Lmao, yep. For us, who frequent online sites, we typically research the games. Though Cyberpunk for some reason was a blind spot to various red flags for gamers online and outlets. Literally, the moment the base consoles couldn't be reviewed or shown off, reviewers couldn't even show captured footage, and when such a high profile game was reviewed so late, there were immense red flags on this game. And people were so mesmerized by CDPR, they had unlimited consumer trust from one game and flowery words.Don't underestimate the irresistible need a lot of people have to own games on day 1.
I thought day 1 sales would for sure see a significant drop in the last 3-4 years now that most games are already on sale after as little as 1-2 months. But nope, in fact people seem more eager than ever to pick things up at launch.
Hell, when you see someone who is on the fence about a new release, suggesting to them to maybe wait a few days and check out online impressions before buying it still often seen as this completely unreasonable thing to do.
It's like:
"Hmmmm they have hardly shown any console footage of Cyberpunk, I wonder if the console version is crap?"
"Well you could just wait a couple of days before buying and the internet will be full of videos and impressions letting you know exactly how good or badly it runs"
"No way!!! I need this right now!!!! I have it pre loaded on my console and ready to go the very second it's out!!!!!!!!!!!!!!!"
- a day later-
"OMG it looks and runs like crap, this sucks. How could this happen? fucking hell there was no way to know this before buying!!!"
Consumer trust is quite powerful thing and should be earned by companies, developers, or manufacturers. It is proven usually, so in the meantime, proper research is effective. And I really don't think casuals are as stupid as many proclaim. I think some are going by reddit and review sites. They just pay for what they value