It just depends what the trade off is.
Eg with Returnal, I don't think what we're getting in exchange is enough. It looks good - a bit better than the best PS4 games, perhaps - but that's not enough to accept half the base resolution that the Pro was delivering!!
Otoh, R&C looks incredible, on the same level as the Unreal 5 demo IMO, so I'd be more accepting of 1080p60 for those graphics.
Even then, though, I'm not sure that would really be the OPTIMAL choice. Yes, it looks great, but it's actually more than I was expecting. At that point I'd probably sacrifice a bit of eye candy for something like 1440p, to provide a better upscaling base.
I mean, really, we need more data. We need to see more games specifically built for the consoles.
The other one we've seen a good amount of, Deathloop, is perhaps more what I had in mind for this gen. IMO looks better than Returnal, but nowhere near Ratchet, but is still 60fps and "dynamic" 4k - now, if that turns out to be a base of 1440p or so, rather than 1080p, then I'd say that's closer to what I want from the gen than the crazy amount of particles everywhere in Returnal, or even the slightly ludicrous Pixar level visuals of R&C.
It's gonna be interesting to see what the resolution of R&C actually is, btw. I thought the sort of graphics they showed last year were plausible in 4k, but what we saw last night.... I just can't see that. So I'm assuming the 60fps mode will be something like a base of 1080p. I'm not really sure how I fee about that tbh. Guess we'll just have to see how it looks.