The bandwidth is not necessarily the issue, but latency is not up to where they consider it suitable for the mass market yet. You don't want to release a product that makes people puke. Wifi 6E promises lower latency for VR and low latency applications. I think with good software they might be able to push Wifi 6 to achieve a usable result.
I don't need to go through your post history, you are a very vocal visible fanatic on this forum, this is not the first time we have got into a discussion on this forum. Never said the SoC in PS5, I said consoles Xbox included have much capable audio solutions than what is included in your general PC motherboard which are just simple Realtek audio codecs, nothing fancy. Some expensive motherboards might include high-end DACs. What does most of the audio processing in games is the CPU in your PC. There use to be a time where dedicated sound cards that did audio processing were a thing but that task has been taken over by the CPU. An audio person should be able to know that.
During Hotchips 2020, Microsoft talked about what is dedicated to audio processing on XSX. PS5 does not have a similar detailed presentation but going by what we know they talked equivalent of a CU dedicated to audio, which would equal 64 x 2 x 2.23 = 285GF worth of compute dedicated to audio processing. Yes, Intel CPUs have dedicated DSPs but nothing compared to what these consoles have and AMD removed DSPs in favor of using GPU compute for audio processing. Has nothing to do with marketing. Consoles have always put great emphasis on included powerful dedicated audio hardware.
Ask yourself how VR can run on a 1.8TF PS4 or the Oculus Quest with a mobile SoC. Foveated rendering. VR games are not rendered in the native resolution of the display, only the center of the lens gets higher resolution while everywhere else is rendered at a quarter or even lower in the periphery.
High resolution means more PPI, lower perceived screen door effect, sharper image. DLSS is a form of reconstruction like Checkerboard rendering or Unreal Engine reconstruction technique. Some are better than others but the end result is to produce a perceptually higher resolution compared to rendering at a lower native resolution.
LCD will never produce a lower latency panel than OLED. It is just the nature of the technology. Pixel response time on OLED will be unmatched by LCD. You are wrong simply because you don't know what you are talking about.
PSVR1
Motion to photon latency 0ms
(the delay between the movement of the hmd and the change of the VR display showing the movement)
Vive Index 3ms
The experience will be comparable. You keep saying millimeter precision and you don't even know what that means.
OptoFidelity measured Sony PSVR, HTC Vive, Oculus Quest and Valve Index VR HMD headsets tracking performance with BUDDY-3.
www.optofidelity.com