OnThePathToWisdom
Member
Not trying to call you out but ... wrong math. It's 40% cheaper or 60% of the XsX price. You could be working with non us currency which would change that slightly.
My math is that terrible, my bad.
Not trying to call you out but ... wrong math. It's 40% cheaper or 60% of the XsX price. You could be working with non us currency which would change that slightly.
Therefore 1440p should have less. Logic wins in the end.
As long as 4k does not start off with washed-out textures, 1440p texture/asset quality reduction should be fine.
Thank you for playing along.
30% smaller game sizes, but a 50% smaller SSD. Doesn't really work
If you display 4k textures at 1440p resolution it looks the same as 1440p textures at 1440p resolution.Yes, but my main point was that would also make the game look worse in comparison to the Series X version. It's not like it'll look the same, just at a lower resolution. Many people (when Lockhart rumors first started) didn't think that the assets would be of lesser quality also.
If you display 4k textures at 1440p resolution it looks the same as 1440p textures at 1440p resolution.
You sure? So why did Epic talk about implementing 8K textures in UE5?
I've timestamped the part of the demo when they said they are using 8K textures for a 1440p resolution demo.
Because their engine will support up to 8k games for pc. If you have 200 pixels and your texture is 400 pixels, you can only see 200 pixels of the 400 pixel texture. Wow that's a mouthful
Edit: I see where I misread you last post. 8k textures for 1440p. I don't know. My point still stands on pixel density. Maybe it has something to do with how they stream their assets. That is a guess
Do you see my edit? You quoted it.But right there in that demo, the PS5 demo was displaying their 8K textures. This wasn't running on a PC.
Does it support external ssd?30% smaller game sizes, but a 50% smaller SSD. Doesn't really work
The math checks out. Not accounting for OS the PS5 could fit 8 100GB games and the XSS would hold about 7 of those games at 70GBs each.PS5 has a ~ 20% Smaller SSD but the exact same game sizes. So the XSS and PS5 Should be in about the same boat.
If you display 4k textures at 1440p resolution it looks the same as 1440p textures at 1440p resolution.
Because their engine will support up to 8k games for pc. If you have 200 pixels and your texture is 400 pixels, you can only see 200 pixels of the 400 pixel texture. Wow that's a mouthful
To store games, the console then dumps game from hdd to ssd to play.Does it support external ssd?
I'd guess it's 8K because it needs to still look good even when you get really close (i.e. zoom in), and from a distance it looks cleaner. The only reason someone wouldn't use better textures on Series S is to save memory and deal with the limited bandwidth, not because it wouldn't make a difference.But right there in that demo, the PS5 demo was displaying their 8K textures. This wasn't running on a PC.
I'm confused. Your example states both screenshots made in 4k, then you are comparing a 2k texture vs 4k texture. That's not the same thing we are talking about. Of course the 2k texture looks worse. It has half the detail info of the rendered screen(4k). I'm open-minded here but the evidence you gave me is not compelling nor applicable.This is not true.
This is even less true.
More fine detail gets resolved at high quality texture resolutions. Texture resolution does not need to correlate with the screen resolution.
Provided they have the vram to do so plenty of people on PC run 4k textures at lower resolutions than 4k because it improves the clarity of the overall image.
The image below isn't even 4k but yet you can still see the difference between them on a reasonably sized screen.
Same again (total image size is 4k but the two individual screenshots are not):
With 2k textures they will be more blurry and have less fine detail resolved compared to 4k textures, the screen size doesn't really matter unless you are stepping down to something ridiculous like 720p.
I'm confused. Your example states both screenshots made in 4k, then you are comparing a 2k texture vs 4k texture. That's not the same thing we are talking about. Of course the 2k texture looks worse. It has half the detail info of the rendered screen(4k). I'm open-minded here but the evidence you gave me is not compelling nor applicable.
Now that's a scenario I can get behind. This makes senseI'd guess it's 8K because it needs to still look good even when you get really close (i.e. zoom in), and from a distance it looks cleaner. The only reason someone wouldn't use better textures on Series S is to save memory and deal with the limited bandwidth, not because it wouldn't make a difference.
No... You've made it simple enough. I need to start gaming with my face pressed against the screen so I can take advantage of the super sampling. Got itLet me make it simple for you.
How many pixels are in the individual images (not the total size of the two images put together) above?
No... You've made it simple enough. I need to start gaming with my face pressed against the screen so I can take advantage of the super sampling. Got it
You are right though
We don't know the prices yet but for old games your current drive is plug and play.What are the options we have for external HDD’s? SSD and other wise I mean, at launch.
Right now both my PS4 and my XOne have a 5tb external hdd. They do the jobfor them. But this new gen seem inclined into the SSD.
So... what choices will we have, at launch, to manage?
your main point is valid only if the developer is limited in the resources available to them.Yes, but my main point was that would also make the game look worse in comparison to the Series X version. It's not like it'll look the same, just at a lower resolution. Many people (when Lockhart rumors first started) didn't think that the assets would be of lesser quality also.
Hey can you link to the article? ThanksThis is not true.
This is even less true.
More fine detail gets resolved at high quality texture resolutions. Texture resolution does not need to correlate with the screen resolution.
Provided they have the vram to do so plenty of people on PC run 4k textures at lower resolutions than 4k because it improves the clarity of the overall image.
The image below isn't even 4k but yet you can still see the difference between them on a reasonably sized screen.
Same again (total image size is 4k but the two individual screenshots are not):
And again (look at the detail on the gun)
With 2k textures they will be more blurry and have less fine detail resolved compared to 4k textures, the screen size doesn't really matter unless you are stepping down to something ridiculous like 720p.
i dont see an issue here then. id rather just store everything on an external ssd and move it over if space is an issueTo store games, the console then dumps game from hdd to ssd to play.
Hey can you link to the article? Thanks
That's great, I wish they did that on the PC, I'm sick of downloading content I never use...Yes two different texture packs. This is what the doom eternal dev (id engine programmer) was complaining about.
The math checks out. Not accounting for OS the PS5 could fit 8 100GB games and the XSS would hold about 7 of those games at 70GBs each.
Yep I was thinking the same thing. The difference in amount of games is larger between the PS5 and the XSX (2 games) vs the difference between PS5 and XSS (1 game).yall are on to something very interesting, essentially take the SSD at face value and for sake of argument ignore you will lose tons of space due to the OS,
this is just for example purposes
1000 GB
10 games 100 GB
825 GB
8 games 100 GB
512 GB
7 games 70 GB
With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games
Ultimately the controls in the developer's hands. We've had this technology for a while that allows developers to intelligently choose which assets to install on which device they're playing on. So the flexibility is in the developers’ hands to make sure the right assets are there
How would this work on PC? You have a whole range of resolutions and specs there too. You do use it too. It depends how close you get to your textures. It would only look the same at a given distance.That's great, I wish they did that on the PC, I'm sick of downloading content I never use...
If you want to see it for yourself and have a decent PC then find a game with a 4k texture pack and load it up at 1080/1440p. Then go back to the lower resolution textures and look at how there is less clarity and detail in the overall image.
How would this work on PC? You have a whole range of resolutions and specs there too. You do use it too. It depends how close you get to your textures. It would only look the same at a given distance.
Because their engine will support up to 8k games for pc. If you have 200 pixels and your texture is 400 pixels, you can only see 200 pixels of the 400 pixel texture. Wow that's a mouthful
Edit: I see where I misread you last post. 8k textures for 1440p. I don't know. My point still stands on pixel density. Maybe it has something to do with how they stream their assets. That is a guess
There is no article since those screens come from various sources:
The Ultra High Definition Project
This mod is a collection of mods wich make the textures of the Witcher 3 not even just better, also tries to make every texture 4K resolution, more realistic and adds some exclusive custom textures.www.nexusmods.com
High Resolution Texture Pack 2K and 4K - Valius
New high resolution textures in 2K and 4K.www.nexusmods.com
If you want to see it for yourself and have a decent PC then find a game with a 4k texture pack and load it up at 1080/1440p. Then go back to the lower resolution textures and look at how there is less clarity and detail in the overall image.
They already do this it's called the texture quality setting on practically every pc gameSo they really are making devs make two whole separate versions of games, its not just flicking a bunch of resolution settings
30% smaller game sizes, but a 50% smaller SSD. Doesn't really work
I guess, but you'd think if a game could hit 1440 on the Series S having good high quality assets could make the game look better.
That's irrelevant.They already do this it's called the texture quality setting on practically every pc game
Do you see my edit? You quoted it.
I have my doubts that this thing is ever hitting 1440p outside of cross-gen and less demanding games.
What is the size of of 2k/4k textures, is this some PR name or are they for example 2kx2k px?This is not true.
This is even less true.
More fine detail gets resolved at high quality texture resolutions. Texture resolution does not need to correlate with the screen resolution.
Provided they have the vram to do so plenty of people on PC run 4k textures at lower resolutions than 4k because it improves the clarity of the overall image.
The image below isn't even 4k but yet you can still see the difference between them on a reasonably sized screen.
Same again (total image size is 4k but the two individual screenshots are not):
And again (look at the detail on the gun)
With 2k textures they will be more blurry and have less fine detail resolved compared to 4k textures, the screen size doesn't really matter unless you are stepping down to something ridiculous like 720p.
So devs do have to make 2 different versions of the game and they will have lower quality assets on the XSS, not just lower resolution.
But just because that's two lies we've caught MS's PR and the Xbox defenders telling about the XSS, we should still 100% believe them when they say the XSS won't hold back the XSX.
Misleading title, this is what actually said in the quote:
All good, I was wrong anyhow.That was weird. I didn't see the edit until after I replied to you lol.