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Yakuza Director Praises Ghost of Tsushima, Says Japan Should've Made It

Interesting how these gaming outlets are so worried about what the Japanese think of a Western game set in Japan, yet never give two shits about the reverse. No hand wringing there :messenger_tears_of_joy:
 

nowhat

Member
2.) There's no fishing. Every japanese game that has some degree of open freedom MUST have a fishing minigame. Especially if given GoT's setting.
This, so much this. I actually wouldn't mind a fishing minigame in GoT - I don't know how it would work with the gameplay, but at least it'd be thematically fitting. You could have Jin lamenting in a bath about the one that got away. But if the game would be made by Japanese devs, it would have fishing in it. The fishing mechanics probably would be sorted out before the combat.
 

sublimit

Banned
That's nice and all but where's my Yakuza Ishin and Kenzan Nagoshi-chan??

Still that's some very high praise.

I hope Capcom brings back Onimusha one day.
 
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Herr Edgy

Member
well it's because the game portrays Samurai in a heroic, romanticized way. Which it totally doesn't, but to know that someone would have to actually play the game
Don't back off by saying "but well it doesn't" when the point is that it would be ok to do so (and also, it doesnt). By saying "it's not" you are suggesting that if it was, you'd understand the outrage. This is something I've seen people do time and time again.

It's samurai, people are allowed to find them cool and romanticise them.
 

Bartski

Gold Member
In no way am I suggesting that at all and of course they are allowed, don't be silly. The point is that most people that got super worked up about it on twitter clearly haven't played the game, as usual.
 

Exede

Member
So, ahm... in this logic all games made by studios not operating in the country with most devs being citizens of sayed country the game plays in is ahmmmm racist? People are crazy. So the next shitstorm is valhalla couse devs aren't from iceland?
 

sn0man

Member
Has he realized that we haven't seen a single beautiful/sexy male character in both Sony's and MS's shows?? Seems a topic of great concern.
 

notseqi

Member
What does this japanese person even know about japanese culture.

Sincerely, I am not sure a japanese studio would consider an attempt at a game like GoT as they would be put to a much higher standard when maintaining the earnest story presented. Take Yakuza for example, how would that look as an inside view on Japan if not for over the top slapstick-y and parody elements.
'Those westerners' have a nice excuse when it comes to historical accuracy in any-century Japan. All the better that japanese gamers are able to enjoy GoT.
 
It's funny that he nitpicks when his games have all sort of hilarious glitches and errors when playing the games.

I love the Yakuza games but come on Nagoshi...you recycle and paste without trying to improve some of the physics.

If you want Japan to make that type of game then you have to take 5 years and research your own history. It will cost more money but you will get millions of sales like SP has instead of just hitting below 500K.
 

down 2 orth

Member
Respect to Sucker Punch for doing their research. I was one of the doubters way back when, but I'm glad to hear my concern was misplaced. Looking forward to playing this game.
 
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Aion002

Member
It's funny that he nitpicks when his games have all sort of hilarious glitches and errors when playing the games.

I love the Yakuza games but come on Nagoshi...you recycle and paste without trying to improve some of the physics.

If you want Japan to make that type of game then you have to take 5 years and research your own history. It will cost more money but you will get millions of sales like SP has instead of just hitting below 500K.
It's not his fault.... Sega is controlling the budget of all their projects since the Dreamcast death.

That's why they didn't make a Shenmue sequel and invested in a lower budget (and in my opinion better) series like Yakuza or that VC4 looks mostly like VC1. Yakuza Kenzan and Ishin didn't get released on western markets thanks to Sega fear of losing money... Which is a shame.

Japanese studios recycle a shit ton of stuff, with the exception of Square-Enix and Capcom (last gen), most recycle everything that is possible to decrease expenses.

From Software, polish everything to a maximum, but still depends on publishing deals with Bamco (that milks every anime game with the lowest budget possible), Activision and Sony.

Koei is only able to release a game like Nioh, by partnering with Sony.
 
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It's not his fault.... Sega is controlling the budget of all their projects since the Dreamcast death.

That's why they didn't make a Shenmue sequel and invested in a lower budget (and in my opinion better) series like Yakuza or that VC4 looks mostly like VC1. Yakuza Kenzan and Ishin didn't get released on western markets thanks to Sega fear of losing money... Which is a shame.

Japanese studios recycle a shit ton of stuff, with the exception of Square-Enix and Capcom (last gen), most recycle everything that is possible to decrease expenses.

From Software, polish everything to a maximum, but still depends on publishing deals with Bamco (that milks every anime game with the lowest budget possible), Activision and Sony.

Koei is only able to release a game like Nioh, by partnering with Sony.

I know where you are coming from, but they don't even fix up some of the issues in their engine's sometimes when they reuse them.

I do love Japanese games though, so I do often look over these faults. :)
 

Keihart

Member
What does this japanese person even know about japanese culture.

Sincerely, I am not sure a japanese studio would consider an attempt at a game like GoT as they would be put to a much higher standard when maintaining the earnest story presented. Take Yakuza for example, how would that look as an inside view on Japan if not for over the top slapstick-y and parody elements.
'Those westerners' have a nice excuse when it comes to historical accuracy in any-century Japan. All the better that japanese gamers are able to enjoy GoT.
Are you implying that Yakuza it's somehow accurate? the games are the most romantic shit ever about Yakuzas, it's not far from what GoT is in terms of romanticism about Samurais.
 
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Kerotan

Member
So much love for this game. Still haven't finished TLOU2 so I haven't started GoT.

Without spoiling the story we'll probably see a sequal for this game?
Smashed SP sales records and even smashed Sony's new IP record. Word of mouth between gamers is even better then the reviews.

Surely they'll go straight into a sequel for the ps5. Probably come out in 2024. It would be a good ps5 pro launch title.
 

notseqi

Member
GoT it's not accurate at all either, if you are making that argument. Jin wouldn't have even existed in a parallel timeline.
That's my point exactly, you are working backwards: A western studio would have an easier time (i.e. would be given a lot more leeway) portraying an only semi-accurate Samurai world without elements of parody, satire or hyperbole - because they aren't native to Japan or 'adequately' immersed in japanese culture for a japanese audience to enjoy and/or invoke calls for not being historically accurate.
My point was that it would be harder for a japanese studio to pull the same thing off without a lot of criticism.
 

Closer

Member
Interesting how these gaming outlets are so worried about what the Japanese think of a Western game set in Japan, yet never give two shits about the reverse. No hand wringing there :messenger_tears_of_joy:

The reverse would be an eastern gaming outlet caring about how west thinks about eastern games set on west. I've seem some of those before.
 
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Vaelka

Member
There's one thing I disagree with him on.
I definitely don't think that it's untrue that Westerners don't understand the Japanese, and the reverse is also true I think.
I mean even people who obsess about and fetishize Japan doesn't really understand Japan or Japanese culture.

Sucker Punch just did a lot of research as he said, but that research needed to be done for a reason.
And I think that this has a lot more to do with the West focusing more on games being grounded and '' realism '' while the Japanese do the opposite.
 

Fart Knight

Al Pachinko, Konami President
NO WAY

MMsV5It.jpg
 

PresetError

Neophyte
Interesting how these gaming outlets are so worried about what the Japanese think of a Western game set in Japan, yet never give two shits about the reverse. No hand wringing there :messenger_tears_of_joy:

Americans have been missrepresenting and clowning foreign cultures for a century in all kinds of ficton products. Nobody really cares at this point. Specially not the japanese, who are master cultural appropriators themselves.

Well, nobody cares except two types of americans:

1) Non white entitled americans who feel their opinions represent the whole of their race or heritage around the world.

2) White entitled americans addicted to virtue signaling.
 

sendit

Member
Japan couldn’t have made it. Japanese developers would have filled it with anime and hentai. It would also have PS3 comparable graphics. Most Japanese studios haven been left behind a long time ago.
 
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D

Deleted member 17706

Unconfirmed Member
Japan couldn’t have made it. Japanese developers would have filled it with anime and hentai. It would also have PS3 comparable graphics. Most Japanese studios haven been left behind a long time ago.

Is this post from 2008?
 

01011001

Banned
if a Japanese dev would have made it it would have a way better fighting system that's for sure.

one of the few complaints I have is the pretty mediocre fighting system, that is typical with western games.
 

Paasei

Member
I am absolutely loving this game. As soon as I fire it up, I'm lost in this game. Continuously distracted by the beauty of the slightly over-the-top colouration and vision of Japan.

I think I have played for around 20 hours now and I am only in the second act. Not knowing how many more there's left. Haven't even been to the northern parts of the island yet.
 

01011001

Banned
I am absolutely loving this game. As soon as I fire it up, I'm lost in this game. Continuously distracted by the beauty of the slightly over-the-top colouration and vision of Japan.

I think I have played for around 20 hours now and I am only in the second act. Not knowing how many more there's left. Haven't even been to the northern parts of the island yet.

I am someone who does every side thing I come across, so I don't even have access to the northern part of the island yet lol...
but I almost have all the fighting stances xD so yay... I might need that given that I play on hard
 

Miles708

Member
one of the few complaints I have is the pretty mediocre fighting system, that is typical with western games.

This is weird to read, given the praise the game is getting on its combat, but somehow i have the same feeling (I still don't have the game, planning on getting it soon).

Do you think it would be fair to say that, even if below the Japanese action standards, this game has the best combat system in a western game?
That's the feeling I'm getting.
 

MiguelItUp

Member
The game is absolutely phenomenal.

That being said, I would kill for a game very similar to GoT but with a focus on yokais and supernatural/paranormal themes.
 

01011001

Banned
This is weird to read, given the praise the game is getting on its combat, but somehow i have the same feeling (I still don't have the game, planning on getting it soon).

Do you think it would be fair to say that, even if below the Japanese action standards, this game has the best combat system in a western game?
That's the feeling I'm getting.

well, IMO the best combat system in a western game is still DmC's combat system.
yes it was not up to the standards of DMC3 or 4 at the time, but if you look at it in isolation it is pretty good.

...they apparently had a lot of Capcom guys looking over their shoulders and having them redo multiple systems over and over again until it felt right... BUT I'll still count this as made by a western studio even if they had a helping hand from Capcom.

the issues with Tsushima's fighting system is for one the animations.
your attack animations are partially random.
meaning if you do a Square>Square>Sauare combo the way he will swing his sword is slightly different each time, this can fuck up your timing for follow up attacks.

and that's because you often have to hold triangle in order to do an attack to break the defence of your enemy.
the issue here is that the game doesn't react to your triangle input until enough frames have passed after you did your Square attack/combo... so because that animation is partially random each time, it is sometimes hard to get into a rhythm.

also, the auto targeting of your character is extremely high, comparable to games like Batman, where your character always wants to directly lock on to an enemy.
this sometimes fucks you over as the auto targeting doesn't hit the guy you actually wanted to attack, even tho you held the analog Stick directly in said enemy's direction.

so IMO, fixed combo animations and a manual lock on with an option to not lock on at all would fix many of the issues I have with the game's fighting system.
 
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Aion002

Member
The game is absolutely phenomenal.

That being said, I would kill for a game very similar to GoT but with a focus on yokais and supernatural/paranormal themes.
Hell yeah!

Toss in some horror stuff and you got another GOTY! Do it SP, just do it! Imagine Infamous Festival of Blood like, but bigger, creepier and with an Uncharted LL budget! Please.... SP!!!!
 

Paasei

Member
I am someone who does every side thing I come across, so I don't even have access to the northern part of the island yet lol...
but I almost have all the fighting stances xD so yay... I might need that given that I play on hard
It's exactly the same for me.
 
The reverse would be an eastern gaming outlet caring about how west thinks about eastern games set on west. I've seem some of those before.

Not being facetious at all here, but that would be genuinely interesting to me if any articles like this come to mind for anyone.

I admit I was thinking of Western outlets caring about how Western culture and history are portrayed :messenger_beaming:
 
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Miles708

Member
well, IMO the best combat system in a western game is still DmC's combat system.
yes it was not up to the standards of DMC3 or 4 at the time, but if you look at it in isolation it is pretty good.

...they apparently had a lot of Capcom guys looking over their shoulders and having them redo multiple systems over and over again until it felt right... BUT I'll still count this as made by a western studio even if they had a helping hand from Capcom.

the issues with Tsushima's fighting system is for one the animations.
your attack animations are partially random.
meaning if you do a Square>Square>Sauare combo the way he will swing his sword is slightly different each time, this can fuck up your timing for follow up attacks.

and that's because you often have to hold triangle in order to do an attack to break the defence of your enemy.
the issue here is that the game doesn't react to your triangle input until enough frames have passed after you did your Square attack/combo... so because that animation is partially random each time, it is sometimes hard to get into a rhythm.

also, the auto targeting of your character is extremely high, comparable to games like Batman, where your character always wants to directly lock on to an enemy.
this sometimes fucks you over as the auto targeting doesn't hit the guy you actually wanted to attack, even tho you held the analog Stick directly in said enemy's direction.

so IMO, fixed combo animations and a manual lock on with an option to not lock on at all would fix many of the issues I have with the game's fighting system.

Somehow I keep forgetting DmC, so I guess you're right.

Yeah, there's this weird school of thought in western studios that, for some reason, a combo system is a bad thing.
Assassin's Creed, Batman, The Witcher, Horizon and now GoT, all have this default "random melee attack" button, where the animation changes every time depending on the position and distance. It's a good idea, but it takes out the control and makes the combat feel more scripted.

I'm not sure about lock-on, I feel like an invisible system is much preferable to a manual one, as Ninja Gaiden and Ninja Gaiden 2 demonstrated years ago.

Maybe it's just that some developers should not be afraid to let the player miss their melee attacks.
 

Bo_Hazem

Banned
Problem with Japanese they're too lost in anime and fantasy games and JRPG's. Wonderful job from Sucker Punch, can't get anymore authentic.
 
It's not his fault.... Sega is controlling the budget of all their projects since the Dreamcast death.

Of course, it is. The trouble is SEGA or Nagoshi-san don't allow their studio teams to make little else than Yakuza and the yearly (or 1 and half years) development cycle doesn't allow much experimentation either, never mind the same team is also tasked with making the Remasters too
SEGA could do so much better too, its not like Ghost Of Tsushima is that amazing anyway. The setting nice, but the gameplay gets dull really fast and the combat got nothing on Ninja Gaiden.
 
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