pretty dry by the 7th entry, and needed the break its on. Playground, however, has consistently delivered. They're easily Microsoft's best proven studio in my eyes. At the end of the day, promises don't mean shit to me: I need to see the proof that Microsoft can actually deliver on the incredible potential that their massive investments have created. I really don't think it's a big issue to be cautious on that. Phil Spencer seems pretty genuine, but if he says "this E3 is our biggest ever!" yet again this year and underdelivers with more CGI trailers for games years out, I think it's ok to be a little unhappy.
 

Riky

$MSFT
Since the Series console launch Microsoft have delivered on console Gears Tactics, Flight Simulator, Psychonauts 2, Halo Infinite, Forza Horizon 5 and Deathloop.
Reviews are great and all have been well received, it's probably the best first party line up.
So with 32 studios we should be in for some good times.

Spencer had done a great job.
 
Which is good, because I didn't do that. I highlighted that Xbox has been saying "next year!" for seven years. The issue is that 5 studios, or 32 studios, they just need to manage them and deliver top tier titles. They had questionable output with 5 studios. They have to prove they can do better, now with over six times the studios. I think it's ok to discuss can they actually do that. Forza Horizon 5 is a pretty good start, but then Halo Infinite came along and was a step back.


So, "next year!" again, is it? What other big titles have Microsoft confirmed for early and mid 2022? All of the confirmed titles are late 2022, with plenty of time for more delays back into 2023.


I have my Series X and my Game Pass subscription, and I don't own a PS5. I want Xbox to succeed because I love what they're trying to build. But you'd be a downright fool to not ask some questions. As I've said: they have the studios and the IPs. Now, we're all waiting. The question is: can Microsoft deliver?


Halo Infinite's campaign has the largest landmass, sure, but also the most bloat by far. And the least amount of high quality missions. Don't twist 343i's reliance on an empty world as some kind of amazing achievement; Halo Infinite is pretty unambitious. Hell, you can't even replay a mission. It's the most anaemic package in the franchises' history. And I specifically went out of my way to highlight that we don't know if 343i or Microsoft is responsible for that debacle. I, personally, point the finger at 343i - they're easily Microsoft's worst developer - but there's no way to be certain.


My narrative is really simply: Microsoft now has to manage more studios than any platform holder in history, and deliver industry leading games to carry its platform, Microsoft's metaverse strategy, and fuel Game Pass. It's a hell of an ask of anyone. For the last generation, their output has mostly been lacking. That's not a controversial take. Gears 4 and 5 were perfectly fine, but don't hold a candle to the series at its height. Forza Motorsport started to run pretty dry by the 7th entry, and needed the break its on. Playground, however, has consistently delivered. They're easily Microsoft's best proven studio in my eyes. At the end of the day, promises don't mean shit to me: I need to see the proof that Microsoft can actually deliver on the incredible potential that their massive investments have created. I really don't think it's a big issue to be cautious on that. Phil Spencer seems pretty genuine, but if he says "this E3 is our biggest ever!" yet again this year and underdelivers with more CGI trailers for games years out, I think it's ok to be a little unhappy.

Halo: Infinite got very good reviews and very good community reception to everything outside of the item shop/battle pass

Also Redfall is coming in mid 2022, just because you assume it's being delayed for no reason doesn't mean it 100% certainly will be, plus it's only February, there's still E3 (or whatever equivalent happens this year) where Microsoft usually announces most of their games and release dates. Plus it's a bad faith argument to act like saying "next" year isn't wildly different this time than every time before it. Also, you're just casually dismissing Starfield, and assuming everything else gets delayed for no tangible reason, and also assuming no games get announced release dates in 2022 for no reason. Even if somehow you're right and "only" Starfield gets released in 2022..... 2023 and every year after that are going to be absolutely insane, this isn't the blind fanboy hope that people spouted during the late 360 and entire One generation, if you can't see it's different then that's on you
 
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