The lower bond is rare. But the middle bond (if you will) seems to be the majority of play on XSX as DF said:VGtech said the lower bound is rare and it's only on one axis anyway. Probably need the DRS for the heavier mods and it's not a native app.
To me this is really surprising as it was native 4k with a solid 60fps before (so when exploring etc).this takes us to 3840 by 2160 at best, looking at the sky, right down to 2560 by 2160 in taxing moments
I played it on my external HDD and I could swear it runs at 60 FPS (though with I/O issue which cause FPS stutter here and there). That's why I doubt it's a native ps5 port. Many games enhanced on ps5 still run in BC.If you have the 60fps mod, yeah. No idea if they've updated the PS4 version for 60fps on PS5.
It's apparently still a BC game on Series consoles, though they do seem to get better loading even with BC games compared to last gen.The lower bond is rare. But the middle bond (if you will) seems to be the majority of play on XSX as DF said:
To me this is really surprising as it was native 4k with a solid 60fps before (so when exploring etc).
Why can't it sustain native 4K while simply exploring now with DRS? The XSX is now technically the most disappointing version among the 3. While XSS got a resolution boost most of the time, PS5 got 60fps and ~2 seconds loadings (about half quicker than on Xbox, that seems to be a trend now) et XSX actually has a resolution downgrade most of the time.
By the was compared to the next-gen "patch" only PS5 got loading times improvements, here the BC patch loading times compared.
PS4Pro version running via PS5 BC is now also 60 fps. It's still a different version. PS5 has a native version, the loading times kinda prove it.I played it on my external HDD and I could swear it runs at 60 FPS (though with I/O issue which cause FPS stutter here and there). That's why I doubt it's a native ps5 port. Many games enhanced on ps5 still run in BC.
I don't understand. So ps5 can run the game at 60 FPS even via BC? Because on PS4 pro this game not runs absolutely at 60 FPS. Oh lol. Seems Bethesda has enhanced at 60 FPS via BC also early.PS4Pro version running via PS5 BC is now also 60 fps. It's still a different version. PS5 has a native version, the loading times kinda prove it.
I have two versions, PS4 and PS5. PS5 version is tiny compared to PS4 (49.25GB v 16.32GB).I played it on my external HDD and I could swear it runs at 60 FPS (though with I/O issue which cause FPS stutter here and there). That's why I doubt it's a native ps5 port. Many games enhanced on ps5 still run in BC.
What the hell I have said of funny
I have two versions, PS4 and PS5. PS5 version is tiny compared to PS4 (49.25GB v 16.32GB).
The Last of Us Remastered runs worse on PS4 Pro than standard PS4 at 60 fps
You have to ask whether a video on a near 11yr old game, really is the best use of limited DF resources, particularly at this time year, in the release avalanche that is Christmas. I can think of 50 other things I'd rather see them looking at, TBH.
I'm playing it on PS5, but I'd argue the massive reduction in load times is a way bigger benefit than a few extra pixels here and there (I mean, it's Skyrim, it looks nice in 4K but, let's be honest, it's hardly the game you boot up to show off 4K to a friend).So I think this patched version on XSX is a big downgrade. Why this is not making people asking questions?
Because it's in no way a big downgrade. During stressful scenes, it performs much better. During normal scenes, it runs mostly similar. And the DRS allows for graphics mods which would previously tank the performance a lot. And the patched version has much better loading times. I don't see the "big downgrade".So I think this patched version on XSX is a big downgrade. Why this is not making people asking questions?
This is super impressive!Damn, the PS5 version is about the same size as the Switch version.
You have to ask whether a video on a near 11yr old game, really is the best use of limited DF resources, particularly at this time year, in the release avalanche that is Christmas. I can think of 50 other things I'd rather see them looking at, TBH.
The loading time from the patch and BC on Xbox are the same aren’t they?Because it's in no way a big downgrade. During stressful scenes, it performs much better. During normal scenes, it runs mostly similar. And the DRS allows for graphics mods which would previously tank the performance a lot. And the patched version has much better loading times. I don't see the "big downgrade".
I have two versions, PS4 and PS5. PS5 version is tiny compared to PS4 (49.25GB v 16.32GB).
Edit: Saves transfer, too.
42.2 GB plus 5 GB reserved for mods.What size is the Series version?
42.2 GB plus 5 GB reserved for mods.
Did it? Please name others 10yo multiplat games that have aged better.God this game aged so poorly.
The didn't cover Pyschonauts 2 at all. Said they had no time. But covered games like this repeatedly. It's a shame.What big games are there that they haven't covered?
PS5 version is tiny compared to PS4 (49.25GB v 16.32GB)
GTAV, almost.Did it? Please name others 10yo multiplat games that have aged better.
Textures big. Oodle make small. BCPack not used on Xbox.
assuming it's the same game with all the same assets that's a 3:1 data compression
that's pretty wild
you clearly have no idea about rendering i'm sorry i could expand on this but at this point it would be like talking with child pretending to know something it's just comedy at this point.Yes but whatever you fill the memory with still has to be processed and rendered with the CPU + GPU.
Cerny said that streaming was a main reason for the 5.5gb SSD and he said what if you can load textures in that 1/2 second, he then goes on to say thats 4gb of compressed data you can load, which would Free up RAM space.
But ultimately somthing is going to bottleneck first, if you can have 4gb of textures in a scene stream from the SSD and fill the ram with, geometry, lighting calculations, sound, Ai etc then with your going to reach a limit with the memory you have, what the GPU can render or what the CPU can draw.
Judging by what we have seen so far its not hard to fully utilise bthe GPU.
Some examples from the platforms of there approaches would of been nice, the best one Ive seen is the SFS demo from Microsoft, even though it has simplistic geometry and lighting it does demonstrate how the size of textures can be greatly reduced.
you clearly have no idea about rendering i'm sorry i could expand on this but at this point it would be like talking with child pretending to know something it's just comedy at this point.
I never mentioned xboxTextures big. Oodle make small. BCPack not used on Xbox.
I have two versions, PS4 and PS5. PS5 version is tiny compared to PS4 (49.25GB v 16.32GB).
Edit: Saves transfer, too.
Not really big but Oddworld is now on Xbox Series so they can test thatWhat big games are there that they haven't covered?
For a console with 667GB of usable storage space, it is nice to be able to fit near 2x worth of compressed games. More if you expand with more storage in the expansion bay. For people with data caps. I remember telling people before the console launched that games sizes won't be as big as people expect even with increased asset and texture resolution.Smaller game sizes is a nice QoL improvement, but not something of great significance for a gaming console.
I agree, its a smart design.For a console with 667GB of usable storage space, it is nice to be able to fit near 2x worth of compressed games. More if you expand with more storage in the expansion bay. For people with data caps. I remember telling people before the console launched that games sizes won't be as big as people expect even with increased asset and texture resolution.
Indeed, to be honest, I expected games will remain largely the same size as last-gen or slightly smaller but nope we are seeing a 3:1 compression ratio in some games which is pretty crazy. Devs are just scratching the surface for what they can do. Based on what Mark Cerny said devs don't really have to put in work, just run their game through the PlayStation packaging tool and it will automatically create a smaller compressed package for PS5.I agree, its a smart design.
No devs want to release a 300GB game but 100GB will pass so a 3:1 compression over PS4 is pretty big going forward.Smaller game sizes is a nice QoL improvement, but not something of great significance for a gaming console.
That would have some nice implications for games.No devs want to release a 300GB game but 100GB will pass so a 3:1 compression over PS4 is pretty big going forward.
Nah, it's absolutely seminal and while the graphics and modelling don't hold a candle to modern blockbusters, it holds its own on a design front. Little wonder it become so influential: it is probably the game most responsible for popularising the stealth-action open world RPGs that have dominated the past decade.God this game aged so poorly.