Faithless83
Banned
You're moving the goal post. Because the standard back in 2014 is not the same as it is now. Yet, the consoles remain the same. Weird shit, right? How is this sorcery possible?That's not the point.
The point is PC game makers have no problem scaling games to a million configs, yet can still churn out a game that looks better than any console version.
So the whole "holding it back" is BS.
Consoles are able to punch above their weight in a way PC can't. Not because devs are "lazy" but because the tools used to a dedicated hardware in mind get better. You can't develop to only AMD cards on PC, that's insane.
Also, If we use the 2014 available hardware today, consoles would mop the floor performance wise.
The whole point is, devs are limited from the get go by the slower hardware and not by 2 years like it was previously, but by an entire generation.
Remember when Sony pissed DEVs off with the PS3? They MOVED to the X360. Easier to develop, no BS, and port it to PS3 (horrible ports left and right).
Can you guess what will happen next gen?
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