• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sony's "Cinematic Games" focus

Jubenhimer

Member
The PlayStation 4 has some of the finest first party content from Sony Interactive Entertainment in the market. Throughout its life, the system kept on getting hit exclusives like God of War, Ghost of Tsushima, Bloodborne, Dreams, Gravity Rush 2, Detroit Become Human, Horizon: Zero Dawn, and others. But a fairly common complaint is that in recent years, Sony's focus has been on so-called "Cinematic Games" based on complex stories and over-the-top set-pieces. PlayStation has always been known for this, but many felt it was a bit overkill on the PS4, and would like Sony to invest in other types of games as well.

That being said, I don't think Sony should stop focusing on Cinematic games either. As I said, PlayStation has ALWAYS been about cinematic gaming. It was their shtick compared to Sega and Nintendo, who focused more on Arcade style games. It's what helped the PS1 dominate the console market that gen, using Sony experience with other entertainment mediums, as well as the power of the CD format. The same focus continued with the PS2, PSP, and PS3. So focusing on games with "cinematic presentation" is nothing new for Sony, it's always been part of PlayStation DNA.

I think the thing that has changed is context of these cinematic games. I think in the PS1-3 eras, there was a larger degree of variety in terms of what this "cinematic" style can apply to. The games didn't all fit in to the same mold equally. Parappa the Rapper, Crash Bandicoot, Sly Cooper, Legend of Dragoon, Ape Escape, Primal, God of War, Ico, Wipeout, Crash, Spyro. These were all "Cinematic games" to varying degrees. But the context for each of these games was very different. Parappa was an interactive musical, Ape Escape was a free roaming 3D Platformer, Legend of Dragoon was a JRPG, God of War was a hack-n-slash adventure. But with most of the newer ones. At first glance, they all look like they're cut from the same third-person, over the shoulder, action-adventure mold. There's nothing Wrong with this genre. But when at least 5 of your best selling games this generation fit this description, then it's going to stick out to a lot of people.

I think another think that's changed was that the "cinematic games" of the past, still felt like actual games. They still had a decidedly gameplay focus, or at least focus on interaction. They just had some additional flavoring added as well. But with games like The Last of Us Part II, or Death Stranding, you get the sense that the developers came up with a script first, then cobbled together something for the player to do in-between those story segments. These games feel like they're trying too hard to be movies, instead of fun video games with some cinematic flair. Not all of Sony's games are like this, but these two are the examples that come to mind.

So I think Sony's focus on "Cinematic games" is a good thing, as it helps differentiate them from Nintendo and Microsoft as a first party publisher. That said, I would like for Sony and its devs to bring back the older PS1-3 style of cinematic gaming. Gameplay first games, with some added cinematic presentation, instead of the Hollywood envy approach of games like Death Stranding.
 

hyperbertha

Member
The original Last of us on grounded difficulty, is some of the best gameplay I've ever played. Horizon zero dawn on ultra has been more challenging than any open world game I've ever played. If you have the budget, you can absolutely have both. No need to compromise presentation or story for gameplay.
 

Jubenhimer

Member
The original Last of us on grounded difficulty, is some of the best gameplay I've ever played. Horizon zero dawn on ultra has been more challenging than any open world game I've ever played. If you have the budget, you can absolutely have both. No need to compromise presentation or story for gameplay.
Agreed, Sony is at their best when their games meld gameplay, and cinematics together in perfect harmony.
 
The thing is, I don't see an issue with any of the games that fall under that category in terms of gameplay?

Seriously, other than The Order 1886, what game was truly just a cinematic spectacle with very little gameplay?

God of War had great combat and/or gameplay, Bloodborne did, Spiderman did, Uncharted 4 did, Ratchet did, TLOU 2 did, Ghost of Tsushima did and the likes.

If all Sony came out was David Cage games then yeah, I'd agree.

But I've had differing gameplay experiences in each.

The only similar thing across the board is the third person over the shoulder camera view that is pretty darn common - but once gameplay comes in, it's all very different.
 

Thirty7ven

Banned
Death Stranding and TLOU2 are dramatically different games. The only thing they share in common is that they are third person and have a story.

God of War and Detroit Become Human dramatically different games. The only thing they share in common is that they are third person and tell a story.

Spider-Man and Bloodborne are dramatically different games.The only thing they share in common is that they are third person and tell a story.

Should I go on?

The way you speak about Death Stranding tells me you didn’t play it. If you think this game is trying to be a movie then I have a bridge for you to build.
 
Last edited:

Dazfeeder

Member
The thing is, I don't see an issue with any of the games that fall under that category in terms of gameplay?

Seriously, other than The Order 1886, what game was truly just a cinematic spectacle with very little gameplay?

God of War had great combat and/or gameplay, Bloodborne did, Spiderman did, Uncharted 4 did, Ratchet did, TLOU 2 did, Ghost of Tsushima did and the likes.

If all Sony came out was David Cage games then yeah, I'd agree.

But I've had differing gameplay experiences in each.

The only similar thing across the board is the third person over the shoulder camera view that is pretty darn common - but once gameplay comes in, it's all very different.
The cover shooting in The Order 1886 was pretty good too tbf, love that game.
 
The cover shooting in The Order 1886 was pretty good too tbf, love that game.

Oh no, I definitely don't disagree. The shooting - at the time of release - was pretty good.

But it definitely was more of a tech demo and far more focused on the cinematic aspect that current output of games.

I mean. When was the last time we had cinematic bars during gameplay and not just cutscenes since then? 😅

But damn do I really want a sequel.

I feel like they had something special, but it's a shame they didn't focus on that aspect as much and made the game more generic than it should be with its premise.
 
Cinematic gaming is the best way to show off your hardware power / art direction / talent.

Sadly, most normies see graphics that "look like a movie!" and translate that achievement to mean the game is very technically impressive within the context of a videogame. This has gone on since the mid-90s when we injected crappy FMVs into games and said it was cutting edge. Meanwhile you can watch how children interact with games and see how they have a far healthier mindset. Fun and cohesiveness come first, graphics are secondary.
 

Jubenhimer

Member
Death Stranding and TLOU2 are dramatically different games. The only thing they share in common is that they are third person and have a story.

God of War and Detroit Become Human dramatically different games. The only thing they share in common is that they are third person and tell a story.

Spider-Man and Bloodborne are dramatically different games.The only thing they share in common is that they are third person and tell a story.

Of course, the specifics of each game vary. But if you line up snippets of gameplay side by side, then to your average, everyman, most of them do start to bleed together. Hence the "PlayStation Exclusive Template" meme.
 

phil_t98

#SonyToo
I actually get bored with the play game then watch video aspect of sony games. Not saying they ain’t great games but i feel gameplay is broke up to much by videos. Spider-Man was one of my fave games this gen but to many moments of just watching a video. They need to put more games;at and less of the videos of characters talking. They have some amazing games this gen and hopefully will follow it up next gen just do more gameplay in them for me personally
 

Matt_Fox

Member
What you're talking about is really finding the right balance between cut scenes and gameplay, between non-interaction and interaction.

I'm an old skool gameplay guy, but I think cut scenes have a place in gaming. However the trend of regularity (shorter cut scenes but more often) is a recent thing and has perhaps gone a bit too far this generation.
 

Thirty7ven

Banned
Of course, the specifics of each game vary. But if you line up snippets of gameplay side by side, then to your average, everyman, most of them do start to bleed together. Hence the "PlayStation Exclusive Template" meme.

Meme holds no sway. Different art styles, different mechanics, different systems etc

On top of the meme having 0 impact, and Sony games selling better than ever, there’s the very important bit of you being able to play four thousand other games on PlayStation. Games like Persona 5 for example or Cities Skylines etc

Sony learned from Nintendo, and carved a piece of the market for themselves that third parties have dismissed.
 
The PlayStation 4 has some of the finest first party content from Sony Interactive Entertainment in the market. Throughout its life, the system kept on getting hit exclusives like God of War, Ghost of Tsushima, Bloodborne, Dreams, Gravity Rush 2, Detroit Become Human, Horizon: Zero Dawn, and others. But a fairly common complaint is that in recent years, Sony's focus has been on so-called "Cinematic Games" based on complex stories and over-the-top set-pieces. PlayStation has always been known for this, but many felt it was a bit overkill on the PS4, and would like Sony to invest in other types of games as well.

That being said, I don't think Sony should stop focusing on Cinematic games either. As I said, PlayStation has ALWAYS been about cinematic gaming. It was their shtick compared to Sega and Nintendo, who focused more on Arcade style games. It's what helped the PS1 dominate the console market that gen, using Sony experience with other entertainment mediums, as well as the power of the CD format. The same focus continued with the PS2, PSP, and PS3. So focusing on games with "cinematic presentation" is nothing new for Sony, it's always been part of PlayStation DNA.

I think the thing that has changed is context of these cinematic games. I think in the PS1-3 eras, there was a larger degree of variety in terms of what this "cinematic" style can apply to. The games didn't all fit in to the same mold equally. Parappa the Rapper, Crash Bandicoot, Sly Cooper, Legend of Dragoon, Ape Escape, Primal, God of War, Ico, Wipeout, Crash, Spyro. These were all "Cinematic games" to varying degrees. But the context for each of these games was very different. Parappa was an interactive musical, Ape Escape was a free roaming 3D Platformer, Legend of Dragoon was a JRPG, God of War was a hack-n-slash adventure. But with most of the newer ones. At first glance, they all look like they're cut from the same third-person, over the shoulder, action-adventure mold. There's nothing Wrong with this genre. But when at least 5 of your best selling games this generation fit this description, then it's going to stick out to a lot of people.

I think another think that's changed was that the "cinematic games" of the past, still felt like actual games. They still had a decidedly gameplay focus, or at least focus on interaction. They just had some additional flavoring added as well. But with games like The Last of Us Part II, or Death Stranding, you get the sense that the developers came up with a script first, then cobbled together something for the player to do in-between those story segments. These games feel like they're trying too hard to be movies, instead of fun video games with some cinematic flair. Not all of Sony's games are like this, but these two are the examples that come to mind.

So I think Sony's focus on "Cinematic games" is a good thing, as it helps differentiate them from Nintendo and Microsoft as a first party publisher. That said, I would like for Sony and its devs to bring back the older PS1-3 style of cinematic gaming. Gameplay first games, with some added cinematic presentation, instead of the Hollywood envy approach of games like Death Stranding.
Nice write up i agree with most of what you said. The script 1st gameplay situation has been a constant stick with most western ps4 games. The reason why most games feel that way is because they are very context on rail experiences.
 
I actually get bored with the play game then watch video aspect of sony games. Not saying they ain’t great games but i feel gameplay is broke up to much by videos. Spider-Man was one of my fave games this gen but to many moments of just watching a video. They need to put more games;at and less of the videos of characters talking. They have some amazing games this gen and hopefully will follow it up next gen just do more gameplay in them for me personally
Spider man broke my patience there beat em up gameplay was soild. And there were multiple aspects they could of improved on with the skill tree alone there should of been multiple king pin/ levels or mini bosses in the game. There no reason why there shouldn’t of been able to do a raid task mask master base or a run in with red skull or iron fist. But instead we end up running errands for m jay or checking up on miles and doc oct non stop along with the stop and go stuff with auant may and yuri.
 

JonnyMP3

Member
3rd person action games with cinematics is literally the genre of the generation. It not just Sony but when you have The Witcher 3, Assassin's Creed: Origins and Odyssey, GTA V and Red Dead Redemption 2 as some of the biggest games of the generation, the template probably has some merit.
 

jigglet

Banned
Death Stranding and TLOU2 are dramatically different games. The only thing they share in common is that they are third person and have a story.

God of War and Detroit Become Human dramatically different games. The only thing they share in common is that they are third person and tell a story.

Spider-Man and Bloodborne are dramatically different games.The only thing they share in common is that they are third person and tell a story.

Should I go on?

The way you speak about Death Stranding tells me you didn’t play it. If you think this game is trying to be a movie then I have a bridge for you to build.

They're all single player games. They have that in common. Don't pretend as if GaaS PvP games isn't hugely popular right now and could very well dominate the Sony narrative if things went a different way. Sony has made a conscious decision to support single player games, and I guess that's what the OP is talking about.
 

GymWolf

Member
Whoever talk about sony games not having gameplay didn't really played these games or played them at easy\normal.

Horizon on ultra hard is a better tps than a lot of full fledged tps games.

Gow has better melee combat than every western game of this gen except maybe for honor (and better than some japanese game too)

Spiderman has the best iteration of free flow combat (some people prefer batman style) and some of the best traversal ever in an open world (same for the traversal in infamous 3)

Shadow of the colossus remake still has some of the best boss fight ever

Tlou2 is some of the the best realistic stealth action game in terms of combat

Even that boring shitty paced piece of uncharted 4 has some of the most dynamic combat compared to any tps of this gen, of course when they let you fight and not following boring brothers into mountains and fucking flashbacks...

Of course not every sony games has great gameplay, days gone was basically clunky tlou but fighting hordes was cool as fuck and pretty unique, the order had decent shooting but everything else about the gameplay was trash, tsushima is pretty good and spectacular but stupidly easy etc.
 
Last edited:

phil_t98

#SonyToo
Spider man broke my patience there beat em up gameplay was soild. And there were multiple aspects they could of improved on with the skill tree alone there should of been multiple king pin/ levels or mini bosses in the game. There no reason why there shouldn’t of been able to do a raid task mask master base or a run in with red skull or iron fist. But instead we end up running errands for m jay or checking up on miles and doc oct non stop along with the stop and go stuff with auant may and yuri.
Just padding out the game with all that, story was probibly about 4-6 hours long if am honest but adding all those things made it 10-12 hours long . I enjoyed the game and not slagging it off but yeah the M j missions were bad
 

INC

Member
As an older gent, I dont have time to invest 50+ hours into open world games

I'm fine with cinematic games I can pick up in the sales, 6 months later

Same with Sony open world games, most can be done in 20-30 (more if you wanna 100%), that again is fine by me
 
Last edited:

Aion002

Member
The Last of Us Part II, or Death Stranding, you get the sense that the developers came up with a script first, then cobbled together something for the player to do in-between those story segments.


TLU 2 have one of the best gameplays for 3rd person shooters in this gen and the best part of DS is the gamplay imho.... I do agree that it is an extreme case, that those that enjoy it, love it and those that dislike it, hate it.

Also let's take a look at the latest best selling PS4 games, Sony funded/published:

Marvel’s Spider-Man
God of War
Horizon Zero Dawn
The Last of Us: Part II
Final Fantasy VII Remake (swap to Ghost of Tsushima if you are picky)

All of them have great gameplay and are really different.... This thread is basically:

1yxiot.jpg
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Of course, the specifics of each game vary. But if you line up snippets of gameplay side by side, then to your average, everyman, most of them do start to bleed together. Hence the "PlayStation Exclusive Template" meme.
If this straight up false. None of their exclusives play the same during gameplay
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I know many people love it, but it's not for me. I like Spider-Man, because i like the Arkham series, but that's pretty much it when it comes to cinematic games. I usually prefer games like Astro Bots or Shadow of the Colossus that don't have half a Netflix series in it.
What?? 🤣
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Spider man broke my patience there beat em up gameplay was soild. And there were multiple aspects they could of improved on with the skill tree alone there should of been multiple king pin/ levels or mini bosses in the game. There no reason why there shouldn’t of been able to do a raid task mask master base or a run in with red skull or iron fist. But instead we end up running errands for m jay or checking up on miles and doc oct non stop along with the stop and go stuff with auant may and yuri.
There was a Task Master boss fight in a side mission. He was pretty good too because he learned your moves
 

Skifi28

Member
I'm not even sure what cinematic is supposed to mean these days. It's a term that was often used for linear experiences with huge set pieces like the first 3 Uncharted, but I can't think of many current games other than the order that really fit the description.

Is anything third person with cutscenes considered cinematic now?
 

brian0057

Banned
If you like them, more power to you. I can't stand those pseudo-movies.
There's nothing that turns me off from a game (or in this case, genre) faster than describing it as "cinematic" and "story driven". Which comprises the entirety of Sony's output. Hence, I'll skip Sony's next gen plastic brick. And since Microsoft is putting almost all of its games on PC, I'll skip the XXXSXSX to.
At least I borrowed my friend's PS4 instead of throwing my money down that toilet.

It's PC + Nintendo for me.
 

Dr Kaneda

Member
God of War and TLoU2 have some of the best gameplay I've played this gen. No ifs no buts no maybes. Sony don't make good cinematic/story moments at the expense of gameplay, people just choose to predominantly discuss the cinematic/story moments of those games as that lends it's self to meatier discussion.

Take TLoU2 as the most recent example, that is a game with excellent gameplay and yet when people talk about the game they rarely talk about the gamplay elements or the cool set-pieces etc.. they only talk about the story.
 

Jubenhimer

Member
I'm old-fashioned. A studio owned by a platform holder is second party, since Sony themselves don't make games. Like Rare was second-party to Nintendo in the 90s.
All of Sony's developers operate under SIE Worldwide Studios, which includes internal software groups within SIE offices in Tokyo, London, and San Mateo as well, so anything made under WWS is a first party game. Second party IMO, is mostly a dead concept, but companies like Rare for Nintendo, or 989 or Psygnosis for Sony in the 90s are good examples. They were basically autonomous publishers owned at least partially by the platform holder.
 

mejin

Member
Sony will continue to output them. That's their biggest advantage over Xbox or any other competitor.

When 90% (or more) of the games out there are multi, what make people buy one product instead of the other is value.

In videogames, value comes from games first, services, infraestructure and acessories are complement imo

That is the reason MS has so many problems with PR. Jack of all trades, master of none simply doesn't work.
 
Sony makes great single player story driven games. If you like games outside of that you have to look to other developers.
 
Just padding out the game with all that, story was probibly about 4-6 hours long if am honest but adding all those things made it 10-12 hours long . I enjoyed the game and not slagging it off but yeah the M j missions were bad
Yea I think the emotional running errans stuff was extremely tacked on if they were going for the Batman Arkham type style of game there’s no reason why there should be so many m jay missions and missions where you just swing from one end of the city to the next.
 
There was a Task Master boss fight in a side mission. He was pretty good too because he learned your moves
Yea and it was small it was like every other street criminal type fight in the game I was expecting something like the death stroke or mad hatter section in Batman Arkham city and origins. Or even something like the two face fight from Arkham knight.
 

Ten_Fold

Member
I agree OP, Sony’s big games nowadays all share a similar feel, like that movie experience without the replay value. I loved Gravity Rush 1&2, Bloodborne, the most from Sony this Gen. GoT was pretty good. I wish Sony will remake Legend of Dragoon to fill that Jrpg void.
 
God of War and TLoU2 have some of the best gameplay I've played this gen. No ifs no buts no maybes. Sony don't make good cinematic/story moments at the expense of gameplay, people just choose to predominantly discuss the cinematic/story moments of those games as that lends it's self to meatier discussion.

Take TLoU2 as the most recent example, that is a game with excellent gameplay and yet when people talk about the game they rarely talk about the gamplay elements or the cool set-pieces etc.. they only talk about the story.
Then that must mean the gameplay isn’t deep or nothing to write home about then. IF 80% of the conversation is based on story and graphics the other parts must not be that note worry from an objective stand point. It would be like a new sports car coming out and the only thing people talk about is the look of it and that’s it. It must mean the other parts specs,interior,driving feel, reliablity etc must be either very meh or poor.
 
Top Bottom