JohnSpartanLee
Member
Circle of the Moon is the most challenging Igavania and one of my favorites, but Nathan could use a couple more animation frames:
Can't imagine it would be that difficult to just end those bosses after they're slain and leave those (annoying) bits out. Or relegate it to a button press or something like that.Not quite that easy considering you had to draw spells in dawn of sorrow iirc. I wouldn't hold your breath for the DS collection
your brain fills in the restCircle of the Moon is the most challenging Igavania and one of my favorites, but Nathan could use a couple more animation frames:
I've been asking for this for ages now. Hopefully it's the full collection.
Symphony made my brain lazy.your brain fills in the rest
it works like that
Sad it hadn't seen the light of day since the Wii.I'll be all over this day one but really, what I want is a port of Castlevania the Adventure Rebirth
WTF is up with Konami not releasing any of the "Rebirth" series since? People would buy them each for $5, easy.Sad it hadn't seen the light of day since the Wii.
Circle of the Moon is the most challenging Igavania and one of my favorites, but Nathan could use a couple more animation frames:
Release it on PS4/PS5 and use the touchpad.Not quite that easy considering you had to draw spells in dawn of sorrow iirc. I wouldn't hold your breath for the DS collection
The finale is the hardest Castlevania encounter I’ve ever played. I don’t even think the final fight in LoS on Paladin was as hard or anything in Order of Ecclesia. I would buy this collection so fast. Aria of Sorrow is excellent. I just want one large GBA/DS collection.Even with save states, the game is really hard.
Cool, both DS and GBA Castlevania games deserve better sales despite people complaining it was recycled, having new Castlevania a year, those were amazing days
You knew you were going to get quoted on this.Besides Circle of Moon, all the advance games are great.
They didn't do this to the first cv collection.. Why do it now?The GBA games had such a low resolution i bet Konami will release the same abomination like Square did with FF6
I'm cautiously optimistic, but they need to completely re do the *sprites or this is going to look horrible overall.Some palette work and the games will look alright, shame about the low resolution.
You knew you were going to get quoted on this.
Circle of the Moon is different in look and feel than every Igavania after, but remains worthwhile. I think it’s a more interesting experience than Harmony of Dissonance in the sense that it’s not trying to be a straight rip of SotN. It has a unique sense of verticality.
I could see it with touchpad, if a bit modifiedNot quite that easy considering you had to draw spells in dawn of sorrow iirc. I wouldn't hold your breath for the DS collection
Woah, slow down sparky, you just said things that would require effort beyond slapping roms in an exe and uploading it. This is Konami we're talking about.The spell drawing was just a gimmick. If they just turned it into a cutscene or made it something done on the Switch touchscreen, nothing would be lost.
what switch game?Do this and a Lords of Shadow HD collection and all is forgiven Konami.
I'm also getting that crazy looking Switch game they showed off a while ago.
Has anyone ever managed to do this well? Like to draw higher res sprites that line up with the original sprites and attempt to keep the same style? I don't think it's really possible.The GBA games had such a low resolution i bet Konami will release the same abomination like Square did with FF6
Probably Getsu-Fuma Den, which was announced in Indie World presentation earlier this year.what switch game?
Aria of Sorrow is the only GBA one I'd still fuck with now. The DS games are all classics though.
Woah, slow down sparky, you just said things that would require effort beyond slapping roms in an exe and uploading it. This is Konami we're talking about.
Ff4 pspHas anyone ever managed to do this well? Like to draw higher res sprites that line up with the original sprites and attempt to keep the same style? I don't think it's really possible.
You're better off just creating an entirely new art style like Wonder Boy: The Dragon's Trap or something.
DS was a strange new system for everyone and Iga like many others was just trying stylus controls, thankfully he stopped inmediatly after it, but DoS is still an amazing gameThere was also the random brick touch-and-break power that was only used in one room and never seen again.
Everytime I replayed DoS I always thought it was something they had more plans for and just gave up on.
What I'm worried about most is that they won't include a proper GBA-screen filter that's making the game look authentic, or borders on the left and right sides that would burn into the screen.The GBA games had such a low resolution i bet Konami will release the same abomination like Square did with FF6
Many devs did not trying they where forced to implement some kind of touch screen function in every game because it was required from Nintendo if you wanted to release a DS game.DS was a strange new system for everyone and Iga like many others was just trying stylus controls, thankfully he stopped inmediatly after it, but DoS is still an amazing game
Yes but the MiSTer FPGA is build by retro enthusiast with the main goal to recreate the original look and feel of the original hardware. Konami is a greedy corporation with the main goal how to make the most amount of money with the least effort.Playing these games on a 4K display on my MiSTer with GBA filter on, looks phenomenal. It integer upscales so well you should have no worry about the low resolution gba screen.
Man, why? I've had amazing time with this game! Also OST is amazing if only quality was better.Besides Circle of Moon, all the advance games are great.
I think it got judged generously because it was a launch title and the first Metroidvania in the series since SotN. But it looked like a recolored 8-bit game, very basic animation and tiny sprites and the level design was pretty sloppy. In fact you could sequence break it without even really knowing what you're doing by just brute forcing the sewer without protective gear as soon as you open up. You'll take a lot of damage but you can totally do it, and it's not even that hard.Man, why? I've had amazing time with this game! Also OST is amazing if only quality was better.
I regret not buying it when I had a Wii. Konami is sitting on a gold mine of IP's and they aren't doing much with them sadly.WTF is up with Konami not releasing any of the "Rebirth" series since? People would buy them each for $5, easy.
Such a braindead company.
I know it may be "worse" than next iterations but it has it's own charm, it's hand-made. It made before people realized whole "metroid-vania" pattern. I will gladly replay it if it gets remade.I think it got judged generously because it was a launch title and the first Metroidvania in the series since SotN. But it looked like a recolored 8-bit game, very basic animation and tiny sprites and the level design was pretty sloppy. In fact you could sequence break it without even really knowing what you're doing by just brute forcing the sewer without protective gear as soon as you open up. You'll take a lot of damage but you can totally do it, and it's not even that hard.
Harmony of Dissonance was a step in the right direction but the fact that it uses the GBC chip.for music is an unforgivable sin. They hit their stride again with Aria.
Man, why? I've had amazing time with this game! Also OST is amazing if only quality was better.
Yeah, great game, but it would be better with improved sound, for sure.Harmony of Dissonance OST with better audio so you can have a stroke hearing that nail on a chalkboard GBA sound in high fidelity.
While I would definitely be there day 1 for a GBA Castlevania collection, I'm much more interested in a DS Castlevania collection.
Wrong…replace that with Harmony of Dissonance.Besides Circle of Moon, all the advance games are great.
***FF1, FF2, and FF4*** on PSP.Ff4 psp