• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.

On Demand

Banned
Bethesda games being exclusive to Xbox wouldn’t creat any kind of momentum since their games were already on Xbox. All MS did was remove PS from getting those games. It would be artificial momentum if anything. People getting excited for games that Xbox would get anyway even if MS didn’t purchase Bethesda. The only reason fanboys would be really happy is they get to say the games are exclusive.

That’s why I prefer Sony’s approach to studios growing organically. Look how many new IP’s we got since they started building their studios in the 7th generation.

MS has nothing to do with any of Bethesda’s games being created or successful. They just own them now.
 
That's interesting to hear. Despite the fact that the PS5 SSD is double the speed you still have to program for it or else it could end up slower than the SSD in the XSX?
Slower is pushing it, but if you had a PC you could have noticed that in existing games as soon as you have an SSD (decent SATA III or nvme) the load times are pretty much the same, which means that the bottleneck is elsewhere, most likely the CPU has some heavy lifting to do.

It's been known for a long time that software in general would have to be rewritten to take full advantage of SSD drives, just like you need new software for 64-bits, Multi CPUs, compute shaders, etc. The faster transfer and access times have some inherent benefits, but by streamlining the rest of the data transfers to reduce stress on other components you could get much more in real-life scenarios.
 
Really? How many other software companies have abandoned completely the classic VG like them?
Codemasters. For one there was a big technology theft from codemasters to playground games, hence why dirt 5 looks worse than Colin McRae dirt 2/ grid 2.. and at the same time for a horizon games have looked very similar to grid 2 and dirt 2... 🤣 Ms money bought those creative guys in codemasters the same way they are currently buying from naughty dog and so on.
 
Bethesda games being exclusive to Xbox wouldn’t creat any kind of momentum since their games were already on Xbox. All MS did was remove PS from getting those games. It would be artificial momentum if anything. People getting excited for games that Xbox would get anyway even if MS didn’t purchase Bethesda. The only reason fanboys would be really happy is they get to say the games are exclusive.

That’s why I prefer Sony’s approach to studios growing organically. Look how many new IP’s we got since they started building their studios in the 7th generation.

MS has nothing to do with any of Bethesda’s games being created or successful. They just own them now.
I don't support this new studio buying trend but if doom and fallout are funded in millions by Microsoft and infinite pockets and comeback out looking like cgi and remain exclusive to Xbox/pc then it's a big loss to Sony.

But it might be better that way cause I don't think spencer will allow those games to look better on ps5 than they will on Xbox he even hinted this and Sony won't allow another's cyberpunk on their console or you can look on the bright side and Sony might be forced to fund More money into existing franchises like killzone to rival doom and all gamers win then.
 
There is nothing in these tweets... btw they are fanboys not insiders.
I don’t think we should give these fanboys any attention. TimDog is a hardcore fanboy that lacks the logic and braincells required to make any coherent argument that is within reason and Klobrille was called many times for being this pretentious type that likes being cryptic for the sake of engaging more people in his nonsensical, non insider tweets. Both aren’t anything to write home about , just your typical fanboy types that seek confirmation bias.
 
Last edited:
I think more and more games will start using ml, since it's adopted on consoles now aswell it'll spearhead the developer so

wouldnt u thinki

Ml is already the future in game engines not only is it going to be used in resolution upscaling but in textures and will be fundamental in game engines I can already tell that it's being implemented in lots of engines, good example is the initiatives demo Of procedural/infinite lossless texture detail or shader trick in the whole environment.

This is not what's being argued. The context of the discussion you're responding to is the claim that a DLSS-like resolution upscaler can also be developed to improve asset fidelity in the same single inference pass, where the only input to the ML model is a 2D image.

I'm arguing it's not likely to be practical at any acceptable quality level, even using generative networks (like were shown in the video posted).

What you're arguing is tangential to the discussion, as no-one is arguing or even discussing whether or not AI, DL or neural networks will have a future in games. Of course they are and will, but it's not relevant to what's being discussed.
 

ToadMan

Member
I don't support this new studio buying trend but if doom and fallout are funded in millions by Microsoft and infinite pockets and comeback out looking like cgi and remain exclusive to Xbox/pc then it's a big loss to Sony.

But it might be better that way cause I don't think spencer will allow those games to look better on ps5 than they will on Xbox he even hinted this and Sony won't allow another's cyberpunk on their console or you can look on the bright side and Sony might be forced to fund More money into existing franchises like killzone to rival doom and all gamers win then.

Maybe all that MS money can make a Bethesda game look as good as Halo infinite one day...

🙄🙄🙄
 

azertydu91

Hard to Kill
I don’t think we should give these fanboys any attention. TimDog is a hardcore fanboy that lacks the logic and braincells required to make any coherent argument that is within reason and Klobrille was called many times for being this pretentious type that likes being cryptic for the sake of engaging more people in his nonsensical, non insider tweets. Both aren’t anything to write home about , just your typical fanboy types that seek confirmation bias.
And yet in those tweets he makes more sense than some gaffers here.Only in those shown tweets though, most of the time he is just insuferable.
 
Slower is pushing it, but if you had a PC you could have noticed that in existing games as soon as you have an SSD (decent SATA III or nvme) the load times are pretty much the same, which means that the bottleneck is elsewhere, most likely the CPU has some heavy lifting to do.

It's been known for a long time that software in general would have to be rewritten to take full advantage of SSD drives, just like you need new software for 64-bits, Multi CPUs, compute shaders, etc. The faster transfer and access times have some inherent benefits, but by streamlining the rest of the data transfers to reduce stress on other components you could get much more in real-life scenarios.
Another thing people fail to see where ps5 ssd's speed advantage shows is during gameplay... even on games that load similar on series console s and ps5, the ps5 still shows an edge in asset streaming.

We've see no this in dirt 5 the textures on Xbox have some delay, also on control the Xbox has trouble during asset streaming and shows when the frame rates drop/ stutter during streaming even on cyberpunk,

A loading screen isn't one thing, there's more to loading a level than just ssd throughput there's cpu tasks aswell like preparing the game world in things like ai, physics, overall logic. What makes the ps5s ssd isn't loading screens it's asset streaming and This is why They invested so much into it and why dev call it the most revolutionary console in since 3d, cause the ssd on ps5 Is essentially a huge amount of memory. Well see this in exclusive games mostly and that's the big let down.
 

FrankWza

Member
Bethesda games being exclusive to Xbox wouldn’t creat any kind of momentum since their games were already on Xbox. All MS did was remove PS from getting those games. It would be artificial momentum if anything. People getting excited for games that Xbox would get anyway even if MS didn’t purchase Bethesda. The only reason fanboys would be really happy is they get to say the games are exclusive.

That’s why I prefer Sony’s approach to studios growing organically. Look how many new IP’s we got since they started building their studios in the 7th generation.

MS has nothing to do with any of Bethesda’s games being created or successful. They just own them now.
Try explaining the difference. Because all I ever read is it’s going to be exactly the same as a developed IP. You’ll get the usual “why isn’t halo on Ps5 or GoW on Nintendo?” There are games that are synonymous with their systems and it will take a gen or 2 for an existing IP from the zeni deal to reach that status. Not to mention the very real difference that this would be KEEPING games multiplat, not MAKING them multiplat.
But I disagree on the momentum part. If they keep these games multiplat they’ll end up in the negative momentum area. They have so much riding on making these games exclusives from a consumer expectation and confidence standpoint it would be ugly if they didn’t.
 
MS already said that they need the deal to be completely finalized before they can talk more about the deal.

Gears and Halo have both always been console exclusives for Xbox so I don’t see why people would think the same would not be the case for Bethesda games.
Because Gear and Halo are developed by wholly owned studios under MGS.

Bethesda is a pre-existing multiplatform publisher whose company value is closely tied to the revenue it generates publishing games on non-Xbox platforms. So far there's no evidence the corporate setup of Bethesda will change under MS, rather the whole company will simply become a wholly owned subsidiary.

The expectation would be different if MS only bought the studios owned by Bethesda. They didn't though.
 

On Demand

Banned
I don't support this new studio buying trend but if doom and fallout are funded in millions by Microsoft and infinite pockets and comeback out looking like cgi and remain exclusive to Xbox/pc then it's a big loss to Sony.

But it might be better that way cause I don't think spencer will allow those games to look better on ps5 than they will on Xbox he even hinted this and Sony won't allow another's cyberpunk on their console or you can look on the bright side and Sony might be forced to fund More money into existing franchises like killzone to rival doom and all gamers win then.

Money can’t creat talent. Bethesda isn’t known for anything graphics related. Fallout 3 and 4 are pretty average when it comes to that stuff. Don’t see how more money will change that. They still use the same creation engine too. Doom is already a looker. But games outside Fallout and Elder Scrolls don’t exactly light up the charts. I think Sony will be fine, they have their own big games. None of this is in the immediate future anyway especially in regards to ES and Fallout.
 
And yet in those tweets he makes more sense than some gaffers here.Only in those shown tweets though, most of the time he is just insuferable.
Only in those very rare tweets does either of these make sense. That’s something I do agree on. You should’ve seen how he was before he was banned from this thread. Absolutely obnoxious.
 
Tbf, they're both essentially saying that they're hesitant to believe all Bethesda games will be exclusive to Xbox.

Given they're some of the most delusional fanboys and platform warriors for Xbox on the internet, I'd say their hesitation speaks volumes.
Of course. When they talked about some kind of advantage for the Xbox version it was already decided. Those games, like Minecraft before, will still be multiplat. It's just business (money).
 
Because Gear and Halo are developed by wholly owned studios under MGS.

Bethesda is a pre-existing multiplatform publisher whose company value is closely tied to the revenue it generates publishing games on non-Xbox platforms. So far there's no evidence the corporate setup of Bethesda will change under MS, rather the whole company will simply become a wholly owned subsidiary.

The expectation would be different if MS only bought the studios owned by Bethesda. They didn't though.
That make sense^

But they have game pass and xcloud now, which will most likely cause Xbox games to be playable on Smart TVs, smart phones and of course PC.

So they would just be losing money from Sony consoles which would not be a big blow since MS is now backing them and we all know MS is a very wealthy company.
 
Last edited:
Maybe all that MS money can make a Bethesda game look as good as Halo infinite one day...

🙄🙄🙄
Halo infinite is a weird one although I havent been a fan on 343 for a while I think they where trying to achieve too much by supporting everything from Xbox one to series to pc and theyve never been that good, but I can't lie it's a cultural trend in most Microsoft bought studios. They seem to just spend the cash and produce mediocre games. I mean they invested 400$ million on infinite and that's what we got. But let's wait n see
 

azertydu91

Hard to Kill
Only in those very rare tweets does either of these make sense. That’s something I do agree on. You should’ve seen how he was before he was banned from this thread. Absolutely obnoxious.
Yeah I remember one time when he was bragging about harrassing and dissuading from buying a ps3 at a store.... I don't think I need to add anything.
 
Money can’t creat talent. Bethesda isn’t known for anything graphics related. Fallout 3 and 4 are pretty average when it comes to that stuff. Don’t see how more money will change that. They still use the same creation engine too. Doom is already a looker. But games outside Fallout and Elder Scrolls don’t exactly light up the charts. I think Sony will be fine, they have their own big games. None of this is in the immediate future anyway especially in regards to ES and Fallout.
Money cant create talent but it can buy it. They've shown this with forza horizon, they basically bought a lot of creative people from codemasters to join playground games and its why forza horizon games look good while codemasters games haven't just look at dirt 5.
 

skit_data

Member
How was this game, is it really as good as those scores say they are as a Souls like clone?
Well, its not as good as the originals but i think this is as close as anyone has come yet. It has some unique mechanics that are fun. Its a little too short and somewhat limited, you cant really do builds for example, but I was pretty impressed considering the studio consists of four people.
 

SlimySnake

Flashless at the Golden Globes
Because Gear and Halo are developed by wholly owned studios under MGS.

Bethesda is a pre-existing multiplatform publisher whose company value is closely tied to the revenue it generates publishing games on non-Xbox platforms. So far there's no evidence the corporate setup of Bethesda will change under MS, rather the whole company will simply become a wholly owned subsidiary.

The expectation would be different if MS only bought the studios owned by Bethesda. They didn't though.
thats a good point. There is also Doom and Fallout. Those are huge franchises themselves. If it was just one studio, one game, one franchise, it would be far easier to justify making it exclusive to get people to buy an xbox, but an entire publishing unit with dozens of IPs and games is far more trickier to write off so to speak.

I still think they should. Cyberpunk sold over 60% of its copies on PC. Bethesda is a PC centric studio. I think they will make their money back and then some on PC alone.
 

ToadMan

Member
Halo infinite is a weird one although I havent been a fan on 343 for a while I think they where trying to achieve too much by supporting everything from Xbox one to series to pc and theyve never been that good, but I can't lie it's a cultural trend in most Microsoft bought studios. They seem to just spend the cash and produce mediocre games. I mean they invested 400$ million on infinite and that's what we got. But let's wait n see

History is littered with examples of cash being wasted through misinvestment. Having a pot of cash doesn’t automatically reap rewards if the business doesn’t fit and doesn’t generate the returns.

That was really my point about H:I and Craig.

Money doesn’t make quality (in fact sometimes it hinders it through bloated teams).
 

ethomaz

Banned
History is littered with examples of cash being wasted through misinvestment. Having a pot of cash doesn’t automatically reap rewards if the business doesn’t fit and doesn’t generate the returns.

That was really my point about H:I and Craig.

Money doesn’t make quality (in fact sometimes it hinders it through bloated teams).
I will just disagree with the last part.

You need money to reach high quality... it just how do you use the money in your project that can lead to low or high quality results.
Halo Infinite and i343 case is not related to money... the opposite it is probably misdirection and lack of talent/experience for big/huge AAA projects.

Don't take the "lack of talent/experiencce" too literal... most i343 guys should be high awarded in a mid/small project but when it comes to AAA with big $$$ they lack what you need to make it happen.

The environment, pressure and relationship between coworkers in a project of the size of Halo Infinite is not to everybody... the good news is that a lot of i343 employees will cross these issues and become more experienced for future big projects.
 
Last edited:

Loope

Member
Come on man. We all know that’s not true.

Oh brother. This discussion is all based on speculation. I think a little hysteria either way is perfectly fine. Each person can interpret it however they want. You should make the same comment about FoBoB because Ms came out and said it and there’s people who interpret that both ways as well and it’s a clearer statement than anything Sony is saying here. It’s all speculation until it happens or doesn’t.
There is no doubt about either statement. MS will release everything on PC at the same time. Sony will release some games from PS4 on PC, in my opinion that's all there is to it. I just find odd that usually that user in particular makes balanced posts to either side and even grind MS fans on some of the faceoff threads. As soon as the man says something about Sony which is not positive, it was like a pack of rabid dogs. Holly shit.
 
Slower is pushing it, but if you had a PC you could have noticed that in existing games as soon as you have an SSD (decent SATA III or nvme) the load times are pretty much the same, which means that the bottleneck is elsewhere, most likely the CPU has some heavy lifting to do.

It's been known for a long time that software in general would have to be rewritten to take full advantage of SSD drives, just like you need new software for 64-bits, Multi CPUs, compute shaders, etc. The faster transfer and access times have some inherent benefits, but by streamlining the rest of the data transfers to reduce stress on other components you could get much more in real-life scenarios.
Fair enough its just not anywhere near twice as fast for games on both platforms. It isn't unreasonable to think the SSD to be a clear difference when its clear that 2 TF of compute power wouldn't be that big of a deal. I thought the Xbox and PS5 had the same CPU. The GPU was the major difference I saw. Plus again the IO is the PS5s strength built to 'remove all bottlenecks'. It's not like Xbox games have velocity architecture working either. It's just interesting.
 
Last edited:

Elog

Member
Fair enough its just not anywhere near twice as fast for games on both platforms. It isn't unreasonable to think the SSD to be a clear difference when its clear that 2 TF of compute power wouldn't be that big of a deal. I thought the Xbox and PS5 had the same CPU. The GPU was the major difference I saw. Plus again the IO is the PS5s strength built to 'remove all bottlenecks'. It's not like Xbox games have velocity architecture working either. It's just interesting.
The key difference between the two platforms - as it has been presented - has yet to be shown and that is not peak data transfer speed but latency (very low on the PS5) in pushing multiple small files to the RAM pool i.e. high resolution textures, on demand. Will be very interesting to see how low they have pushed the latency to enable significant amounts of 4k+ textures to be used in scenes.
 

Lysandros

Member
Fair enough its just not anywhere near twice as fast for games on both platforms. It isn't unreasonable to think the SSD to be a clear difference when its clear that 2 TF of compute power wouldn't be that big of a deal. I thought the Xbox and PS5 had the same CPU. The GPU was the major difference I saw. Plus again the IO is the PS5s strength built to 'remove all bottlenecks'. It's not like Xbox games have velocity architecture working either. It's just interesting.
I think that Sony managed the expectations poorly in this regard. In Road to PS5 Cerny made the process (optimal SSD-I/O implementation and usage) sound as more automatic and efortless than it really was (without any first/third party distinction of course). This paved the way to the somewhat lukewarm reception of today.
 
Last edited:
Status
Not open for further replies.
Top Bottom