• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry Xbox Series X Back-Compat Tests "Hugely Impressive"

Hendrick's

If only my penis was as big as my GamerScore!
Do you need patches on Steam when you upgrade your rig?
Given how the modern game development has gone largely multiplat and highly streamlined, performance boost flops by flops without any patch should be guaranteed.
I just feel Xbox's target sets too high and too ambitious at 4k 60fps with a dated hardware comparing what Nvidia is offering now, should have gone 1440p 60fps like the PS5 does with Demon Souls.
These are still consoles with hard coded settings. They were never intended to scale to this level, nor are there settings you can change. Why do I even have to explain this?
 

splattered

Member
I know a lot of this stuff is still in a working state and not final... curious if there will be further improvements on this stuff to up performance for these titles. I wonder how hard it will be for devs to go back and increase framerate caps or unlock them etc. I'd love to see this across the board for all titles.
 
And this performance gain isn’t even from the true next gen gpu architecture leap with the velocity thingie. This is just brute forcing gpu and cpu. This is just a small taste for what’s to come. Series X is looking mighty fine. If Microsoft on a system level enable the removal of frame rate/resolution cap in games, we would even be seeing 4K 60fps on say rdr 2. It’s probably the only BC game that I want to play back all over again but at higher frame rates
 

Bog

Junior Ace
This guy still can’t pronounce the letter R, huh?

Interested in hearing more from him on the next genewation.
 
Last edited:

FunkMiller

Member
If it was bloodborne running at a locked 60fps would you be impressed?

This is an excellent point.

XSX shows Sekiro running at 60fps. If it had also shown a new game I want to play at some point before now, I would have definitely made more effort to secure a pre-order.

It's both valid to say that the XSXs backwards compatibility is an excellent showcase for its power, and also that backwards compatibility doesn't sell that many consoles - new games do, and that's what we need to see from XBox.
 

Clear

CliffyB's Cock Holster
Probably because it's handled so poorly on team blue.

Umm what were they supposed to do different? There's a big difference between a 10% upclock on the Pro's cpu and the 400%+ uptick they are going to get on Ryzen. Hell, given the IPC differences they'll probably get more uplift on PS5 running clocked-down to PS4 speeds than Pro gets!

Its not like there are night-and-day differences between base PS4 and purose built Pro versions of any game I can think of. Its typically a higher res with a marginally improved frame rate.
 
Microsoft and Digital Foundry are like...

aKDlOmp.jpg
 

Md Ray

Member
Exactly this. Series X targeted the unrealistic target at 4k with merely 12T flops, putting it in an awkward position.
I expected PS5 performs much better in BC at 1440p.
As Richard pointed out that there's doubling of TFLOPs, but not everything in the GPU is getting a straight 2x multiplier. Mem bandwidth for e.g. which is only a 1.72x increase over One X which I suspect is why there are frame-rate dips beneath 60fps on Series X in titles like MHunter, Hitman 2 at 4K with unlocked frame-rate. They also say that it's because they aren't fully taking advantage of the RDNA 2's architectural benefits.

PS5 will have no such problems as its memory bandwidth and TFLOPs are getting a 2.05x and 2.45x boost over PS4 Pro, respectively. So PS4 Pro games with unlocked frame-rate will stick to 60fps more doggedly on PS5 than Series X does in back-compat.
 

From the Article:
"It's using Auto HDR - an AI algorithm that maps existing SDR content into HDR space. It works on most non-HDR games and I'm intrigued to see how it plays out on more games. From what I could see, the desired effect was achieved on Grand Theft Auto 4, but there were some odd effects - a character in bright white jacket saw that blown out to ultra-white effect while the white road markings seemed to have a bit of an unnatural glow to them. Microsoft is actually disabling Auto HDR on titles where it feels the effect doesn't quite work, but I'm eager to test this on more content.
System level feature can be toggled on/off:


1yWJkPN.jpg
 
Last edited:

Andodalf

Banned
As Richard pointed out that there's doubling of TFLOPs, but not everything in the GPU is getting a straight 2x multiplier. Mem bandwidth for e.g. which is only a 1.72x increase over One X which I suspect is why there are frame-rate dips beneath 60fps on Series X in titles like MHunter, Hitman 2 at 4K with unlocked frame-rate. They also say that it's because they aren't fully taking advantage of the RDNA 2's architectural benefits.

PS5 will have no such problems as its memory bandwidth and TFLOPs are getting a 2.05x and 2.45x boost over PS4 Pro, respectively. So PS4 Pro games with unlocked frame-rate will stick to 60fps more doggedly on PS5 than Series X does in back-compat.

Sure, a 1440p Pro game on PS5 will probably run better than it's 4k OX version does on SX
 
This video sucked for me. He mostly covered the same games everybody else did. Nice to see DOA at least. He mentioned nothing regarding the Machine Learning HDR improvements other then they exist. He didn't come back and address that there was once a promise of resolution boost for fixed resolution games. He did hint of a possible 120FPS boost in the future but with nothing to back it up. Way too little information for the amount of time to watch it. The elephant in the room was not Sekiro for me, it was Deep Learning Super Sampling. Nothing about this video makes me scream I am happy I preordered a Series X.
 

bender

What time is it?
Good point, I'll reserve judgement of the PS5's abilities until I've actually seen it running.

I was mostly just going off of how poorly the PS4 handled it's ill-fated PS2 backwards compatibility program, and how it relied on streaming to bridge the gap for PS3 games.

PS2 on PS4 was a mess (forcing end users to purchase games again be the biggest gaffe) but I'm assuming if there was demand, we would have seen more than a handful of games. No PS3 BC was disappointing but acceptable (once) as the switch from Kutaragi to Cerny as chief engineer and the drastic architecture changes most likely meant PS3 emulation was impossible. No PS2/PSOne support was more disappointing but maybe they just drew a line in the sand.

PS4 -> PS5 would be less understandable considering everything on PS4 was available digitally and the architectures are in line with one another. I do hope we see some "boost mode" like gains. PS4 is where my digital library exists and repurchasing games/reinvesting time into games is mostly out of the question. I don't have a lot of faith that the solution will be as nice as what Microsoft offers (Forza on Xbox One X via BC was amazing) but maybe Sony has a few cards left to show.

Do you need patches on Steam when you upgrade your rig?

Depending on the age of the game, yes. The community almost always has you covered though.

As consoles go into a stable architecture route and maybe more mid-generation upgrades, I'd expect more graphical options on consoles games that will more easily take advantage of more powerful hardware down the line (variable resolution, uncapped frame rates, etc).
 
Last edited:

acm2000

Member
Do you need patches on Steam when you upgrade your rig?
Given how the modern game development has gone largely multiplat and highly streamlined, performance boost flops by flops without any patch should be guaranteed.
I just feel Xbox's target sets too high and too ambitious at 4k 60fps with a dated hardware comparing what Nvidia is offering now, should have gone 1440p 60fps like the PS5 does with Demon Souls.

it depends how the games are coded, anything with a variable res will in theory consistently max at whatever the highest variable res was originally, ie 4k. same applies to the framerate, a fixed/capped 30fps game will run at 30fps without a patch.
 
Quickly, let's downplay positive xbox threads! Fanboys assemble!
?????

What the fuck are you guys talking about? How is that downplaying? It is explicitly saying that the games have improved A LOT without even using the new features of the GPU, without an update.

My username is Insane but clearly you guys are insane and not me. Stop with this persecution complex.
 

xion4360

Member
they didnt say "all" they said most....and it will be disabled by MS in cases were it doesnt work well.

TVs can do it why bother with console?

its often terrible and quite often NOT available in game mode...
 
Last edited:

LordOfChaos

Member
They should add a game based toggle to it. It helps some games but doesn't work well in others, going back to one system level toggle might be annoying. Maybe a list of every game you've played with a checkbox next to it or something.
 

Calverz

Member
This is an excellent point.

XSX shows Sekiro running at 60fps. If it had also shown a new game I want to play at some point before now, I would have definitely made more effort to secure a pre-order.

It's both valid to say that the XSXs backwards compatibility is an excellent showcase for its power, and also that backwards compatibility doesn't sell that many consoles - new games do, and that's what we need to see from XBox.
I agree. The content will come soon enough im sure. They need a demon souls.
 
Last edited:

bender

What time is it?
50,000 fanboys used to live here, now it’s a ghost town.

Let's do this Marines!

Thats hugely impressive to say no optimization has been bone here, its literally standard BC.

The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -



Yes the PC port blows a bit, but still.


And for the first time, I'm a little bummed about my 3rd party platform of choice this past generation. I've yet to tackle Iceborne.
 
Last edited:

NEbeast

Member
Don’t take that for granted though, I mean PS5 can’t play PS1, PS2 nor PS3 games. And ALL PS4 games, except 100 games, will run exactly the same on PS5, so not at all better, compared to PS4.

What? All MS has shown today are games that have a performance mode. The ps5 will do exactly the same in games with that option.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Sure it does. Such marketing fakery. HDR is part of the engine and art, you can't flip a switch for non-HDR titles.
 
Think he's referring to he HDR effect some tvs add for non HDR content. Not at all the same thing but I think that's what they are getting at?
How would it be different? It is just interpolating colors either way, not sure why there would be a difference if the TV does it or the game (maybe other than lag)?

It makes sense that it would vary so much game to game, it just depends on how the particular colors get mapped to the new colorspace. Not really sure why I would ever want to use this though, especially if there was good art design in the first place.
 

pawel86ck

Banned
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.

The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -



Yes the PC port blows a bit, but still.

Keep in mind B4BPCgamer OC'ed his 2080ti to 18TF, and PC version is probably running at higher settings.

That benchmark used ultra settings on PC. Xbox One X settings were below that.
That's probably why FPS was around 60fps on average, rather than 45-50fps.
 
Last edited:

Alx

Member
I'm intrigued by this feature but I assume there's no way to illustrate it on a non-HDR screen ? The capture above isn't telling much.
 

Rikkori

Member
Thats hugely impressive to say no optimization has been bone here, its literally standard BC.

The game cant hold a locked 60fps, or even get close, on a 2080ti and 8700K at 5.3ghz -



Yes the PC port blows a bit, but still.

That's low/medium. It's still console settings, just uncapped. Remember there's a huge gulf in performance for different settings levels:




Resolution Scaling: High = 100% / Medium = 90% / Low = 75% / Prioritize Framerate can drop even lower / Prioritize Resolution does nothing
Texture Quality: N/A (Full is bugged and doesnt reach console quality)
Ambient Occlusion: Medium +6-7% / Low +7-8%
Volume Rendering Quality: High +7% / Medium +9% / Low +12.5% / Off +20%
Shadows Quality: Medium +0-3% / Low +0-4%
Anti-Aliasing: N/A (people say TAA and FXAA look blurry)
LOD Bias: Medium +7-55% / Low +9-60% !!!
Max LOD Level: "-1" +1%
Foliage Sway: Off +13%
Subsurface Scattering: Off +1%
Screen Space Reflection: Off +3%
Antisoptric Filtering: Medium 0% / Low 0%
Water Reflection: Off +2% (Doesnt work properly if turned on)
SH Diffuse: Medium +6% / Low +8%
Dynamic Range: 32-Bit +3%
Z-Prepass: Off -4%-5% (Yes negative)

Notes:
- Generally more GPU bound, 4-Core CPU shouldnt bottleneck
- LOD Bias FPS heaviest setting, tied to amount of Vegetation
- Z-Prepass give less FPS if switched off on a modern GPU
 
Last edited:

intbal

Member
It's a shame Microsoft never added SWAT: Global Strike Team to their backwards compatibility library. That game had a pseudo-HDR effect that would have been perfect for this HDR remapping technology.
 
This is all well and good but I'm still scratching my head wondering where I'm going to put these new consoles in my AV cabinet. The PS5 *might* squeeze in if it breathes out and tucks it's tummy in but I have a feeling I am going to have to dangle the XSX from the ceiling via a bit of string.

On topic, it does look pretty impressive to me. My LG 65" C9 is ready and waiting!
 

xion4360

Member
What? All MS has shown today are games that have a performance mode. The ps5 will do exactly the same in games with that option.

has sony stated that games running in BC mode will take advantage of the PS5's hardware? as far as I know they havent done that...apparently they are trying out a boost mode for some games but even thats no confirmation of the full clocks and whatnot running BC games.
 

Nikana

Go Go Neo Rangers!
How would it be different? It is just interpolating colors either way, not sure why there would be a difference if the TV does it or the game (maybe other than lag)?

It makes sense that it would vary so much game to game, it just depends on how the particular colors get mapped to the new colorspace. Not really sure why I would ever want to use this though, especially if there was good art design in the first place.

One is an AI based learning algorithm that uses things like heat maps along with other features to help create a more believable HDR implementation where as the HDR Effect like on LG oleds simply look at colors and dynamics to try and fake it. They both are fake but one is using more more sophisticated tech.
 

CatLady

Selfishly plays on Xbox Purr-ies X
Gaf will become Unbearable The next two days

Grown ass men can't stand anything good or positive about xbox

It's amazing and wonderful what Xbox has accomplished with BC this gen and promises to be even better on the Series X.

The PS5 BC pales in comparison and warriors get angry and triggered when discussion turns to how great the Series X BC is going to be.
 

-Arcadia-

Banned
This is all well and good but I'm still scratching my head wondering where I'm going to put these new consoles in my AV cabinet. The PS5 *might* squeeze in if it breathes out and tucks it's tummy in but I have a feeling I am going to have to dangle the XSX from the ceiling via a bit of string.

On topic, it does look pretty impressive to me. My LG 65" C9 is ready and waiting!

Yep. I'm just going to have to change my 10+ year old entertainment system (May try to see if I can work some magic with the shelves first). It was kind of due for it anyway, but it's absolutely obnoxious.

I actually can fit them horizontally, but... yeah. These consoles look awful horizontal.
 
Last edited:
Top Bottom