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Oculus Quest

WizeVibez

Banned
I don't launch from the store, only from VD games tab in the menu for VD. If launched this way it always works.
Shutting down some games can be wonky, steam can often interfere and I'll have to alt f4 but those are related to specific games and not common.


I never do unless I'm hooked up via link cable (haven't tried airlink) if using VD I always let it launch them
Well launching Minecraft Windows 10 through VD gets me to the VR main menu but the is a diagonal slice through the screen and some weird mirror dimension stuff is happening. Then I click through and the game turns into flat screen mode :( Guess I will hold of on purchasing Asgard's Wrath until I get this figured out.
 

Kazza

Member
Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.

I didn't know that they were still going wired. When is the PSVR2 due to come out? If they release a wired set next year, I can see that feeling out of date before it's even released.

Speaking of PSVR, with so many Playstation "exclusives" making their way to PC these days, what are the chances we'll see the likes of Astro Boy and Wipeout on PSVR? PSVR was pretty niche when compared to total PS4s sold, so a PC release for these games could earn Sony a bunch of extra cash. Here's hoping.
 
I didn't know that they were still going wired. When is the PSVR2 due to come out? If they release a wired set next year, I can see that feeling out of date before it's even released.

Speaking of PSVR, with so many Playstation "exclusives" making their way to PC these days, what are the chances we'll see the likes of Astro Boy and Wipeout on PSVR? PSVR was pretty niche when compared to total PS4s sold, so a PC release for these games could earn Sony a bunch of extra cash. Here's hoping.
Speaking of which where is my gd RE7 PCVR SUPPORT.
 
Agreed.

It feels like old technology now. They should delay it until they can get the level of fidelity they want from a wireless connection. There really is no excuse for wired VR, when you can run Half Life Alyx on ultra settings wirelessly.
My excuse is that it works ok on my og rift and I'm happy to deal with the cable for a bit. I'll go wireless in the future for sure but for now I'll wait to upgrade :)
 
I mean I am just one guy who tried a rift a couple years back, my friend had the cords belayed on the ceiling. Now I just bought the quest 2. I used the cable once to set it up. And have been using VD ever since and really don't see the reason to cable anymore. Nor do I have the drive to even try. The cons of wireless are really getting so small.
wireless is cool, the freedom is cool.

but now that you have widespread and free access to pcvr instead of just Quest minigames, you'll soon realize that playing Skyrim and other big real games for hours standing is no fun. And playing sitting, cords or no cords make no difference...

it's an overrated feature. Mobility, no need for extra hardware? Those are real nice benefits of Quest - no cables is just an extra nice feature afforded by that...
 

Tygeezy

Member
wireless is cool, the freedom is cool.

but now that you have widespread and free access to pcvr instead of just Quest minigames, you'll soon realize that playing Skyrim and other big real games for hours standing is no fun. And playing sitting, cords or no cords make no difference...

it's an overrated feature. Mobility, no need for extra hardware? Those are real nice benefits of Quest - no cables is just an extra nice feature afforded by that...
For the people that enjoy playing in large room space it's definitely not an overrated feature. I know someone that has been into VR since the original rift devkit and plays in his garage, backyard (on overcast says), and his local tennis court.





 
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wireless is cool, the freedom is cool.

but now that you have widespread and free access to pcvr instead of just Quest minigames, you'll soon realize that playing Skyrim and other big real games for hours standing is no fun. And playing sitting, cords or no cords make no difference...

it's an overrated feature. Mobility, no need for extra hardware? Those are real nice benefits of Quest - no cables is just an extra nice feature afforded by that...
I'm sorry so what are you saying? You say standing roomscale will eventually get old but sitting also sucks? What's the future then to you?
 

Spukc

always chasing the next thrill
I'm sorry so what are you saying? You say standing roomscale will eventually get old but sitting also sucks? What's the future then to you?
i think he is trying to say.. playing big games like skyrim for 5 hours straight standing sucks in vr.
 

Romulus

Member
I didn't know that they were still going wired. When is the PSVR2 due to come out? If they release a wired set next year, I can see that feeling out of date before it's even released.

Speaking of PSVR, with so many Playstation "exclusives" making their way to PC these days, what are the chances we'll see the likes of Astro Boy and Wipeout on PSVR? PSVR was pretty niche when compared to total PS4s sold, so a PC release for these games could earn Sony a bunch of extra cash. Here's hoping.

I would say sony keeps its psvr1-2 catalog exclusive until it really takes off. They can afford those pcvr losses to build a brand by having an exclusive lineup for VR. I would not be surprised if psvr2 does 15 million.
 
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Fredrik

Member
Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
Yeah but Oculus added it later so I have high hopes Sony will get that right eventually. The bigger issue is that it won’t likely sync with PC. Skyrim with unofficial Nexus mods is a total game-changer, I’ve played the original non-VR game for hundreds of hours and it still feels like a new game now.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Yeah but Oculus added it later so I have high hopes Sony will get that right eventually. The bigger issue is that it won’t likely sync with PC. Skyrim with unofficial Nexus mods is a total game-changer, I’ve played the original non-VR game for hundreds of hours and it still feels like a new game now.
If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
i think he is trying to say.. playing big games like skyrim for 5 hours straight standing sucks in vr.
It’s the only time I ever got back ache was playing Skyrim in VR. 5 hours wandering around your living room trashing your arms about is no joke. 😂
 
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Tygeezy

Member
If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.
They said it's one cable, which means it needs to be USB because HDMI can't power the headset. USB can both power the headset and carry data which means they will need to do compression like the quest does for the link cable which opens the door for wireless.
 

Tygeezy

Member
It’s the only time I ever got back ache was playing Skyrim in VR. 5 hours wandering around your living room trashing your arms about is no joke. 😂
I think he underestimates the amount of people that want to play in roomscale. Certainly a lot of people like sitting, especially in a swivel desk chair with no arms, but there is a reason people are working on omnidirectional treadmills.
 
Which is why I think it’s a mistake that PSVR2 is still wired. I hope Sony change their mind on that.
agreed because from a technological perspective its looking like....

IzI5ihP.jpg


vs.

rdXfTT7.jpg
 

Tygeezy

Member
By the time psvr 2 comes out wifi 6e will be a thing which means less RFI interference for three reasons. It will be new and not everybody will upgrade to 6ghz wifi right away. Two, there will be tons of non overlapping channels, and three it doesn't penetrate walls as well as 5ghz, so it will be more self contained. There will also be more bandwidth available, more throughput, and less latency. Even as is I get very little interference in the 5ghz band and can do 150 mbit quite comfortably. I know some people live in a dense apartments though and people are blasting their 5ghz radios and the highest power possible.

You should be able to do 500 mbit easy on 6ghz wifi and even with current compression codecs that would be indistinguishable from a straight hdmi connection.
 

CamHostage

Member
If the PSVR2 cable is basically usb + hdmi then there is no chance that it can be operated wirelessly. Quest basically has a high end android smartphone which is why it can do it. I suspect PSVR2 won’t have that. I hope I am wrong.

Quest is a high-end Android device because it stands alone to play its applications, for the most part; wireless tethering to PC (or even wired PC link) is a bonus feature in addition to all the other things the chipset itself can run.

A wireless PSVR2 wouldn't need to be so powerful on its own to run like Climb 2 or Population One. It just needs to be able to catch the PS5 signal and display it at a high speed. So there is a possibility of making a dedicated chipset just for that. It's unfortunately not as easy as just cutting out the high-end performance processing, though; you need a WiFi device and a battery. Going wireless would change the dimensions of the device.

But, as Quest 2 has proven in finally scoring breakthrough sales success, it may be worth it.

(*Sony could also perhaps move the link to a pocket dongle that contains the battery, the wifi, and the signal processing portion of the PS5-to-headset connection? So you would still have the wire, but then you're free in space and the wire just runs down to your back pocket. I don't know how much a little pocket-heater like that would run, versus putting the gear in the headset at the outset, but that may be an option if Sony remains committed to its 1-wire solution.)

It's still going to need hardware locally to do inside out tracking, run the operating system and most likely do head rotation reprojection...

Right, but that's all stuff that PSVR2 will have to do anyway, with or without a wireless option. I'm just saying, in addition to the regular hardware, it'd also need a battery and a wifi solution.

By the time psvr 2 comes out wifi 6e will be a thing ... You should be able to do 500 mbit easy on 6ghz wifi and even with current compression codecs that would be indistinguishable from a straight hdmi connection.

Sort of, but PS5 is not a WiFi 6e device, so that's a moot point (unless they sell a wireless "VR Adapter that's a dedicated 6GHz WiFi device for PS5 just for a PSVR2 connection, which could be nice but 5GHz has been doing decently for wireless VR so far.)
 
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Tygeezy

Member
Quest is a high-end Android device because it stands alone to play its applications, for the most part; wireless tethering to PC (or even wired PC link) is a bonus feature in addition to all the other things the chipset itself can run.

A wireless PSVR2 wouldn't need to be so powerful on its own to run like Climb 2 or Population One. It just needs to be able to catch the PS5 signal and display it at a high speed. So there is a possibility of making a dedicated chipset just for that. It's unfortunately not as easy as just cutting out the high-end performance processing, though; you need a WiFi device and a battery. Going wireless would change the dimensions of the device.

But, as Quest 2 has proven in finally scoring breakthrough sales success, it may be worth it.

(*Sony could also perhaps move the link to a pocket dongle that contains the battery, the wifi, and the signal processing portion of the PS5-to-headset connection? So you would still have the wire, but then you're free in space and the wire just runs down to your back pocket. I don't know how much a little pocket-heater like that would run, versus putting the gear in the headset at the outset, but that may be an option if Sony remains committed to its 1-wire solution.)



Sort of, but PS5 is not a WiFi 6e device, so that's a moot point (unless they sell a wireless "VR Adapter that's a dedicated 6GHz WiFi device for PS5 just for a PSVR2 connection, which could be nice but 5GHz has been doing decently for wireless VR so far.)
It's still going to need hardware locally to do inside out tracking, run the operating system and most likely do head rotation reprojection in case of missed frames to keep the head rotation always smooth and give games more leeway not to meet very strict high framerates. A cpu that is needed to power that can certainly decode h.264 and hevc which you would need to watch movies on the device and would allow wireless gaming. The ps5 certainly has enough horse power to encode h.264 and hevc with low latency. They said it's a one cable system anyway which would mean USB and the need for encoding compression.
 

Tygeezy

Member
Quest is a high-end Android device because it stands alone to play its applications, for the most part; wireless tethering to PC (or even wired PC link) is a bonus feature in addition to all the other things the chipset itself can run.

A wireless PSVR2 wouldn't need to be so powerful on its own to run like Climb 2 or Population One. It just needs to be able to catch the PS5 signal and display it at a high speed. So there is a possibility of making a dedicated chipset just for that. It's unfortunately not as easy as just cutting out the high-end performance processing, though; you need a WiFi device and a battery. Going wireless would change the dimensions of the device.

But, as Quest 2 has proven in finally scoring breakthrough sales success, it may be worth it.

(*Sony could also perhaps move the link to a pocket dongle that contains the battery, the wifi, and the signal processing portion of the PS5-to-headset connection? So you would still have the wire, but then you're free in space and the wire just runs down to your back pocket. I don't know how much a little pocket-heater like that would run, versus putting the gear in the headset at the outset, but that may be an option if Sony remains committed to its 1-wire solution.)



Sort of, but PS5 is not a WiFi 6e device, so that's a moot point (unless they sell a wireless "VR Adapter that's a dedicated 6GHz WiFi device for PS5 just for a PSVR2 connection, which could be nice but 5GHz has been doing decently for wireless VR so far.)
Yes, my guess is they would make a USB C wifi 6ghz dongle.
 

Kazza

Member
Speaking of which where is my gd RE7 PCVR SUPPORT.
I would say sony keeps its psvr1-2 catalog exclusive until it really takes off. They can afford those pcvr losses to build a brand by having an exclusive lineup for VR. I would not be surprised if psvr2 does 15 million.

If another couple of years pass with still no sign of those PSVR exclusives coming to PC/Oculus, then I might just buy a second hand PSVR set, play the games, and then sell it on (I could borrow my brother's PS4). RE7VR, Wipeout, Ace Combat 7 VR and Astrobot all look like great VR experiences which it would be a shame to miss out on (am I missing any?).
 

Kazza

Member
Oh, and I finished the "story" of SuperHot today. It was a lot of fun. I liked the bit at the end where:

the game gives you a gun, and if you try to shoot it anywhere it just tells you "You know what to do.", so you have to blow your virtual brains out. That just wouldn't feel the same if it happened in a flat screened game ("press Y to shoot yourself").

I even replayed some of the earlier levels straight after, as well as those special challenge levels you unlock with the unlimited number of red guys coming at you. I think they will keep me entertained for a while, then I'll probably buy Pistol Whip for my next hit of Matrix-style shooting fun.

But before that, I'll have a change of pace with Moss, which will be my VR game for May.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
I think he underestimates the amount of people that want to play in roomscale. Certainly a lot of people like sitting, especially in a swivel desk chair with no arms, but there is a reason people are working on omnidirectional treadmills.
I would love an omnidirectional treadmill.
 

CamHostage

Member
The Morrigan looks cool...


Interesting, this artstyle reminds me a lot of the PS Move game Medieval Moves: Deadmund's Quest, which is real smart for VR. Expressive, but abstract instead of chasing photo-realism, gives you a sense of reality while still allowing some of the irregularities (floating hands, etc) that come with VR. And it puts emphasis on lighting instead of detail.

I wonder if these guys from The Pixel Mine have any relation to the developer of Medieval Moves, Zindagi Games? They were a vital studio in the PS Move product line (also did Sports Champions) and would have been a great VR studio for any of these manufacturers to contract, but Zindagi got bought up by Zynga and I don't know what they ended up doing.

(BTW, little trivia on another PS Move game: if you know the game Sorcery, the team behind that became Skydance Interactive, and they make some of the leading VR games, including ArchAngel and Walking Dead: Saints & Sinners.)
 
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rofif

Can’t Git Gud
what about this procedural game which was on quest 1? The one I could walk around my whole room endlessly and it was mapping new corridors according to my room.
It was incredible. Is it on quest 2, maybe updated?
 

Romulus

Member
If another couple of years pass with still no sign of those PSVR exclusives coming to PC/Oculus, then I might just buy a second hand PSVR set, play the games, and then sell it on (I could borrow my brother's PS4). RE7VR, Wipeout, Ace Combat 7 VR and Astrobot all look like great VR experiences which it would be a shame to miss out on (am I missing any?).

Hitman is probably the best at this point. Maybe itll come to PC. But i think psvr2 will have it's own slew of exclusives because I read many devs passed on it because of the power or tracking. Ps5 and the new headset will remedy that. Blood and truth, iron man were great too full length games. Iron man is probably one of my favs because master flight was fucking badass.
 
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pr0cs

Member
Is it on quest 2, maybe updated?
I think you're talking about Tea for God, you can get it via sidequest still I think (I have it loaded but never really tried it yet)

Expressive, but abstract instead of chasing photo-realism
Ancient Dungeon is available through the beta program, I played a few minutes of it (since I'm a roguelite whore) and I thought it was really well done, super smooth and clean on Quest 2. A reminder I need to try it again
 

CS Lurker

Member
For the people that enjoy playing in large room space it's definitely not an overrated feature. I know someone that has been into VR since the original rift devkit and plays in his garage, backyard (on overcast says), and his local tennis court.

I have a play area of 81 m². I refuse to go back to annoying cables. Seated VR, for me, only with cockpit games.
 

CrustyBritches

Gold Member
Tethered VR is a non-starter.

What year is this?
5jkf.gif

---
Just bought 6 VR games from Eneba for $13.13 after promo code: Paper Fire! Rookie, Townsmen VR, Killing Floor Incursion, RevolVR, Drone Hunter, and Psychonauts Rhombus of Ruin. They all list Oculus Rift, so they should work ok. I'm excited to try the firefighter game.

*edit* Tried it. Kids would love this game...
 
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pr0cs

Member
Question
I know a number of us watch MMA as well, I've missed 2 of the ONE FC VR events but there is another one on Saturday.
Has anyone watched live mma in VR? Sounds pretty amazing to me.
hxpnr8r.png
 

THE DUCK

voted poster of the decade by bots

Facebook is really going all in on VR. Over 10000 employees working in vr.

What? Doing what? I mean even if you had a thousand on hardware and a thousand for support, they sure as he'll don't have 8000 people working on games.......
 

mxbison

Member
Question
I know a number of us watch MMA as well, I've missed 2 of the ONE FC VR events but there is another one on Saturday.
Has anyone watched live mma in VR? Sounds pretty amazing to me.
hxpnr8r.png

I haven't watched this one (haha) but will try tomorrow.

If it's anything like other VR fighting broadcasts I've seen, don't expect too much though. It was like hovering about 10 feet above the cage and quality and depth weren't very good.
 


Some of these FTP games look worth a download. I'm interested in the card game myself, being a magic the gathering fan and the rts looks cool too. I've seen others in here looking for diaroma type stuff.
 

CloudNull

Banned
What? Doing what? I mean even if you had a thousand on hardware and a thousand for support, they sure as he'll don't have 8000 people working on games.......
I bet they are using their algorithms and data scientist to find ways for you to keep your headset on. It doesn't have to all be games but the tech is developing so fast because Facebook wants you addicted. Majority is probably R and D while they buy the studios that have a proven track record.
 
Question
I know a number of us watch MMA as well, I've missed 2 of the ONE FC VR events but there is another one on Saturday.
Has anyone watched live mma in VR? Sounds pretty amazing to me.
hxpnr8r.png
We're years away from anything like this being watchable over regular viewing, even though good on them for trying. The VR aspect does not make up for the MUCH lower quality when it comes to real life VR vids
 

Fredrik

Member
Maybe posted, unless it isn’t here’s some talk with John Carmack and Andrew Bosworth about the future of VR, competition, Quest 2 success, how to tackle motion sickness and more.


Sounds like the Quest 2 is doing very good. I still don’t think it’s penetrating the mainstream market though, I took mine to work and while it caused some blown away meltdowns nobody else has ordered one yet. Suprisingly there was lots of questions about VR videos. Is that how you get into the mind of the mainstream?

This old unfiltered pre-launch Quest 2 talk with Carmack is nice too, probably seen many times by old time fans but to me it was new.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4

Facebook is really going all in on VR. Over 10000 employees working in vr.
It’s amazing. They know the future.
 
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