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Ratchet and Clank Rift Apart 15 min gameplay 4K

HeisenbergFX4

Gold Member
Day 1 GIF by Schoolies



 
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mansoor1980

Gold Member
it looks too good imo , srsly the transition from cutscene to gameplay , the quality and the animation of the character models , tons of debris and moving objects , no loading , and ray traced reflections , THIS IS IT GAMERS , THE NEW BENCHMARK FOR GRAPHICS AND NEXT GEN TECH
 

N1tr0sOx1d3

Given another chance
it looks too good imo , srsly the transition from cutscene to gameplay , the quality and the animation of the character models , tons of debris and moving objects , no loading , and ray traced reflections , THIS IS IT GAMERS , THE NEW BENCHMARK FOR GRAPHICS AND NEXT GEN TECH
But....but.....Metro RTX.....

But seriously, this looks absolutely stonking!!
 

Reindeer

Member
Best looking ever made bar none. Looks better than anything Pixar has done up to 2006. Comparisons with Metro are silly though. This obviously is a much better looking game overall, but it would be ridiculous to claim that ray traced lighting is not superior to baked lighting of Ratchet and Clank.

Now Insomniac just need to show us 60fps goodness.
 
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Mister Wolf

Gold Member
The last one was a 10 hour game. I wonder how long this one will be. I guess its rude for journalists to ask questions like that.
 
J

JeremyEtcetera

Unconfirmed Member
As a fan of the series, a few things to note:

Based on the team adding a dash feature, they either nerfed the hover/boost boots or they felt that the boots were too 'loose' and caused too many player deaths in older Ratchet games.

Before you would simply use the boost boots to boost ahead of an enemy to avoid an AOE attack(because you could not strafe with them), but now that dash is in, you could just dash out of the way to the side to avoid these attacks which is a good change. Maybe they've taken inspiration from other dash based games.

Both the dash and the tears may point towards enemies being more aggressive than before, DOOM style. Looking forward to higher difficulties and the new arena because of this.

All of the other gameplay systems they've introduced(puzzles, aerial combat, and challenges from past games) all look pretty smooth.

More armors means hopefully a more balanced progression and bolt earning system(instead of just giving you thousands or millions near the end of the game). They decided not to bring back any of the base control/base defense gameplay from R&C Full Frontal Assault(or maybe they're hiding it as of now).

Accessibility options are both new and huge for R&C. They've always have been lacking quite a few menu options in each iteration, which was odd to me.

Mixing up battles by instantly teleporting you to new locations(changing cover areas and verticality) is pretty crazy and cool. Same goes for mixing up entire open area zones/worlds with this. The amount of thought and work that had to go into this must have been insane compared to other games. Imagine Spiderman traversing through New York, Chicago, and LA and the area changing between the 3 cities instantly during a story mission. I bet that's what Web of Shadows devs were going to attempt but they had to scrap it for individual levels instead.

Pistol, Bomb Glove(Shatterbomb) and Shotgun still being standard weapons in all games, as expected. Hopefully the newer weapons are more creative.

The writing seems to follow the PS3 games: More serious space adventures and lore, less comedy.

I'm hoping, if this is the final game, that it wraps up quite a few story threads regarding the Lombax race that were left open/unanswered in the PS3 games.

Edit: I was hoping Rivet wouldn't actually share the same weapon bank with Ratchet. Aside from not having the hover/boost boots, this makes her feel more like a skin swap so far rather than her own character. Hopefully there's more to this.
 
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