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Aliens: Fireteam Elite - Announce Trailer (Xbox One, Xbox Series, PS4, PS5, Steam)

molasar

Banned


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Romulus

Member
So the game got a lot of negative press when gameplay was first shown, has anything really changed since then? Is it just journalists and fans of the series hyping this? Because to me it just seems like a basic 5-hour repetitive corridor shooter. Alternate some textures and enemy types....variation!
 
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MiguelItUp

Member
You haven't seen anyone mention it looked very repetitive?
I mean, I suppose a lot of people claimed it looked repetitive, but that was just an observation from the early IGN playthrough video and trailer. There are a ton of preview videos available now from yesterday where folks said that it was surprisingly fun and that they could easily see themselves putting a ton of hours into it. Especially in the AVP Galaxy and Legacy Gaming one. Which one is clearly full of hardcore Alien fans, the other a random site, but the video provided a good amount of info, gameplay, and menus.

Entirely subjective regardless. But personally, for a $40 Aliens game you wanna enjoy with your friends, I think it's on the right track.
 

molasar

Banned
You haven't seen anyone mention it looked very repetitive?

Nope, I have not seen anyone explaining what was repetitive. There was only one continuous gameplay footage released at the time, i.e., IGN 25 mins video and there was nothing repetitive about it. All stands that took place were in different geometrical environments and environment design was not samey between those sections. Also 6 different Xenos were attacking players in various swarms or individually. Each player was controlling a different class of marine with different set of weapons and special abilities.
 

molasar

Banned

Like I stated before. No one has explained what is repetitive in a full mission presented in IGN footage. If these are gameplay mechanics and its loop, then the game is not for them obviously.

"repetitive
[rɪˈpɛtɪtɪv]

ADJECTIVE
repetitive (adjective)
  1. containing or characterized by repetition, especially when unnecessary or tiresome.
    "a repetitive task"
    synonyms:
    monotonous · tedious · boring · uninteresting · humdrum · mundane · tiresome · wearisome · dreary · soul-destroying · mind-numbing · unvaried · unchanging · unvarying · undiversified · lacking variety · recurrent · recurring · repeated · repetitious · routine · mechanical · automatic · clockwork · samey
    antonyms:
    varied · interesting"
 
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MiguelItUp

Member
Can't really debate about repetition, much like fun factor, it's all subjective. All I'm saying is that there are plenty of videos from this week of people that played for several hours and had decent things to say. About replay value as well. They weren't sponsored or paid to do so either. I mean, the one I mentioned earlier even showcased crashes, lol. That's really it. 🤷‍♂️
 

Romulus

Member
Like I stated before. No one has explained what is repetitive in a full mission presented in IGN footage. If these are gameplay mechanics and its loop, then the game is not for them obviously.

"repetitive
[rɪˈpɛtɪtɪv]

ADJECTIVE
repetitive (adjective)
  1. containing or characterized by repetition, especially when unnecessary or tiresome.
    "a repetitive task"
    synonyms:
    monotonous · tedious · boring · uninteresting · humdrum · mundane · tiresome · wearisome · dreary · soul-destroying · mind-numbing · unvaried · unchanging · unvarying · undiversified · lacking variety · recurrent · recurring · repeated · repetitious · routine · mechanical · automatic · clockwork · samey
    antonyms:
    varied · interesting"

I've seen environments mentioned several times. It looks like mostly 5 hours of grey slimy walls too.

Sounds like dumb fun at least.

 
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molasar

Banned
I've seen environments mentioned several times. It looks like 5 hours of grey slimy walls too.

Sounds like dumb fun at least.



She did not back up what she said at all. For example: I moved to another section of the mission and everything looked like in a previous one or environment in second or third mission looked same like in previous missions. Not to mention she described gameplay as generic. I wonder if she can even recognize the difference between refinement and something just put together without a thought.
 
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Romulus

Member
She did not back up what she said at all. For example: I moved to another section of the mission and everything looked like in a previous one or environment in second or third mission looked same like in previous missions. Not to mention she described gameplay as generic. I wonder if she can even recognize the difference between refinement and something just put together without a thought.

She really doesn't have to be that descriptive. I mean every video is pretty much the sane grey-walled environment. Her video speaks for itself as do all the others. I get that to have the LV feel, but it just seems overdone.
 

molasar

Banned
She really doesn't have to be that descriptive. I mean every video is pretty much the sane grey-walled environment. Her video speaks for itself as do all the others. I get that to have the LV feel, but it just seems overdone.

She has to as her own video did not show it. Unless she was expecting some rainbows and unicorns.

Also bear in mind that a preview version of the game was giving access to the first two campaigns only. The first one on space station and the second one on surface of nearby planet. Environments, as we could see from previews, are not repeated in missions.

Not to mention you should give an example of game which does not have samey environment by your standards (whatever they are). So we can do a comparison.
 

Romulus

Member
She has to as her own video did not show it. Unless she was expecting some rainbows and unicorns.

Also bear in mind that a preview version of the game was giving access to the first two campaigns only. The first one on space station and the second one on surface of nearby planet. Environments, as we could see from previews, are not repeated in missions.

Not to mention you should give an example of game which does not have samey environment by your standards (whatever they are). So we can do a comparison.


Her video did show it, it was the same thing over and over as are almost every other video.

I can think of some games that are less repetitive looking but you're just going to play the disagree game with everything I bring up. I've seen your defensive stances over everything Alien/predator in other threads and choose not to get sucked into it. Hopefully, the other preview looks less repetitive.
 
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Rat Rage

Member
Dumb fun for sure, and I'm all about it. Big Alien/s fan, so I was in regardless. But I'm all for dumb fun in the Aliens universe with some pals.





Let's adress the elephant in the room: god damnit, are these aliens the most boring, harmless, slow as shit cannon fodder aliens I've ever seen in a 3D Alien game.

Isn't the movie the game is based on - "Aliens" - about dread, desperation and exciting survial? So the complete opposite of what the game is showing so far?

However, the game has the potential to be a hit among very, very casual aliens fans I guess?
 

molasar

Banned
Her video did show it, it was the same thing over and over as are almost every other video.

I can think of some games that are less repetitive looking but you're just going to play the disagree game with everything I bring up. I've seen your defensive stances over everything Alien/predator in other threads and choose not to get sucked into it. Hopefully, the other preview looks less repetitive.

Nope, her video did not show such a thing.

Your claim is unsubstantiated that environment in the game is repetitive.

And obviously you did not give examples of games that are not repetitive by your standards. Not to mention you do not like discussions based on constructive arguments which I always bring. Thus your excuse.

The bottom line is: nowhere we have seen that environment in the game is repetitive.
 
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molasar

Banned
Let's adress the elephant in the room: god damnit, are these aliens the most boring, harmless, slow as shit cannon fodder aliens I've ever seen in a 3D Alien game.

Isn't the movie the game is based on - "Aliens" - about dread, desperation and exciting survial? So the complete opposite of what the game is showing so far?

However, the game has the potential to be a hit among very, very casual aliens fans I guess?

Are we talking about arcadey leaning game or the movie simulator?

The game is based on the Alien franchise and is about a group of marines with limited resources fighting swarms of Xenos in various situations.

As a hardcore fan of Aliens, I can't wait for it.
 

MiguelItUp

Member
Let's adress the elephant in the room: god damnit, are these aliens the most boring, harmless, slow as shit cannon fodder aliens I've ever seen in a 3D Alien game.

Isn't the movie the game is based on - "Aliens" - about dread, desperation and exciting survial? So the complete opposite of what the game is showing so far?

However, the game has the potential to be a hit among very, very casual aliens fans I guess?
I mean, there's no elephant in the room. It's Aliens + L4D and that's it. There's other xeno classes that resemble the ones people are more familiar with from films, comics, etc. Essentially the Hunters, Smokers, Boomers, etc. of the game. The ones that are more plentiful are fodder and meant to be easy targets. Much like they were in Vermintide, L4D, Killing Floor, etc.

Well it's based on the Aliens universe that is MUCH larger than just the movie these days. Not to mention I feel like those descriptions fit the original film more so. Aliens definitely had moments of tension and dread, but for the most part it was more chaotic and action-y.

I think it has the potential to be a hit with Aliens fans period, especially fans of the L4D series, or similar titles. Much like mentioned in several videos.
 
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Romulus

Member
Nope, her video did not show such a thing.

Your claim is unsubstantiated that environment in the game is repetitive.

And obviously you did not give examples of games that are not repetitive by your standards. Not to mention you do not like discussions based on constructive arguments which I always bring. Thus your excuse.

The bottom line is: nowhere we have seen that environment in the game is repetitive.

I mean just watch the video or any other video. No one needs to show you timestamps because the entire videos show the same thing, grey hallways. Even stuff like L4D is considered repetitive yet the environments and locals are far more varied than what we've seen here. Fireteams looks like it could almost be randomly generated.
 

molasar

Banned
I mean just watch the video or any other video. No one needs to show you timestamps because the entire videos show the same thing, grey hallways. Even stuff like L4D is considered repetitive yet the environments and locals are far more varied than what we've seen here. Fireteams looks like it could almost be randomly generated.

Nonsense at its best.

So far we have seen the first mission of the first campaign in its entirety. And nowhere there we see any repetition. Snippets from the second and third mission in new preview videos just prove that they are not the same. Unless you have an issue with one aesthetic style which is as it should be for obvious reasons, i.e. a space station, planet surface, engineers facilities, hive. All crafted. Not some composition of different ones which would make the game ugly.

Not to mention L4D has less interesting environments and less varied than what is available in AFTE.
 

MrFunSocks

Banned
I've seen environments mentioned several times. It looks like mostly 5 hours of grey slimy walls too.

Sounds like dumb fun at least.


So very much like the aliens movies then? Fantastic! That's what aliens fans want!
 
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Romulus

Member
Nonsense at its best.

So far we have seen the first mission of the first campaign in its entirety. And nowhere there we see any repetition. Snippets from the second and third mission in new preview videos just prove that they are not the same. Unless you have an issue with one aesthetic style which is as it should be for obvious reasons, i.e. a space station, planet surface, engineers facilities, hive. All crafted. Not some composition of different ones which would make the game ugly.

Not to mention L4D has less interesting environments and less varied than what is available in AFTE.

"Less interesting." So you're steering the conversation to what you think is more interesting instead of facts. The fact is one level of l4d is more varied than fireteam, and that's considering L4D isn't that varied.
 

molasar

Banned
"Less interesting." So you're steering the conversation to what you think is more interesting instead of facts. The fact is one level of l4d is more varied than fireteam, and that's considering L4D isn't that varied.

Nope, it is you who stated that L4D is more varied. Yet facts do not agree with you.

Verify stuff first instead writing uninformed nonsense.

BTW I watched the whole playthrough of the second mission from the first campaign. There are not same rooms in it and no section was repeated in it from the first mission.

Bring valid arguments, not wishful thinking.
 
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Romulus

Member
Nope, it is you who stated that L4D is more varied. Yet facts do not agree with you.

Verify stuff first instead writing uninformed nonsense.

BTW I watched the whole playthrough of the second mission from the first campaign. There are not same rooms in it and no section was repeated in it from the first mission.

Bring valid arguments, not wishful thinking.


Verify what? Like saying things are more "interesting?" Wonderful subjective verification you did there.

I did state that L4D is not that varied. But even over ten years later, you can show me a 5-second slice of gameplay of L4D and I can remember the exact portion of the level. That will not be the case here. L turns, R turns, big grey rooms over and over. I've seen almost all the gameplay of Fireteam too
 
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molasar

Banned
Verify what? Like saying things are more "interesting?" Wonderful subjective verification you did there.

I did state that L4D is not that varied. But even over ten years later, you can show me a 5-second slice of gameplay of L4D and I can remember the exact portion of the level. That will not be the case here. L turns, R turns, big grey rooms over and over. I've seen almost all the gameplay of Fireteam too

Verifying what others say without backing it up with anything.

Yes, I did. I watched trailers and gameplays of AFTE. Thus I can see how it stands against L4D.

You stated the following: "The fact is one level of l4d is more varied than fireteam".

You are just a delusional L4D fanboy who is spouting nonsense. And no one cares if you are going to remember or not anything from any game. It is your own experience.

AFTE has 4 different environments where nothing is repeated. And everyone can do a comparison with L4D.

Also lol at "I've seen almost all the gameplay of Fireteam too".

What is the third mission of the first campaign? What about any mission of the second campaign? Who is the boss there? FYI only those campaigns are available in a preview version.
 
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Romulus

Member
Verifying what others say without backing it up with anything.


So, saying something is "more interesting" works though? Let's focus on that and not go any further since you seem to be all about evidence and facts yet you use a subjective opinion.
 
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molasar

Banned
So, saying something is "more interesting" works though? Let's focus on that and not go any further since you seem to be all about evidence and facts yet you use a subjective opinion.

Again. You have nothing besides make-believe.

FYI everyone can see and compare environments from the both games.




vs

 
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molasar

Banned
lol you pit a playthrough of L4D versus a marketing heavily edited trailer aimed to make the game look diverse.

The 1st mission of the 1st campaign



The 2nd mission of the 1st campaign



A comparison can be made to L4D.

And where is a repetition?

No one has uploaded the 3rd mission and missions from the 2nd campaign besides snippets.


The bottom line is: you failed to prove what you claim.

Next customer, please.
 
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Romulus

Member
The 1st mission of the 1st campaign



The 2nd mission of the 1st campaign



A comparison can be made to L4D.

And where is a repetition?

No one has uploaded the 3rd mission and missions from the 2nd campaign besides snippets.


The bottom line is: you failed to prove what you claim.

Next customer, please.



Those vids prove my point even more.
Pick a level in L4D and fast forward a couple of minutes through the entire level, then do the same in Fireteam, L4D level design is more much more unique, visual markers everywhere and constant changes between indoor and outdoor environments within the same level. A single level can have you start in an outdoor forest, then a subway, and end in urban environments through abandoned apartments.
Fireteam? Big grey hall, small grey hall, big grey room, small grey room. Then toss on a coat of slim. Diverse!

And again, this is considering L4D isn't all that diverse, but compared to Fireteam it comes off like a crowning achievement.
 
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molasar

Banned
Those vids prove my point even more.
Pick a level in L4D and fast forward a couple of minutes through the entire level, then do the same in Fireteam, L4D level design is more much more unique, visual markers everywhere and constant changes between indoor and outdoor environments within the same level. A single level can have you start in an outdoor forest, then a subway, and end in urban environments.
Fireteam? Big grey hall, small grey hall, big grey room, small grey room. Then toss on a coat of slim. Diverse!

And again, this is considering L4D isn't all that diverse, but compared to Fireteam it comes off like a crowning achievement.

I guess you need to visit ophthalmologist.

L4D has boring environmental design. No special aesthetics about it. And obviously worse graphics as it was made for hardware from 2008. AFTE on the other hand has environments based on sci-fi franchise. Thus more interesting design, more detailed.

And soon we will get to play the whole game. So it will be the final nail to L4D coffin as we will experience other levels and campaigns.

I pity you being stuck this way.
 

Romulus

Member
I guess you need to visit ophthalmologist.

L4D has boring environmental design. No special aesthetics about it. And obviously worse graphics as it was made for hardware from 2008. AFTE on the other hand has environments based on sci-fi franchise. Thus more interesting design, more detailed.

And soon we will get to play the whole game. So it will be the final nail to L4D coffin as we will experience other levels and campaigns.

I pity you being stuck this way.


I mean, you're comparing visuals to a 2008 game? Have we devolved to that? I guess I'll just take that as a white flag. Again, "aesthetics" is subjective, so you're doing that thing again where you try and force your opinion onto something factual like level design diversity. You're purposely deflecting to what's "interesting" to you. That's not the point. The fact is, L4D has you exploring very different spaces on a single level, this does not.
 

molasar

Banned
I mean, you're comparing visuals to a 2008 game? Have we devolved to that? I guess I'll just take that as a white flag. Again, "aesthetics" is subjective, so you're doing that thing again where you try and force your opinion onto something factual like level design diversity. You're purposely deflecting to what's "interesting" to you. That's not the point. The fact is, L4D has you exploring very different spaces on a single level, this does not.

L4D has a very simple design of levels. And it is the first time that I hear that somebody finds its environment interesting.

In AFTE you can explore 12 environments. Each one more interesting than anything in L4D.
 
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