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50,000 fanboys used to live here, now it’s a ghost town.Is the forum like a ghost town for you?
50,000 fanboys used to live here, now it’s a ghost town.Is the forum like a ghost town for you?
These are still consoles with hard coded settings. They were never intended to scale to this level, nor are there settings you can change. Why do I even have to explain this?Do you need patches on Steam when you upgrade your rig?
Given how the modern game development has gone largely multiplat and highly streamlined, performance boost flops by flops without any patch should be guaranteed.
I just feel Xbox's target sets too high and too ambitious at 4k 60fps with a dated hardware comparing what Nvidia is offering now, should have gone 1440p 60fps like the PS5 does with Demon Souls.
Are you referencing the DF BC analysis? Didn't watch it yet so idk if they sampled Monster hunterHardly locked but its significantly better, unless hes talking about the high frame rate mode?
not bad
Are you referencing the DF BC analysis? Didn't watch it yet so idk if they sampled Monster hunter
If it was bloodborne running at a locked 60fps would you be impressed?
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.
The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -
Yes the PC p[ort blows a bit, but still.
Probably because it's handled so poorly on team blue.
As Richard pointed out that there's doubling of TFLOPs, but not everything in the GPU is getting a straight 2x multiplier. Mem bandwidth for e.g. which is only a 1.72x increase over One X which I suspect is why there are frame-rate dips beneath 60fps on Series X in titles like MHunter, Hitman 2 at 4K with unlocked frame-rate. They also say that it's because they aren't fully taking advantage of the RDNA 2's architectural benefits.Exactly this. Series X targeted the unrealistic target at 4k with merely 12T flops, putting it in an awkward position.
I expected PS5 performs much better in BC at 1440p.
System level feature can be toggled on/off:"It's using Auto HDR - an AI algorithm that maps existing SDR content into HDR space. It works on most non-HDR games and I'm intrigued to see how it plays out on more games. From what I could see, the desired effect was achieved on Grand Theft Auto 4, but there were some odd effects - a character in bright white jacket saw that blown out to ultra-white effect while the white road markings seemed to have a bit of an unnatural glow to them. Microsoft is actually disabling Auto HDR on titles where it feels the effect doesn't quite work, but I'm eager to test this on more content.
As Richard pointed out that there's doubling of TFLOPs, but not everything in the GPU is getting a straight 2x multiplier. Mem bandwidth for e.g. which is only a 1.72x increase over One X which I suspect is why there are frame-rate dips beneath 60fps on Series X in titles like MHunter, Hitman 2 at 4K with unlocked frame-rate. They also say that it's because they aren't fully taking advantage of the RDNA 2's architectural benefits.
PS5 will have no such problems as its memory bandwidth and TFLOPs are getting a 2.05x and 2.45x boost over PS4 Pro, respectively. So PS4 Pro games with unlocked frame-rate will stick to 60fps more doggedly on PS5 than Series X does in back-compat.
Good point, I'll reserve judgement of the PS5's abilities until I've actually seen it running.
I was mostly just going off of how poorly the PS4 handled it's ill-fated PS2 backwards compatibility program, and how it relied on streaming to bridge the gap for PS3 games.
Do you need patches on Steam when you upgrade your rig?
Do you need patches on Steam when you upgrade your rig?
Given how the modern game development has gone largely multiplat and highly streamlined, performance boost flops by flops without any patch should be guaranteed.
I just feel Xbox's target sets too high and too ambitious at 4k 60fps with a dated hardware comparing what Nvidia is offering now, should have gone 1440p 60fps like the PS5 does with Demon Souls.
..... Wut?TVs can do it why bother with console?
?????Quickly, let's downplay positive xbox threads! Fanboys assemble!
Think he's referring to he HDR effect some tvs add for non HDR content. Not at all the same thing but I think that's what they are getting at?..... Wut?
TVs can do it why bother with console?
At ultra settings...sure.I hoped XSX will run hitman 2 at 4K 60fps, but after looking at benchmarks it makes sense why there are dips below 60fps. Guys we would need something like 3080 to really run all current gen games at 4K 60fps.
I agree. The content will come soon enough im sure. They need a demon souls.This is an excellent point.
XSX shows Sekiro running at 60fps. If it had also shown a new game I want to play at some point before now, I would have definitely made more effort to secure a pre-order.
It's both valid to say that the XSXs backwards compatibility is an excellent showcase for its power, and also that backwards compatibility doesn't sell that many consoles - new games do, and that's what we need to see from XBox.
50,000 fanboys used to live here, now it’s a ghost town.
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.
The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -
Yes the PC port blows a bit, but still.
Don’t take that for granted though, I mean PS5 can’t play PS1, PS2 nor PS3 games. And ALL PS4 games, except 100 games, will run exactly the same on PS5, so not at all better, compared to PS4.
How would it be different? It is just interpolating colors either way, not sure why there would be a difference if the TV does it or the game (maybe other than lag)?Think he's referring to he HDR effect some tvs add for non HDR content. Not at all the same thing but I think that's what they are getting at?
That benchmark used ultra settings on PC. Xbox One X settings were below that.I hoped XSX will run hitman 2 at 4K 60fps, but after looking at benchmarks it makes sense why there are dips below 60fps. Guys we would need something like 3080 to really run all current gen games at 4K 60fps.
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.
The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -
Yes the PC port blows a bit, but still.
That's probably why FPS was around 60fps on average, rather than 45-50fps.That benchmark used ultra settings on PC. Xbox One X settings were below that.
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.
The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -
Yes the PC port blows a bit, but still.
Resolution Scaling: High = 100% / Medium = 90% / Low = 75% / Prioritize Framerate can drop even lower / Prioritize Resolution does nothing
Texture Quality: N/A (Full is bugged and doesnt reach console quality)
Ambient Occlusion: Medium +6-7% / Low +7-8%
Volume Rendering Quality: High +7% / Medium +9% / Low +12.5% / Off +20%
Shadows Quality: Medium +0-3% / Low +0-4%
Anti-Aliasing: N/A (people say TAA and FXAA look blurry)
LOD Bias: Medium +7-55% / Low +9-60% !!!
Max LOD Level: "-1" +1%
Foliage Sway: Off +13%
Subsurface Scattering: Off +1%
Screen Space Reflection: Off +3%
Antisoptric Filtering: Medium 0% / Low 0%
Water Reflection: Off +2% (Doesnt work properly if turned on)
SH Diffuse: Medium +6% / Low +8%
Dynamic Range: 32-Bit +3%
Z-Prepass: Off -4%-5% (Yes negative)
Notes:
- Generally more GPU bound, 4-Core CPU shouldnt bottleneck
- LOD Bias FPS heaviest setting, tied to amount of Vegetation
- Z-Prepass give less FPS if switched off on a modern GPU
Xbox Series X back-compat tested: up to double the performance in the most demanding games
UPDATE: Sometimes, we just can't leave well enough alone. I returned to Xbox Series X to take a look at more Xbox One a…www.eurogamer.net
What? All MS has shown today are games that have a performance mode. The ps5 will do exactly the same in games with that option.
How would it be different? It is just interpolating colors either way, not sure why there would be a difference if the TV does it or the game (maybe other than lag)?
It makes sense that it would vary so much game to game, it just depends on how the particular colors get mapped to the new colorspace. Not really sure why I would ever want to use this though, especially if there was good art design in the first place.
Gaf will become Unbearable The next two days
Grown ass men can't stand anything good or positive about xbox
This is all well and good but I'm still scratching my head wondering where I'm going to put these new consoles in my AV cabinet. The PS5 *might* squeeze in if it breathes out and tucks it's tummy in but I have a feeling I am going to have to dangle the XSX from the ceiling via a bit of string.
On topic, it does look pretty impressive to me. My LG 65" C9 is ready and waiting!
Compatibility mode.MuH TfLoPs
Oops
- can't hold stable framerates on Shekiro and Hitman
- 12 to 20 seconds for "quick resume"
The Series X just keeps on failing.