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Next-Gen PS5 & XSX |OT| Console tEch threaD

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LucidFlux

Member
Not joking, and I might be missing something, but was that pop-in around 10sec, in the distance, same street he is swinging in but much farther up the road? From the moment he's on his peak and starts going down again, then in the distance.

Video is blurry as hell for me but it looks like a shadow appearing in the distance.

I'm not sure why people thought that pop-in would suddenly disappear or LOD transitions to not be noticeable until game engines are rewritten to implement REYES style rendering like UE5's nanite.

The only thing that can be done in the interim is to infinitely push out draw distances on objects but even that isn't as easy as it sounds because then that means the lowest LOD of every object in the viewport (or has the potential to be in the viewport in x amount of time) needs to already be loaded into memory. That might eclipse total available memory whereas with the nanite technique, distant objects only covering 10s of pixels would take considerably less memory as only the visible geometry is rendered with the rest culled on the fly. Hopefully that makes sense.
 
Thats great news, i'm playing this mess of a game right now and i allready got rid of the popin on my PS4pro by installing and playing of an exernal ssd. framerate and overall feel of the game is stil dodgy as $#%@!

You know what got me excited? it was that evil within 2 runs at almost at 60fps on Xbox Series X for the most part. This is insane jump considering the 30fps performance on current gen consoles. I hope PS5 can do the 60fps as well!
 

LucidFlux

Member
Just imagine the pop-in on a slower SSD. From what I've seen the PS5 has been doing a great job where streaming and loads are concerned. Any issues that it's having with it's I/O will be worse on slower I/O systems.

But I don't think it will be game breaking on either platform.

It's really not the SSD but the engine. If you changed nothing else but somehow took the PS5 SSD and I/O and made it twice as fast, there would still be pop-in unless the engine has been updated to take advantage of seamless asset streaming like UE5.

The reason pop in happens is because the asset isn't in memory yet, so no matter how fast it's loaded the object isn't there until suddenly it is.
 

FunkMiller

Member
Not joking, and I might be missing something, but was that pop-in around 10sec, in the distance, same street he is swinging in but much farther up the road? From the moment he's on his peak and starts going down again, then in the distance.

If you're talking visible asset pop in, I'm afraid I'm not seeing anything. Going frame by frame, I can't see any objects loading in at any point in the distance. There's some reflection based stuff going on in building windows, as Spidey flies down the street and perspective changes. Do you mean that?
 

FunkMiller

Member
Remember talking about the XSX overheating and I had said it may be people putting them into tight and or enclosed spaces and not allowed to breathe?

Then some people here laughed saying no no these people know how and where to store these consoles?



giphy.gif


Ridiculous... especially when they have acres of empty space on top of the cabinet.
 

sircaw

Banned
If you're talking visible asset pop in, I'm afraid I'm not seeing anything. Going frame by frame, I can't see any objects loading in at any point in the distance. There's some reflection based stuff going on in building windows, as Spidey flies down the street and perspective changes. Do you mean that?

I said it was reflections first GTFO, i am now certified technical Genuis or genie.

geordiemp geordiemp your so out, replaced, SUPERCEEDED BIACH. "lollipop_disappointed:
 

LucidFlux

Member
If you're talking visible asset pop in, I'm afraid I'm not seeing anything. Going frame by frame, I can't see any objects loading in at any point in the distance. There's some reflection based stuff going on in building windows, as Spidey flies down the street and perspective changes. Do you mean that?

I definitely see a shadow suddenly appear down a few blocks in the middle of the street around the 10 sec mark.
 

kyliethicc

Member
Remember talking about the XSX overheating and I had said it may be people putting them into tight and or enclosed spaces and not allowed to breathe?

Then some people here laughed saying no no these people know how and where to store these consoles?


fuck me what an idiot lol

I've seen multiple people unboxing and setting up the PS5 without the stand. They have no idea its supposed to be used vertically too.

Some people.. smh
 

sircaw

Banned
Remember talking about the XSX overheating and I had said it may be people putting them into tight and or enclosed spaces and not allowed to breathe?

Then some people here laughed saying no no these people know how and where to store these consoles?



At least he's got a picture to show your insurance company after the fire, i am sure looking on that they will pay out lol.
 
D

Deleted member 775630

Unconfirmed Member
I don't think the shadows are RT though. Only the reflections in the game if I'm not wrong.
No I meant that due to the system needing resources for RT, it might be slower on different aspects like this shadow that pops-in.

If you're talking visible asset pop in, I'm afraid I'm not seeing anything. Going frame by frame, I can't see any objects loading in at any point in the distance. There's some reflection based stuff going on in building windows, as Spidey flies down the street and perspective changes. Do you mean that?
No, it's literally on the street itself. Not the building windows. From the moment he is falling. In front of the tree you see all the way in the end. Unfortunately we can't see what's actually beneath him there.

Man its going to be rough when we get to see some XSX games, jeesh.
Lol mate, for someone who keeps bashing Halo Infinite you're quickly irritated if someone asks a simple question about pop-in.
 

xacto

Member
fuck me what an idiot lol

I've seen multiple people unboxing and setting up the PS5 without the stand. They have no idea its supposed to be used vertically too.

Some people.. smh

And then they'll yell "OMFG it's running hot!!! And you said it had liquid metal and a big fan!!!"
 

devilNprada

Member
I
That's not much of a compelling argument, chief. Anecdotal evidence rarely is.

But your 2.5 billion number is coincidentally about the number of people worldwide who own smartphones (2.7 billion)..
Now I guess It's conceivable people own consoles and PC's without owning a smartphone, but it can't be many.
I think his argument is legit...

Another note: Is google technically already controls a vast majority of the gaming world..
 

ethomaz

Banned
Remember talking about the XSX overheating and I had said it may be people putting them into tight and or enclosed spaces and not allowed to breathe?

Then some people here laughed saying no no these people know how and where to store these consoles?


I believe this guy only put it there to try to show how it is big.
He even tried to hide his Series X.
 
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DeepEnigma

Gold Member
Also remember that Matt and @NXGamer are quite pally. Matt is an expert at talking around any NDAs he may be subject to by posing knowledge he clearly has as questions (it's an artform). Michael (@NXGamer) is far too sensible to throw any potential source under the bus too. I find it interesting though that @NXGamer was giving a few nods and winks in his latest video about Infinity Cache that implies the principles rely on high clock speeds (sound familiar ;) ).

Ahead of the AMD showing tomorrow I'd highly recommend watching @NXGamer video on the subject as it breaks down the principles and importance of minimising cache misses and how this may help.



Remember also



So it will be interesting to see if either of the consoles are 'derivatives', certainly one seems to adhere to at least one aspect of the principles (faster clock rates) more than the other 🤔


That is the exact time-frame that I am building a new PC as well, and it too has been a little over a decade since the last one.
 

geordiemp

Member
No I meant that due to the system needing resources for RT, it might be slower on different aspects like this shadow that pops-in.


No, it's literally on the street itself. Not the building windows. From the moment he is falling. In front of the tree you see all the way in the end. Unfortunately we can't see what's actually beneath him there.


Lol mate, for someone who keeps bashing Halo Infinite you're quickly irritated if someone asks a simple question about pop-in.

Not irritated, it looks great, better than anything else shown so far, and far off rendering is never perfection with BVH ray tracing also in there.

Just a reminder that XSX games will get scrutiny for the claimed power, thats all, and the standard is spiderman.
 

FunkMiller

Member
No, it's literally on the street itself. Not the building windows. From the moment he is falling. In front of the tree you see all the way in the end. Unfortunately we can't see what's actually beneath him there.

Yep, see where you mean now. Could very well be pop in of the distant tree, yes. Although, they're monkeying around a lot with the sun's glare on objects everywhere in the sequence, so that could account for it.
 

kyliethicc

Member
And then they'll yell "OMFG it's running hot!!! And you said it had liquid metal and a big fan!!!"
I doubt that, it might just tip over and get scratched or something lol.

The stand is intentionally wider than the console (when vertical) for stability. The base has rubber feet under it for grip.
 

sircaw

Banned
Some people love it. Not all that exciting graphically but the quality of the light transitions (driving from light to shadow and out again) looked very natural.

If people like it then i say go ahead and enjoy it, everyone is different. To me, it looks very bland.

I am not a fan of car games in general so i am probably not a good person to ask, saying that burnout was fun.

There was also a game where you could crash into other cars or a wall for points, that was fun.

Also like riding over people in Carmageddon, Yer i liked that, go figure "lollipop_disappointed:
 
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kyliethicc

Member
If people like it then i say go ahead and enjoy it, everyone is different. To me, it looks very bland.

I am not a fan of car games in general so i am probably not a good person to ask, saying that burnout was fun.

There was also a game where you could crash into other cars or a wall for points, that was fun.

Also like riding over people in Carmageddon, Yer i liked that, go figure "lollipop_disappointed:
You might like Destruction Allstars then? Its just a competition to see who can destroy the most cars. Crash and bash!
 

xacto

Member
If people like it then i say go ahead and enjoy it, everyone is different. To me, it looks very bland.

I am not a fan of car games in general so i am probably not a good person to ask, saying that burnout was fun.

There was also a game where you could crash into other cars or a wall for points, that was fun.

Also like riding over people in Carmageddon, Yer i liked that, go figure "lollipop_disappointed:

You didn't like car crashes in Carmageddon... you liked running people over. Dysfunctional fish 😄
 
No I meant that due to the system needing resources for RT, it might be slower on different aspects like this shadow that pops-in.

Someone mentioned LOD earlier and I think that's what's causing it because in the other clip that I saw the shadow came in at around the same distance.

It would be interesting to see a comparison between the modes for the LOD.

I noticed you mentioned Halo Infinite but the LOD was horrendous in that game compared to this one. Probably because the build was poorly designed at the time they they've showed it.
 
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geordiemp

Member
Video is blurry as hell for me but it looks like a shadow appearing in the distance.

I'm not sure why people thought that pop-in would suddenly disappear or LOD transitions to not be noticeable until game engines are rewritten to implement REYES style rendering like UE5's nanite.

The only thing that can be done in the interim is to infinitely push out draw distances on objects but even that isn't as easy as it sounds because then that means the lowest LOD of every object in the viewport (or has the potential to be in the viewport in x amount of time) needs to already be loaded into memory. That might eclipse total available memory whereas with the nanite technique, distant objects only covering 10s of pixels would take considerably less memory as only the visible geometry is rendered with the rest culled on the fly. Hopefully that makes sense.

I guess you cannot cull everything in the frustum with ray traced reflections as well, so another thing to be taken into account compared to Nanite which is only working on stuff in view.
 

FunkMiller

Member
But your 2.5 billion number is coincidentally about the number of people worldwide who own smartphones (2.7 billion)..
Now I guess It's conceivable people own consoles and PC's without owning a smartphone, but it can't be many.
I think his argument is legit...

Another note: Is google technically already controls a vast majority of the gaming world..

Okay, for the sake of argument, let's be more conservative, and completely knock out mobile gamers (though Luna will appeal to them as well, as you don't need to purchase anything else) 1.4 billion game on PCs, with a further 400 million on consoles. That's 1.8 billion. 25% of the world's population. Extrapolate against the 150 million prime subscribers and you get a likely potential audience of 37 million. More than twice what GamePass has on its books at the moment. And that's not counting Amazon customers just with accounts and not Prime, who Amazon can also leverage as they have their details and buying habits. That'll easily be in the hundreds of millions. Additionally, Twitch alone gets over 15 million daily views, all of which feeds into Amazon's ecosystem.

Don't understand what you mean with Google?
 
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FunkMiller

Member
I don't believe that number though

Android smart phones = 1.9 billion of the 2.7

You don't believe a research study conducted by a large, independent organisation with a proven track record?

https://www.dfcint.com/product/video-game-consumer-segmentation-2/

https://www.extremetech.com/gaming/314009-3-billion-people-worldwide-are-gamers-and-nearly-half-play-on-pcs#:~:text=3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs,-By Joel Hruska&text=A new report claims that,in terms of gaming spend.

...oh, and as for the smart phone market? IOS will have Luna on it.
 
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