FatKingBallman
Banned
Dev: Next-Gen Features Have to Be Fitted to XSS Memory; It Would Have Been Much Easier with XSX Only
Exor Studios' Paweł Lekki said that the Xbox Series S memory is the determining point for the gameplay features of next-gen consoles.
wccftech.com
Yes, the Xbox Series S requires additional optimization. While we were able to simply compile The Riftbreaker for the Xbox Series X and it "just works", the XSS requires additional optimization. Still, it doesn't look like it will require that much work to be running well at 1080p on the XSS. The best thing about the current architecture is that the CPU power on both Xbox models is practically the same. Scaling graphical effects is a lot easier than scaling gameplay. The amount of available memory is a determining factor in a lot of cases when we talk about the size of a game world or about how many things can be happening within it at any given time. The size of the memory that is available in the XSS is the actual determining point for the entire console generation as gameplay features have to be fitted to the lowest spec. From the point of view of a developer it would be much easier if there was a single XSX SKU, but given the circumstances I think that Microsoft has made good choices in how to create a much cheaper console, that can still run next-generation games.
EDIT
Some gameplay video
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