Men_in_Boxes
Snake Oil Salesman
In multiplayer games, your opponent is there to kill you. In single player, your opponent is there to get ****ed by you.
The last 3 open world single player games I've played were Dragon Quest XI, Ghost Recon Breakpoint, and Halo Infinite. I've only now realized that this genre is literally the digital form of "Hey kid, do you want to play 52 card pickup?!"
You're always this outgunned, outmanned force on a giant map occupied by a world conquering military. Only...they just stand around waiting for you (the player) to methodically kill them bit by bit.
Sure, they all give you these gorgeous maps to pull up, but apparently none of their generals know how to, you know, engage in war? Once you've taken a location over, it's yours for good.
If the player is never under threat from retaliation, why should they take outpost X over outpost Y or Z? If you're playing 52 pickup, the order in which you pick up cards doesn't matter. Your friend/sibling got you and you must pick them up because you said "Sure". That's legally binding.
StarCraft was released in 1998 by 20 Blizzard employees. The AI, in 1998 (22 years ago), wouldn't let you have ****. If you took over one of their bases they wanted it back. What you took over, when, and where it was all mattered back then. Wouldn't
Imagine Chief, Nomad, or the kid wearing the purple dress from DQXI getting intel that's more than simply lore? Isn't that the future we want?
The last 3 open world single player games I've played were Dragon Quest XI, Ghost Recon Breakpoint, and Halo Infinite. I've only now realized that this genre is literally the digital form of "Hey kid, do you want to play 52 card pickup?!"
You're always this outgunned, outmanned force on a giant map occupied by a world conquering military. Only...they just stand around waiting for you (the player) to methodically kill them bit by bit.
Sure, they all give you these gorgeous maps to pull up, but apparently none of their generals know how to, you know, engage in war? Once you've taken a location over, it's yours for good.
If the player is never under threat from retaliation, why should they take outpost X over outpost Y or Z? If you're playing 52 pickup, the order in which you pick up cards doesn't matter. Your friend/sibling got you and you must pick them up because you said "Sure". That's legally binding.
StarCraft was released in 1998 by 20 Blizzard employees. The AI, in 1998 (22 years ago), wouldn't let you have ****. If you took over one of their bases they wanted it back. What you took over, when, and where it was all mattered back then. Wouldn't
Imagine Chief, Nomad, or the kid wearing the purple dress from DQXI getting intel that's more than simply lore? Isn't that the future we want?
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