FunkMiller
Member
We talk a lot round here about the future of video gaming, the path the industry will go down, and what advancements will drive it.
For me, the two advancements are VR and cloud gaming... but only when they mature and converge.
Right now, VR is imperfect for many reasons. You either have to own an expensive PC or console, as well as an expensive headset for high fidelity VR gaming. Or you own a standalone headset for lower quality gaming.
Cloud gaming is still in its infancy, and requires enough people to have fast, unlimited and stable internet for it to function properly.
So right now, neither thing is a threat to the status quo of home console or PC gaming.
BUT.
At some point, cloud gaming will reach the point of no return, where it starts to become far more widespread, popular, and ubiquitous (especially when 5G actually gets going in a meaningful way). Once enough people have the right internet connection across the world, gaming will be in the cloud.
At that time, a VR headset will be released that only streams games via the cloud. This will be smaller, cheaper and lighter than any other before it, because it won't require anything in it needed to power the actual game. It'll also be truly standalone, and able to play games at the highest level of fidelity (current best example being Half Life Alyx). Have a look at PlutoSphere for the first indicator of what will be coming down the pipe.
That moment is when the video game industry undergoes its biggest change for decades. To me, as someone who enjoys VR gaming now, it feels
For me, the two advancements are VR and cloud gaming... but only when they mature and converge.
Right now, VR is imperfect for many reasons. You either have to own an expensive PC or console, as well as an expensive headset for high fidelity VR gaming. Or you own a standalone headset for lower quality gaming.
Cloud gaming is still in its infancy, and requires enough people to have fast, unlimited and stable internet for it to function properly.
So right now, neither thing is a threat to the status quo of home console or PC gaming.
BUT.
At some point, cloud gaming will reach the point of no return, where it starts to become far more widespread, popular, and ubiquitous (especially when 5G actually gets going in a meaningful way). Once enough people have the right internet connection across the world, gaming will be in the cloud.
At that time, a VR headset will be released that only streams games via the cloud. This will be smaller, cheaper and lighter than any other before it, because it won't require anything in it needed to power the actual game. It'll also be truly standalone, and able to play games at the highest level of fidelity (current best example being Half Life Alyx). Have a look at PlutoSphere for the first indicator of what will be coming down the pipe.
That moment is when the video game industry undergoes its biggest change for decades. To me, as someone who enjoys VR gaming now, it feels