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2020 PC Screenshot Thread of No Compromises

LeefenChen

Member
Fallout 76

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Fallout-76-Screenshot-2020.05.19---00.22.57.75.png
 

Markie

Member
[deleted]

[deleted]

Sorry for the HUD on these shots, i just saw BusierDonkey BusierDonkey DH2 shots and wanted to take the opportunity to show how beautiful the first game can also look, with a good SweetFX preset. I suspect these shots might look a bit too dark to other people but it looks perfect on my screen. I could also be injecting HBAO+ through Nvidia Inspector but that kills performance at high resolutions on my GPU lol
 
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xPikYx

Member
I was considering by looking at all the screens in these pages how today's graphic is nice if you look at them in miniatures, because on my mobile I can see them just in very small size, so the resolution is like 16k and if it was the case, today's graphic is great also because in so small size you miss many of the flaws today' s games have
 

This may actually be caused by the DOF effect used in the shot (if so, please ignore), but I noticed on the rocks directly behind the character to the left the ground textures appear to be turning into console-tier porridge just a few feet away. Anisotropic filtering implementation is buggy in HZD and has to be forced on.


I was considering by looking at all the screens in these pages how today's graphic is nice if you look at them in miniatures, because on my mobile I can see them just in very small size, so the resolution is like 16k and if it was the case, today's graphic is great also because in so small size you miss many of the flaws today' s games have

That's exactly why people post tiny 480p (or less) scaled down gifs from games instead of full-size videos in comparisons between games. Some of the roughest games end up looking pretty good when you shrink them down to 1/4 their original size. Scaling down hides aliasing, shitty shadow resolutions, low-res reflections, low-res textures and even makes animations look smoother than they actually are.
 

xPikYx

Member
To be honest that's the reason why I prefer to use dsr factor 4k on my 1080p monitor because basically the image quality is stunning since it is a downscaled image from a big resolution so you can avoid antialiasing or using a soft multiplier of it. The witcher 3 for example looks amazing with a downscaled image as that, probably using 4k native res on a big tv screen wouldn't have the same result, and on the gpu is more or less the same as rendering the image at native 4k in terms of power needed
 

xPikYx

Member
I was wondering how modded Crysis is compared to the remaster with reshade, for sure the remaster has some flaws that can be fixed with mods but I'm really curious to try it out especially for the infinite draw distance within the game and GI
 

CitizenX

Banned
Dishonored 2 - Reshade

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I really like the art style of the first game, but holy shit did the sequel get some upgrades. The art direction and attention to detail in this game is bananas, but keeps the aesthetic from the first game completely intact.

Arkane is top level designer and one of the best(too many today) in art direction.
 
Dishonored 2 - Reshade

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The Clockwork Mansion is one of the coolest areas in a game. Pull a lever and an entire room completely transforms. It's not some half-assed transformation where things just clip through each other and hide outside the playable space. You can go into the rooms where the parts go, they have gearing, joints, hydraulics, worm screws, hinges and they were all engineered to be able to transform realistically without parts clashing into each other, it's insane how much thought must have been put into this section.

 
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