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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Zoro7

Banned
QbtTyEW.jpg

What do the markings mean, there's 7 present on XSS & XSX but only 5 on the PS5 stamp. 🤔 Each mark represents a Month maybe. 🤷‍♂️
7 = Full RDNA 2.0
5 = RDNA 0.9
 

SlimySnake

Flashless at the Golden Globes
Don't remind me about that nightmare.

Well that UE5 demo according to Epic can now be rendered in 60 FPS.

On top of that, that demo was designed to push an insane number of polygons/triangles and there was large amounts of culling which was also taking place. No first party game would use that many triangles/polygons because of both storage and performance bottlenecks. Epic could have easily reduced the polygon count by 10% and increase the performance significantly and the fidelity would not be compromised at all unless you put it under heavy zoom.
Right, i think someone mentioned that before, but id still rather have them upgrade the visuals than settle for 60 fps. I really dont want a 5 tflops game using the other 5 tflops just render 2x more frames or 2x more pixels. ;p

That said, for some reason Insomniac went with native 4k 30 fps for Ratchet just like Bluepoint did for their 30 fps version so its possible their goal was to release a 1440p 60 fps mode all along.

EDIT: part of the reason why Im so against wasting GPU resources on 60 fps or native 4k is because we are still so far behind what I consider to be either photorealistic visuals or film quality CGi. This CG tv spot for Miles is what I want next gen games to look like and I think they can get there with a 10 tflops PS5 is they just focus on a 1440p 30 fps budget. Those 10 tflops are already being stressed by having to do expensive ray traced reflections that come at the expense of normal rasterization performance.



In just three years, we can get 60 fps versions of these games anyway. Just buy a ps5 pro. Or now that these games are going to PC, just buy a 3080.
 
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ethomaz

Banned
I'm confused with the Indian thread because I'm not sure if the OP is trying to troll Xbox.
The tittle makes you enter but the actual news is something the opposite lol
 
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ethomaz

Banned
Right, i think someone mentioned that before, but id still rather have them upgrade the visuals than settle for 60 fps. I really dont want a 5 tflops game using the other 5 tflops just render 2x more frames or 2x more pixels. ;p

That said, for some reason Insomniac went with native 4k 30 fps for Ratchet just like Bluepoint did for their 30 fps version so its possible their goal was to release a 1440p 60 fps mode all along.

EDIT: part of the reason why Im so against wasting GPU resources on 60 fps or native 4k is because we are still so far behind what I consider to be either photorealistic visuals or film quality CGi. This CG tv spot for Miles is what I want next gen games to look like and I think they can get there with a 10 tflops PS5 is they just focus on a 1440p 30 fps budget. Those 10 tflops are already being stressed by having to do expensive ray traced reflections that come at the expense of normal rasterization performance.



In just three years, we can get 60 fps versions of these games anyway. Just buy a ps5 pro. Or now that these games are going to PC, just buy a 3080.

I can switch between 30 and 60fps very easy so it is not a issue for me but I see others have different opinion.
Most games I play in the mode it shipped... I don't remember the last time I changed that except to test.

Now I really have a low tolerance to tearing, blurry and artifacts.
 
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SlimySnake

Flashless at the Golden Globes
You lost me there.
lol I just look at the best games of this gen and the gens before and very rarely do you see a 60 fps game win GOTYs. Even back in the PS1 and PS2 days when 60 fps modes were far more common than they are today.

So while 60 fps is definitely better, i'd rather devs finally focus on destruction, better A.I, more NPCs, better graphical fidelity, more effects, more everything.
 

Danlord

Member
lol I just look at the best games of this gen and the gens before and very rarely do you see a 60 fps game win GOTYs. Even back in the PS1 and PS2 days when 60 fps modes were far more common than they are today.

So while 60 fps is definitely better, i'd rather devs finally focus on destruction, better A.I, more NPCs, better graphical fidelity, more effects, more everything.
Not that I don't disagree with your sentiment regarding GOTY's from the past, I just think it is different this generation.

Developers are less hindered by the hardware than any other generation, the amount of R&D that has gone into game engine's that has carried straight over to this generation as well as the maturity of the tools (and no problematic SDK's and development environments with the complex programming required like PS2 and PS3) , the development pipeline is already mature enough that developers do an incredible amount from the get go and will only improve as we go on. All those things you said re: AI, more NPCs, majorly increased graphics fidelity will all be possible alongside a 60FPS option and will be more up to the developer's capabilities and resource allocation and I'm all for it. I'd love to see a Red Faction reboot built using Unreal Engine using their chaos destruction physics, dense NPC crowd simulations in open-world games and so much more and I don't think that developers also wanting to achieve 60FPS would limit any of that entirely.
 

SSfox

Member
In fact, I agree with that. I just disagree when for many people, MS is only doing shit. With 360, I really think that MS has started to do really interesting things and choices. But killed that during the last years.
It remained impressive after having the PS2 killing everyone the gen before.
For the rrod, I have indeed encountered it with my 360 from day one, but also had the ylod with my ps3 fat so for me it was a tie haha 😁
This i agree with, MS started good with 360 gen by financing games like Lost Odyssey, but they gave up way too fast and then go full retard with Kinect, and now gamepass is their new thing they try hard with. It's like they always try to get money from you with some weird shit nobody ever asked for, but never do it with concrete stuffs that everyone are asking for, cf. great games... yup couldn't be that simple.

I mean they can do some of their weird shit like Kinect 2.0 or whatever weird idea they had in their big dollar brain, but for me if you don't have the games that make my dick hard, then you are nothing in the videogame industry... to put it in the kindest words possible, Sony also has VR that i'm personally not really into tbh or the psmoves in the ps3 era for example but i don't feel Sony is throwing it at my face all day like MS do with their weird shit like Kinect or gamepass, while Sony also do the essentiel at the simultanuous aka... again, great games, yup it's that simple, this is why i have respect for Sony, and even for Nintendo, but MS.. well no comment.
 
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SlimySnake

Flashless at the Golden Globes
Not that I don't disagree with your sentiment regarding GOTY's from the past, I just think it is different this generation.

Developers are less hindered by the hardware than any other generation, the amount of R&D that has gone into game engine's that has carried straight over to this generation as well as the maturity of the tools (and no problematic SDK's and development environments with the complex programming required like PS2 and PS3) , the development pipeline is already mature enough that developers do an incredible amount from the get go and will only improve as we go on. All those things you said re: AI, more NPCs, majorly increased graphics fidelity will all be possible alongside a 60FPS option and will be more up to the developer's capabilities and resource allocation and I'm all for it. I'd love to see a Red Faction reboot built using Unreal Engine using their chaos destruction physics, dense NPC crowd simulations in open-world games and so much more and I don't think that developers also wanting to achieve 60FPS would limit any of that entirely.
I am mostly basing this off of what I see on my PC games. Doubling the framerate or resolution directly affects the GPU usage. Its a fairly linear relationship. Maybe engines will change next gen, but even if the better architectures of CPUs will allow for far more 60 fps games with destruction, higher NPC counts and better A.I in general, the GPU will still be doing all the heavy lifting. Destruction is all physics based which is all GPU. NPC simulation logic are also tied to the CPU but again, the GPU is the one that has to render all those extra NPCs. So while the CPU will allow all these fancy new features, the GPU is still doing all the rendering and doubling that load by either doubling the framerate or by double the pixel count will directly affect the GPU.
 

HeisenbergFX4

Gold Member
I think everyone understands not everything can be shared - but what gets shared is so vague it either builds hype to unsustainable levels or creates spin off rumors.

Back around the console gameplay reveals last June/July it was getting ridiculous - not to mention the teraflop rumors before Road to PS5. No one has gone back and pointed out the clearly widely inaccurate insider data from that time.

Even up to the Road to the PS5 there were a few of us (very few actually) who stated all along the XSX would be more powerful in sheer TFs but the PS5 was slightly more advanced and faster SSD
 

SlimySnake

Flashless at the Golden Globes
Even up to the Road to the PS5 there were a few of us (very few actually) who stated all along the XSX would be more powerful in sheer TFs but the PS5 was slightly more advanced and faster SSD
Sony's SSD advantage hasnt exactly shown up in games or even load times so far in multiplats. I was expecting at least 2x faster loads but they are all pretty much identical at the moment. The game sizes being much smaller could be a big advantage in an age where SSDs are expensive and the internal space is very limited. I wonder if Sony will focus on that as a marketing bullet point.

Hoping to see some stark SSD and I/O advantage going forward seeing as how much Sony invested in it at the expense of tflops.
 

KingT731

Member
Sony's SSD advantage hasnt exactly shown up in games or even load times so far in multiplats. I was expecting at least 2x faster loads but they are all pretty much identical at the moment. The game sizes being much smaller could be a big advantage in an age where SSDs are expensive and the internal space is very limited. I wonder if Sony will focus on that as a marketing bullet point.

Hoping to see some stark SSD and I/O advantage going forward seeing as how much Sony invested in it at the expense of tflops.
I agree with this statement for the most part but is it "at the expense of tflops" if the performance is mostly the same? I think that remains to be seen truly.
 
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Serouj2000

Member
The pandemic has screwed everything up manufacturing wise. Game development too. Not to mention there's currently a chip shortage going on, and if Sony and Microsoft decided to delay the manufacturing, they'd be shit out of luck securing production at TSMC. Consoles take years developing and working towards a release date. Unfortunately the bed they made also has Covid. I'm sure we'll see some cool stuff come June. Hopefully I'll own an LG C1 by then.
They could've still delayed them until further notice.
Wasn't the PS3 delayed at least once in 2006?
 

Neo Blaster

Member
Sony's SSD advantage hasnt exactly shown up in games or even load times so far in multiplats. I was expecting at least 2x faster loads but they are all pretty much identical at the moment. The game sizes being much smaller could be a big advantage in an age where SSDs are expensive and the internal space is very limited. I wonder if Sony will focus on that as a marketing bullet point.

Hoping to see some stark SSD and I/O advantage going forward seeing as how much Sony invested in it at the expense of tflops.
I think you can blame this on how customized current engines are to use HDDs. I'm eagerly waiting to see how the first games running on UE5 and other next gen customized engines will run.
 
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dp9RnnE.jpg

All the same year. 👍
I thought the XSS had 10GB of RAM. No wonder it gets a bad rep people don't even know the correct specs of the device.

 

Lunatic_Gamer

Gold Member

PlayStation Now games for April 2021: Marvel’s Avengers, Borderlands 3 and The Long Dark


April’s PlayStation Now lineup is a titanic team up featuring Marvel’s Avengers, Borderlands 3, and The Long Dark. Save the world, shoot up a galaxy, or survive an icy wilderness: take your pick from tomorrow when the games launch into the service.

 

Hashi

Member

dp9RnnE.jpg

All the same year. 👍
You wrong, Phil say that he waits till september 2020 to have Trubo RDNA to power Halo Infinite.
 
Sony could be working on a voice-controlled PlayStation controller

 

jroc74

Phone reception is more important to me than human rights

dp9RnnE.jpg

All the same year. 👍
Good to finally have confirmation of this.

I got tired of trying to explain looking at it logically it either meant Sony was more component or it was MS pr about being late.

Or the Series consoles were supposed to launch earlier than Nov 2020.
 
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Serouj2000

Member
Sony could be working on a voice-controlled PlayStation controller

Oh, boy!
Because it totally worked when Microsoft tried to do that!
 

Mr Moose

Member
Sony could be working on a voice-controlled PlayStation controller

Why are all of your posts from that website? *shifty eyes*
 

Serouj2000

Member
Edit: After I saw what it meant, hmmm...
For those who are curious, this post originally said along the lines kf "I see Solid State technology is being used for everything but the physical media (for the games) 😂
Major shift from the 90s 🙂"
 
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LiquidRex

Member
Sony could be working on a voice-controlled PlayStation controller

Would be very interesting in how well it works... Especially understanding dialects... Like how well would it be able to pick up Boogies2988 alter-ego Francis speech. 😋
 

StreetsofBeige

Gold Member
Sony could be working on a voice-controlled PlayStation controller

Playstation On.
 
If ML is run off the GPU, and the XSX has more CUs... Won't the higher clock of the PS5 GPU close the gap somewhat. 🤔

Yes.

ML performance for AMD is based on shader array performance. So theoretical performance is directly proportional to both CU count and GPU clock-speed.

Since both consoles have mixed precision packed math for INT OPs, the difference will be +18% in favour of XSX (as per the +18% difference in TFs).

Practically, however, since ML is extremely memory latency sensitive, PS5 could very well prove to have an edge with its higher clocked caches. On the other-hand, some ML workloads may still run faster on XSX because of the higher memory bandwidth for the fast pool.

Bottom line: ML performance depends on way more than just CU count (contrary to the myth proliferated by fanboy loons on the internet).
 
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StreetsofBeige

Gold Member
Will watch just because of Q
I've never been a fan of Star Trek as I find it's nerdy comedy cheesy, except the following

- Wrath of Khan
- The recent Star Trek movies 1 & 2. #3 was terrible
- Any STNG episodes with Q. My bro loved that show and I cringed, BUT if it was a Q episode they were awesome. Awesome character and actor who does him. His character can totally be cheesy too, but it works with that character
 
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