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Next-Gen PS5 & XSX |OT| Console tEch threaD

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zaitsu

Banned
- I only joked with a single number.

- We do VR experiences for all VR devices on the market, including mobile. PSVR is just one of those devices.

You should go to some VR expo (yes, there is VR expo / event and many people are unaware of it). And you could try things like this ...


BGs if you would try to compare PS5 GPU capabilities raw which available RTX card you would use.
Personally and its coming from medical doctor who just like hardware and gaming I would put PS5 GPU around 2070 super/2080. RAW GPU without counting in whole around-SSD architecture.
 

FeiRR

Banned
But we don't know that actually was my point; they said it was all running on PS5, and then later a dev said some of that was pre-rendered cutscenes. So we just don't know what of the presentation was real time, other than stuff lie Ratchet Gameplay.
So it seems that the pre-rendered cutscene was also running (playing) on PS5. I agree it's not the best situation from the PR point of view so maybe someone at Sony should pay closer attention to what devs send in for showing. Maybe they could hire our VFX purist for the job? ;)
 

zaitsu

Banned
But we don't know that actually was my point; they said it was all running on PS5, and then later a dev said some of that was pre-rendered cutscenes. So we just don't know what of the presentation was real time, other than stuff lie Ratchet Gameplay.
Even our beloved veteran just stated that Ratchet wasnt prerendered.
 

Zathalus

Member
BGs if you would try to compare PS5 GPU capabilities raw which available RTX card you would use.
Personally and its coming from medical doctor who just like hardware and gaming I would put PS5 GPU around 2070 super/2080. RAW GPU without counting in whole around-SSD architecture.
RNDA 1 is a bit behind Turing in IPC, judging from the information AMD has released so far RDNA 2 IPC should be better then Turing. 2080 level for PS5 GPU sounds about right. Xbox Series X would fall between 2080 Super and 2080Ti (closer to the Super).
 

SaucyJack

Member
But we don't know that actually was my point; they said it was all running on PS5, and then later a dev said some of that was pre-rendered cutscenes. So we just don't know what of the presentation was real time, other than stuff lie Ratchet Gameplay.

So what, does anyone really give a shit?

That same dev showed gameplay running on PS5 so who cares if cut scenes are pre-rendered. They could be pre-rendered in the final game and it wouldn’t matter, you just watch them anyway.
 

kyliethicc

Member
My memory's rusty. I think it was COD that locked a map pack, or a game mode to PS4 for an entire year in the past - by which time of course the sequel would be released.

Are you saying you think they'd do it for an entire game?
Yeah but it would probably cost too much for a year of exclusivity, so maybe for 1 month? It’s far more likely they’d just pay for exclusive content. But if there’s any multiplats to secure as an exclusive, even for any length of time, it’s COD or GTA.
 

FeiRR

Banned
Even our beloved veteran just stated that Ratchet wasnt prerendered.
I've just read the original tweet. If it's in-engine, you won't be able to tell the difference until you see it running on real hardware. Because in a YT (or even better quality) video it'll all be... a video. In-engine will have the same artefacts as in-game but you don't have to worry about framerate and/or resolution. Anyway, hardly any game uses animated cutscenes these days. It's generally not a good idea.
 

Neo Blaster

Member
Silent Hill will be a PlayStation Studios game. So it's not in the running for one of the moneyhatted games.

I think FF16 is definitely one of them. Imran has said before that one of the games is something that has typically been associated with Xbox in the past. Elder Scrolls?
To cause such a big impact that's got to be COD.
 

IntentionalPun

Ask me about my wife's perfect butthole
So what, does anyone really give a shit?

That same dev showed gameplay running on PS5 so who cares if cut scenes are pre-rendered. They could be pre-rendered in the final game and it wouldn’t matter, you just watch them anyway.
I thought all gameplay looked great either way; and I'm not really the graphics whore around here.

I imagine the people using screenshots of Kena cutscenes to show off the power of the PS5 would care though lol

And I wasn't that excited in general by their show because most of it wasn't gameplay.. and had people here tell me the entire presentation was rendered on the PS5 so should expect gameplay to look the same.. God forbid someone bring up that it actually wasn't.
 
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Neo Blaster

Member
Call of Duty used to have a deal with Microsoft, it was demoed at Xbox One E3 as the game of the show and had exclusive content. Then Sony got a deal for it, various CODs are given in PS+ now and then. I hate COD wholeheartedly (Blackout was the only one I played a bit longer) but I can't wait to see the heaven fall down on GAF. COD exactly hits the Xbox demographics. Spiderman in Avengers is like a fart compared to a millennial storm. Meltdowns will reach the core of Earth.
Shooting and racing games are the core of Xbox userbase, just look at the trifecta(Halo/Gears/Forza). I know COD is more associated now with PS, but imagine the megaton exploding with a console timed exclusive game(they wouldn't lock PC gamers out)...and we know this would become full exclusivity, because after a year there'll be a new COD, and people would leave the old one behind. More like 6 months, probably.
 
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SaucyJack

Member
I thought all gameplay looked great either way; and I'm not really the graphics whore around here.

I imagine the people using screenshots of Kena cutscenes to show off the power of the PS5 would care though lol

And I wasn't that excited in general by their show because most of it wasn't gameplay.. and had people here tell me the entire presentation was rendered on the PS5 so should expect gameplay to look the same.. God forbid someone bring up that it actually wasn't.

Fair enough. I don’t pay much attention to them tbh 😆

I think Sony, so far, have shown little more than the bare minimum required, but what they have shown has been fairly decent. We have information on a lot of games that look like their coming in the first year or so of launch. Sure we need to see more but in a normal release year that’s built around E3, Gamescom, Paris, Tokyo, etc. We're not really that far behind normal in information terms we're just all bored as fuck sitting at home.

This contrasts with Xbox who have given information on some potentially very good games, but that look like they’re 2-3 years away.
 

Dabaus

Banned
My gueses for sony's third party deals:

-Final Fantasy
-Dead Space Reboot
-Destiny 3 or whatever bungie is doing next
-Exclusive gta 6 dlc
-Street fighter 6
-Bioshock reboot
-Silent Hill
Any number of these wouldnt surprise me and seem somewhat realistic if we're to believe Khan's wording.
 

Nickolaidas

Member

So basically, a DC fandome leak which leaked this exact game also leaked Cyrax and Sektor coming free to MK11 in September, with Havik, Smoke, Takeda, Mileena, Harley Quinn and Ash Williams finishing up the MK11 roster.

Holy shit. CHAOS, BABY!!


6osr1eS.jpg




UWb3BHL.jpg
 
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DrDamn

Member
He specifically uses the term pre-rendered vs. real time.

Those words have meaning.. some of the footage was not rendered in real time, but rather pre-rendered.

You are here claiming "well what he meant was in-engine real time".. and.. that's silly.. read the tweet, the dev knows the terms.

Did you not see the argument here on Hellblade 2 where real-time means rendering at 1 fps and putting it all together? :D

I get what you are saying, I think the term used for the show was "Captured on PS5 hardware"? Which can cover a number of real-time and "real-time" scenarios. I think it's more this is indicative of "this is what you will see when you play the game".
 

IntentionalPun

Ask me about my wife's perfect butthole
Did you not see the argument here on Hellblade 2 where real-time means rendering at 1 fps and putting it all together? :D

I get what you are saying, I think the term used for the show was "Captured on PS5 hardware"? Which can cover a number of real-time and "real-time" scenarios. I think it's more this is indicative of "this is what you will see when you play the game".
Yes I corrected VFX Veteran, who does not work with videogames, on that terminology.

1FPS rendering is not real time.. that's one of the methods used to create pre-rendered in-engine cutscenes that are superior to what could be done in real time.

Epic kinda sorta claimed Hellblade 2 was real time rendered.. so if they meant that, they aren't talking about 1 FPS. I personally think that claim is sort of spurious... since it wasn't the HB2 dev saying it, but a comment made by Epic when showing off a bunch of different screenshots of UE rendered face.. and beyond that, I'm not sure Epic would even know what hardware the image came from. So it could be "Real time" on an SLI 2080TI.. which for a console convo, isn't real time as it would not be rendered on XSX.

I honestly don't give a shit how cutscenes look either way.. I am interested in what the hardware can do. Claiming "What you are seeing is running on PS5" and then showing stuff that includes video files isn't a lie, but it's misleading.. I personally was certainly mislead. I've used the terms "with the assumption this was all real-time rendered" when describing the PS5 show repeatedly.. and apparently that assumption was wrong. I'm not crying about it.. it just makes me go back to the drawing board expectations wise. The small bits of gameplay we saw certainly look great either way.. but they also weren't anywhere near as impressive as some of the more cinematic stuff.. and I'd like to actually KNOW how much of that was real time and not, now I kinda don't.. I used to assume it all was.
 
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SaucyJack

Member
Shooting and racing games are the core of Xbox userbase, just look at the trifecta(Halo/Gears/Forza). I know COD is more associated now with PS, but imagine the megaton exploding with a console timed exclusive COD(they wouldn't lock PC gamers out)...and we know this would become full exclusivity, because after a year there'll be a new COD, and people would leave the old one behind.

Racing games are certainly a core part of the first party offering, but are the really core to the user base given that they don’t really sell that well?

The seven Forza Motorsports between them have barely sold the same as a normal numbered Gran Turismo (average 10-12 million). Even GT6 released on PS3 after PS4 launched sold over 5 million which is more than double the best selling Forza motorsport.
 
PS has had that COD deal locked in for quite a few years,PS sponsor COD league. They have a lock in deal for next few years. We know they have partnership with Rockstar for GTA, Also have the FIFA deal with EA. So thats those 3 out the way. Imran guy isn't really saying much which isn't known. Anything commercially big thats left is Battlefield, Titanfall ,Overwatch. This is just looking like clickbait traffic boost to me.

I think this Imran fella is just click/traffic baiting. So much more money is being made on the PS side. I can easily see some of these deals are made by the publishers going to PS. PS are probably not asking for some of those deals. Put it this way Capcom revealed 5% sales were made on xbox. Numbers like that will make it easy for publishers to strike deals with PS.
 
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IntentionalPun

Ask me about my wife's perfect butthole
PS has had that COD deal locked in for quite a few years,PS sponsor COD league. They have a lock in deal for next few years. We know they have partnership with Rockstar for GTA, Also have the FIFA deal with EA. So thats those 3 out the way. Imran guy isn't really saying much which isn't known. Anything commercially big thats left is Battlefield, Titanfall ,Overwatch. This is just looking like clickbait traffic boost to me.

I think this Imran fella is just click/traffic baiting. So much more money is being made on the PS side. I can easily see some of these deals are made by the publishers going to PS. Sony probably not asking for some of those deals. Put it this way Capcom revealed 5% sales were made on xbox. Numbers like that will make it easy for publishers to strike deals.
Yeah I've been saying the same thing.

People think Sony has to throw tons of money around for these deals, and they likely don't.. I doubt they are giving any of these indie devs a dime for instance. They'll happily agree to exclusivity, especially timed, if Sony will advertise them as one of their exclusive games. BIgger 3rd parties probably aren't far off from that.. but likely have more specific terms about how much Sony needs to market for them.. or prime placement on the PS Store or something.

It's one of the problems with such a lopsided market. It becomes an uphill battle for the console that is behind because everyone wants to work with the leader.. and Microsoft would have to pay boatloads of money for the same kind of exclusivity Playstation gets on the cheap.
 

SaucyJack

Member
Yeah I've been saying the same thing.

People think Sony has to throw tons of money around for these deals, and they likely don't.. I doubt they are giving any of these indie devs a dime for instance. They'll happily agree to exclusivity, especially timed, if Sony will advertise them as one of their exclusive games. BIgger 3rd parties probably aren't far off from that.. but likely have more specific terms about how much Sony needs to market for them.. or prime placement on the PS Store or something.

It's one of the problems with such a lopsided market. It becomes an uphill battle for the console that is behind because everyone wants to work with the leader.. and Microsoft would have to pay boatloads of money for the same kind of exclusivity Playstation gets on the cheap.

That’s a great point, there’s so much Sony can do for developers without chucking wads of cash around. Shifting extra units in the 10s of thousands is a big deal to an Indie Dev when the biggest challenge can sometimes be getting seen at all.
 

LucidFlux

Member
I think this Imran fella is just click/traffic baiting.

I'm not so sure about that; he seemed to imply these were things not already known to the public which rules out the titles we already know about. If this was just click bait they would have actually made noise and promoted it instead of it being an impromptu, almost throw away line in the middle of a video. Just my marketing perspective.
 
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IntentionalPun

Ask me about my wife's perfect butthole
That’s a great point, there’s so much Sony can do for developers without chucking wads of cash around. Shifting extra units in the 10s of thousands is a big deal to an Indie Dev when the biggest challenge can sometimes be getting seen at all.
Yeah Indies just need stuff like free dev kits, a bit of marketing, and some extra hands-on support.

Sony quite publicly did that last gen..quite obviously specifically targeting devs unhappy with Xbox too lol.. it was pretty smart of them. They gave a few indies dev kits, and some air time, and suddenly devs who had trashed Xbox for their XBLA policies were Sony golden children.
 
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That's the thing people don't get lol. Just because a company has the money doesn't mean they are willing to spend it in that way
For the umpteenth time, the capital of Microsoft Corp =/= the capital of Xbox.

Xbox, like any Microsoft division, needs to make a return on capital. If it doesn’t they're toast. If they’re provided more capital they need to make more return.

It really depends on how much Microsoft is willing to lose on the division before axing it. One thing that im certain is that they wouldn't keep it if they didn't see a potential to return a profit from it in the future. Seems like their current focus is making sure they get that with gamepass.

So overall I think Microsoft keeping the Xbox division running is going to be heavily dependent on their services like Gamepass.
 

IntentionalPun

Ask me about my wife's perfect butthole
It really depends on how much Microsoft is willing to lose on the division before axing it. One thing that im certain is that they wouldn't keep it if they didn't see a potential to return a profit from it in the future. Seems like their current focus is making sure they get that with gamepass.

So overall I think Microsoft keeping the Xbox division running is going to be heavily dependent on their services like Gamepass.
Microsoft is in a massive budget crunch mode right now though. Like cutting all kinds of spending.. tightening purse strings on anyone not raking in profit, etc.

People don't realize it but big companies are expecting a massive ongoing recession due to COVID.

I actually suspect that's where the XBL Gold 12 month being removed as an option came from.. someone went looking at the Xbox bottom line and said "do something to quickly change this."
 
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icerock

Member


Over three years after its debut, and with its highly anticipated sequel Horizon Forbidden West confirmed to be coming to PlayStation 5, it’s a great time to introduce a new audience to this fan-favorite epic.

We’re confident PC players will fall in love with Aloy and her world. Then, when Horizon Forbidden West arrives for PlayStation 5 and it’s time to find out where Aloy’s journey takes her next, we invite them to join along!

That marketing

giphy.gif
 
Image quality in games is coming close to the point when you won't care about it getting better, apart from a few maniacs with zooming fetish and an eye for artefacts. What we really need is better physics. That's what games lack a lot.

There’s some scope for improved lighting that should come this generation, but I agree that the things that remind you you’re playing a video game are animations and simulations now. How things collide, how hair and cloth moves, how animations start and stop, and how they can blend from motion captured stuff to dynamic simulated kinematics.

TLoU2 was so convincing because everything about the characters felt connected and real. Even down to the facial expressions that dynamically reacted to what was going on.

It would be nice if there was a common library developers could tap into for this kind of thing, because it’s a lot of work for new engine or studio to make from scratch.

Playable (and non-playable) characters animations need to be way more context sensitive. Not warping to a grab point when near, not running a canned static sword swing animation that can be interrupted and snapped to a taking damage animation.
Less cheap canned animation and more world coherent context aware dynamic animation of players and NPCs.

And car chases should never be key-frame animated as I’ve yet to see that look convincing. Animators don’t seem to really understand how suspension and car bodies react to different impetus and it always ruins the immersion for me.
And cars are such a simple thing to simulate reacting correctly, and they could even record the path taken and hard-code it on playback to avoid it getting out of sync or whatever.

ND are masters of animation but their fixed car chase cinematic stuff still looks like a kid pushing a toy car around dramatically.
 
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SaucyJack

Member
It really depends on how much Microsoft is willing to lose on the division before axing it. One thing that im certain is that they wouldn't keep it if they didn't see a potential to return a profit from it in the future. Seems like their current focus is making sure they get that with gamepass.

So overall I think Microsoft keeping the Xbox division running is going to be heavily dependent on their services like Gamepass.

Agreed. Xbox does make money which is why they’re still part of Microsoft, the shareholder pressure of a few years ago seems to have quietened down.

Really what I’m pushing back on, and not necessarily to you specifically, is the idea that Microsoft will throw a lot of money at Xbox. They won’t. They were willing to invest in Minecraft but that was not really an Xbox play and has paid off a bit better than I expected. However, the need for a return is why they’re unlikely to buy Warner Bros Interactive Entertainment, for example. The investment is too big and it’s difficult to see how that would pay off.

In terms of Gamepass, I totally get the value proposition right now from a short-term consumer perspective, but I think overall it’s a misstep and could be the end of them. I don’t think Gamepass will work commercially long-term, it can’t make enough money in its current form and where it evolves to could be fugly.

To me this is part of the long-term cluelessness Microsoft have had around gaming since well before Xbox, they don’t know what they want to be in this space and have lacked a coherent strategy for a very long time.
 
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BGs

Industry Professional
BGs if you would try to compare PS5 GPU capabilities raw which available RTX card you would use.
Personally and its coming from medical doctor who just like hardware and gaming I would put PS5 GPU around 2070 super/2080. RAW GPU without counting in whole around-SSD architecture.
I have never found it correct to look for this comparison or equivalence between PC and console. They are not equivalent.

Let me use the example of TLOU2. TLOU2 works on a 1.8TF system from 2013. If you didn't know it and it was a PC game, what CPU and what GPU would you say is necessary to see those graphics? Wanting to make an equivalence between "open" systems and "closed" systems is an error that only serves to generate debates that do not lead anywhere.

The right questions people should ask themselves is ... what do I want to play and where? and at the moment you can only play TLOU2 in a system of less than € 290 in mediamarket. If it ever comes out on PC I would like to see if the minimum requirement is a € 300 PC from 2013. I said, looking for this equivalence between different systems is a bit irrelevant, since even if people buy an RTX30xx, people will still not be able to play TLOU2 on PC at the moment (I no longer tell you TLOU3).

It will always depend on the battle you are interested in winning.

I do not know if is understandable what I'm trying to say.
 

IntentionalPun

Ask me about my wife's perfect butthole
Sony's new WH-1000XM4 have some built-in HRTF-like system that reads your ears and provide accordingly! Timestamped:





Is it implemented in the Pulse 3D? I would say more than likely. Audiophile Audiophile thurnishaleygw thurnishaleygw

I'm pretty stoked for the 3D audio stuff myself.

Honestly been something that was advertised on PC for like 2 decades now.., and at different points emphasized by console manufacturers, but while a lot of tech demo-y type stuff impressed, games never took much advantage of it all due to the processing power it took.

I am super curious how this will translate to an actual 5.1 system too though.
 

icerock

Member
I don't know why anyone has ever really worried about Sony doing "day one PC releases" (which is a lame thing to worry about anyways, it would be AWESOME)..

They clearly are just using PC to drop a few games here and there and entice people into Playsation. And make a bit of cash while they are at it.

This quote is even more hilarious.

For anyone who’s never owned a PS4, or those who’ve skipped on a generation or more, it’s a great example of the kinds of games we consistently aim to deliver .
 

Bo_Hazem

Banned
I'm pretty stoked for the 3D audio stuff myself.

Honestly been something that was advertised on PC for like 2 decades now.., and at different points emphasized by console manufacturers, but while a lot of tech demo-y type stuff impressed, games never took much advantage of it all due to the processing power it took.

I am super curious how this will translate to an actual 5.1 system too though.

I rarely use anything but headphones/headsets. I'm pretty excited for the Pulse 3D headset, and if the WH-1000XM4 makes better experience on PS5 then I'll go for than instead. The Tempest if it sees good success then expect it to be revised and implemented in their TV's and other entertainment products.
 

Sethbacca

Member
Sony's new WH-1000XM4 have some built-in HRTF-like system that reads your ears and provide accordingly! Timestamped:





Is it implemented in the Pulse 3D? I would say more than likely. Audiophile Audiophile thurnishaleygw thurnishaleygw


The real question is if the bluetooth in them is compatible with ps5. I would totally upgrade to a set of these if they worked natively wireless without having to plug into a controller.
 

IntentionalPun

Ask me about my wife's perfect butthole
I rarely use anything but headphones/headsets. I'm pretty excited for the Pulse 3D headset, and if the WH-1000XM4 makes better experience on PS5 then I'll go for than instead. The Tempest if it sees good success then expect it to be revised and implemented in their TV's and other entertainment products.

I'm curious what it takes on the developers part to support it. If anything holds it back, it will be 3rd parties not really using it.

But I dunno.. logically I'd assume games already are designed around 3d sound stages.. placing objects in 3d space that produce sounds.. it's just that there's no processing power currently dedicated to actually accurately producing those sound stages.
 

LED Guy?

Banned
Can we just appreciate how Cyberpunk 2077 is looking like? It's gonna be a HUGE game with lots to discover and its city is full of interiors and all that, I don't know how they're gonna (or done) fit all that on PS4/XB1, because when I saw the 2018 gameplay I said it wouldn't fit PS4/XB1, it'd be downgraded, but it's actually upgraded now, BUT, all footage we've seen was on PC, we have 4 months till its release & we haven't seen any PS4/XB1 footage.

As you can all see, it got UPGRADED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


9qFBxU3.jpg


5lhokgF.jpg


mQWE4ZR.jpg


ietfeaj.jpg


pR6NTcm.png


TmKmpHw.jpg


3l4JqHe.png


VSJx9gI.jpg


uFl8mYi.jpg



And this is the final build most likely, you can't say it's gonna get a downgrade, because the game is finished, I'm really wondering how it'll look like on base consoles...for me, I'm either gonna get it for the next-gen consoles or on PC, I don't know...
 
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IntentionalPun

Ask me about my wife's perfect butthole
The real question is if the bluetooth in them is compatible with ps5. I would totally upgrade to a set of these if they worked natively wireless without having to plug into a controller.
I don't think BT is gonna work?

At least their blog didn't mention it, and instead mentioned headsets that plug in, or have a USB dongle:

 

zaitsu

Banned
I have never found it correct to look for this comparison or equivalence between PC and console. They are not equivalent.

Let me use the example of TLOU2. TLOU2 works on a 1.8TF system from 2013. If you didn't know it and it was a PC game, what CPU and what GPU would you say is necessary to see those graphics? Wanting to make an equivalence between "open" systems and "closed" systems is an error that only serves to generate debates that do not lead anywhere.

The right questions people should ask themselves is ... what do I want to play and where? and at the moment you can only play TLOU2 in a system of less than € 290 in mediamarket. If it ever comes out on PC I would like to see if the minimum requirement is a € 300 PC from 2013. I said, looking for this equivalence between different systems is a bit irrelevant, since even if people buy an RTX30xx, people will still not be able to play TLOU2 on PC at the moment (I no longer tell you TLOU3).

It will always depend on the battle you are interested in winning.

I do not know if is understandable what I'm trying to say.
Yeah I perfectly know what you have said. Thanks for your input.
 
I'm not so sure about that; he seemed to imply these were things not already known to the public which rules out the titles we already know about. If this was just click bait they would have actually maid noise and promoted it instead of it being an impromptu, almost throw away line in the middle of a video. Just my marketing perspective.

Well considering multiple outlets have picked up on it. Doesn't seem like a throw away line when he's talking next gen. But if thats how you feel thats cool. Me Im just going to lower my expectations. And going to guess it's the usual suspects.
 
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zaitsu

Banned
Can we just appreciate how Cyberpunk 2077 is looking like? It's gonna be a HUGE game with lots to discover and its city is full of interiors and all that, I don't know how they're gonna (or done) fit all that on PS4/XB1, because when I saw the 2018 gameplay I said it wouldn't fit PS4/XB1, it'd be downgraded, but it's actually upgraded now, BUT, all footage we've seen was on PC, we have 4 months till its release & we haven't seen any PS4/XB1 footage.

As you can all see, it got UPGRADED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


9qFBxU3.jpg


5lhokgF.jpg


mQWE4ZR.jpg


ietfeaj.jpg


pR6NTcm.png


TmKmpHw.jpg


3l4JqHe.png


VSJx9gI.jpg


uFl8mYi.jpg



And this is the final build most likely, you can't say it's gonna get a downgrade, because the game is finished, I'm really wondering how it'll look like on base consoles...for me, I'm either gonna get it for the next-gen consoles or on PC, I don't know...
I have a friend, he's crying that currentgen version is a mess to work with. He probably will leave CDP after cyberpunk is finally released. I wouldnt be buying their shares right now.
 
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