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Cyberpunk free DLC coming early 2021

harmny

Banned
Here's Valhalla, too:

These kind of trailers are a staple of modern video game marketing. They produce these slickly edited trailers showing off what you can do in the game and make everything feel so meaningful, when in reality, most of the activities or throwaway, or the way they describe things is lavishly exaggerated.

I think Rockstar pioneered the style of these "narrator showing off the world" videos, but they also have been the only ones to come close to delivering on their marketing.

ubisoft: we made a living world. - oh great!
guerrilla: we made a living world - amazing world
sucker punch: we made a living world - wow so good
the witcher 3: we made a living world - masterpiece
cyberpunk: we made a living world - wtf is this shit. i want to hang out and go bowling with every random npc on the street and talk about how difficult life is in night city!

Aren't you overexaggerating my post a little bit? Cops teleporting behind you in a 2020 is utter shit man. Post as many memes as you want, there's no way around it.
maybe they are not teleporting and it's an invisibility cyberdeck made for cops. they are probably going to fix them and at least make them teleport not behind you but a block away like every other game.
 
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Deleted member 17706

Unconfirmed Member
ubisoft: we made a living world. - oh great!
guerrilla: we made a living world - amazing world
sucker punch: we made a living world - wow so good
the witcher 3: we made a living world - masterpiece
cyberpunk: we made a living world - wtf is this shit. i want to hang out and go bowling with every random npc on the street and talk about how difficult life is in night city!

I'll happily eat crow if there was a marketing trailer promising all sorts of GTA-style activities and ability to engage in tomfoolery, but I haven't seen anything like that. The most egregious example seems to be the lore trailer explaining the different cars and mentioning "tuning" for a specific type.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
maybe they are not teleporting and it's an invisibility cyberdeck made for cops. they are probably going to fix them and at least make them teleport not behind you but a block away like every other game.
Well of course, I don´t expect them to come out of the police department and chase you from there. But at least something that´s not immersion breaking would be nice and just what it needs. Nothing fancy but at least serviceable.
 

harmny

Banned
I'll happily eat crow if there was a marketing trailer promising all sorts of GTA-style activities and ability to engage in tomfoolery, but I haven't seen anything like that. The most egregious example seems to be the lore trailer explaining the different cars and mentioning "tuning" for a specific type.

nope. they didn't promise anything like that. if anything they clearly stated that the game was not gta v. and that it was a different, narrative driven experience.
they did say in the 2018 demo that they created the most believable city in gaming with npcs living their lives within a full day and night cycle.

the same trailer emphasized many times that things were subject to change though. and they never showed you robbing or killing someone on the street. or fighting cops. or going bowling. or playing poker or golf. or having conversations with npcs.

and if the city is believable or not is subjective. sure npcs in skyrim may be better. but am i supposed to believe that whiterun the commercial heart of skyrim has only 10 houses and 15 people? i think night city is one of the most believable cities i've seen as long as you play by the rules of the game (on pc at least). the same way i thought novigrad was believable too. different design choices
 
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Those who are waiting for the NG upgrade to drop before playing the game on console are going to have a pretty meaty, hopefully greatly patched up, game to look forward to if the extra content is like Witcher 3's.

I assume there will be quite a bit of extra goodies and patches before the NG versions go live.
I don't have any more faith in them being able to deliver a complete NG experience on the first release, even with the extra time but I hope you are right....

The NG editions probably won't be out until late next year because they still need to continue to fix all of the bugs for the other editions.
 
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Deleted member 17706

Unconfirmed Member
nope. they didn't promise anything like that. if anything they clearly stated that the game was not gta v. and that it was a different, narrative driven experience.
they did say in the 2018 demo that they created the most believable city in gaming with npcs living their lives within a full day and night cycle.

the same trailer emphasized many times that things were subject to change though. and they never showed you robbing or killing someone on the street. or fighting cops. or going bowling. or playing poker or golf. or having conversations with npcs.

and if the city is believable or not is subjective. sure npcs in skyrim may be better. but am i supposed to believe that whiterun the commercial heart of skyrim has only 10 houses and 15 people? i think night city is one of the most believable cities i've seen as long as you play by the rules of the game (on pc at least). the same way i thought novigrad was believable too. different design choices

The city as an environment deserves way more praise than it's getting. I've never seen anything comparable in another video game. It seriously feels like you're driving around Tokyo (specifically parts like Shinjuku and Roppongi) at times, and it's incredible just how layered everything is.

I do wish it were more lively and had the physics and NPC/police AI of GTAV or something so you could get up to some hilarious emergent gameplay. Hopefully they'll get there someday, but what they delivered is still a very impressive achievement to me.
 
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Isendurl

Member
Aren't you overexaggerating my post a little bit? Cops teleporting behind you in a 2020 is utter shit man. Post as many memes as you want, there's no way around it.

I was specifically addressing the whole "have higher standards!" narrative, which is just fancy way of saying "why dont you dislike things I dislike!!!"

As far as I can see, nobody is arguing that current police system in Cyberpunk is good, most people are just saying that it does not detracts from overall experience (which I do agree with), BUT if it does make YOUR experience worse, then yes, it deserves to be criticized and go for it.

Just please, do not say stuff like "have higher standards!", it really makes you look like a fool. :pie_eyeroll:
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I was specifically addressing the whole "have higher standards!" narrative, which is just fancy way of saying "why dont you dislike things I dislike!!!"

As far as I can see, nobody is arguing that current police system in Cyberpunk is good, most people are just saying that it does not detracts from overall experience (which I do agree with), BUT if it does make YOUR experience worse, then yes, it deserves to be criticized and go for it.

Just please, do not say stuff like "have higher standards!", it really makes you look like a fool. :pie_eyeroll:
Meh, I disagree. Those toys are expensive as fuck so yes, I think we should be expecting nothing less than good/great games, specially if they were hyped as this one. Or at least not half-assed mechanics.

With that said, that's just my opinion, and I respect yours. Will try to be more precise with my wording next time. :)
 

GymWolf

Member
you sure you've been playing cyberpunk? at this point i'm honestly thinking you are maybe playing a steam knockoff




yes they surely are going to fix that. it's probably bugs and a couple of things they need to figure out. in what difficulty are you playing? in very hard enemies definitely flank you from every side. and throw grenades and other things at you. when it works it really feels better than other first person rpgs but when it doesn't it's crap. i've had a couple of encounters where enemies stood still or tripped and never got up. or got lost. or came one by one from the same side just to get destroyed by my shotgun. but not a lot to be honest. and they do hit hard so it's not like i could do whatever i wanted.
i was pleasantly surprised with the difficulty and the combat ai. or the combat in general for that matter. i was expecting something worse after the witcher 3

enemy ia during gun fights it's kinda ok, it's during stealth or just hacking that completely breaks the game, and not after 20 hours, after a couple when you have some hacks that you can use from stealth.
I think i never had such a powerfull build in any rpg i ever played.

You can literally kill everyone everytime without even entering the mission area...on max difficulty (i can't even imagine playing this game on normal), the range and precision that magic\hacking have is borderline ridicolous.

I wasn't even specced at all for pure fire weapons and i destroyed the final boss in 20-30 seconds just because i had some powerfull weapons, a guy with a perfect gun build with all the damage perks activated probably kill that fucker in less than 5 sec...

It's probably the biggest flaw of the game, nobody betatested the level of challenge in cyberpunk, probably for lack of time.
 
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Isendurl

Member
Meh, I disagree. Those toys are expensive as fuck so yes, I think we should be expecting nothing less than good/great games, specially if they were hyped as this one. Or at least not half-assed mechanics.

With that said, that's just my opinion, and I respect yours. Will try to be more precise with my wording next time. :)

Sure man! I enjoy good critique as much as good praise, its just this whole "THIS GAME IS SHIT" or "THIS GAME IS GOTG" shouting that grinds my gears. 🙄
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Sure man! I enjoy good critique as much as good praise, its just this whole "THIS GAME IS SHIT" or "THIS GAME IS GOTG" shouting that grinds my gears. 🙄
Haha yeah I understand, it can be hard to have a decent discussion when you have both the Doom Patrol and the Cyber Defense Force yelling at each other. :messenger_grinning_sweat:
 

CatLady

Selfishly plays on Xbox Purr-ies X
Those who are waiting for the NG upgrade to drop before playing the game on console are going to have a pretty meaty, hopefully greatly patched up, game to look forward to if the extra content is like Witcher 3's.

I assume there will be quite a bit of extra goodies and patches before the NG versions go live.

That's what I'm hoping. The game apparently is already pretty damn good on PC and Series X, but I want the full next gen version for my first visit to Night City.
 

V4skunk

Banned
You can get police cars to chase you! Just seen a video if it on YT..
For sure the police ai is bugged and I think the teleporting police are actually supposed to be dropped off by them flying hover cars / dropship..
 
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AceVader0

Neo Member
If the DLC doesn’t format your hard drive and burns your house to the ground I will be dissappointed.
Thankfully this is CDPR, so...
 
This whole arguing over the "buy are game speak" of "living world" is funny. As if not every game has claimed to have a living world before. As if no other open world has used that vague pr speak and in the end it simply meant "here's a world you can travel around". Except now in Cyberpunk mediocre cop mechanic and npc ai is super immersive breaking for these people. The amazing environment rendering, character writing and development, and quest design amount to nothing. No those are whatever but what wasn't immersive breaking were the bland copy and paste environments of Bethesda games, the cops that just thoughtlessly throw themselves at you in GTA games, the dumb npcs of the Assassin's Creed games who are never aware of anything. No those were just fine.
 

Keihart

Member
enemy ia during gun fights it's kinda ok, it's during stealth or just hacking that completely breaks the game, and not after 20 hours, after a couple when you have some hacks that you can use from stealth.
I think i never had such a powerfull build in any rpg i ever played.

You can literally kill everyone everytime without even entering the mission area...on max difficulty (i can't even imagine playing this game on normal), the range and precision that magic\hacking have is borderline ridicolous.

I wasn't even specced at all for pure fire weapons and i destroyed the final boss in 20-30 seconds just because i had some powerfull weapons, a guy with a perfect gun build with all the damage perks activated probably kill that fucker in less than 5 sec...

It's probably the biggest flaw of the game, nobody betatested the level of challenge in cyberpunk, probably for lack of time.
I agree. I'm playing on the hardest difficulty, with a melee and hacks build mostly....yet, the combat it's so broken if you want to. I even imposed myself the goal to not kill anyone and only use non lethal damage, honestly at this point i think you can "kill" faster with non lethal damage multipliers.

I think some mechanics are not working as intended, it's just too stupid, check out this ping+wall bang combo. Cleared the whole are without killing or entering the building.
 
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Krisprolls

Banned
enemy ia during gun fights it's kinda ok, it's during stealth or just hacking that completely breaks the game, and not after 20 hours, after a couple when you have some hacks that you can use from stealth.
I think i never had such a powerfull build in any rpg i ever played.

You can literally kill everyone everytime without even entering the mission area...on max difficulty (i can't even imagine playing this game on normal), the range and precision that magic\hacking have is borderline ridicolous.

I wasn't even specced at all for pure fire weapons and i destroyed the final boss in 20-30 seconds just because i had some powerfull weapons, a guy with a perfect gun build with all the damage perks activated probably kill that fucker in less than 5 sec...

It's probably the biggest flaw of the game, nobody betatested the level of challenge in cyberpunk, probably for lack of time.

It's another feature bro, different game design. CDPR never promised you the game would be challenging so it's fine too. Leave CDPR alone! /britneyfangif

No, I agree it's problematic, game is far too easy, it probably needs rebalancing. Loot system is a bit all over the place too. I felt I was the housecleaner with the tons of junk you pick in this game.
 
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First DLC is cops who don't forget you when you turn a corner and a second line of dialogue for the NPCs.
Oh look, it only took 6 posts for the CDPR Hate Force to come out and play lol.

Can't tell if you actually played the game but NPCs don't ruin the experience.

I get paid $0.27 per positive CDPR post
 
Krisprolls using the triggerd emoji is pretty funny. I mean you are here telling everyone the game sucks just as well as anyone defending the game.

Nobody thinks the game is perfect. Just that complaints about cops and npc cycles are pretty pointless.
 
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This whole arguing over the "buy are game speak" of "living world" is funny. As if not every game has claimed to have a living world before. As if no other open world has used that vague pr speak and in the end it simply meant "here's a world you can travel around". Except now in Cyberpunk mediocre cop mechanic and npc ai is super immersive breaking for these people. The amazing environment rendering, character writing and development, and quest design amount to nothing. No those are whatever but what wasn't immersive breaking were the bland copy and paste environments of Bethesda games, the cops that just thoughtlessly throw themselves at you in GTA games, the dumb npcs of the Assassin's Creed games who are never aware of anything. No those were just fine.
I know some people have thrown the baby out with the bath water, but to be clear, I do want to see this game ultimately become what it was meant to be. I want to see it bounce back and become a product people are happy to have experienced. And for what it’s worth, I did praise certain aspects of the game, including its quests and storytelling. In fact I think it’s primarily the only thing going for it

The reality with games though, is that sometimes they can only be as strong as their weakest link.

If people aren’t enjoying the soulless world because there really isn’t a variety of things to do, that’s a perfectly valid criticism, and a perfectly valid reason to not enjoy the game. If anyone enjoys the product for how it currently is, that’s fine. But it’s not subjective that this game is less dynamic in its open world than many others. That’s where it falls short. This is a game that upon playing it - and I had virtually no expectations, mind you, as I avoided virtually every bit of marketing over the years - left me feeling as if it needed a lot more work. I wasn’t disappointed by hype. I was disappointed by the stuff built into the city.
 
I know some people have thrown the baby out with the bath water, but to be clear, I do want to see this game ultimately become what it was meant to be. I want to see it bounce back and become a product people are happy to have experienced. And for what it’s worth, I did praise certain aspects of the game, including its quests and storytelling. In fact I think it’s primarily the only thing going for it

The reality with games though, is that sometimes they can only be as strong as their weakest link.

If people aren’t enjoying the soulless world because there really isn’t a variety of things to do, that’s a perfectly valid criticism, and a perfectly valid reason to not enjoy the game. If anyone enjoys the product for how it currently is, that’s fine. But it’s not subjective that this game is less dynamic in its open world than many others. That’s where it falls short. This is a game that upon playing it - and I had virtually no expectations, mind you, as I avoided virtually every bit of marketing over the years - left me feeling as if it needed a lot more work. I wasn’t disappointed by hype. I was disappointed by the stuff built into the city.
Calling it soulless is subjective as is the need for it to be dynamic in the way people are complaining.

At no point did I think CDPR was making a sandbox game. I was looking for the next rpg from them. What made Witcher 3’s open world memorable? Scale, structure, quest design, art direction, and so on. It was not at all things like npc interaction. That’s not the sole measure of “soul”.

So for gamers like me they find the soul in how well realized the world is. Just like Witcher 3, they do that by just how detailed and unique Night City is. You go to many distinct locations crawling with personality.

People find Skyrim’s world engrossing because of how big it is. But I always find most of it especially the dungeons samey. That dosent happen in Cyberpunk.

Is it wallpaper? I guess, but at the end of the day Night City feels pretty alive to me because of how much detail and atmosphere is in every creation of the game. Then you have all the quests and characters you meet.

I value a game world being well realized. Game worlds feel bad to me when things like scale are shit. Places feel copy and paste or lack personality. PS2 GTA’s didn’t impress me because of the cops or whatever, they felt like cities because the buildings, layouts, art, signage, and so on mimicked the real world.

I like open world games like Mafia 2, I just do the main missions in GTA, and I liked LA Noire. An open world game is good to me when the city feels real thanks to its presentation. The city is just part of the atmosphere.

I mean yeah it’s not as dynamic as other open works games. If that’s what you want then yeah you are going to be disappointed. Yeah if you were looking for the open world game that gives the world simulation stuff that GTA chases and never gets then yeah it’s not that.

But as someone who doesn’t care about that, this game just continues cdpr’s strengths often game design and has one of the most well realized and personality filled game environments.
 

harmny

Banned
The reality with games though, is that sometimes they can only be as strong as their weakest link.

If people aren’t enjoying the soulless world because there really isn’t a variety of things to do, that’s a perfectly valid criticism, and a perfectly valid reason to not enjoy the game. If anyone enjoys the product for how it currently is, that’s fine. But it’s not subjective that this game is less dynamic in its open world than many others. That’s where it falls short. This is a game that upon playing it - and I had virtually no expectations, mind you, as I avoided virtually every bit of marketing over the years - left me feeling as if it needed a lot more work. I wasn’t disappointed by hype. I was disappointed by the stuff built into the city.

i think it is subjective. saying it's soulless is definitely subjective. i literally pointed out on the first page how the worlds of HZD. GoT. AC. Spiderman. tw3 and many other games are at least as static as cyberpunk's world and nobody cared (sometimes even more static).
the biggest difference is those games don't have cars you can drive or steal and they don't let you kill civilians. so people's brains don't think "oh i guess this is gta!"

i think your first point is the important one. if you add systems that are not super fleshed out you are giving gamers ammunition to compare and bash your game. if you wonder why games cut features this is a reason why.

in the witcher 3 you couldn't do anything. you couldn't talk to civilians. you couldn't attack them. no crime system. no emergent gameplay. and everybody praised its world. in fact i remember people actually praising it saying things like "unlike rockstar or bethesda games. the witcher's world is believable because it's not a theme park. the world is not yours to destroy or do whatever you want. the world exists and you are just one person in it"

you can complain about how is it possible that you can't customize cars in cyberpunk when they have so many great cars and variants. but nobody complained in the witcher 3 about having only one horse for the entire game. guess which one of those two was harder to develop.

if cyberpunk was never launched with those features. if you couldn't kill civilians. steal cars. if V had only one car like geralt has only one horse. nobody would be complaining about it i can guarantee it. maybe the day rockstar makes a medieval sandbox they will destroy every other fantasy rpg. lol.
 
Talking about DLC when there are still bugs and huge performance issues on consoles

giphy.webp


Maybe their messaging for the foreseeable should be focus on fixing the game on the platforms where it struggles the most?
 

Mozzarella

Member
i think it is subjective. saying it's soulless is definitely subjective. i literally pointed out on the first page how the worlds of HZD. GoT. AC. Spiderman. tw3 and many other games are at least as static as cyberpunk's world and nobody cared (sometimes even more static).
the biggest difference is those games don't have cars you can drive or steal and they don't let you kill civilians. so people's brains don't think "oh i guess this is gta!"

i think your first point is the important one. if you add systems that are not super fleshed out you are giving gamers ammunition to compare and bash your game. if you wonder why games cut features this is a reason why.

in the witcher 3 you couldn't do anything. you couldn't talk to civilians. you couldn't attack them. no crime system. no emergent gameplay. and everybody praised its world. in fact i remember people actually praising it saying things like "unlike rockstar or bethesda games. the witcher's world is believable because it's not a theme park. the world is not yours to destroy or do whatever you want. the world exists and you are just one person in it"

you can complain about how is it possible that you can't customize cars in cyberpunk when they have so many great cars and variants. but nobody complained in the witcher 3 about having only one horse for the entire game. guess which one of those two was harder to develop.

if cyberpunk was never launched with those features. if you couldn't kill civilians. steal cars. if V had only one car like geralt has only one horse. nobody would be complaining about it i can guarantee it. maybe the day rockstar makes a medieval sandbox they will destroy every other fantasy rpg. lol.
Witcher 3 world was better than Cyberpunk world, and NPC in Witcher 3 are also better and have more details in their behavior.
Decisions in a side quest from Witcher 3 can impact the world and change certain things in it, so the use of the word "static as Cyberpunk" is objectively wrong.

And imo Player lacking the ability to interact with NPC is better than an awful interactions with them.
 
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harmny

Banned
Witcher 3 world was better than Cyberpunk world, and NPC in Witcher 3 are also better and have more details in their behavior.
Decisions in a side quest from Witcher 3 can impact the world and change certain things in it, so the use of the word "static as Cyberpunk" is objectively wrong.

And imo Player lacking the ability to interact with NPC is better than an awful interactions with them.

compare the witcher 3 with gta then
 

Mozzarella

Member
compare the witcher 3 with gta then
I agree with that part of your argument so no need.
I was just pointing out that using Witcher 3 excuse is not good for Cyberpunk since that 5 year older game with lower budget and lower staff of development and hype has actually better NPC behavior and more detailed NPC (Just see my previous post in page 2) and as a whole more alive world with more agency to the player to change and impact it.

I do agree with most of the things you talk about though, so dont worry.

I am one of the people who think GTA games are so overrated just because the metacritic number adds to the power of marketing by Rockstar, and GTA sells well, always. I do think the constant comparison between Cyberpunk and GTA IV about NPC A.I or Police or these things is stupid and mostly done by shallow gamers tbh. These details are extra of the extra they are not very relevant when it comes to the important aspects of a video game.
 

Tchu-Espresso

likes mayo on everthing and can't dance
nope. they didn't promise anything like that. if anything they clearly stated that the game was not gta v. and that it was a different, narrative driven experience.
they did say in the 2018 demo that they created the most believable city in gaming with npcs living their lives within a full day and night cycle.

and if the city is believable or not is subjective. sure npcs in skyrim may be better. but am i supposed to believe that whiterun the commercial heart of skyrim has only 10 houses and 15 people? i think night city is one of the most believable cities i've seen as long as you play by the rules of the game (on pc at least). the same way i thought novigrad was believable too. different design choices
I have to say, It’s pretty funny watching people twist themselves like a pretzel to defend some of the game’s shortcomings.

They needed at least 4-6 more months with this game. It’s clear from how much was cut from the 2018 reveal (which by the way was over 5 years into the game’s development cycle) that they could not achieve their design goals for the game.

I’ll play the game all the way through but they pulled the wool over our eyes.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
I do think the constant comparison between Cyberpunk and GTA IV about NPC A.I or Police or these things is stupid and mostly done by shallow gamers tbh. These details are extra of the extra they are not very relevant when it comes to the important aspects of a video game.
Why not call out the developers’ failure to achieve their own promises rather than insulting people out of the side of your mouth?

Compare the final product to its own ambitions which are clear for all to see in the 2018 game play demo.
 

vpance

Member
Talking about DLC when there are still bugs and huge performance issues on consoles

giphy.webp


Maybe their messaging for the foreseeable should be focus on fixing the game on the platforms where it struggles the most?

At this point a patch or DLC is all the same to the people still willing to play or wait for updates on base consoles. The others have already refunded.
 

harmny

Banned
I have to say, It’s pretty funny watching people twist themselves like a pretzel to defend some of the game’s shortcomings.

They needed at least 4-6 more months with this game. It’s clear from how much was cut from the 2018 reveal (which by the way was over 5 years into the game’s development cycle) that they could not achieve their design goals for the game.

I’ll play the game all the way through but they pulled the wool over our eyes.

oh so you are one of the ones that think the game was in development for 8 years. no point in arguing with you
 

harmny

Banned
So they announced a game they weren’t even working on?
yep. the same way bethesda announced TESVI 2 years ago but they are working on starfield.

cdpr had only around 100 people in 2012 when they announced the game. they were and indie company and the team was working on the witcher 3. they had only a small team prototyping writing and doing pre production until they finished tw3 in late 2015 early 2016
 
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Mozzarella

Member
So they announced a game they weren’t even working on?

This interview with Marcin Iwinski explains it. They had the pre development in 2013 and moved their huge majority of the team to continue working on Witcher 3 until they finished Blood and Wine and then they went back to Cyberpunk, he explains it from the timestamp i sent until the 19 minute mark.

 
I have to say, It’s pretty funny watching people twist themselves like a pretzel to defend some of the game’s shortcomings.

They needed at least 4-6 more months with this game. It’s clear from how much was cut from the 2018 reveal (which by the way was over 5 years into the game’s development cycle) that they could not achieve their design goals for the game.

I’ll play the game all the way through but they pulled the wool over our eyes.
No I’m playing on a good pc and just like the game. No need to twist anything.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
No I’m playing on a good pc and just like the game. No need to twist anything.
I like the game too. I’m just calling it like it is and am not blind to how CDPR massively under delivered on what they promised.

That point isn’t even really debatable if you paid any attention to what they claimed through 2018-2020.
 
Err last time I checked they said the DLCs would be like The Witcher 3 ones meaning meaty single player content. I highly doubt that now, just call it a patch. They still havent even made the 2 major patches for Jan and Feb. They literally said, all plans on DLC and MP are put on hold and now we get this announcement?
 

harmny

Banned
Err last time I checked they said the DLCs would be like The Witcher 3 ones meaning meaty single player content. I highly doubt that now, just call it a patch. They still havent even made the 2 major patches for Jan and Feb. They literally said, all plans on DLC and MP are put on hold and now we get this announcement?

no the meaty single player content is the paid dlcs. the free dlcs are mostly cosmetics things. or a couple of new missions. maybe customization. nothing really meaty. of course they are going to fix the game apart from that.
 

KyoZz

Tag, you're it.
No I’m playing on a good pc and just like the game. No need to twist anything.

How can you defend that aspect of the game? I'm playing on PC too and it dosent make all the problems disappear. It's better on the technical side, but other than that it's the same game which is missing A LOT of features. This is what most of people are complaining about I believe.
Like, do you remember you could hack ennemies with the Monowire!? Yeah me neither I didn't remember that but watching some old gameplay really, REALLY hurt:

oVGl2N.gif


And this video his 18 month old. And if it was only that, I wouldn't mind but if you look at all the gameplay videos, they cut so many things it's unbelievable.
Oh, another thing: I truly believe the scenario of the game has been completely reboot around August 2018. Why ? Because look at this:

unknown.png


This is from the 48 minutes gameplay video, and Johnny Silverhand was supposed to be dead in... 2076. Not in 2027 like in the final release (not sure about the date of his death but you get the idea). So WTF happened ?
I also add this, just to help people remember what was promised by CDPR THEMSELVES:
unknown.png

"CP 2077 is an RPG so whatever you choose here will unlock different possibilities later on"

Don't get me wrong, I love this game and the universe, I had an amazing time playing it but some people need to stop defend everything, you can still enjoy the game and be aware of everything wrong.
Sorry that it falls on you, I had to say it.
 
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levyjl1988

Banned
DLC 1: Able to re-customize your V.
DLC 2: New Game +
DLC 3: Able to purchase properties for V and customize your apartment.
DLC 4: Adding finishers.
DLC 5: The ability to play third person mode
DLC 6: Subway integration in Night City
DLC 7: Customize your vehicles and colour
DLC 8: Customize your clothing colors.
DLC 9: Pets pack.
DLC 10: New armor for V.

Expansion 1: More story content and adding a second attribute tree in the bottom middle while increasing the level from 50 to 60.
Expansion 2: Multiplayer mode with microtransactions for customizing your V.


Honestly, this game writes itself. Any content that is missing and wasn't implemented in the main game, well its DLC and its FREEEE!!!
 

MAX PAYMENT

Member
the open world npcs don't really "need" any work. nobody cares about them except the people playing the game as gta. nobody complained about how braindead the npcs are in HZD. Ghost of Tsushima. Spiderman. The Witcher 3. Assassins Creed. Mass Effect or Dragon age. they are probably gonna make them better via updates though. but not because they think it's important but because of people like you that cry online about features that are not really relevant in a narrative driven open world action adventure rpg. so you should be happy.
This is overly defensive.
 
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Deleted member 17706

Unconfirmed Member
How can you defend that aspect of the game? I'm playing on PC too and it dosent make all the problems disappear. It's better on the technical side, but other than that it's the same game which is missing A LOT of features. This is what most of people are complaining about I believe.
Like, do you remember you could hack ennemies with the Monowire!? Yeah me neither I didn't remember that but watching some old gameplay really, REALLY hurt:

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And this video his 18 month old. And if it was only that, I wouldn't mind but if you look at all the gameplay videos, they cut so many things it's unbelievable.
Oh, another thing: I truly believe the scenario of the game has been completely reboot around August 2018. Why ? Because look at this:

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This is from the 48 minutes gameplay video, and Johnny Silverhand was supposed to be dead in... 2076. Not in 2027 like in the final release (not sure about the date of his death but you get the idea). So WTF happened ?
I also add this, just to help people remember what was promised by CDPR THEMSELVES:
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"CP 2077 is an RPG so whatever you choose here will unlock different possibilities later on"

Don't get me wrong, I love this game and the universe, I had an amazing time playing it but some people need to stop defend everything, you can still enjoy the game and be aware of everything wrong.
Sorry that it falls on you, I had to say it.

Can't really comment on the other stuff, but who cares about remote hacking with a monowire? You can still remote hack enemies and equipment, you just don't have the monowire animation. I imagine they felt the short distance was too limiting and made the remote hacking completely wireless.
 

Keihart

Member
Can't really comment on the other stuff, but who cares about remote hacking with a monowire? You can still remote hack enemies and equipment, you just don't have the monowire animation. I imagine they felt the short distance was too limiting and made the remote hacking completely wireless.
That it's definitely scaled back features and not some quality of life design. Every arm upgrade has 0 interactions with any other upgrade, probably because systems had to be cut down to release on time. As of now there is very little reason for any arms cyberware, including the monowhire...in fact i would go as far as to say they are not even working as intended, the fucking monowire was scaling with blunt weapon damage in my build which makes no fucking sense and the charge mechanic of it wasn't scaling properly either, i wonder if it's fixed, i haven't played it in like a week. I'm very skeptical that wall banging was supposed to penetrate multiple walls or that bullet ricochet was intended to have such a shitty UI.
You can see that the game was scaled back everywhere, that's the problem i guess when you go around showcasing some pre-alpha vertical slices to hype up your game when you are not even confident in the final beta features to implement in the game.

The game is very much early access in the best scenario, fingers crossed for CDPR to actually deliver in some of their promises.
 
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