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Next-Gen PS5 & XSX |OT| Console tEch threaD

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ethomaz

Banned
The stairs covered in snow on the building to the left pop in.

YacHW4c.gif
Have you slowed it down? lol
I can't see shit on the left or right.
 
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Reactions: PSX
D

Deleted member 775630

Unconfirmed Member
When do we start seeing the first comparisions?
Whenever Sony lets them compare it to competitors. I can imagine that Microsoft with releasing them so early, will just let it happen asap. So it's all about that PS5 NDA.
 

reksveks

Member
Whenever Sony lets them compare it to competitors. I can imagine that Microsoft with releasing them so early, will just let it happen asap. So it's all about that PS5 NDA.

Yeah, interesting to see if they have a single embargo or a roll-out.

IMO It will be after the 28th, once RDNA2 in full is revealed and can be talked about freely.

I don't know if would matter for most of these reviewers though, i don't think that they will be digging too deep, right? given that it's 5 days away who knows if it would really matter since i suspect most videos would take a week anyways.
 

3liteDragon

Member
DiRT 5 Dev: PS5 and Xbox Series X GPU Gap Doesn’t Really Have a Development Impact - GamingBolt

In the next-gen race, while the PS5 boasts its blazingly fast SSD, the Xbox Series X touts other advantages, chief among them being its GPU, which at 12 teraflops, outmatches the PS5’s 10.28 teraflops of GPU power, at least as far as pure numbers are concerned.

The question, of course, is if this will end up making any difference from a development perspective- for instance, will developers exclusively working on the Xbox Series X be able to do more with the GPU that multiplatform devs, who also have to work with the PS5’s specs?

According to DiRT 5 lead designer Mike Moreton, that’s not going to be the case. Speaking in any interview with GamingBolt, when asked about the difference between the GPUs of the two next-gen consoles, Moreton said, “From development and gameplay perspectives, it doesn’t really have an impact. When it comes to tuning, tweaking and optimizations at the end of a game, it might mean slightly less work for one platform.”

Of course, it’s worth noting that on top of all that, multiplatform developers will also have to keep the Xbox Series S’ much less powerful GPU in mind, which means the gap between the PS5 and Xbox Series X is going to end up being irrelevant.

DiRT 5 is out for the PS4, Xbox One, and PC on November 6, for Xbox Series X/S on November 10, and for PS5 on November 12. A Stadia version will also release next year.

Our full interview with Moreton will be live soon, so stay tuned for that.
 
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ethomaz

Banned
I am a disgrace I will admit it ;)

Have been spending too much time last few weeks with sand between my toes and an adult beverage in my hand (though this one is coffee)


1cdDFnj.jpg
Looks like some places I visit normally in Brasiil.
Weird this was the first year I did not go to beach due the pandemic... I even received a refund in a Hotel in March/April because it was interdicted here.

BTW there is no better time to made some calls then at beach with a good drink and company.
Enjoy.
 
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THE:MILKMAN

Member
Two motherboards were used in the tear down. When he removes the motherboard from the case first, there is thermal paste/pads on the chips. When it zooms in ... they are gone.

Timestamped...



I don't think two boards were used just it was heavily edited to remove the LM, foam and thermal pads etc. It will be interesting to see what happens when iFixit and other teardown fans go about rebuilding a PS5. How will they reapply the foam and LM?
 

xacto

Member
i got to admit it is very weird. Ray tracing is one of the biggest things about this next generation. i mean it's what everyone loves to talk about.

We all know how important marketing is in selling things, how the heck do they make a mistake like this.

Microsoft loves their buzzwords, it is one hell of an oversight not to have it on the box.

Better safe than sorry, probably.
 

Dibils2k

Member
i got to admit it is very weird. Ray tracing is one of the biggest things about this next generation. i mean it's what everyone loves to talk about.

We all know how important marketing is in selling things, how the heck do they make a mistake like this.

Microsoft loves their buzzwords, it is one hell of an oversight not to have it on the box.
people looking at boxes to make purchasing decisions arent even gonna know/care what ray tracing is
 
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DrDamn

Member
that's weird. But we already have seen rest tracing in xsx games.

We haven't seen any in an XSX game is the point.

OJDfhT.jpg


They have already shown Minecraft with FULL path traced ray tracing so it's not like the xsx cant do ray tracing.

I think what's happening here is that MS's tools are behind just like they were last gen when CBOAT was here telling everyone how the x1 was going to be a disaster. And he was mostly right, X1 games shipped with 720p modes in several games and a very poor laggy UI.

That's a quote from a producer saying that the feature will be in the XSX version (not that we've seen it), it may well be like other games where it's coming in a patch.



This is great and it'd be the first thing I'd play on launch day, but it's clearly labelled as a Tech demo (tightly controlled scenes views and movement) and they haven't even said when or even whether it will be added to the actual game.
 
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