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Now that games are 70 dollars and 80 euro, there should be a week one discount

DelireMan7

Member
If you're really concern about prices on release then... don't buy on release. After few months, the price decrease significantly. Nobody forces you to buy a game at a price you find too high.
Also if 10 euros difference is a concern, you can easily find a physical copy for minus 10-15 euros, on the second hand market within a week or 2 of release.
 

Nico_D

Member
I think it is true that higher prices may result some loss of revenue. Personally, I rarely buy 70 € game but wait it to drop to 20-30 €. So the loss is 40 to 50 €. If a game costs 50 €, I'm far more likely to buy it on launch resulting to only 20 € loss.

What I know is that I used to buy a lot more games on their release date when they were around 50 €.
 

Graciaus

Member
Most games on PC do a discount for a week or two at release. Works out pretty well.

I don't pay $60 and I would never pay $70. Sony needs a reality check.
 

xrnzaaas

Member
How about we vote with our wallets? I know that I wouldn't buy any game for 80€, even if this was something I was really looking forward to playing. Also like it was already mentioned buying physical copies might be the way to go since you can resell the game with a minor loss.
 
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Panajev2001a

GAF's Pleasant Genius
Most games on PC do a discount for a week or two at release. Works out pretty well.

I don't pay $60 and I would never pay $70. Sony needs a reality check.
Like the woke revolution in games publishers and censorship keep taking it as a console war point and focus on the tip of the iceberg... Cost of making games has increased and not all publishers are all on the extreme micro transactions money train.

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SpongebobSquaredance

Unconfirmed Member
There were games back then for N64 and SNES that did cost 80 bucks too.
If you count in inflation it's about the same now.
 

93xfan

Banned
Imo, it depends.
I can pay 80E for huge games like Gran Turismo 7, GoW 2 or HZD2, but 80E for Returnal, Sackboy or R&C?
AAA(A?) games for 80 E? Ok.
Rest od them? No.

I can see some games that overdo it on content being worth over $60.

Smash Bros Ultimate and Gran Turismo/Forza come to mind. But I’m glad MS and Nintendo don’t go that route as I think it would be a mistake.

There were games back then for N64 and SNES that did cost 80 bucks too.
If you count in inflation it's about the same now.

I don’t feel like a lot of the story driven games that you play through once or twice in your life are unmissable classics like the Legend of Zelda: alltp, Street Fighter 2, and Mario 64. Also, the price of carts.

You also have to consider the market. I remember when some of the first TV shows on DVD were over $100 per season. That price point changed drastically as more shows became available.
 
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I used to buy most new releases on Amazon because they did that 10% discount on preorders. Then they stopped that. Not sure if it's a regional thing but now Walmart seems to do discount on all their new games, no preorder necessary. $60 games are all $50 and $40 games are $33.

I'm not even gonna preorder RE8 I'm just gonna drop by Wally World when it comes out and get it for $50.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
They know that people can't wait to play games. It's precisely why they can get away with it, and will.

We live in a world where people pre-order digital games months in advance, of course people will buy new games week one for $70.

The real answer (as always) is buy consoles with disc drives so you can sell games that weren't worth it.
 

DGrayson

Mod Team and Bat Team
Staff Member
Companies fleeced us and it so obvious a mile away.

1. They knew gamers wouldnt pay more than 60 ten years ago
2. To make more money they started adding microtransactions for costmetics, then it was content, then tehy started actively removing content that used to be part of a standard game and selling it separately.
3. Now the games are making more money than ever. These big companies are not hurting financially, just check the numbers. Even if game development costs have increased, they are making money.
4. Now increase the cost of games, but dont remove all that extra MTX and paid DLC etc.

Profit.
 

ShadowLag

Member
Nah, I just won't buy the games. I'll buy my new Zelda or Resident Evil or something every few years, that's it.
 

Spaceman292

Banned
If you ask me, making games 70 dollars and 80 euro was a mistake...pricing some people out of day 1 sales and working against the marketing push that goes hand in hand with launch.
When people don't get a game on day 1, they are more and more likely to wait for significant sales, resulting in large amounts of lost profit.

I think Sony should try and do discounts in reverse (not that it hasn't been done before) and offer games at 60 dollars and 65-70 euro for the launch week and then revert to the higher price after that week.

What do you think? Do you have any other ideas to get more people in on day 1? (PlayStation Gamepass is not an acceptable answer)
You're saying that charging more will get them less money? Are you high?
 

Paasei

Member
Good thing games are always in technical mint condition at launch to justify the new pricing standard..... Oh wait.

Anyway, the PS5 being so scarce that by the time I can actually buy one the games that are out now will most likely be sold for less.
 

CeeJay

Member
They'd have been priced out anyway cause the new basic price was 70 anyway.
You could look at it as a discount for taking the week 1 risk.
I just don't think PS will ever go back on the official price, so this is what I would propose to them...
I could see this working for games that would be seen as a launch week risk to buy to try and get some early sales that they wouldn't have otherwise got. Any big games however that are guaranteed number 1 best sellers such as your God of Wars, Horizons or Last of Us would have no incentive to discount day one as they know people are hyped and would buy it launch week anyway.
 

Bryank75

Banned
I could see this working for games that would be seen as a launch week risk to buy to try and get some early sales that they wouldn't have otherwise got. Any big games however that are guaranteed number 1 best sellers such as your God of Wars, Horizons or Last of Us would have no incentive to discount day one as they know people are hyped and would buy it launch week anyway.
True, there would be no point with those...
 

cormack12

Gold Member
I always think this should be the case. We all want a healthy industry and there needs to be better approaches. Even in retail. If I had the power general changes I would make

20% discount on preorders (orders placed before the game releases)
Retail can sell physical copies 2 days before digital storefronts updated
Digital loses the 'tax' due to the above
 

Bryank75

Banned
I always think this should be the case. We all want a healthy industry and there needs to be better approaches. Even in retail. If I had the power general changes I would make

20% discount on preorders (orders placed before the game releases)
Retail can sell physical copies 2 days before digital storefronts updated
Digital loses the 'tax' due to the above
That sounds awesome, I'd love that. Retail also needs something going for them.... so that is great from their perspective too.
 
S

SpongebobSquaredance

Unconfirmed Member
I don’t feel like a lot of the story driven games that you play through once or twice in your life are unmissable classics like the Legend of Zelda: alltp, Street Fighter 2, and Mario 64. Also, the price of carts.

You also have to consider the market. I remember when some of the first TV shows on DVD were over $100 per season. That price point changed drastically as more shows became available.
True, those oldies often have much more replay value. My point is, back then the prices came from the carts and extra hardware that often was in them, today it comes from the high production values of modern games. I think games priced at 80 bucks and still have microtransactions and loot boxes are very problematic, otherwise, I am fine with it.
 

Jurry132

Neo Member
Now that games are 70 dollars or 80 euro's, games should have demos so you can try it out before buying.

Would also want a refund option like Steam/EGS.
 

Bojanglez

The Amiga Brotherhood
Yes it's an interesting idea. As it stands there is little incentive to pre-order and like you say most games you just have to wait a couple of months for. a discount and if you've waited that long you may wait longer for a bigger discount.

Interestingly Bethesda (Now MS I guess) are sort of doing this for Death Loop, if you pre-order digitally it is discounted for PS+ members. The game is £53.99 reduced from RRP of £59.99, I'm almost tempted to pre-order it just to show support for the concept in the hope that Sony (and other publishers) see the data and do similar in future.
 
I always think this should be the case. We all want a healthy industry and there needs to be better approaches. Even in retail. If I had the power general changes I would make

20% discount on preorders (orders placed before the game releases)
Retail can sell physical copies 2 days before digital storefronts updated
Digital loses the 'tax' due to the above

Best Buy had this thing called GCU that was essentially similar to what you're describing at least with regards to physical copies. Amazon sort of matched them for a while. Then Gamestop joined the fun. Then one by one they all abandoned each of these plans. Without knowing the particulars of why my guess was that margins are/were too tight to justify it, or at least that would be the excuse.
 

DGrayson

Mod Team and Bat Team
Staff Member
Now that games are $70, I'll keep doing what I usually do and wait for the titles to drop in price.
People can justify it in any way they want, I decide how much I pay for a game, not the companies.

Yes the fact remains and will continue to remain (even if all digital) that you can get great games on sale, as long as you dont want to be there on day 1.
 

cormack12

Gold Member
Best Buy had this thing called GCU that was essentially similar to what you're describing at least with regards to physical copies. Amazon sort of matched them for a while. Then Gamestop joined the fun. Then one by one they all abandoned each of these plans. Without knowing the particulars of why my guess was that margins are/were too tight to justify it, or at least that would be the excuse.

That's quite interesting. I'm guessing they must have had data to prove it wasn't that beneficial. I'm 99% digital only, most carts are from the Switch but I really think retail needs a shot in the arm. It can't disappear. The thought of only digital does not appeal to me. The onyl way to bring back to retail is with incentives imo and I don't think boosting digital sale prices is the answer.
 

MrS

Banned
Is playing on a different console considered a different hobby?
Depends on the platform. MS can’t raise the prices of their games if they have no games to put out which, based on their pitiful launch lineup, they don’t.
 

420bits

Member
Games are cheaper now then when I was a kid and bought nintendogames.

Prices isn't a problem, the problem is buying a game that's not worth the price and that's on you as a consumer.

I gladly pay 100 bucks for another souls-game or God of War, I wouldn't pay 5 bucks for another CoD-game.
If the game is NOT in the SSS-Tier (for you) then don't buy it and wait for a sale, its not a fucking right of buying games cheap.
 

CyberChulo

Member
Just keep playing your PS5 updated backlog if you can hold out for eventual discounts some months down the line from release day. I used to pay day 1 prices for PS2, PS3 and PS4 games. But with this price hike I will have to wait. Unless it's a game that I can't really wait to play, they will have to wait. I really want to play Returner but when I found out it was going to be $70, I had to rethink things. The exceptions that I will make are:
God of War
Horizon Forbidden West
Next Uncharted game?
 

Hatsuma

Member
Neither Microsoft nor Nintendo are doing $70 games. Sony stand alone in this.

And with that pricing, I don’t see them creating an option as enticing as Gamepass.

Sony choosing to stick out in this way makes them deserving negative comparisons.
Lmao, that you think Nintendo won't hop onto this. They are charging $60 for a game that is a minimal remaster of a decade old game. Them charging $70 is an inevitability, especially as they witness reports of the industry being up YoY and software sales being undeterred. As for MS, I'm not going to speak for them. But can speak for major 3rd publishers like Activision and 2K, who reported sales unphased by by the hike.

Now Sony needs to do a better job of conversions for outside countries most certainly. The blanket increase to 70 has different implications per country.

And returning back to $70 point, that looks to be max price. Sony appears to have interest of Lost Legacy, Ratchet/Clank (2016), and Miles Morales experiences to cut down dev time, and price. So their price range can go from $50 to $70 determining by scope of game.
 
I'm in Canada, it's 90$ for us (and we get paid in canadian $, salaries similar or lower than our southern neighbors)... I'm seriously considering going back to pirating, I'll buy one or two games a year, then just you know... Torrent the rest.

And this will rise even more the prices for "small ish" indie games, so indies will move into the 40 - 60$ range. Imagine, not too long ago they were 5 - 20$. now I can't even get a game like Owl Boy for less than 20$ when it's on sale!Pixel art games used to be 10$ day one.
 

Fbh

Member
Don't underestimate the irresistible need a lot of people have to own games on day 1.
I thought day 1 sales would for sure see a significant drop in the last 3-4 years now that most games are already on sale after as little as 1-2 months. But nope, in fact people seem more eager than ever to pick things up at launch.

Hell, when you see someone who is on the fence about a new release, suggesting to them to maybe wait a few days and check out online impressions before buying it still often seen as this completely unreasonable thing to do.

It's like:
"Hmmmm they have hardly shown any console footage of Cyberpunk, I wonder if the console version is crap?"
"Well you could just wait a couple of days before buying and the internet will be full of videos and impressions letting you know exactly how good or badly it runs"
"No way!!! I need this right now!!!! I have it pre loaded on my console and ready to go the very second it's out!!!!!!!!!!!!!!!"
- a day later-
"OMG it looks and runs like crap, this sucks. How could this happen? fucking hell there was no way to know this before buying!!!"
 
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SkylineRKR

Member
Play the waiting game. Play some old games you never finished. There is a lot of it. By the time a game is properly patched or even finished, you can likely find it for a bargain.
 
There were games back then for N64 and SNES that did cost 80 bucks too.
If you count in inflation it's about the same now.

Yes, I remember some SNES and N64 games costing $80. But you have it wrong. If you factor in inflation, those would be way more expensive.

The people that suffer most from the increase are the people who don’t wait for sales. I would guess a lot of casuals, gifts, and kids would fall into that category.
 
Is playing on a different console considered a different hobby?
To some people, I think so...

Sony deserve hammering for this, but it won't happen because their fans are too loyal. Microsoft is massively decreasing the cost of entry for players, and Sony because they did well recently feel it's okay to price gouge at the same time - the gap is yawningly wide on this issue. Nope. Get fucked. I'll wait even longer to buy the likes of R&C because of that ridiculous price tag, there's no rush. When it's sub $30 six months later I'll play exactly the same game as everyone else. Currently waiting for Miles Morales to be below $20, whenever that happens I'll play it.

OP is a rare breed - a Sony fan not afraid to be critical of Sony, applaud him for that at least. Not sure why he won't, under any circumstance, jump ship though. That bit makes no sense to me.
 
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