ProgenitorCastle
Banned
Hey GAF, I came to the realization that fixed camera games should have never died out...here is why:
-They can control the mood and flow of a game in ways that free camera controlling games mostly don't capture. The best of fixed camera angle games make the player feel like they are controlling an interactive film that they control the flow of at their own pace.
-We haven't really seen the full extent of the graphical prowess that fixed camera angle games can push, pre-rendered for fixed 3D camera angles can push these days. They would still blow out like, open world games in graphical quality probably if still made today.
-VR support for fixed camera games, as Moss has shown, is truly amazing both on a gameplay and visual level. Having your head movements control the fixed camera adds a new layer of interactivity to fixed camera games in a futuristic way that has yet to be explored in more games...imagine a VR Resident Evil fixed camera game that has you searching an area with your head for that shiny McGuffin to proceed to more areas...one can dream!
-We are at a point where many different types of game genres can co exist. So it's not either fixed camera OR OTS OR first person. I think they can all exist at the same time because many other genres still exist alongside each other despite the push for standardization in today's current industry.
This is where I pass the baton on to you GAFers...what are some of the reasons why you think fixed camera games should have never died out?
-They can control the mood and flow of a game in ways that free camera controlling games mostly don't capture. The best of fixed camera angle games make the player feel like they are controlling an interactive film that they control the flow of at their own pace.
-We haven't really seen the full extent of the graphical prowess that fixed camera angle games can push, pre-rendered for fixed 3D camera angles can push these days. They would still blow out like, open world games in graphical quality probably if still made today.
-VR support for fixed camera games, as Moss has shown, is truly amazing both on a gameplay and visual level. Having your head movements control the fixed camera adds a new layer of interactivity to fixed camera games in a futuristic way that has yet to be explored in more games...imagine a VR Resident Evil fixed camera game that has you searching an area with your head for that shiny McGuffin to proceed to more areas...one can dream!
-We are at a point where many different types of game genres can co exist. So it's not either fixed camera OR OTS OR first person. I think they can all exist at the same time because many other genres still exist alongside each other despite the push for standardization in today's current industry.
This is where I pass the baton on to you GAFers...what are some of the reasons why you think fixed camera games should have never died out?