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Coalition Helping with Halo Infinite

clarky

Gold Member
hope he is not too tough on these angels
How many there would you bang? I'm counting 2, and I'd have to delay those for a year for some polish.
 

Riky

$MSFT
This is good news, in my eyes.

The game was delayed a year for a reason. I think it is gonna be much better than what we saw in the first demo.

Coalition hits home runs, let them sprinkle some of their magic into the Halo: Infinite formula. Profit.

Agree and The Coalition can do graphical showcases, Gears 5 looks incredible from the Series X down to the One S.
 
While this is good for the development of the game, this must also be looked at negatively in that 343i is massively incompetent to butcher a tentpole franchise like this.

Bring in whatever additional help is needed from other 1st party developers but make changes at the top in 343Industries.

It's fucking criminal how this game has become a full blown joke/meme.
First and foremost we've seen 8 mins of footage, far too little to call 343i incompetent I feel.

Secondly by taking all the information we know, infinite is a very ambitious game and has taken longer than expected. Having other teams help with big AAA titles is certainly not out of the ordinary. Let's wait and see what 343i have created when it's actually finished.
 
There are no rose-tinted googles, MCC is out people have played the old games recently and they hold up amazingly. As far as Halo 4 is concerned there's a decent amount of the fanbase that like the story but all the hate it gets for its gameplay is rightfully deserved. It has the worst enemy AI in the series and the most linear levels with the worst enemy design in the series. Not to mention gunplay is terribly unbalanced with weapons running out of ammo before even one encounter is done and all vehicle sections amount to driving down a linear path. To this day 343 has never made a Halo campaign with good gameplay.

Strongly beg to differ. They made the biggest addition to the Halo sandbox in years, and those watchers added an amazing element. Also, HIT DETECTION! I hated how in some past Halo games I couldn't properly tell whether I was hitting shit or not, Halo 4 fixed that by that indicator that showed when you hit on crosshair. Basic game design, and it made a huge difference for me. Superior sound design, playing against prometheans felt amazing, and it forced me to take a more aggressive style and to switch between weapons to finish the job due to their abilities. Linear doesn't mean worse. I really think people are missing how well some scenes set the mood and atmosphere in that game. I wouldn't change that linear crash site for a thing at the start of the game, I wouldn't change that linear ship for anything, I wouldn't change that more linear composer mission on that moon for anything, I wouldn't change that badass space, zero g battle on the forward unto dawn for a thing, I wouldn't change that longsword chase for a thing. I wouldn't change that last level where cortana split apart and was dynamically generating hard light shild land points for the chief for anything. How about the scene where you wanted cortana to takeover the guns to back you up, and shit took forever, and then she finally got it, and you started getting backup? Halo 4 is a total tour de force of amazing game design imo.

They took away some of the freedom of Reach and Halo 3, but produced much better feeling encounters and better game design that felt more structured and well designed. I was more able to believe the world.
 
First and foremost we've seen 8 mins of footage, far too little to call 343i incompetent I feel.

Secondly by taking all the information we know, infinite is a very ambitious game and has taken longer than expected. Having other teams help with big AAA titles is certainly not out of the ordinary. Let's wait and see what 343i have created when it's actually finished.

Yep, this can be a lesson for Xbox first parties. Don't take on all the weight on themselves when they may not have to. There are more than ample resources from other teams to assist with a project.
 

Shubh_C63

Member
You would think 343 would be the best dev MS has to offer to their biggest IP. Xbox is what it is now because of Halo.

Maybe they are helping on the Mouse and Keyboard stuff. Next Halo gonna be on PC too you know.
 

Mr.ODST

Member
They're hardly 'shitty' and it's completely normal to draft in other studios help from within your group or even outside . I think its nothing to with diversity and more do to with the game looking like an Xbox One X game and now the team are totally redoing everything.
The gameplay shown in Halo Infinite looked pure HALO and brilliant along with the music
People forget this, from a Halo gameplay perspective it looks good and interesting, mixing some things up.

Aethsteticly I see where they are going to make it look like old school halo but it didn't pay off, I want them to keep the artstyle just need to upgrade the textures and certain things around the world to make it bang, exactly like those trailers!

People just like to shit on 343 because they are an Xbox studio, 4 had a brilliant campaign while 5 had a great MP that felt good.
 
People forget this, from a Halo gameplay perspective it looks good and interesting, mixing some things up.

Aethsteticly I see where they are going to make it look like old school halo but it didn't pay off, I want them to keep the artstyle just need to upgrade the textures and certain things around the world to make it bang, exactly like those trailers!

People just like to shit on 343 because they are an Xbox studio, 4 had a brilliant campaign while 5 had a great MP that felt good.
Halo V was a nice enough game just I didn't like switching between the characters and the focused Co-Op even in the single player mode, the online multiplayer was an amazing mind.
It's like calling Killzone 4 a crap game, it wasn't brilliant but hardly terrible.
 

Concern

Member
They're hardly 'shitty' and it's completely normal to draft in other studios help from within your group or even outside . I think its nothing to with diversity and more do to with the game looking like an Xbox One X game and now the team are totally redoing everything.
The gameplay shown in Halo Infinite looked pure HALO and brilliant along with the music


And you think it looking like an Xbox one game is good? Its not. The quality of Halo 4 and 5 regardless of what you think of those games. Is not the same as what we saw with infinite or mcc.

The Coalition isn't the only other dev helping these incompetent diverse idiots out. They're basically cashing checks for virtue signaling.
 

Tiamat2san

Member
The coalition are technical wizards, hope they will influence halo infinite but I doubt it, I think it’s only reinforcement to polish the game.
 

BigLee74

Member
Knock 343 all you want, but Halo 5 MP was (and still is) amazing.

Campaigns are a different story. 1-3 are still great fun to play to this day, and have a charm that 4 and 5 did not capture.
 

Stare-Bear

Banned
Too many cooks...

I do wonder, how much revamping work can you realistically do in a year? Well, less than a year now.
 
And you think it looking like an Xbox one game is good? Its not. The quality of Halo 4 and 5 regardless of what you think of those games. Is not the same as what we saw with infinite or mcc.

The Coalition isn't the only other dev helping these incompetent diverse idiots out. They're basically cashing checks for virtue signaling.
Looking like One X game isn't that bad, more so if running at a locked 60 FPS at Native 4K, but its the gameplay that counts.
Also, I think you need to understand that having other studios come in and help is what happens to a lot of games for all sorts of reasons.
Not that I feel there's any point in trying to have a debate with you over the Xbox or Halo
 

mxbison

Member
I'm not a Halo fan, but really interested to see the outcome of this.

Delaying your huge console launch exclusive like that must mean it was in a pretty disastrous state. It's usually hard to "save" a big project that has been in development for so long, I hope they can pull it off.
 

Elog

Member
Knock 343 all you want, but Halo 5 MP was (and still is) amazing.

Campaigns are a different story. 1-3 are still great fun to play to this day, and have a charm that 4 and 5 did not capture.
I must say that I do not get the 'Halo 5 MP' was/is amazing. I completely agree that it is the best part of Halo 5 (that is a poor product as such) but I found it to be very lacking compared to competition in terms of MP with poor controls (floaty, deadline-like issues etc).
 

Papacheeks

Banned
The coalition are technical wizards, hope they will influence halo infinite but I doubt it, I think it’s only reinforcement to polish the game.

Technical wizards......with Unreal. 343 has their own engine which from what we've heard has been the biggest hurdle in development. If Coalition is coming in to do engine optimization, I suppose that makes sense. But doing it now shows that they have lots of issues and that they can not get a engine that has some dna in a older engine to run on 12tf machine.

Hope it is just engine stuff mainly and everything else is going as planned. If they are being used for development and testing the game, then to me it shines a light on issues still with how 343 is managed. 750 employee's and not all of them are working on games? Little weird.
 

Greggy

Member
Honestly just get rid of 343. You built a shitty studio based on diversity over talent. Now these morons need all these other studios to help them out. What a waste of resources for trying to be "diverse".
I'm a bit puzzled that you are that triggered by diverstity and have Barack Obama as your profile picture. A lot of people called him a diversity candidate and a media product when he first came up, of course before even giving him a chance to prove otherwise.
 
But doing it now shows that they have lots of issues and that they can not get a engine that has some dna in a older engine to run on 12tf machine.
What does this mean? DNA in an older engine? They are using a brand new graphics engine, it's not the old Bungie Halo engine.
 

Concern

Member
I'm a bit puzzled that you are that triggered by diverstity and have Barack Obama as your profile picture. A lot of people called him a diversity candidate and a media product when he first came up, of course before even giving him a chance to prove otherwise.


My avatar nor politics have nothing to do with this. Get a better argument or stop derailing.

Looking like One X game isn't that bad, more so if running at a locked 60 FPS at Native 4K, but its the gameplay that counts.
Also, I think you need to understand that having other studios come in and help is what happens to a lot of games for all sorts of reasons.
Not that I feel there's any point in trying to have a debate with you over the Xbox or Halo


It does not look like an Xbox 1 X. That shit looked nowhere near as good as Gears 5.

But obviously with those tinted glasses and implying im some PS fanboy, there's no point in continuing this debate lol.
 

Papacheeks

Banned
What does this mean? DNA in an older engine? They are using a brand new graphics engine, it's not the old Bungie Halo engine.

From my understanding is has base code from older engine use for Halo 4-5. But everything else like lighting, physx is all new from ground up.
 

Papacheeks

Banned
Who told you this?


Where are you pulling this from? Think you'll need to provide a source for something like this.

Google is your friend: https://www.halopedia.org/Slipspace_Engine

Around the release of Halo 5: Guardians the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo at E3 2018 was the culmination of the ten-years of work.[1] While the engine is largely new, remnants of the old Blam! engine remain.[2]


343's Social Stream from July 27th talks Slipspace, and mentions that it "wasn't a complete rebuild" and that "There's definitely still coded foundation [from Blam!]."Social Stream TimestampEarlier in the video at 24:05 its said "we got to take a step back and overhaul the engine." (talking about Blam!) This shows us that Slipspace isn't something new, but just more built off of old stuff. This is a rebrand of the same engine they have been using. I saw rumors about this from unverifiable sources and decided to dive in and look around, turns out this is true.

Link with timestamp should work.

But yea, it's been known for a while now that Bam! was used for halo 4, halo 5 and 343 was modifying it, then rebuilt parts of the engine like lighting, materials, physics shit like that. But base code is from a older engine which I've heard from what Jason Schrier reported on that it was the biggest issue in development, hence rumors that the demo wasn't from an internal build of the game but from contracted group who was working with 343.

It makes sense to get engine people from Coalition to help do engine optimization, since thats the main issue they were having.
 

FireFly

Member
And you think it looking like an Xbox one game is good? Its not. The quality of Halo 4 and 5 regardless of what you think of those games. Is not the same as what we saw with infinite or mcc.

The Coalition isn't the only other dev helping these incompetent diverse idiots out. They're basically cashing checks for virtue signaling.
Because obviously projects never failed before people cared about diversity. (See: development hell).
 

Concern

Member
Because obviously projects never failed before people cared about diversity. (See: development hell).


Obviously the quality of Halo 4 and 5 wasn't shit like mcc and what we saw of infinite. Although they weren't great halo games, they were solid games.
 

Reindeer

Member
Sure buddy. Halo 5 boasts the best feeling gameplay the Halo franchise has ever seen. They made 60fps a priority for Halo for the first time on consoles and nailed it! That shit felt GREAT to play. Halo 4 is the best overall campaign the franchise has ever had, and the one with the best overall story, the best depiction of Master Chief, the best portrayal of Cortana, the best integration of the lore, and the one that did the best job of making you BELIEVE you were Master Chief. They're a very technically gifted studio and have never fallen flat on amazing production value or great feeling gameplay imo.

They do a fantastic job with optimization also. Their games always run very well while also being quite beautiful, but to a warrior such as yourself they're supposedly the worst developer Microsoft has? I'm laughing. They're easily among the best Microsoft has, and one of the best developers in the business period, and their output proves it. Halo Master Chief Collection, despite some hiccups and hate, is also an amazing undertaking that they've pulled together incredibly. This stupid mob rule bs that is used to throw dirt on a talented developer is the kind of crap that I just brush aside. Anybody claiming 343 is a bad or terrible developer is a fanboy, and can not/should not be taken seriously even a tiny bit.
Nice way of cherry picking there, only mentioning the good bits about 4 and 5. What about Halo 4 having atrocious multiplayer and Halo 5 having terrible single player? Why don't you wanna talk about that? All you got with 343 was half games, but you only seem to like the good halves. Btw, Halo 4 didn't have best campaign in the series, at the the time it was heavily criticized by fans. Halo 2 and 3 still have the best campaign according to fans and critics alike.


"Making you BELIEVE you were Master Chief"... Did you get that from IGN or something? Lol
 
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FireFly

Member
Obviously the quality of Halo 4 and 5 wasn't shit like mcc and what we saw of infinite. Although they weren't great halo games, they were solid games.
MCC was assembled by a huge number of studios, and Halo Infinite hasn't been released yet. But my point is that poor or chaotic project management is normal for video game studios, especially when they are trying to scale up in scope. Just look at what happened to CDPR with Cyberpunk. Both Halo 1 and Halo 2 were in some form of development hell, and on Halo 2 they had to cut half the game's levels *and* the ending, and stitch what they had together during a year of crunch so bad it almost broke the entire team.
 
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Concern

Member
MCC was assembled by a huge number of studios, and Halo Infinite hasn't been released yet. But my point is that poor or chaotic project management is normal for video game studios, especially when they are trying to scale up in scope. Just look at what happened to CDPR with Cyberpunk. Both Halo 1 and Halo 2 were in some form of development hell, and on Halo 2 they had to cut half the game's levels *and* the ending, and stitch what they had together during a year of crunch so bad it almost broke the entire team.


Mcc assembled by a huge number of studios and Infinite seemingly following in its footsteps doesn't exactly look promising is my point. Couple that with how hard they hyped up the gameplay showcase we saw, it seems they are out of touch with what actually is graphically impressive.
 

Greggy

Member
My avatar nor politics have nothing to do with this. Get a better argument or stop derailing.

The irony of ridiculing diversity at 343 while having a Barack Obama avatar wasn't lost on me. Maybe just think of him next time you baselessly discredit female hires at game companies as "diversity outreach".
 
Google is your friend: https://www.halopedia.org/Slipspace_Engine

Around the release of Halo 5: Guardians the engine was secretly worked on, and took several years to develop. The Slipspace Engine demo at E3 2018 was the culmination of the ten-years of work.[1] While the engine is largely new, remnants of the old Blam! engine remain.[2]




Link with timestamp should work.

But yea, it's been known for a while now that Bam! was used for halo 4, halo 5 and 343 was modifying it, then rebuilt parts of the engine like lighting, materials, physics shit like that. But base code is from a older engine which I've heard from what Jason Schrier reported on that it was the biggest issue in development, hence rumors that the demo wasn't from an internal build of the game but from contracted group who was working with 343.

It makes sense to get engine people from Coalition to help do engine optimization, since thats the main issue they were having.
Thanks for that, it seems its more of keeping with the Halo feel as opposed to the graphics. Did go on further to say if someone who worked on Halo 5 came in to work on Infinite, they'd find it a pretty foreign work environment. That is pretty telling that the game is using very different tech from previous games.
 

Dural

Member
Obviously the quality of Halo 4 and 5 wasn't shit like mcc and what we saw of infinite. Although they weren't great halo games, they were solid games.

And they were very good technically, that's what I can't understand about Infinite. How do you go from making a couple of technical marvels like Halo 4 and 5 then put out the Infinite demo?
 
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