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Control Ultimate Edition Next-Gen Teaser Trailer

R6Rider

Gold Member
Haven't played Control yet and always planned on waiting to play it on PS5.

Hadn't seen the in-game menu before, and it's oddly really well done. I'll probably stick with Performance mode, like most games.
 

Pedro Motta

Member
I don't see what you are talking about. Care to modify the image and circle what you are talking about? And be very careful claiming anything as RT when rasterization can easily mimic shadows and AO.
LOL bro, if you can't see the difference juggling back and forth with the slider, then our conversation is done. There ir definetely AO, or some kind of GI, if you say something otherwise, you're blind.
 

VFXVeteran

Banned
LOL bro, if you can't see the difference juggling back and forth with the slider, then our conversation is done. There ir definetely AO, or some kind of GI, if you say something otherwise, you're blind.

Dude, quit being dismissive. You know I can tell graphics. I've shown plenty of examples of what I am talking about. You mentioned the inside of the office (without looking through the glass). I see nothing but static shadows on the floor (to the left of her). Again, POINT to what you are talking about.

UPDATE: Are you talking about the wall in the back that is getting some sky lighting and then with RT reflections ON you see it get darker? That could be AO. It doesn't mean it's RT AO. It *COULD* be RT AO however. But I wouldn't know. So I won't be dumb and assume.. and neither should you. For right now, it looks like they explicit show off RT reflections.
 
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Hugare

Member
I'ts funny because from that comparison in the OP, you can clearly see that "Performance" mode has higher resolution than "Quality"

But, you know, RT. So that's understandable. Especially if they are able to put every RT settings on consoles.

If so, it will probably run at a dynamic resolution with 1080p being the lower limit. 'Cause this game graphics are heavy af.

I seriously hope that AMD is able to come up with a DLSS-like solution soon, 'cause it would be like a miracle for consoles.
 
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Leyasu

Banned
I think anyone buying a $500 console should know that their purchase (at that price) means you are opting in to playing games that will have more sacrifices being made to it when compared to a $1,500 PC. The far majority are happy with this compromise because the games still look and run amazing.

Of course. I was there day one picking up my XsX. I was under no illusions of what the console would be capable of in regards to RT, but I would rather it not be used in all honesty. Put the compute power to use elsewhere.
 

Gold_Loot

Member
I have always tried to point out the compromises that have to be made for the consoles when viewing these games upon release. My standard gauge has to be compared to the top-tier because that's basically the most you will get out of the game in any scenario. Seeing how close a console game comes to high-end PC hardware as far as features and FPS is very interesting to me. I think the tension comes from me pointing out these shortcomings. I get jumped by the Sony warriors for attacking what is basically what is shown for everyone to see. If we could get more admitance of hardware limitations instead of defending it by saying "it's early in the gen or the game is unoptimized", I think discussions will be more fruitful. mckmas8808 mckmas8808 immediately jumped down my throat with an insult when what I said was clearly the truth with respect to Remedy and their iteration of Control for the PS5.
There are compromises with ALL hardware when it comes to top end effects such as Ray Tracing. This isn’t exclusively a console compromise. The fact is, very , VERY few PCs are going to run games with full rtx effects on for a good few years from now.
 

MastaKiiLA

Member
Dude, quit being dismissive. You know I can tell graphics. I've shown plenty of examples of what I am talking about. You mentioned the inside of the office (without looking through the glass). I see nothing but static shadows on the floor (to the left of her). Again, POINT to what you are talking about.

UPDATE: Are you talking about the wall in the back that is getting some sky lighting and then with RT reflections ON you see it get darker? That could be AO. It doesn't mean it's RT AO. It *COULD* be RT AO however. But I wouldn't know. So I won't be dumb and assume.. and neither should you. For right now, it looks like they explicit show off RT reflections.
Don't you realize that you destroy these threads with your obnoxious attitude? Seriously, man, you're a professional. Grow the fuck up. 4 pages in, and it's everyone bickering with you. Are you that much of an attention whore? Make your statement, and jog on. A thread about a console version of a game has once again quickly devolved into a VFX shitshow. FFS, have you no shame?
 

Clear

CliffyB's Cock Holster
Has anyone ever implemented a full range of PC-alike graphics settings on a console knowing full well that setting all on would tank performance?
And even if they did, would it be treated kindly by gamers and the press? I think not, given Nioh 2 had an unlocked frame-rate "cinematic" mode back at launch in Feb this year and DF were like "I don't know why this is here when there's alternatively a locked 30 and a 60fps perf mode".
 

Denton

Member
Huh, I played this year ago with 60fps and raytracing. Strange nextgen won't offer that option. They should include 1080p mode for it if needed.
 

kyussman

Member
I picked this up in a PSN sale a while back.I don't have a PS5 yet but look forward to playing this upgraded version when I do.
 

Md Ray

Member
Of course. I was there day one picking up my XsX. I was under no illusions of what the console would be capable of in regards to RT, but I would rather it not be used in all honesty. Put the compute power to use elsewhere.
It is being put to use...for 60fps. You're not forced to play in one mode.
 
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Andodalf

Banned
Huh, I played this year ago with 60fps and raytracing. Strange nextgen won't offer that option. They should include 1080p mode for it if needed.

With no DLSS, RT at 60 isn’t going to happen unless it’s much lower res and simplified like spider man.
 
Very dope. I loved the game.

Platinum'ed it on ps4 pro and snagged the ultimate edition during black friday for 20 bucks. I will definitely experience it again when next-gen version drops plus the DLCs!
 

Venom Snake

Member
In my opinion, this looks pretty good, especially when we consider the price of the ps5/XsX and the fact that RT on consoles is a complete novelty that has yet to develop.
Finding compromises is absolutely necessary when it comes to closed-spec hardware. And fascinating at the same time, because it allows you to roughly learn about the way developers think and the techniques they use to achieve the desired results. At least that's how I see it.

Some even see it as an opportunity to fuck each other up in the comments section, which maybe also has some positive sides that I don't know about yet..
 

XXL

Member
Then forget RT on the PS5 then.. for the entire generation.

"It STILL hasn't been proven that the PS5 is the stronger console. Just because MS hasn't gotten their act together with their API and drivers don't mean that this entire 7yrs of a generation will have the XSX *always* lagging behind. The damn consoles just came out 1 month ago"


Are you for real? What happened to "the consoles just came out a month ago"

 

VFXVeteran

Banned
There are compromises with ALL hardware when it comes to top end effects such as Ray Tracing. This isn’t exclusively a console compromise. The fact is, very , VERY few PCs are going to run games with full rtx effects on for a good few years from now.

Absolutely. But there are PCs that exist that can push the game to it's highest programmed coded features. Because of that possibility, we have to include it in conversations for comparisons.
 

VFXVeteran

Banned
Don't you realize that you destroy these threads with your obnoxious attitude? Seriously, man, you're a professional. Grow the fuck up. 4 pages in, and it's everyone bickering with you. Are you that much of an attention whore? Make your statement, and jog on. A thread about a console version of a game has once again quickly devolved into a VFX shitshow. FFS, have you no shame?
So basically I should be limited to one comment and then leave the thread? Nevermind the "everyone" that's bickering with me. No need to tell them anything right?
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I have always tried to point out the compromises that have to be made for the consoles when viewing these games upon release. My standard gauge has to be compared to the top-tier because that's basically the most you will get out of the game in any scenario. Seeing how close a console game comes to high-end PC hardware as far as features and FPS is very interesting to me. I think the tension comes from me pointing out these shortcomings. I get jumped by the Sony warriors for attacking what is basically what is shown for everyone to see. If we could get more admitance of hardware limitations instead of defending it by saying "it's early in the gen or the game is unoptimized", I think discussions will be more fruitful. mckmas8808 mckmas8808 immediately jumped down my throat with an insult when what I said was clearly the truth with respect to Remedy and their iteration of Control for the PS5.

I jumped down your throat because you said this......

vfxveteran said:
The machines are already maxed out as I stated in several threads.

It's a silly thing to say when these new consoles literally just went on sale for the first time in life, 1 month ago.
 

Panajev2001a

GAF's Pleasant Genius
So basically I should be limited to one comment and then leave the thread? Nevermind the "everyone" that's bickering with me. No need to tell them anything right?

Let me see... did you enter a thread talking about a console version of a game that uses RT and made a PCMR comment trying to remind everyone that the consoles, PS5 in particular, have been maxed out already and to stop being hyped for future titles as per the usual pattern where you take it upon yourself to calm down console peons too excited about consoles for your liking in a bit of an condescending way? Did I get close ;)?
 
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x@3f*oo_e!

Member
...

but entire surfaces seem to be missing for example you can clearly see the marble floor tiles in the glass doors reflection on PC but not on PS5 etc.
Thanks for pointing this out - I was finding it hard to see differences ..

The missing floor reflection is odd because it should be (?) just a couple huge triangles, less demanding than the litter or other stuff that is rendered. I gotta wonder why that choice was made, or if it's some sort of glitch.

[edit] I'm not sure but the color suggested the reflected floor tiles was rendered, but it lost detail (can't see the tile boundaries) - so probably a lower resolution for the ray tracing (?)
 
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JackMcGunns

Member
I created some Gif's showing the difference.

5CwJwkX.gif





i58xV5y.gif
 

onesvenus

Member
They fake it using screen space and cube maps....outside of raytracing modes. Raytracing mode gives you....raytracing.

Lots of confusion, happy to help.
And you were the one who was talking shit about VFX and his computer graphics opinions? You don't even know what you are talking about 🤦‍♂️
 
One thing I can say, all bickering aside, is I am excited to see how it runs and looks on my PS5. The analysis and comparison videos should be good.

I loved the game on PC, will double dip to get the Plat on PS5.
 

DavidGzz

Member
Yep, waiting on the 60fps. Morales has both but I couldn't stomach the resolution drop. Excited got 60fps. RT will be nice on the mid gen refreshes.
 

DavidGzz

Member
So you want me to prove a negative? It's just basic logic that needs to be done to realize what you said makes no sense. No console has EVER been maxed out a month after it was released. And I know you know this, so why are you trolling this hard? What do you get out of it?

You have to admit its a lot easier than it was in the past. Ryse, Son of Rome, Infamous, hell, even that shooter in PS4 are not getting demolished by any game that came after last gen. God of War, and TLOU2 sure look better but not by as much as the first and last lookers from the 360 and PS3 era. PS5 is easy to develop for so the difference may be even smaller this gen. I do hope I am wrong, I own both consoles and the longer I can hold out getting a beast PC, the better.
 
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TriSuit666

Banned
They only turned on RT reflections?
Im guessing in the final patch they will have alot more stuff active?

Control is the most impressive display of Raytracing technology in a retail game and on console the only tech they use is reflections?
Come on Remedy, sweat these machines

Not that it matters to me, PC version all day every day....would just like to see how far Remedy can push these machines.



60fps/RT in Control?
fFxFUSY.jpg

Yeah not gonna happen lest its with severe severe cutbacks.

Quite happy running it in 4k/60 on my 3070, with full RT mode, thanks.

Considering I came from <720p on a 1660 Super with attempted RT, it's a step up.
 

Jon Neu

Banned
Who's talking about demon souls wtf

The usual Sony fans are attacking VFXVeteran VFXVeteran trying to doubt his judgement by claiming he said Spiderman didn't have RT (weird how you don't say "Who's talking about Spiderman wtf").

And he -rightfully-, reminded those usual Sony fans that he said that Demon's Souls didn't had RT while all the Sony fanboys claimed that the game had RT.

Wanna know who was right at the end?

You probably don't.
 

VFXVeteran

Banned
I jumped down your throat because you said this......



It's a silly thing to say when these new consoles literally just went on sale for the first time in life, 1 month ago.

And they are maxed out from every game we've seen so far. My statement isn't dumb until it's not true factually anymore. We haven't seen a single game push higher resolution (i.e. native 4k) + RT + 60FPS + several tech features only found on a high-end PC.
 

VFXVeteran

Banned
Let me see... did you enter a thread talking about a console version of a game that uses RT and made a PCMR comment trying to remind everyone that the consoles, PS5 in particular, have been maxed out already and to stop being hyped for future titles as per the usual pattern where you take it upon yourself to calm down console peons too excited about consoles for your liking in a bit of an condescending way? Did I get close ;)?

Yes, I did. I don't view it as taking their joy away. I view it as keeping reality in check because until we see any of them talk about a PS5 being limited in power, I'll keep stating that where there is enormous hyperbole still dominating the threads. People like you could help with that, or would they jump down your throat too?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
You have to admit its a lot easier than it was in the past. Ryse, Son of Rome, Infamous, hell, even that shooter in PS4 are not getting demolished by any game that came after last gen. God of War, and TLOU2 sure look better but not by as much as the first and last lookers from the 360 and PS3 era. PS5 is easy to develop for so the difference may be even smaller this gen. I do hope I am wrong, I own both consoles and the longer I can hold out getting a beast PC, the better.

We'll see. I think games that come out in 2022 will tell another story.


And they are maxed out from every game we've seen so far. My statement isn't dumb until it's not true factually anymore. We haven't seen a single game push higher resolution (i.e. native 4k) + RT + 60FPS + several tech features only found on a high-end PC.

Oh I see the trick here. So when games in 2022 prove you 100% wrong, you'll just "CLAIM" that it's due to the "Art Direction". I can smell the next excuse from a mile away.
 
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VFXVeteran

Banned
We'll see. I think games that come out in 2022 will tell another story.

Oh I see the trick here. So when games in 2022 prove you 100% wrong, you'll just "CLAIM" that it's due to the "Art Direction". I can smell the next excuse from a mile away.

You just converstated with DavidGzz DavidGzz and said "we'll see". He has the same observation that YOU should have. What is so hard to admit with you folks? Can you NOT look at last gen and see the writing on the wall? The guy is correct! You literally DON'T see a big gulf difference! Why would the PS5 somehow change that?
 
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x@3f*oo_e!

Member
..

Can you NOT look at last gen and see the writing on the wall? The guy is correct! You literally DON'T see a big gulf difference! Why would the PS5 somehow change that?
[I assume you're talking about no improvements over a generation]

Death Stranding has fast traversal (zipline) on Guerilla's engine (without any real textture/real pop-in issues) despite the fact that Horizon Zero Dawn didn't have fast movement (like flying) because the devs didn't think it possible (without massive streaming problems) on the same hardware..

It's a huge difference - movement in HZD was painfully slow - in Death Stranding there is fast movement

Does that count as an example of state of the art improving over a generation for you ? (literally the same engine)
 
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VFXVeteran

Banned
[I assume you're talking about no improvements over a generation]

Death Stranding has fast traversal (zipline) on Guerilla's engine (without any real textture/real pop-in issues) despite the fact that Horizon Zero Dawn didn't have fast movement (like flying) because the devs didn't think it possible (without massive streaming problems) on the same hardware..

Does that count as an example of state of the art improving over a generation for you ? (literally the same engine)

That comparison is not what the Sony warriors are claiming. They are claiming significant leap differences like there will be a game that uses all the things that Cyberpunk does on PC (all the RTX) and look better. Or they will claim the very first game that uses Nanite no matter how the lighting/shading looks in the game will be a leap from what we are seeing now. They are counting on the SSD using Nanite, cache scrubbers, geometry engines and overall developer optimization to leapfrog anything that has been shown on any platform to date - all on a console that performs at 2080 levels for rasterization and 2060 levels for RT.
 
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DavidGzz

Member
I think there will be a nice upgrade visually but at the expense of maybe draw distance, resolution, and/or framerate. Plus Naughty Dog may surprise us all. I hope so! I just hope they don't set a new standard in visuals at the expense of framerate. It really is hard going back to 30.
 

VFXVeteran

Banned
I think there will be a nice upgrade visually but at the expense of maybe draw distance, resolution, and/or framerate. Plus Naughty Dog may surprise us all. I hope so! I just hope they don't set a new standard in visuals at the expense of framerate. It really is hard going back to 30.

Something has to give. That's what is so hard to accept around these boards.
 

OneBigPuss

Member
Still need to play this.I love MP 1 and 2,Alan Wake had great story but gameplay got pretty boring quickly.I enjoyed Quantum Break more than i have expected and now is the best time to take Control.
 

Komatsu

Member
That’s funny, I just finished Miles Morales at 60 with raytracing

Not 4K. "Performance RT" introduced on patch 1.002 gets to around 60FPS through dynamic scaling, lowering reflection quality and downgrading scene density. So, no, you can't really play Miles with the "fidelity" RT settings at 60 at all.

The more you post, the stupider we all get

Nothing VFXVeteran VFXVeteran said in regards to Miles Morales was a lie though. They do use projective texture mapping extensively in the game.
 
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vkbest

Member
Not 4K. "Performance RT" introduced on patch 1.002 gets to around 60FPS through dynamic scaling, lowering reflection quality and downgrading scene density. So, no, you can't really play Miles with the "fidelity" RT settings at 60 at all.

You can’t get native 4k/60fps RT on the most PC. DLSS 4k it’s 4k image reconstructed from 1440p or 1080p even. So dismissing MM because have a dynamic resolution when people is using DLSS is pathetic.
 
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