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Sony is making a PlayStation Studios publisher page on Steam

Who's next for a PC release ?

  • Bloodborne

    Votes: 85 37.0%
  • God of War

    Votes: 27 11.7%
  • Last of Us

    Votes: 18 7.8%
  • The Nathan Drake Collection

    Votes: 24 10.4%
  • Spider-Man

    Votes: 18 7.8%
  • Ghost of Tsushima

    Votes: 23 10.0%
  • Dreams

    Votes: 29 12.6%
  • inFamous

    Votes: 6 2.6%

  • Total voters
    230

Kuranghi

Member
Being an owner of both PC and PS5, after the PS5 updates to many of these games its got to be Bloodborne and Gravity Rush 2 (If had to choose between the 2, rather than both), because both would sing at 60fps, and thats not been possible up until now.

I'm not a BB fan but I can see how the combat and animations in that would mahoosively benefit from a well-paced 60fps or greater presentation. GR2 I love and would just like to see it in higher resolution and framerate, I'd probably just spend all my time on PC collecting the pink jambos since I've already beaten it twice, because I bet "falling" at 60fps feels acebeans.

Its REALLY bizarre there hasn't been 60fps updates for these games yet, for different reasons though I'm sure. BB because they have something bigger planned or a proper remaster at least. GR2 probably just because they don't gaf about it tbh :(
 

DeepEnigma

Gold Member
Me every time I open these threads
youtube lol GIF
 

ACESHIGH

Banned
BLOODBORNE FFS! Sony should cut the crap and at least announce they are working on it right after days gone is released.
 

NewYork214

Member
I can see dreams coming to PC eventually. Creating stuff would have to be easier with M+KB. Plus all the new creations would work in console version I would assume. It would benefit everyone.
 

Saber

Gold Member
Not sure I understand...aren't they supposed to show the ones who developed the game? Whats the big deal here?
 

truth411

Member
What's the point owning a PlayStation if I can play their games on PC?
Again there releasing pretty much all the PS4 games on P.C. They are done pushing PS4, and its great advertisement that if you want the sequel you will have to purchase it on PS5. Sony gets alittle more money and potentially a larger user base. When PS6 come out expect all PS5 1st party games to go to P.C. also. I bet God of war and Spiderman PS4 will come to P.C. alittle bit before God of War 2 and Spiderman 2 comes out for PS5.
 

Derktron

Banned
Can't understand the actions.
They invested in Epic but put their games on Steam?
It would be very suicidal to only make it exclusive to Epic Games, just because they have a deal with Epic Games which has to do with development tools doesn't mean a damn thing for the Epic Games, if Sony wants to expand their marketplace, even more, it's in their best interest to keep it on Steam. Nothing more needs to be said.
 
It Begins!

Kidding aside, glad to see Dreams take #2 in the poll; that is a game practically begging for a PC port, I'd love to make some stuff in it there (but with KB&M support, don't really fancy making stuff in VR).

Interesting that they are pushing for Steam vs. EGS for this, though I guess it also makes sense considering they already have a presence on Steam and it's by far the bigger storefront out of the two. I'm curious if they will still bring these to EGS too though (I would say GOG but after Cyberpunk I don't think Sony are too kind to that option ATM).

If both consoles end up with day and date exclusives (or even delayed ones), it will be interesting to see how it eats at console sales once graphic cards are available again. Exclusives drive console sales, I think it's something that hurt Microsoft in terms of xbox sales (a lot on here have said no xbox as they already have a good pc). Sony needs to tread carefully here.

Actual data works completely against this idea. For starters, taking a sampling of a few dozen people here who have PCs good enough to play Xbox games is not reflective of the majority of the PC gaming market, who are still rocking 1060s going by the Steam survey. The majority don't have cards good enough to match the new MS & Sony consoles.

Sticking with MS for a moment, they also reported their best gaming quarter only a little while ago for the Xbox division in terms of revenue and profit, so it's at least somewhat evident that going day-and-date on PC is not hurting their revenue streams for the Xbox platforms. This can also be seen when looking at performance of 1P games like Forza Horizon 4 (and to the same degree, GamePass inclusion Day-and-Date has only helped the majority of titles in terms of sales, and didn't hamper sales of games like FS 2020).

Exclusives are nice value-adds to the consoles and help give them identity, but they are NOT what drive console sales outside of a specific segment of the hardcore. Third-party games are what drive console sales and ecosystem growth, and it's been that way since almost forever. The only platform holder this doesn't necessarily hold true for is Nintendo but even in their case it is somewhat debatable because where would the Switch, for example, really be at without its 3P support? Probably nowhere near the numbers it is actually at, I would wager.

This isn't me saying many exclusives don't sell big numbers: they do. However, when you look at the absolute BIGGEST games on the market, they're all 3P: GTA 5, COD, FIFA, Minecraft (well this one is technically owned by a platform holder but treated as a 3P franchise), Roblox, Fortnite, Valorant, Apex, R6, DOTA etc. Very few platform-holder exclusives come close to the mindshare and community retention of these games, or long-term persistent impact.

Exclusives help play a role in console sales and ecosystem growth, yes, but they aren't the main driving factor and they've almost never been. I also think an argument can be made that if a particular device is quality enough in terms of the features, build, design etc. it provides, it aught to be able to sell on those merits to at least a pretty strong degree and not need to rely so much on exclusives to give it identity or presence. That's one of the reasons we see Apple's products sell so well; there's very little software-wise "exclusive" to their devices but people still buy them in droves because of the hardware features, how they bring QoL benefits, their design etc. This can be applied to the console platform holder as well.

Lastly, I think people need to take a step back and realize that pushing console sales is not in itself the end goal, because these companies lose money on the hardware. Hardware sales mean little if your profits from software sales are not enough. Let's take a look at the PS5 here for example. They're at 6.5 million units sold, that's great. But now let's look at what it has "costed" them. 6.5 million x $525 (I'm just estimating a BOM here, kind of line with some earlier reports) = $3.4125 billion. Now, that's actually a conservative estimate because it doesn't take assembly, packaging and shipping/handling/distribution costs into account, but it works for the example.

That is $3.4125 billion dollars Sony has essentially "lost" on selling their PS5 so far (better to say, it has costed them $3.4125 billion to manufacture and sell those PS5s), but as they sell them to retail at $499 and $399, assuming a 3:1 ratio in favor of the $499 model, they have only essentially lost $325 million on those systems sold so far. Now I'm guessing here, but I figure companies tend to want at least a 2:1 ratio favoring profits over sunk costs for manufacture, development, and shipping, so Sony are probably looking for total profits in any given quarter to sit around $2 billion - $3 billion, going by previous quarter.

The thing is that, they need to generate at least $22 billion in revenue from the PS division to do this, going by their business model. This was pretty easy to do with PS4, but now PS4 is being phased out and PS5 being phased in as the main product; PS4s weren't costing Sony money lost on each system sold, and production costs were way lower. Those factors aren't there for PS5 and won't be for a couple of years (this is part of the reason they want aggressive sales volumes early on, so that pricing discounts on increasing volume orders can kick in sooner).

How are they going to generate $22 billion in revenue on a system with a literal fraction of the PS4's install base, while said PS4 is being phased out both by the manufacture and by customer demand declining now that the PS5 is available? These questions can be equally applied to Microsoft with the Series platforms, but they have a very different business model as a corporation. Speaking of which, to Sony's case, yes they can offset generation of that additional revenue from other divisions like film and television and finance, but that also means those divisions have to see big jumps in their own revenues as well, which might be asking for a lot, considering PlayStation is by far the biggest part of Sony.

Sorry if this was a bit of a detour; I just wanted to get a little deeper into where I think obsession over certain metrics misguides some people. My main point is that Sony wants to increase profits off their own software and rely less on royalties from sales of 3P software to kick into their net profits, because for several years they have already seen what those numbers look like and apparently they aren't enough for what Sony has planned going forward.

Particularly when you consider the rate of royalty cuts they generally get from 3P sales, the size of the install base, the increases in production costs for 1P content and marketing, and the fact that more competition from companies both stalwarts (Microsoft, Nintendo) and new to the space (Amazon, Tencent, Embracer Group, Apple etc.) may likely mean less opportunities for "essentially" 3P exclusives, or even timed exclusives (this could also manifest in the amount needed to pay for such increasing by magnitudes to the point it may not be worth the costs for certain platform holders). These plus increasing costs on high-volume hardware manufacturing, marketing, distribution costs etc. are why Sony is making more moves to publish on platforms like PC and, like was mentioned earlier, there are already well more than enough real data points in the market they can look at to see it mainly serves to benefit them and PlayStation, not hurt.
 
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All_Might

Member
21:9 144hz max settings and more even.

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So I have gone from the 360 to the PS4 and now PS5.
I just don’t understand the salt of people not wanting more peeps to play masterpieces like ghost of Tsushima. Just so odd.
 

Sentenza

Member
Think about God of War on PC.
Already among the rumored ones incoming, according to several sources.

Personally, after Bloodborne gets officially announced Shadow of the Colossus is the next one I'd want to buy on PC.
Too bad several rumors mentioned The Last Guardian but no "insider" mentioned this one.
 
Because you benefit in it more than any other option would.

Between helping the competition and making more money, they chose making more money.

AKA Sony partnering with MS Azure for their cloud services.
Sony doesn't have a cloud infrastructure. Again, they didn't choose to make money, they chose to help the competition.
 

itsArtie

Member
What's the point owning a PlayStation if I can play their games on PC?
You can't play the best ones. I'm sure a team of professionals did their calculations and determined that the pros outweigh the cons when it comes to bringing PS games to PC and I'm sure this will be pretty profitable for Sony.
 
Your analogy doesn't explain anything to the person who is confused. My analogy is used to explains the motive of why Sony would invest in Epic which is because they have literally money in the bank that sitting there doing nothing. So they buy a small piece of Epic Games so that they can make money off money they already have. It also illustrates of why Sony doesn't let their side hustle that they have a little bit of skin in with their main hustle selling games.

Sony invests in Pepsi Epic Games at all because of growth potential and ROI. If you think some company is going to double, triple or whatever in size then you should probably invest in them. But if you have a business that brings you home all your bacon, then you are going to make sure it brings you the most bacon ever instead of making decisions that you think will make you less money in hopes that this decision is going to make a big enough impact long term to cover all that lost money. It's possible for that to happen but it's arguably higher risk and arguably way too speculative.

Also, Sony probably didn't invest in Epic for their Epic Store, they probably saw the growth potential of their primary engine business and games business and they aren't going to try to help every facet of the business just because they own a stake. Especially a very tiny one.
So why invest in that in the first place if you don't believe in it and you're activate competing against? That's what anyone would call a stupid investment.
 

Ezquimacore

Banned
You can't play the best ones. I'm sure a team of professionals did their calculations and determined that the pros outweigh the cons when it comes to bringing PS games to PC and I'm sure this will be pretty profitable for Sony.
And soon those professionals will tell Jim "hey man, the best ones will sell 5 million copies"
 

ANIMAL1975

Member
arent all consoles sold at a loss? cutting that out in the long term is just making money on software.
In the beginning... ps4 after a few months was already selling without loss, and after the slim revisions they start making profit... Hey the focking thing is still selling at 300 euros almost 8 years after releasing, 350 with games _ every other ps was already half the initial price by now. They are not loosing money with hardware.
 

jakinov

Member
So why invest in that in the first place if you don't believe in it and you're activate competing against? That's what anyone would call a stupid investment.
I've already explained that. But let me try again. I'm going to use arbitrary numbers going forward.

Lets say that steam has 95% market share in PC digital distribution and is worth $300 Billion because of it. Lets say that Epic Games is worth $5 billion for just their store business (and they don't do anything else for simplicity) and has like 3% market share

People don't like having money sitting in the bank, because they don't want it doing nothing because you want to at least beat inflation but ideally you want to turn it to a lot of extra money.

If you see that Epic has been super successful lately and think that they have growth potential because of whatever trends and you invest $200 million into Epic Games. If Epic Games manages to double their business (i.e. market share) the value of the company could effectively double (companies go up in value when this happen but it's not always a proportionate). But lets just say for this example that when Epic Games gets 6% market share they are now worth $10 billion (double). Your $200 million dollar investment is worth $400 million (+100% ROI). Steam going to 100% market share is something super hard to do and even if they do, unless the market significantly grows (i.e. almost doubles in size) you probably aren't going to see a 100% ROI. In stagnant market and in this oversimplified scenario, Steam going up 5% would only increase that $200 million investment to ~$210 million whereas Epic Games gaining a measly 3% market share could double your investment.

In reality, things are a lot more complicated that that. But the key take away is that you can invest in companies that can double, triple or quadruple in size and still don't believe that they will dominate the market (especially in everything that they do). People invest because they look into getting their money back and more. The example above didn't really need to be Steam vs Epic but I just used them as a relevant example of how you can invest in a company that you think can grow significantly but not necessarily be the "winner".

A more straightforward answer is that Epic Games is dominating with Unreal Engine and Fornite and they are going to go up in value. Epic needed money and gave Sony the opportunity to own piece of them as they grow and grow. Sony can still think that Epic Games could be worth $50B or $100B one day without foolishing championing and supporting everything they do just because they own a small fraction of them; especially if it comes at a cost to their main business.
 
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Varteras

Gold Member
Yeah. It's pretty terrible that Sony is going to make more money off of older exclusives that they pretty much already made their money on from console sales. Not sure how anyone will live with this. This is horrible news, guys.
 

Hezekiah

Banned
Excited as shit to play Days Gone on PC.

Game run like poop on my OG PS4, so I'm happy that I can play it on PC.

Lol to all you kids crying about Sony putting old games on PC. I have owned every single Playstation in my lifetime, and have an affinity towards the brand.

This is a good thing for everyone. Stop crying about it.
Own a PlayStation and a gaming PC and you live and game like a king 👑.
 
I've already explained that. But let me try again. I'm going to use arbitrary numbers going forward.

Lets say that steam has 95% market share in PC digital distribution and is worth $300 Billion because of it. Lets say that Epic Games is worth $5 billion for just their store business (and they don't do anything else for simplicity) and has like 3% market share

People don't like having money sitting in the bank, because they don't want it doing nothing because you want to at least beat inflation but ideally you want to turn it to a lot of extra money.

If you see that Epic has been super successful lately and think that they have growth potential because of whatever trends and you invest $200 million into Epic Games. If Epic Games manages to double their business (i.e. market share) the value of the company could effectively double (companies go up in value when this happen but it's not always a proportionate). But lets just say for this example that when Epic Games gets 6% market share they are now worth $10 billion (double). Your $200 million dollar investment is worth $400 million (+100% ROI). Steam going to 100% market share is something super hard to do and even if they do, unless the market significantly grows (i.e. almost doubles in size) you probably aren't going to see a 100% ROI. In stagnant market and in this oversimplified scenario, Steam going up 5% would only increase that $200 million investment to ~$210 million whereas Epic Games gaining a measly 3% market share could double your investment.

In reality, things are a lot more complicated that that. But the key take away is that you can invest in companies that can double, triple or quadruple in size and still don't believe that they will dominate the market (especially in everything that they do). People invest because they look into getting their money back and more. The example above didn't really need to be Steam vs Epic but I just used them as a relevant example of how you can invest in a company that you think can grow significantly but not necessarily be the "winner".

A more straightforward answer is that Epic Games is dominating with Unreal Engine and Fornite and they are going to go up in value. Epic needed money and gave Sony the opportunity to own piece of them as they grow and grow. Sony can still think that Epic Games could be worth $50B or $100B one day without foolishing championing and supporting everything they do just because they own a small fraction of them; especially if it comes at a cost to their main business.
Again it doesn't make sense. If you want your investment to grow then you help that company, what part of that you can't understand? I'm sure Epic is going to grow a lot by Sony releasing games on Steam lmao.
 

jakinov

Member
Again it doesn't make sense. If you want your investment to grow then you help that company, what part of that you can't understand? I'm sure Epic is going to grow a lot by Sony releasing games on Steam lmao.
It makes perfect sense. They want to try to make the most money possible.

They invested in the company without thinking that they were going to actively try to help their money grow. People or companies don't help companies they partially own in very facet and sacrifice your own money for them unless you think you'll make more money in the end doing so. Most people who think AMD or Apple stock will go up and buy it don't then exclusively buy AMD and Apple products to help their stock in a minuscule way. They buy what they actually want to buy and what is the most economical and brings them the most value to themselves. Microsoft doesn't do everything to support Facebook just because they own a small percent of them. They still compete with them on many facets because it makes them more money. But they still thought Facebook could still double, triple, or whatever in size.

You forget that Epic Games main business is making games (Fornite) and selling their engine (Unreal Engine). Sony probably invested in them because a shit ton of games rely on them nowadays and they have one of the most popular games in the world. Not because of their digital store front with a negative perception, no innovation and that's currently bleeding money. So yes, thy are going to grow a lot while Sony releases games on Steam too because Epic's main business units are not affected by that.

If Sony exclusively puts their games on EGS, they will probably make way less money than putting it on both. If Sony invested in Epic Games because they think the company will go up,. then the value of EGS would have to go up a lot because of that decision in order to justify denying Steam-only users.

Sony likely expects to make more money in the end because Epic Games will go up at its own volition and by being able to capitalize on all PC users they make a shit ton of money. Whatever money they would have got by supporting EGS only is likely seen as too risky (and speculative) or too little.
 

Yerd

Member
Do exclusives drive sales? what is the top games on playstation? i bet its multiplatform games like gta / fifa / fortnite. Let's be honest here, while people like games like tlou2 and god of war. they are pretty much filler games for most people.
Sony exclusives are the only reason I own a playstation. If they finally put the good games out, then I will stop trying to buy a ps5.
 
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