levyjl1988
Banned
Why is it that most of the games I come across feel like a god damn chore.
Destiny 2 being one of the big ones.
There are bounties, dailies, weeklies, for incremental progress only for developers to simply take the finish line and push it even further.
Shoot this enemy with this shitty gun 1000 times. It just doesn't feel rewarding, the journey is not fun, it's perseverance in the worst ways.
Destiny 2 feels like a second job.
It was initially groundbreaking when it first came out despite the skeleton vanilla and later improved on some QoL features like locking items and adding collections to help clear the vault of clutter.
But some of its designs are counter-intuitive to its intention.
eg) Destiny 2 update removes Ramen coupons from inventories of Guardians because they want to reduce clutter, meanwhile introduces more clutter similar to the Ramen coupons like the Bray Tech Gift Certificate. Like WTF?
Remove useless items and then introduce more useless items.
Games such as these don't feel fun anymore. It doesn't feel intellectually thought out. The overseer of the project just can't imagine it from the player's perspective.
It doesn't get to the core value of mystery and curiosity and challenge. Only one game was to satisfy that thirst and it was Dark Souls, I have never come across any other game parallel to that experience.
Do developers purposely make games feel like a chore? It feels like constant fluff instead of set-piece upon setpiece experiences.
Games right now lack entertainment value. It seems like time wasters instead of carefully crafted well thought out designs with problem-solving encounters like Dark Souls.
I was just watching this video and I whole heartily agree. I don't complete games like I used to, they feel like a damn chore. It's like developers just fucking poisoned the well.
Collectibles aren't what they used to. They just feel tacked on to satisfy a quota. I enjoyed Alan Wake until I saw big fucking thermoses to collect and the experience turned into a just a game and I stopped playing midway through, it was immersion-breaking.
Fuck, why do these companies pay these game designers if they put out trash like this in the market.
We need a higher bar for acceptable game design, I mean the industry has been polluted with exploitative practices like loot boxes and garbage design that appeals to the reptile brain that we don't get thoughtful experiences anymore.
Fuck. I'm so over with games including weekly challenges and shit.
Back in my day on the N64 games like Super Mario 64, Banjo Kazooie, we didn't have that shit.
We didn't have bounty boards with repetitive tasks, we didn't have weeklies, dailies of shooting of killing x enemies.
Then it happened and I'm like I have to get out of the way and think about what to shoot and with which gun that doesn't feel at all fun.
Players are doing it, but sometimes designers should ask, does it feel enjoyable.
Games that take up players time SHOULD fucking feel enjoyable and NOT feel like a second fucking job.
When I see games with microtransactions such as "time savers" as they both introduce a problem and a solution by paying for it just means it's a game that you should never have bought in the first place.
Fuck games that feel like a god damn fucking chore.
/rant
Destiny 2 being one of the big ones.
There are bounties, dailies, weeklies, for incremental progress only for developers to simply take the finish line and push it even further.
Shoot this enemy with this shitty gun 1000 times. It just doesn't feel rewarding, the journey is not fun, it's perseverance in the worst ways.
Destiny 2 feels like a second job.
It was initially groundbreaking when it first came out despite the skeleton vanilla and later improved on some QoL features like locking items and adding collections to help clear the vault of clutter.
But some of its designs are counter-intuitive to its intention.
eg) Destiny 2 update removes Ramen coupons from inventories of Guardians because they want to reduce clutter, meanwhile introduces more clutter similar to the Ramen coupons like the Bray Tech Gift Certificate. Like WTF?
Remove useless items and then introduce more useless items.
Games such as these don't feel fun anymore. It doesn't feel intellectually thought out. The overseer of the project just can't imagine it from the player's perspective.
It doesn't get to the core value of mystery and curiosity and challenge. Only one game was to satisfy that thirst and it was Dark Souls, I have never come across any other game parallel to that experience.
Do developers purposely make games feel like a chore? It feels like constant fluff instead of set-piece upon setpiece experiences.
Games right now lack entertainment value. It seems like time wasters instead of carefully crafted well thought out designs with problem-solving encounters like Dark Souls.
I was just watching this video and I whole heartily agree. I don't complete games like I used to, they feel like a damn chore. It's like developers just fucking poisoned the well.
Collectibles aren't what they used to. They just feel tacked on to satisfy a quota. I enjoyed Alan Wake until I saw big fucking thermoses to collect and the experience turned into a just a game and I stopped playing midway through, it was immersion-breaking.
Fuck, why do these companies pay these game designers if they put out trash like this in the market.
We need a higher bar for acceptable game design, I mean the industry has been polluted with exploitative practices like loot boxes and garbage design that appeals to the reptile brain that we don't get thoughtful experiences anymore.
Fuck. I'm so over with games including weekly challenges and shit.
Back in my day on the N64 games like Super Mario 64, Banjo Kazooie, we didn't have that shit.
We didn't have bounty boards with repetitive tasks, we didn't have weeklies, dailies of shooting of killing x enemies.
Then it happened and I'm like I have to get out of the way and think about what to shoot and with which gun that doesn't feel at all fun.
Players are doing it, but sometimes designers should ask, does it feel enjoyable.
Games that take up players time SHOULD fucking feel enjoyable and NOT feel like a second fucking job.
When I see games with microtransactions such as "time savers" as they both introduce a problem and a solution by paying for it just means it's a game that you should never have bought in the first place.
Fuck games that feel like a god damn fucking chore.
/rant