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Next-Gen PS5 & XSX |OT| Console tEch threaD

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AeneaGames

Member
I is SATAN PERSONified. "lollipop_disappointed:

satan_fish_by_ellenah1_d5ssrcm-fullview.jpg
 

THE:MILKMAN

Member
Navi21 LITE will also be RDNA2, and its a pC part....so the thoughts begin...

Well it does not mean its RDNA1 logic as the silly tweets and stuff going around. But it the important point, as the narrative was painted as get to your power you want and stop. I dont believe that for 1 second.

EUV and DUV are interchangeable by process layer and etch layer, you might need 4-6 EUV enhanced litho layers to make a difference around gates, but it will be top secret TSMC so we will never know fully unless AMD spills the beans.

No consoles or parts are full EUV until smaller nodes, but there is some exhancement going on here to get those frequencies.

Oh I don't doubt both XSX and PS5 are RDNA 2 whatever the architecture ends up being in practice but as for EUV layers I don't think the XSX chip will have any given the wording in the DF article and also doubt PS5 will take advantage of it either. I doubt top secret NDAs about EUV use are in force...Surely!
 

AeneaGames

Member
I was here before he was a member and I’ll still here now. Again a bunch of deflections.

You never actually discuss the points that matter.

it’s so fucking fake and most people see through it.

See through what exactly? You aren't making any sense whatsoever. What did he do to you that is making you this upset?

The few things I can think of are so extremely minor I wonder how you would have survived if you had been a PlayStation fan, with all the toxic crap some of the more silly Xbox fans have spouted in this very thread the entire year. You would have screamed for apologies every other post.
 

geordiemp

Member
Oh I don't doubt both XSX and PS5 are RDNA 2 whatever the architecture ends up being in practice but as for EUV layers I don't think the XSX chip will have any given the wording in the DF article and also doubt PS5 will take advantage of it either. I doubt top secret NDAs about EUV use are in force...Surely!

OH yes, EUV and how much / where and when, as well as gate materials and other process enhancements is trade secrets, you wont find or read about it from TSMC.
 
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Correct, it's most likely a Radeon RDNA2 GPU + Ryzen CPU PC build.
I don't think Lisa Su would lie.
I don't think she would lie either, but people only discovered it was a PC after the show, iirc. I don't think MS would have RDNA2 dGPUs that early, they said the demo was months old.

I believe this is more a marketing mismanagement, she didn't know and the folks at MS didn't bother. She wouldn't waste an opportunity to plug her product into the marketing cycle of the consoles.
 

AeneaGames

Member
The console with an inferior GPU, a slower CPU, lower memory bandwidth and is larger is now better thought out and developed🤔

Looking at the power supply and the fact the PS5 has to downclock at a certain power threshold, a point a lot of people are conveniently forgetting, I'd be pretty surprised if the XSX isn't also cooler and quieter on top.

And if you're wrong about that can we get an apology to the entire gaming community that you are trying to split up with the stuff you're writing, hmm?
 

geordiemp

Member
Let's wait and see but I doubt Rich would so confidently state no EUV for XSX SoC given his access to Microsoft info.

What rich says ties in with my assumption, GPUs with high clocks from AMD MAY have 4 or 5 EUV enhanced layers to achieve that.

Could also be design, cache and other things, maybe even the new smart shift..... AMD will explain why some PC parts are 1.9 and some are 2.4 GHz for sure, or at least give us a hint..

Its probably a mix of things needed for GPU to get to 2.4 GHz.
 
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THE:MILKMAN

Member
What rich says ties in with my assumption, GPUs with high clocks from AMD MAY have 4 or 5 EUV enhanced layers to achieve that.

Could also be design, cache and other things, maybe even the new smart shoft..... AMD will explain why some PC parts are 1.9 and some are 2.4 for sure, or at least give us a hint..

I've got a bad feeling the AMD event on the 28th will raise more questions than anything else....
 

Achelexus

Member
The Brazilian division of Xbox fired a new presenter after she started receiving death threats


Brazillian here. She was let go alongside a lot of people from their BR youtube channel because they were shit at marketing. This story couldn't be farther from the truth. It's just the usual 400 lb feminists crying over nothing.
 

AeneaGames

Member
i mean its hilarious how the stances changed... before the UI news sony fans were saying 4k doesnt matter and that its a waste of resources(for games too, where its arguably more important!)... now if something isnt 4k it isnt worth existing

A user interface's resolution and a game's resolution are 2 different things.

It's a waste of valuable resources to render a game in 4k when they can use one of the nice techniques to 'upscale' and thus have resources left to do better lighting, shadows and other effects.

Even then with a game doing that many overlay a full 4k UI because it looks better.

An OS's UI should also be in 4k if the device can handle it and I think it's a little odd that the XSX isn't doing that. They could have but they didn't. I would not be surprised if they will change it in a future update...
 
The console with an inferior GPU, a slower CPU, lower memory bandwidth and is larger is now better thought out and developed🤔

Looking at the power supply and the fact the PS5 has to downclock at a certain power threshold, a point a lot of people are conveniently forgetting, I'd be pretty surprised if the XSX isn't also cooler and quieter on top.

And yet this so inferior console will most likely sell 2-3:1 world wide :)
 

AeneaGames

Member
nah i find small displays lack immersion and also i wanna play on my comfy couch

thanks for you concern though

I use a 32" 4k monitor with HDR for my console gaming....
.... on my couch! I am using a monitor arm so when I'm sitting with my legs stretched the monitor hangs above my knees. It's seriously close by that it gives me a much bigger view area than a stupidly large TV.

Oh, also my pc, Switch and a media player are attached to it thru a hdmi hub + audio extractor which connects the audio of all 4 devices to my sound system. I also have an USB kbm switch next to me which has the wireless adapters for my mouse and keyboard so I can switch using them between my pc and PS4....
 

B_Boss

Member
Is this guy some insider? Because it reads as secret-sauce wishful thinking.

The thing about RDNA2 being a joint-development of Sony-AMD smells a lot. There's no public patents with engineers from both teams to be seen.

I somehow don't believe for a second that Sony has better graphics hardware engineers than AMD. Why would they? They haven't developed any graphics hardware in house for a long time.

It’s been news for a while now. One of the earliest articles I saw on the matter was back in March of this year:


Personally, I don’t think it is more about “better graphics engineers” but moreso collaboration that is useful “in producing technology useful in both worlds.” to quote Cerny.
 
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Loxus

Member
Is this guy some insider? Because it reads as secret-sauce wishful thinking.

The thing about RDNA2 being a joint-development of Sony-AMD smells a lot. There's no public patents with engineers from both teams to be seen.

I somehow don't believe for a second that Sony has better graphics hardware engineers than AMD. Why would they? They haven't developed any graphics hardware in house for a long time.
Maybe this will open your eyes a bit.
SCALABLE GAME CONSOLE CPU/GPU DESIGN FOR HOME CONSOLE AND CLOUD GAMING

8jw4XTB.png
 

Dibils2k

Member
I use a 32" 4k monitor with HDR for my console gaming....
.... on my couch! I am using a monitor arm so when I'm sitting with my legs stretched the monitor hangs above my knees. It's seriously close by that it gives me a much bigger view area than a stupidly large TV.

Oh, also my pc, Switch and a media player are attached to it thru a hdmi hub + audio extractor which connects the audio of all 4 devices to my sound system. I also have an USB kbm switch next to me which has the wireless adapters for my mouse and keyboard so I can switch using them between my pc and PS4....
sounds extremely convoluted
 

Nowcry

Member
It’s been news for a while now. One of the earliest articles I saw on the matter was back in March of this year:


Personally, I don’t think it is more about “better graphics engineers” but moreso collaboration that is useful “in producing technology useful in both worlds.”to quote Cerny.
That is what I think has happened. RDNA2 was going to be just like the MS hotchip says without some of its customizations.
While AMD was working with MS on their customizations, it was also working with Sony on an RDNA2 GPU but maybe trying more innovative things or maybe they risked more and it turned out well.

Finally Sony came up with a GPU that pushed quite high with a low TDP and high frequencies and AMD adapted it to RDNA2. This could have happened 1 or more years ago.

MS uses your GPU and Sony uses theirs. However, what makes me think that this happened is that MS has been able to present its Hotchip and Sony has not. Sincerely RDNA2 is the result of a collaboration between Sony AMD and MS has everything that AMD developed but nothing that AMD + Sony developed.

In 10 days we will know I hope all this. However, the fact that Sony has not presented a hotchip only makes me think precisely that AMD opted for AMD + Sony solutions.

However, the MS GPU is RDNA2 because it contains the entire RDNA2 base, however, no AMD + Sony customization, which is what AMD and Sony have adopted for RDNA2.

So they will say RDNA2 based but without infinity cache and possibly the RT is different in the diagram, maybe some improvement in the CU and other series of components. The necessary thing to have clocks at 2.4GHz with 80 CU (a lot).

I'm very curious about the AMD hotchip but especially about the PS5 one I want to see that IO controller and Tempest RDNA2CU based. (It is possible that even the RDNA2CU AMD + Sony is different have some easily customizable layer for some tasks)

I'm dying of curiosity. But it's cool to read you around here to discuss ideas of what may be happening. Keep arguing kindly and with knowledge is very enriching.
 
That is what I think has happened. RDNA2 was going to be just like the MS hotchip says without some of its customizations.
While AMD was working with MS on their customizations, it was also working with Sony on an RDNA2 GPU but maybe trying more innovative things or maybe they risked more and it turned out well.

Finally Sony came up with a GPU that pushed quite high with a low TDP and high frequencies and AMD adapted it to RDNA2. This could have happened 1 or more years ago.

MS uses your GPU and Sony uses theirs. However, what makes me think that this happened is that MS has been able to present its Hotchip and Sony has not. Sincerely RDNA2 is the result of a collaboration between Sony AMD and MS has everything that AMD developed but nothing that AMD + Sony developed.

In 10 days we will know I hope all this. However, the fact that Sony has not presented a hotchip only makes me think precisely that AMD opted for AMD + Sony solutions.

However, the MS GPU is RDNA2 because it contains the entire RDNA2 base, however, no AMD + Sony customization, which is what AMD and Sony have adopted for RDNA2.

So they will say RDNA2 based but without infinity cache and possibly the RT is different in the diagram, maybe some improvement in the CU and other series of components. The necessary thing to have clocks at 2.4GHz with 80 CU (a lot).

I'm very curious about the AMD hotchip but especially about the PS5 one I want to see that IO controller and Tempest RDNA2CU based. (It is possible that even the RDNA2CU AMD + Sony is different have some easily customizable layer for some tasks)

I'm dying of curiosity. But it's cool to read you around here to discuss ideas of what may be happening. Keep arguing kindly and with knowledge is very enriching.

It does make sense that whenever AMD developed with Sony isn't going to be in the XSX. The same is probably true with Microsoft's customizations as they won't be in the PS5.
 

AeneaGames

Member
This doesn't say anything about working together to create Navy, it says it was an AMD product made for Sony, nothing else. We would be seeing patents assigned to both Sony and AMD engineers and that's not happening. Look at the patent for the infinity cache for example, all AMD engineers. If it's such an integral part of the PS5 GPU and it was jointly developed by Sony and AMD, how come nothing is attributed to Sony?

But it could be that Sony made suggestions for AMD to develop. If they were never planning on making a better geometry engine and Sony asked them to with a list of stuff it needed to do then it's still something they collaborated on, isn't it?

Besides, the thing with patents is also a bit hazy, one of my former employers came up with an idea which, by the looks of it, could not be implemented, I still tried to do just that and I succeeded. They were not going to put my name on the patent application which I protested, I mean, who invented it, the person who came up with the idea without knowing it could be done or the one that actually did it... In the end both our names were on there.

Anyway, what I'm trying to say with this, is that the people on the patent don't necessarily have to be the only people involved. And it might very well be part of their arrangement that anything new found because of their collaboration was to be patented by AMD. It probably means they were more eager to put time and effort into it...
 

AeneaGames

Member
Are you somehow implying that graphics programmers, as awesome as they are, have better hardware knowledge than AMDs engineers? Really?

Is there some basis to that or just more wishful thinking? It seems like you all are grasping at straws to fit the narrative that says that Navi was a Sony/AMD joint development without any proof whatsoever

Graphics programmers might be able to come up with ways to improve things tho, without knowing how to implement it hardware wise. Hardware people might not think of such things because they are not coding against hardware every single day.

That is still a collaboration of sorts...

Also, we have all heard what Cerny said about things made for Sony can be used by AMD in future pc GPU's. There was a form of working together. Not sure why it is something people need to dismiss and discuss, it doesn't mean that the XSX is a bad console or anything... Why are people so worried??
 
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J_Gamer.exe

Member
Sure maybe a few games could be like 3-5 FPS different or a slightly higher average dynamic resolution but I doubt it for most games.

Nothing that almost anyone could notice with their eyes.

Unlike the One X v PS4 Pro, the pros/cons of the new Xbox and PS5 are too evenly matched to repeat that trend of Xbox having slightly higher res games at same frame rates.

The machines are too similar to result in any significant differences, except the largest difference between the 2 consoles - the SSD speed. Meaning PS5 will load some games a bit faster.

As soon as I saw the UE5 demo running on a PS5 I knew all this shit was over. The major differences will be the exclusive games, the ecosystems, controllers, etc.

Well if PS5 loads in 2 seconds as it can do (like they say on kena for example and thats cold boot) and xbox is upto 15 seconds on dirt, that would be a massive lead. 7.5 times faster.

Imagine if that margin was in streaming too. Thats a huge advantage.

I think they will be a little closer but still.
 

Loxus

Member
That is what I think has happened. RDNA2 was going to be just like the MS hotchip says without some of its customizations.
While AMD was working with MS on their customizations, it was also working with Sony on an RDNA2 GPU but maybe trying more innovative things or maybe they risked more and it turned out well.

Finally Sony came up with a GPU that pushed quite high with a low TDP and high frequencies and AMD adapted it to RDNA2. This could have happened 1 or more years ago.

MS uses your GPU and Sony uses theirs. However, what makes me think that this happened is that MS has been able to present its Hotchip and Sony has not. Sincerely RDNA2 is the result of a collaboration between Sony AMD and MS has everything that AMD developed but nothing that AMD + Sony developed.

In 10 days we will know I hope all this. However, the fact that Sony has not presented a hotchip only makes me think precisely that AMD opted for AMD + Sony solutions.

However, the MS GPU is RDNA2 because it contains the entire RDNA2 base, however, no AMD + Sony customization, which is what AMD and Sony have adopted for RDNA2.

So they will say RDNA2 based but without infinity cache and possibly the RT is different in the diagram, maybe some improvement in the CU and other series of components. The necessary thing to have clocks at 2.4GHz with 80 CU (a lot).

I'm very curious about the AMD hotchip but especially about the PS5 one I want to see that IO controller and Tempest RDNA2CU based. (It is possible that even the RDNA2CU AMD + Sony is different have some easily customizable layer for some tasks)

I'm dying of curiosity. But it's cool to read you around here to discuss ideas of what may be happening. Keep arguing kindly and with knowledge is very enriching.
Hmmm 🤔
Xbox Series X = RDNA 2.0 / Zen 2.0 ?
PlayStation 5 = RDNA 2.5 / Zen 2.5 ?
 

Nowcry

Member
It does make sense that whenever AMD developed with Sony isn't going to be in the XSX. The same is probably true with Microsoft's customizations as they won't be in the PS5.
Strongly agree, but Sony is a hardware company and MS is not a hardware company. That really makes a difference because in general Sony may have more innovative solutions at least for now.

I think Sony's hardware department with Cerny is a great department for Sony and is capable of collaborating with AMD at a very high level to make AMD willing to adopt those solutions in their gaming GPUs.

But in reality they are all my speculations, based on what we already know about the hardware, the leaks that are happening and what is happening in SX that are unable to show RT or any next gen game.

All this is part of the great problem of SX that are 4:
XVA not working well (bottlenecks solved by sony using hardware) = MS solution -> software based
RAM starting = solution ---> Required Software optimization from devs.
RT different and Shader engine overload = Solution ---> Software based very low level program to get optimal performance.
Shader array 16 CU / 14 CU = Solution ---> Software based very low level program to get optimal performance.

SX is a great machine and is capable of taking advantage of the TFs it has, but it requires a lot of work from the devs. and work is time and time is money and sometimes it is impossible to exceed a date. I think developing for SX is being a pain in the ass, and between problems with the API and the problems to get performance out of it, it is very penalized today in performance.

Because of this I think we will get to the launch day without seeing a comparison. When you receive the machine at your home you will be surprised. As BGs said. Maybe in 2 years they will have managed to get the tricks out of it to be able to squeeze it but the beginning is going to be a disaster.

As I say I am speculating none of this may be true, but I can't stop thinking that this is where we are going and with each passing day it is more inevitable.

Hmmm 🤔
Xbox Series X = RDNA 2.0 / Zen 2.0 ?
PlayStation 5 = RDNA 2.5 / Zen 2.5 ?

Something similar to that, however AMD will not sell MS. They will make a presentation of what RDNA2.0 is with its innovations.

And then they will present a series of optional features of their GPUs + PS5.

What i would really say would be

SX RDNA2 + MS solutions
PS5 RDNA2 + Sony Solutions + Extra solutions (collaboration success)
AMD RDNA2 + extra solutions + AMD anothers solutions.

It will try to create a kind of ambiguity without being clear about whether Extra solutions or MS solutions are better since AMD should not sell anything from another company.

However AMD will have opted for the extra solutions. Instead of MS solutions. But that will not be expressly stated.
 
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