So, your thoughts on it seem to be that people can't acknowledge if a game is getting so-so reviews (whether they're justified or not) and simultaneously be thankful that they can still try playing the game at a reduced financial risk to them in case there are things about the game THEY actually enjoy that the reviewers don't?
Are you then advocating that a game's financial and critical success with a potential fanbase should rest solely on the shoulders of reviewers whom not all might actually "gel" with the game outside of reasons within the game itself? Because that seems to be what you want to allude to, and if so, that is absolutely
foolish. There are quite a few people who've played the game through GP and ended up really liking it, even buying the game itself, because they didn't let a reviewer or two stop them from trying the game themselves and making their own judgement on the game from their own personal experience with it.
It's like you want to put the power 100% in the hands of reviewers, and gamers just be sheep who play what reviewers tell them to if reviewers decide the game gets a green sticker with a 90 on MC.
Rubbish. People trying games like The Ascent through GamePass isn't "justifying" mediocre review scores; it's a means of not letting reviews that are potentially way off the mark be the end-all-be-all in determining a game's success in building an audience and revenue/profit if there's actually a lot of good in there to be had.
Because believe it or not, gamers can disagree with prevailing critic opinion. Maybe go look at what's happened with film reviews the past several years to get an example of that