Stuart360
Member
Imagine sticking up for that loon. Do you follow him?People were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
Imagine sticking up for that loon. Do you follow him?People were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
Nope. I don't use social media. And I'm not sticking to anyone it's just an observationImagine sticking up for that loon. Do you follow him?
Character model: 10/10
Environment demo: 7/10
I would have liked to see some Facial Animation like some laughing, frowns and smiles. They way the did with Unreal MetaHuman.
Please, everyone who is technical minded, whatch this instead:
Some things to note:
- They are fully saturating XSX GPU
- They are currently ALU bound
- The streaming pool is quite small
- DCC tools are the bottleneck
- Need to change the way of doing some things on Nanite meshes due to limitations (i.e. no vertex paint on instances)
That seems to imply GPUs with more CUs will be able to squeeze it further
People were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
Interesting they are averaging 46fps already and see a path to 60fps. Also talked about Series S towards the end which is obviously more challenging with the GPU and Memory constraints but believe they can get to 1440p with upscaling.
Seemed pretty confident that they are going to hit their targets.
Please, everyone who is technical minded, whatch this instead:
Some things to note:
- They are fully saturating XSX GPU
- They are currently ALU bound
- The streaming pool is quite small
- DCC tools are the bottleneck
- Need to change the way of doing some things on Nanite meshes due to limitations (i.e. no vertex paint on instances)
That seems to imply GPUs with more CUs will be able to squeeze it further
LolWhat’s his Gaf username?
This!"16billion triangles in scene". Thats not true. That is the total number of triangles of the assets, not what was rendered in each frame. More about 20 million.
What’s his Gaf username?
You got me damnFixed
To be expected regarding CUs
They don’t impress because the hardware is weak not because of diminishing returns.Diminishing returns is real, at least for me. These demos don't really impress me anymore.
where did you find this?Really?
that guy had no clue what he was talking about. if you fell for it, well sorry for you.People were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
Idiots have to stick together, how else would this guy get any followers in Twitter.Imagine not only defending that guys tweet, but also writing this in the same sentence.
For anyone wondering, here's Kotaku's awful take on this:
For anyone wondering, here's Kotaku's awful take on this:
He's a nobody on Twitter (4000 followers) but I've seen like four different people already posting his tweets on here like he's some kind of authority. At least it's interesting to see where the console warriors get their fuel fromI think he acts like that for the clicks from the Sony fanboys, i hope its that anyway for his sake.
He's a nobody on Twitter (4000 followers) but I've seen like four different people already posting his tweets on here like he's some kind of authority. At least it's interesting to see where the console warriors get their fuel from
if you watch the GDC talk it's that they want to now work on a cinematic of the environment and with that character asset to learn how to make performant cinematics in-engine with these high detailed characters and environments being rendered simultaneously.Yeah that was disappointing as hell, the lighting from the object at the ending was quite cool and the shadows and general polycount of the scene is high but the character model was disappointing, the materials are great but nothing new, the hair rendering wasn't great imo and the poly count/tesselation was still low enough that you could see a lot of the edges weren't smooth, just like current models.
Also, several people posted this image, can someone please tell me what we are taking away from this it exactly? Its too low quality to really get anything from it:
I am convinced that these cunts do it on purpose. To get clicks. They know what they are doing.For anyone wondering, here's Kotaku's awful take on this:
WOAH, we got a badass here.Fixed
People were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
When I think you couldn't get any dumber, you throw thisPeople were making fun of Unreal demo running at 1440p on ps5. Karma is a bitch
The character is technically impressive but still looks gamey in terms of art direction. The environment didn't really scream next gen to me and was kinda bland.
I think it's less impressive because I've been so impressed with facial work in games like the last of us 2 and death stranding.
You still have texture and memory budgets to adhere to. Virtual texture memory pool can only get you so farCan someone explain why they are still tiling textures for the floor to save memory?
The whole point of these mega scans is to be MEGA and seamless. Seems immediate asset streaming is not on the books for at least Coalition devs?
That’s like saying water is wet. Physical reality of constraints will always exist of course.You still have texture and memory budgets to adhere to. Virtual texture memory pool can only get you so far
I mean Nanite is still very GPU hungry. it is bringing big GPUs like the 3090 to their knees in 4k with both the 6900xt and 3090 struggling to even hit 50 fps in the latest UE5 demo.That’s like saying water is wet. Physical reality of constraints will always exist of course.
UE5 is supposed to significantly alter the balance of the equation however where texture tiling should no longer be part of the consideration. Even Rage in the day did this but was too restrictive for universal adoption.
Not going to win any hearts and minds of Xbox fans with this, but I’m calling out that the pivotal factor of asset streaming as displayed by Epic in the unveiling is not upto snuff here.