No one is triggered honey
The comparison to that series any time a game has even a modicum of challenge is fucking retarded.
Look, we all need to acknowledge that when two people disagree online, the person who starts throwing around emojis, caps, and endearing nicknames (sarcastically), like there is no tomorrow, is always triggered.No one is triggered honey
The comparison to that series any time a game has even a modicum of challenge is fucking retarded.
No one is triggered honey
The comparison to that series any time a game has even a modicum of challenge is fucking retarded.
Knowing Nintendo and their unwillingness to drop prices, very keen to hear your impressions when you finally get to play the game in 2029.I'm gonna try the game when it's gonna be like 5-10 euros in europe.
Or even just Nintendo Hard. I mean, come on.Amen. How about we start saying TMNT hard or Gaires hard or even just plain old hard. A lot of us don’t find Soulsborne games hard.
Either you are really good at Metroid games or haven't played too many of them. (I don't mean that as an attack)Not that I dont believe you...but I don't believe you.
I will believe it when I see it but I don't see Nintendo putting out a very difficult Metroid game but I would be happy to be proven wrong.
I woud not call them easy but they are not actively difficult in the same terms of a souls game, IMO.Either you are really good at Metroid games or haven't played too many of them. (I don't mean that as an attack)
Metroid games are always tough, I can't even think of an "easy" one.
edit- I've never played Other M or the 3DS titles. I've played all the other games though, never beat any of them, lol.
10/10
Good start so far.
15-20 euros then.Knowing Nintendo and their unwillingness to drop prices, very keen to hear your impressions when you finally get to play the game in 2029.
Its the exact same as most modern games, i feel it unnecessary, for example games with save points have autosaving i wish it could be turned off :/So if you get killed by those robots you just start at the beginning of the room without any missing hp or what so ever.
what was punishing again?
I hate it so much when game use lack of checkpoints to pretend they are "difficult"... a difficult game is difficult because the player needs skills for the upcoming challenge, not because could get unlucky by getting killed after beating a very difficult boss and at the exit a low level minion happened to be waiting to attack... and have to repeat all over again until beating that boss again (looking at you, Metroid Fusion... I even made a rant thread lol), that's just trolling and not fun, I'd rather have several checkpoints and difficult challenges one after another than checkpoint trolling, if I didn't played the 3DS Metroid already, I'd be worried and could probably skip Dread until I confirm they don't do this shit again cause that's basically shitting on player's effort and timeSo if you get killed by those robots you just start at the beginning of the room without any missing hp or what so ever.
what was punishing again?
I mean aside from difficulty spikes with II and Echoes every Metroid game is easier than the last. Difficulty just isnt a focus with Metroid really.I woud not call them easy but they are not actively difficult in the same terms of a souls game, IMO.
They always had a good difficultly curve and never overly difficult for the sake of being difficult.
I only have one question. Do you get hit if you just touch an enemy, even if they aren't attacking?
It's the only thing I really hate about metroidvania games, despite loving them.
There was a thread shut down on here already with people trying to promote pirating the game, which has leaked already. But some people do probably have a legitimately early copy somehow.What did I miss, how did you get this early?
Yeah I agree. Souls games have a crude level up system and is the only reason why they seem challenging. Metroid is it's own genre and is primarily a run and gun kind of game.Can we PLEASE stop calling every game thats challenging as "soulborne" game. I'm sure Dread is great game but it doesn't need compare itself to those games.
Yeah, "Sekiro's high difficulty" just meant I would grind a lot early so that dying against a boss or new enemy wouldn't result in a big EXP loss.Yeah I agree. Souls games have a crude level up system and is the only reason why they seem challenging. Metroid is it's own genre and is primarily a run and gun kind of game.
I love FROM games but Metroid and Souls series are two different games with different gameplay loop, just because a game is difficult it doesn't make it "Soulborne".Yeah I agree. Souls games have a crude level up system and is the only reason why they seem challenging. Metroid is it's own genre and is primarily a run and gun kind of game.
But grind what exactly? Sekiro is not RPG like Souls series and only way you get attack boots is after you beat a major story boss.Yeah, "Sekiro's high difficulty" just meant I would grind a lot early so that dying against a boss or new enemy wouldn't result in a big EXP loss.
Just the various skills and stuff. I wasnt doing it to over-level or anything I just didn't feel like losing a bunch of EXP because I died twice on a boss. I grinded a bunch in the beginning until it went too slow to be off much use then just played through normally. Occasionally I'd grind again here and there whenever I got close to having enough skill points for another unlock and then resume.I love FROM games but Metroid and Souls series are two different games with different gameplay loop, just because a game is difficult it doesn't make it "Soulborne".
I HATE this stupid trend with passion.
But grind what exactly? Sekiro is not RPG like Souls series and only way you get attack boots is after you beat a major story boss.
Sekiro doesn't really have RPG status for people to grind in order to beat bosses. Other than Mikiri counter most skills are not MUST in order to beat the game.Just the various skills and stuff. I wasnt doing it to over-level or anything I just didn't feel like losing a bunch of EXP because I died twice on a boss. I grinded a bunch in the beginning until it went too slow to be off much use then just played through normally. Occasionally I'd grind again here and there whenever I got close to having enough skill points for another unlock and then resume.
I'm just going to leave you with a couple tidbits. This game is hard af, it punishes you like a Souls game, it has the best controls of any 2D game I've ever played, and it's probably the best game on Switch.
I don't expect it to get BOTW scores only because reviewers are too soft for this level of gaming,
Nah fam new metroid is metrosouls like gameplay. Just like hollow knight and blasphemous .I love FROM games but Metroid and Souls series are two different games with different gameplay loop, just because a game is difficult it doesn't make it "Soulborne".
I HATE this stupid trend with passion.
But grind what exactly? Sekiro is not RPG like Souls series and only way you get attack boots is after you beat a major story boss.
I never said they were.Sekiro doesn't really have RPG status for people to grind in order to beat bosses. Other than Mikiri counter most skills are not MUST in order to beat the game.
Nah fam new metroid is metrosouls like gameplay. Just like hollow knight and blasphemous .
its a whole new genre