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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Xiung Wang Wei

Neo Member
Well, we will find out soon enough why there is a difference in clocks on these PC parts, nothing to do with consoles.

Navi 21 Lite 56 CU 1.9 GHz
Navi 22 44 CU 2.4 Ghz

Navi 22 is a biigger die than the 56 CU one RELATIVELY, and as such likely to have infinity cache.

So we will get all the pC information, and what differences mean for clocks and all will become clear.

The clock ah we stopped because we could and ps5 is not sustained narrative can be finally put to bed, with PC part information we will know exactly as AMD will explain why one 56 CU PC part is 1.9 and the other is 2.4 GHz..

Your post will likely not age well.

9 days......


You're right but :
Series X = 10Go @560GB/s
PS5 = 12Go@448GB/s

End of story i guess
 

sircaw

Banned
Not just that, if you have issues, you contact the person in private, fellow developer in this case, and iron it out. This is just bullying.

It's hard when your work gets criticized or you don't get the responses you would have liked, i know this from my own personal experience in terms of the stories i write.

If you believe in the quality of your work though, you need to realize that you can never please everyone, and just walk away from these types of situations.

I suspect though, At Dirt headquarters any publicity for them is good publicity.
 

Loxus

Member
More like

Xbox Series X = RDNA 2.0 with MS changes

PS5 = RDNA 2.0 with Sony changes

no matter what is added or missing from the console GPUs they will still be RDNA 2.0 based consoles
The reason I said 2.5 is because it comes from Redtechgaming.
He been saying both the GPU and CPU has features from RDNA 3 and Zen 3.
He have a pretty good track record with his sources.

So far the PS5 has been shown to be feature rich, from hardware to software.
There is no reason to dismiss this.
 

sircaw

Banned
Well, we will find out soon enough why there is a difference in clocks on these PC parts, nothing to do with consoles.

Navi 21 Lite 56 CU 1.9 GHz
Navi 22 44 CU 2.4 Ghz

Navi 22 is a biigger die than the 56 CU one RELATIVELY, and as such likely to have infinity cache.

So we will get all the pC information, and what differences mean for clocks and all will become clear.

The clock ah we stopped because we could and ps5 is not sustained narrative can be finally put to bed, with PC part information we will know exactly as AMD will explain why one 56 CU PC part is 1.9 and the other is 2.4 GHz..

Your post will likely not age well.

9 days......

Are you saying winter is coming, cos remember what happened last time that happened, either someone really hated game of thrones or i need to get my thermal underwear out this year, and fuck me i look sexy in it. :messenger_grinning:
 

sircaw

Banned
because MS make great games, make bethesda great again

3388580-template%20-%20copy.jpg


D42GBSfW4AA43Vw

What is the game second row on the right with a zero score? Fable legends?
 
They bought it, and then never updated it again?

It's a non-stop living game, would be silly that after 6 years, you wouldn't acknowledge that it's basically a Microsoft game now.
It's a Microsoft game, yes. It's a Xbox Game Studios game? Never. Mojang will outlive Xbox really easily.

That's kinda the point of the whole Bethesda debacle, people are expecting it to be something like Mojang where they make profit of every platform but still take part in things like Game Pass... But no, somehow they are more focused on the ego of "I have it, you don't" to make the most money of it.
 
because MS make great games, make bethesda great again

3388580-template%20-%20copy.jpg


D42GBSfW4AA43Vw
Variety is a pretty good thing...i enjoyed quite a few of those games...i also enjoyed pretty much every game on this list also...call me a gaming whore
ps5 is looking pretty good for some real variety this gen and xbox is also set to have some good games

Great time to be a gamer


PxzSC4B.jpg


EDIT of the games on this list i would love to see the Days Gone expanded in the same direction as State of Decay but keeps its strong story....it would be a fun multplayer game
 
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Elog

Member
I think we have three possible CU outcomes in 9 days or so:

1) RDNA2 CUs have a very similar transistor layout with the added RT blocks as RDNA1. Power efficiency etc comes primarily from the new fab node. This would explain the XSX CU layout and naturally the PS5 will also use the same CU layout.

2) RDNA2 CUs have a different transistor layout than RDNA1 which means that the XSX uses the RDNA1 layout but with the added efficiency (as seen in frequency) from the upgraded fab node and other RDNA2 features. PS5 uses the same RDNA1 layout for the CUs with RT added on top.

3) RDNA2 CUs have a different transistor layout than RDNA1 which means that the XSX uses the RDNA1 layout but with the added efficiency (as seen in frequency) from the upgraded fab node and other RDNA2 features. PS5 uses the new RDNA2 transistor layout for the CUs including RT.

Option 3 would explain the lack of RT data in the PS5 github leak. RDNA2 CUs were still in (co)-development and for the test silicon iterations the RDNA1 CUs were used as placeholders to test other functionalities.

I can honestly not say what I think the most likely option is.
 
I think we have three possible CU outcomes in 9 days or so:

1) RDNA2 CUs have a very similar transistor layout with the added RT blocks as RDNA1. Power efficiency etc comes primarily from the new fab node. This would explain the XSX CU layout and naturally the PS5 will also use the same CU layout.

2) RDNA2 CUs have a different transistor layout than RDNA1 which means that the XSX uses the RDNA1 layout but with the added efficiency (as seen in frequency) from the upgraded fab node and other RDNA2 features. PS5 uses the same RDNA1 layout for the CUs with RT added on top.

3) RDNA2 CUs have a different transistor layout than RDNA1 which means that the XSX uses the RDNA1 layout but with the added efficiency (as seen in frequency) from the upgraded fab node and other RDNA2 features. PS5 uses the new RDNA2 transistor layout for the CUs including RT.

Option 3 would explain the lack of RT data in the PS5 github leak. RDNA2 CUs were still in (co)-development and for the test silicon iterations the RDNA1 CUs were used as placeholders to test other functionalities.

I can honestly not say what I think the most likely option is.

Cerny said the CUs were RDNA2 CUs. Maybe this helps with your theory?
 
I firmly believe it is either option 1 or 3. My gut actually pushes towards option 3 since that would create a logic to the lack of RT data from the Oberon leaks.

That would make sense. I remember a while ago someone said that AMD didn't have the hardware ready which is why it was missing from GitHub. After Marks presentation we know it has hardware based Ray tracing further proven by the use of ray tracing in some PS5 games.
 

Hendrick's

If only my penis was as big as my GamerScore!

I know it's Wiki. You can dismiss it if you wish, but I'm happy to see another source showing Skyrim on PS4 outsold GoW. Sales of the actual game would be the metric. Skyrim doesn't even appear in the top 20 29
Well Skyrim came out initially on PS3. If you combine those sales with the PS4 sales including the VR version, they are pretty close in numbers. Regardless, ES is the bigger franchise overall when considering all platforms.
 
Seems like we are getting news every week about the PS5.

What do you think we will get this week?

I'm guessing maybe another look at the UI since they teased additional features.
 

dimaveshkin

Member
Seems like we are getting news every week about the PS5.

What do you think we will get this week?

I'm guessing maybe another look at the UI since they teased additional features.

I hope it's new footage of either Destruction AllStars or BE games running with Game Boost (patch Bloodborne ffs!).
 

geordiemp

Member
You're right but :
Series X = 10Go @560GB/s
PS5 = 12Go@448GB/s

End of story i guess

What is 10GO lol and why does the story end if you dont understand ?

You realise the Navi22 40 CU and 2.4 GHz is using a 192 bit bus, as it will have a bigger L2 cache.

L2 bandwidth data is well over 2 TB/s, its on a different scale to memory bandwidth :messenger_beaming:, it almost makes memory bandwitdh speed requirement redundant.

If you want some simple numbers 3 TB/s >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 560 Gb/s >> 448 GB/s > 336 GB/s

L2 data access is over 600 % faster. Does the story end of begin ?
 
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Well Skyrim came out initially on PS3. If you combine those sales with the PS4 sales including the VR version, they are pretty close in numbers. Regardless, ES is the bigger franchise overall when considering all platforms.

The original question was would folks be willing to give up GoW for ES, since going forward ES won't be on PlayStation. It's a question for PlayStation owners. Sales indicate your thoughts on this are wrong. The only reason you now mention all platforms is the numbers don't support your argument.
 

GreyHand23

Member
Variety is a pretty good thing...i enjoyed quite a few of those games...i also enjoyed pretty much every game on this list also...call me a gaming whore
ps5 is looking pretty good for some real variety this gen and xbox is also set to have some good games

Great time to be a gamer


PxzSC4B.jpg


EDIT of the games on this list i would love to see the Days Gone expanded in the same direction as State of Decay but keeps its strong story....it would be a fun multplayer game

Upset that those games have better looking trees than Next gen Halo Infinite? What do you have against nature?
 

DaGwaphics

Member
It sounds like the soundtrack is on 8-track in here with the endless repetition. :messenger_tears_of_joy:

I guess with all the extra cache (most transistor dense area of a chip) and the better process node, the PS5 APU must be a tiny 12bT design, must really smack the XSX design in transistor density per mm2.
 

geordiemp

Member
It sounds like the soundtrack is on 8-track in here with the endless repetition. :messenger_tears_of_joy:

I guess with all the extra cache (most transistor dense area of a chip) and the better process node, the PS5 APU must be a tiny 12bT design, must really smack the XSX design in transistor density per mm2.

No. The 2 die are quite similar, 308 vs 360 mm2, which leaves space unaccounted for with 2 Phy and the 16 CU....
 
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DaGwaphics

Member
Wow, awen't you the expewt. You suwe taught them!

?????????

No. The 2 die are quite similar, 308 vs 360 mm2, which leaves space unaccounted for with 2 Phy and the 16 CU....

I don't follow. Looks like there is an allowance of about 52mm2 for those differences. How much room do you figure that both take up (CUs being one of the smaller components of the GPU) and both GPUs having the same ROPs and basic front/back-end as we know so far. It's not like the entire GPU is 40% bigger on the XSX, just CUs. Just trying to get a guess going in my head for how big the iF cache is on PS5.
 

geordiemp

Member
?????????



I don't follow. Looks like there is an allowance of about 52mm2 for those differences. How much room do you figure that both take up (CUs being one of the smaller components of the GPU) and both GPUs having the same ROPs and basic front/back-end as we know so far. It's not like the entire GPU is 40% bigger on the XSX, just CUs. Just trying to get a guess going in my head for how big the iF cache is on PS5.

Its too hard, as even comparing with XSX both have unique audio silicon, XSX as 2 extra PHY memory controller and teh 16 CU, Ps5 has cache scriubbers, XSX has silicon for operating in server mode.

My guess was 16 MB, could be 8 could be more, it will be a multiple of 4 anyway lol.

XSX has 5 MB, which is just scaeld by PHY memory controllers from 4 mB of 5700. Ps5 will likely have more, as why bother with cache scrubbers and cache coherency and super fast 2.23 Ghz would not feed them would not be performant and does not match what we have seen.

Also the ps5 ray tracing would likely not be possible at performance seen on a console if going to RAM but who knows.

Thats my take.
 
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Elog

Member
I don't follow. Looks like there is an allowance of about 52mm2 for those differences. How much room do you figure that both take up (CUs being one of the smaller components of the GPU) and both GPUs having the same ROPs and basic front/back-end as we know so far. It's not like the entire GPU is 40% bigger on the XSX, just CUs. Just trying to get a guess going in my head for how big the iF cache is on PS5.

One problem is that we do not know the exact die size of the PS5. We have indirect measurements between 305-325mm2 - big difference for this specific calculation.
 

Great Hair

Banned
You're right but :
Series X = 10Go @560GB/s
PS5 = 12Go@448GB/s

End of story i guess
According to, it may have less than 10GB at full 560GB.
RAM2Bconfiguration2Bgraphic_alt3.jpg

source
The SX has 2.5 GB reserved for system functions and we don't know how much the PS5 reserves for that similar functionality but it doesn't matter - the Xbox SX either has only 7.5 GB of interleaved memory operating at 560 GB/s for game utilisation before it has to start "lowering" the effective bandwidth of the memory below that of the PS5...
 

LiquidRex

Member
Could Microsoft be announcing a New Zealand based game studio purchase.... Weta Digital for example... That's LOTR universe locked to Microsoft if so, depending on rights. 🤷‍♂️

All speculation of course.

Not sure if Weta Digital are game focused tbh 🤷‍♂️🤦‍♂️
 
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DaGwaphics

Member
One problem is that we do not know the exact die size of the PS5. We have indirect measurements between 305-325mm2 - big difference for this specific calculation.

True. That's why I was wondering if the PS5 chip could actually be smaller than estimated. I remember original estimates for the XSX chip pegged it a 400mm2. But it could be larger too. The 12b transistors is the only thing official we have from Sony right?

As @geordiemp mentioned, probably too many differences for a direct comparison. But since we have the XSS chip that, in comparison to PS5, features half the memory bandwidth, 40% fewer CUs and just one shader engine at 197mm and then the XSX chip with 25% more bandwidth and 40% more CUs at 360mm2, people ore going to try and make things fit.
 

KingT731

Member
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