• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Washington Post: Sony and Nintendo are not in-step with how the rest of the software industry works

elliot5

Member
DLC/IAP revenue that coms mostly from other games not published by them. They focus on mostly single player games with barely one or two dlcs only. This is why they need to charge more for their games or for the upgrade for their games.

Because their games aren't F2P/GaaS, so if they want ot continue growing their budget for their games they will need to charge for something else if they want to continue making profitable games.
Which they are free to do. Especially PS5 exclusives. It's just ridiculous to charge differently for a game being shipped on two generations because that development work was already budgeted and scheduled.
 

StreetsofBeige

Gold Member
To put into perspective charging for incremental upgrades:

- PC and consoles recently (as BC becomes standard) had not charged for upgrades

- The most recent example of PS4 Pro and One X being boosts didn't charge gamers $10 more either

- Gamers as a whole try to get games for as cheap as possible, and even trade back games, share physical games, do home sharing to cut costs of digital etc.... It's not like the average gamer is a Williams Sonoma shopper buying peppermint chocolate for $52 per tin box and $800 espresso machines. The gaming population has a value mindset. Save some bucks where possible and not get gimped by greedy corporations which have grown giant lately with mtx profits

So add it up, and for some gamers to defend $70, or hoping Sony re-backtracked and stood firm on no free upgrade, so Sony's balance sheets can perk up millions more dollars just goes to show how brand minded some people are instead of consumer/value minded.
 
Last edited:

supernova8

Banned
Here's an idea, vote with your wallet and either (1) don't even buy a PS5 at all (if you haven't already), (2) always buy the last-gen version (for as long as possible) and never pay the upgrade if they offer a paid one, or (3) refuse to pay "full price" for any PS5 game out of principle, always wait for them to go on sale and don't give them the satisfaction of getting $70 from you.

Money talks and anything else is just us neckbeards bickering on the internet.
 

Ghostdance

Neo Member
Until PC gaming comes as simple as pushing the on button , will not become mainstream. I love PC gaming but to the casual it is a pain until they make it so it is no there is no upgrade path or confusion over software compaibility issues. So when it comes to graphically pushing games I go to PS5 but when it comes to strategy games I move to PC.
 

elliot5

Member
Until PC gaming comes as simple as pushing the on button , will not become mainstream. I love PC gaming but to the casual it is a pain until they make it so it is no there is no upgrade path or confusion over software compaibility issues. So when it comes to graphically pushing games I go to PS5 but when it comes to strategy games I move to PC.
PC gaming is mainstream it's just not mainstream in a living room..
 

gatti-man

Member
I hate the misnomer of iOS and PC forward compatibility.
I have iOS games that don't work and are incompatible on current and latest iOS models and hardware.
I also have PC games that don't work and are incompatible on current and latest PC models and hardware. (I can get these working by stuffing around with old PC emulators and the like though).
You’re talking about multi generational behind. This is literally one more generation forward. Not the same argument in the slightest.
 

supernova8

Banned
Which they are free to do. Especially PS5 exclusives. It's just ridiculous to charge differently for a game being shipped on two generations because that development work was already budgeted and scheduled.
We shall see if people pay for upgrades when the free ones are over. If people pay the upgrade fee then it obviously wasn't ridiculous after all.

Plus, weren't PS4 games also like $10 more expensive than PS3 ones? I certainly remember them creeping up to 54.99 (GBP) vs 44.99/49.99 PS3 games in the UK. People just accepted it so why do you think it would be any different this time?
 

ManaByte

Gold Member
Until PC gaming comes as simple as pushing the on button , will not become mainstream. I love PC gaming but to the casual it is a pain until they make it so it is no there is no upgrade path or confusion over software compaibility issues. So when it comes to graphically pushing games I go to PS5 but when it comes to strategy games I move to PC.
I don’t know. If you buy a PC now you can just turn it on and go to Steam and download a game that’ll work and run great on your system. It’s not like having to go to a store on a console and make sure you’re downloading the right version of a game for that console. Ironically buying PC games is now simpler.
 

Ghostdance

Neo Member
PC gaming is mainstream it's just not mainstream in a living room..
You are right it is mainstream amongst core gamers, But everybody I know that has kids buys them a switch and they are not willing to educate themselves(understandably) on PC gaming.
 

Fredrik

Member
Why buy the ps5 version at all when you can get it 10 bucks cheaper.
That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.
 
Last edited:

elliot5

Member
We shall see if people pay for upgrades when the free ones are over. If people pay the upgrade fee then it obviously wasn't ridiculous after all.

Plus, weren't PS4 games also like $10 more expensive than PS3 ones? I certainly remember them creeping up to 54.99 (GBP) vs 44.99/49.99 PS3 games in the UK. People just accepted it so why do you think it would be any different this time?
Yeah that also sucked, but you can "justify" that by pointing out the previous cross gens had wildly different architectures and game builds unlike now making the two titles very separate builds in many cases. Look at stuff like Horizon 2 on 360 vs One.
 
Last edited:

supernova8

Banned
This is something I've been saying since Spencer took over. He was looking at how PC and mobile games work, where you only have to buy the game once; it travels with you to new devices and you don't have to pay to upgrade.
Few counter arguments would be:

(1) Mobile games are not a good comparison because the smartphone market is so fragmented that it wouldn't make any sense to make device-specific features, and therefore there is obviously no device-specific premium upgrade.
(2) PC games are in the same boat as mobile. There is no "target platform" as such and therefore no device-specific features to potentially charge for. I suppose they could charge for Nvidia RTX but yeah not going to happen.
(3) Xbox's entire strategy is to get everyone onto GamePass and/or xCloud.
(4) It's pretty clear that neither Nintendo nor Sony are interested in taking that route (at least for now).
 
That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.
Yes i know, this is where this whole debate started, Sony backtracking on the upgrade charge because they said there wouldnt be one. But also them saying there will be one going forward. They are aware it undermines the pricing structure and its why they said their would be one for future games.

Personally i think ps4 and ps5 games should cost the same. If. they wanted tonraise the price of new games do it across the board and avoid this whole thing.. but i can see the logic behind having an upgrade fee since they did go with a 2 tier structure.
 
Has anyone been keeping track of which cross gen titles that are coming out that do have free upgrades?

Pretty sure vanguard and bf2042 you need to get a bundle.
 

ReBurn

Gold Member
It's clear that some people just want to pay more money. There's no good reason for it, but they want to do it.
 

StreetsofBeige

Gold Member
That scenario is actually happening with Horizon Forbidden West. Unless I missed some trap you will get the PS5 version for $60 if you buy the PS4 version and use the free upgrade option. If you go directly for the PS5 version you have to pay $70.
Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.
 

elliot5

Member
Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.
If they were going to adjust it down to $60 they would have already. They're not.
 

Cyberpunkd

Member
This is a PS4 SKU of a game, completely different coding method and product than the PS5 version. Your argument doesn't make sense.
One and done, article might make some sound points regarding customer practices in general but it completely ignores the fact extra work is required for a PS5 version. Sony either takes a hit or passes that cost to the customer. They decided to do the latter.
 

Panajev2001a

GAF's Pleasant Genius






This is something I've been saying since Spencer took over. He was looking at how PC and mobile games work, where you only have to buy the game once; it travels with you to new devices and you don't have to pay to upgrade.

And the makes a great point that many here have been asking since the Horizon debacle:


He also brought up Cyperpunk on Twitter, pointing out how CDPR would be murdered if they tried to charge $10 to upgrade to the next-gen version when that version already exists on PC:

The bit that makes this article / OpEd piece sleazy in its own way is to completely discount the fact you do NOT have to repurchase those games as they still work on PS5 and most of them were enhanced for free (high resolution and 60 FPS unlocked framerate).
 

ArtHands

Thinks buying more servers can fix a bad patch
They should remove any upgrade route and tell their players to pay full $70
 

Dream-Knife

Banned
If Sony and Nintendos customers let them take advantage of them and said fanboys defend it, who really cares? It's the same situation with simps and onlyfans. If someone wants to be exploited, let them go.
 
Last edited:

elliot5

Member
The bit that makes this article / OpEd piece sleazy in its own way is to completely discount the fact you do NOT have to repurchase those games as they still work on PS5 and most of them were enhanced for free (high resolution and 60 FPS unlocked framerate).
Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.

Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.
 

Robb

Gold Member
I agree, though I feel Sony is the odd one in this case.

At this point I kind of expect Nintendo to not be 'in-step' with.. well, pretty much anything other companies are doing.
 

StreetsofBeige

Gold Member
Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.

Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.
Totally.

It's early in the generation, so Sony is trying to figure out what upgrade strategy to stick to. They've already set on $70 PS5 games. But as you said, the upgrade path is all over the place. But you never know, maybe their plan the whole time is to adjust to whatever the market will pay hoping gamers dont care. Some games free, some $20, some $30 DLC.

The uproar has now lead Sony to cement $10 upgrades for future games.

It's good because now it's clear what the upgrade path will be, and for any gamer willing to $10 upgrades. But it's bad for any gamers hoping for free upgrades for cross gen games.
 
Last edited:

bender

What time is it?
I'm still sour about iOS 11 obsoleting the majority of my Cave library.

I don't mind paid for upgrades on any platform. While I wish everything were free and really appreciate free upgrades, if some development effort is involved, I don't mind a nominal fee to reward that effort. Sony's approach has been balls though. Their inconsistencies were maddening. I do think most of that issue is going to go away just by the nature of there being fewer and fewer PS4 titles that have the likelihood of being upgraded and it sounds like they have a plan moving forward for new releases that are cross generation. They've certainly done themselves no favors with perception though. I'll also be hesitant of picking up late generation titles at this point. Cerny gave us a platform with BC and I expect that to be the norm for them moving forward.

I have no idea what Nintendo will do with the Switch successor nor do I have any faith. So little faith that I've started purchasing all of my favorite titles from them physically.
 
Last edited:

ArtHands

Thinks buying more servers can fix a bad patch
Ps5 being backwards compatible isn't the point... Except that it being bc is evidence of how these cross gen games are 95% similar in code.

Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.

buying a game on console is now more complicated than PC now. You have to do research to see which games has upgrade path, and what type of upgrade path they are having
 

hybrid_birth

Gold Member
So is it a $10 upgrade fee because PS5 games cost more to make than PS4?

Is papa xbox just eating the cost and offering next gen games for $59?

The world will never know
 

ArtHands

Thinks buying more servers can fix a bad patch
Will be interesting if Sony adjusts the PS5 version down to $60, or if they just hope PS5 gamers don't follow gaming news finding out about the PS4 free upgrade path. The benchmark has been set at $60 for the PS5 version. But every gamer who doesn't know about the free upgrade is +$10 to Sony. And any unknowing gamer buying the $80 combo edition to play on both systems is +$20.
LMAO they ain’t gonna back down now. They are now establishing $70 as the new norm for PS5 game, just like how they eatablished online fee for playing console games.
 

StreetsofBeige

Gold Member
So is it a $10 upgrade fee because PS5 games cost more to make than PS4?

Is papa xbox just eating the cost and offering next gen games for $59?

The world will never know
Maybe.

If so, every studio making PC games must be eating more cost than even MS since they have to make games across low end PCs all the way up to the latest cpu and RTX rig that's beyond PS5/Series X.
 
In the iphone example, is the same game sold for more if you have the iphone 12?


I don't like the 2 tier pricing, but logic is simple, if the ps5 version costs 10 bucks more, but they offer a free upgrade, it undermines the entire price structure. Why buy the ps5 version at all when you can get it 10 bucks cheaper. If the games cost the same, charging would be insane, but with the 2 tier price it only makes sense.
There shouldn't be two tiers for games which only difference is a bump in resolution and some fps.
 

Panajev2001a

GAF's Pleasant Genius
Ps5 being backwards compatible isn't the point...
It is, it is not the point the author wanted to make, but it is.

Except that it being bc is evidence of how these cross gen games are 95% similar in code.
I see the two things as quite orthogonal really at best and trying to take a negative from the jaws of positive at worst sorry. I see correlation at best you see causation.

Gene listed that all the ways Sony has updated games for PS5. It's to point out the confusion and inconsistent treatment of Sony's own games when it comes to PS5 enhancements. Some get free updates, some are paid, some are locked behind directors cut dlc, DC can be different prices, and with Horizon there was a $20 fee with no upgrade path before the backpedal.

I get the confusion and it is certainly not ideal, but you are a journalist and want to make a point about clarity… start by not adding fuel to the fire yourself. The point about “on other platforms you do not have to repurchase games” is incorrect and misused.
Mobile as a comparison point is also quite moot when most games are not using the HW much until it becomes mainstream and you are effectively constantly paying for them.

Sony (and third parties) wanted to increase PS5 game prices and for reasons (I disagree with) they wanted to make cross generation games with multiple SKU’s and wanted the PS5 version to be more customised than a pure resolution patch… and they wanted people not to just get the cheaper PS4 version and update to the PS5 version for free… and they wanted good PR. It is a mess of their own making and they lack the universal distribution method to make all cross generation games a single expensive multi licensed SKU.
 
It is, it is not the point the author wanted to make, but it is.


I see the two things as quite orthogonal really at best and trying to take a negative from the jaws of positive at worst sorry. I see correlation at best you see causation.



I get the confusion and it is certainly not ideal, but you are a journalist and want to make a point about clarity… start by not adding fuel to the fire yourself. The point about “on other platforms you do not have to repurchase games” is incorrect and misused.
Mobile as a comparison point is also quite moot when most games are not using the HW much until it becomes mainstream and you are effectively constantly paying for them.

Sony (and third parties) wanted to increase PS5 game prices and for reasons (I disagree with) they wanted to make cross generation games with multiple SKU’s and wanted the PS5 version to be more customised than a pure resolution patch… and they wanted people not to just get the cheaper PS4 version and update to the PS5 version for free… and they wanted good PR. It is a mess of their own making and they lack the universal distribution method to make all cross generation games a single expensive multi licensed SKU.
But PS5 updates are just resolution upgrades and FPS. Did they charge you extra when the PS4 pro came out?
 
Last edited:

Panajev2001a

GAF's Pleasant Genius
But PS5 updates are just resolution upgrades and FPS. Did they charge you extra when the PS4 pro came out?

I see you already played HFW and forgot the other enhancements to say MM like 60 FPS and Ray-tracing, DualSense haptics and dynamic triggers, and fast loading times or forget how those FPS and resolution only enhancements were actually free (see GoT, GoW, etc…).
 

reksveks

Member
1) Gene is right and Sony might be able to pull it off cause they have the ip's/brand power to do so (nothing that we as consumers should be okay with or celebrate)
2) can people show this editorial oversight that Jeff Bezos seems to have?
 
lol no? I've worked on a game for Xbox and PC and I can assure you it's the same shit with PS4 and PS5 (as ManaByte says its all x86 likely in C++ or C# for 99% of games) and you basically only have a different #ifdef for the target platform to load/use certain APIs...

You think a game built in UE4 or Unity are drastically different "coding methods" or products? You just package it for the target platform and that's basically it.

Even with that shouldn't there be QA involved to test the game on each platform separately? Also what about added features which are only supported on PS5 like dualsense, help/hints etc. Some amount of effort/cost would go into this right?
 
Ano
Even with that shouldn't there be QA involved to test the game on each platform separately? Also what about added features which are only supported on PS5 like dualsense, help/hints etc. Some amount of effort/cost would go into this right?
Sure, but why are many 3rd party developers supporting Adaptive Triggers + Haptic Feedback for free although they have to pay Sony a 30% cut? Extra work at no extra cost is called good customer service. Sony doesn't have that 30% but still charges for some extra work.
 
Top Bottom