Jurassic Park: Trespasser
That friggen arm and hand... omg it was brutal
Without a doubt this
Jurassic Park: Trespasser
That friggen arm and hand... omg it was brutal
The funny thing is Trespasser did not fail because it didn't reach it's ambitions, but because it did everything developers had in mind but it was too much and the technology was not there.Jurassic Park: Trespasser
Not a failure, but Dragon's Dogma sure was too much of an ambition, almost like a dream game.
The final result was really cool tho, specially with it's DLC.
It's director seems to have finished with DMC V so... A man can dream. :^)
Is not even out yet to fail and we are going get news from it this December.Granblue Fantasy Relink
Look when it comes out and I can use Magisa I'll take it back but until then I'll just consider it wind in the air.Is not even out yet to fail and we are going get news from this December.
Granblue Fantasy: Relink Details Coming in December
gamingbolt.com
The original vision for the game was much bigger in size and content.can you explain why you thought it was too ambitious? everyone I know who played it longer than 2 hours loved it, what a great game
I would say it was Ambitious of them to think what they put out would keep people playing longer then 2 weeks let alone as long as a proper GaaS game.
You underestimate the Mobile Infantry, but it is true that Gothic 3's bug ridden state is legendary. I myself, being a HUGE fan of the second game (played through it 10+ times), was very much looking forward to Gothic 3. It wasn't terrible by itself, the graphics were amazing, as well as the music and combat was pretty fun but the massive amount of bugs resulted in me being unable to finish the game 3 times. Two times I started over in hopes of beating the game but I would always hit a massive glitch that would prevent me from completing a story quest and the worst part was that the chain of events that led to me getting stuck started hours earlier, long before my backup saves. I never did finish it, but I did enjoy Risen a few years later.Gothic 3.
A sequel to one of the most popular RPGs in central/eastern Europe. They had high aspirations for a huge world, but they bit off way more than they could handle. And ended up with an open world RPG that had a huge, but fairly lifeless, boring world without any meaningful story at all, and bugs so plentiful and huge that even Starship Troopers wouldn't have been able to eradicate those.
You underestimate the Mobile Infantry, but it is true that Gothic 3's bug ridden state is legendary. I myself, being a HUGE fan of the second game (played through it 10+ times), was very much looking forward to Gothic 3. It wasn't terrible by itself, the graphics were amazing, as well as the music and combat was pretty fun but the massive amount of bugs resulted in me being unable to finish the game 3 times. Two times I started over in hopes of beating the game but I would always hit a massive glitch that would prevent me from completing a story quest and the worst part was that the chain of events that led to me getting stuck started hours earlier, long before my backup saves. I never did finish it, but I did enjoy Risen a few years later.
I'll try Elex one day, thanks for the unintentional recommendation.Sounds exactly how I went for me. But I also have to add that I didn't like how they had designed the quests in that game. It was just not what I expected and wanted.
Enjoyed Risen 1 though, Risen 2 was yet a failure for me again, didn't bother with Risen 3. But played and enjoyed Elex.
They just hugely over-promised while behind the curtains they were struggling to put anything together at all.
Peter Molyneux: The Thread.
As a backer of SC. It has to be released to fail.Star Citizen
I mean the game was forced to be released... I'm sure Kojima had other stuff in mind.Yeah Metal Gear 5, I don't give a $*** about free-roam, I'd rather have a deep immersive story/setting, instead of a barren waste-land of Afghanistan to roam around...
He might as well have put out Policenauts 2I mean the game was forced to be released... I'm sure Kojima had other stuff in mind.
RDR2. Focussed too much on inane shit and not enough on the meat of the game. I fear CP2077 will suffer the same fate.
Peter Molyneux: The Thread.
No Man's Sky comes to mind.
The first thing that popped into my head.
The fact that they've release like 3 major updates and a substantial amount of smaller ones for free over the last 3 years or so kinda goes counter to this. It started as a failure but actually cocooned into a beautiful butterfly. They've made their money back many times over and have released tons of free substantial content in that time.
Other than that mobile game, I don't think he's put out a financial failure at all. He's definitely ambitious and spouts bullshit, but his games are all successful by just about every metric.
Duke Nukem Forever. There was a 3d Realms forum and people would suggest insane features that escalated out of control. "You should be able to use the urinals" became "You should be able to piss on ANYTHING!" And the devs were always like, "It's already partially implemented. You can piss in vehicles too." And that just went on for 2 decades.
Shenmue 3
Star Citizen
MGSV
Halo Infinite
Daikatana.
Too Human.
Halo Infinite.
Considering that they've ultimately pushed the release back until the following year, i think it's fair to say that failed to meet their own firm targets.WTF!? How can Halo Infinite already be considered a fail if it isn't even released yet? (and I am pretty sure most of Xbox owners will want to play it)