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Next-Gen PS5 & XSX |OT| Console tEch threaD

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SlimySnake

Flashless at the Golden Globes
So wait, the PS5 laid horizontally, the disc drive slot is on the bottom and not on the top? I always thought it was on the top, but I saw it today laid with it on the bottom side. That's... really weird. I can't think of another system that has the disc slot on the low end of a console.
looking at my x1x right now. its on the under side.
 

cragarmi

Member
AMD's FidelityFX CAD VS DLSS 2.0, could this be implemented in next gen consoles?

AMD RX 5700 XT vs Nvidia RTX 2080 Ti:



It could yes as it's platform agnostic, and we know it plays well with Decima at least. Some people are just passing on it though thinking it is just a sharpening filter, but there is more going on with the intelligent upscaling. There is a small hit to IQ, but in some cases it can look better than DLSS. As with everything it's a trade off, but it could be worth it having it be an option that gets turned on for high frame rate mode ?
 

Falc67

Member
Why do you think it NEEDS time to load ?

The correct observation is the game took some time to fly through that tunnel, I wonder what was happening ?

A developer can put in any transition they want, they may be rumbling and giving some haptic fedback in the transition, its a demonstration game for the controller for people new to it.

Your free to speculate, guessing the ps5 SSD is slow is liklely incorrect.

Any game will load in under 2 seconds if that is what is required, that is the sony spec.

I obviously don’t think it’s because of the SSD. I’m wondering why other people think that. I believe the same as you. Games will load 2.5 secs max
 

DaGwaphics

Member
TLOU2 is 10/10 for me. Ghost of Tsushima is still solid 8.5/10 but I'm still at the very beginning. I'm not liking the acting of some characters and some stories that seem low budget to me. The Japanese voice acting is majestic but I can't read fast enough or during combat so I'll stick with English that seems they've gathered them from the neighborhood. It can end up 9 or 10 though, I had the same feeling with The Witcher 3, one of the best games in the history of gaming. Graphics wise it's 8/10, it's pushing PS4 Pro too hard. TLOU2 is still holding the crown there.

If you love reflex-based difficulty, then you'll enjoy it at hard especially in the epic 1-on-1 duels. Can't see a reason not to pick it up I'm enjoying it a lot, but would've loved better camera angles for side missions convo as it looks bland like AC Origins then AC Odyssey made a great step there and made The Witcher-like camera angle for side missions conversations.

Completely off topic. But what you said reminds me of Netflix, when they put those horrific English voice overs on their original foreign shows.
 

Sinthor

Gold Member
TLOU2 is 10/10 for me. Ghost of Tsushima is still solid 8.5/10 but I'm still at the very beginning. I'm not liking the acting of some characters and some stories that seem low budget to me. The Japanese voice acting is majestic but I can't read fast enough or during combat so I'll stick with English that seems they've gathered them from the neighborhood. It can end up 9 or 10 though, I had the same feeling with The Witcher 3, one of the best games in the history of gaming. Graphics wise it's 8/10, it's pushing PS4 Pro too hard. TLOU2 is still holding the crown there.

If you love reflex-based difficulty, then you'll enjoy it at hard especially in the epic 1-on-1 duels. Can't see a reason not to pick it up I'm enjoying it a lot, but would've loved better camera angles for side missions convo as it looks bland like AC Origins then AC Odyssey made a great step there and made The Witcher-like camera angle for side missions conversations.

As much as I hate to disagree with my brother Bo, I have things reversed so far. For me, TLOU2 was an 8.5 to 9 because they fumbled the story angle. Gameplay was great. Graphics wise though....GoT so far is just...wow. TLOU2 was awesome, but this is surreal. I have great hopes that the story and missions will take the game into the 10 range for me. We shall see. To be fair with the graphics, it might be the style of graphics that is the most striking right now. The color palette is almost dreamlike sometimes or at least I get that feeling. Only got to play for a few hours last night and about to dig in for the evening to play it till I have to go to sleep, but so far GoT is very impressive!
 
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LED Guy?

Banned
Oh man I’m so excited (yeah I’m not joking) to see what Microsoft will be showing at their July 23rd event!

Also I’m gonna buy Ghost of Tsushima the day after tomorrow, that game looks STUNNING, and I’ve watched the graphical comparison between the retail build VS the E3 build, and yeah most of the changes are the position of the lighting from the sun and some artistic changes, there are some downgrades like textures, some SSR effects have been toned down, but the overall geometry and grass count is much higher in the final game, so it’s a mix of downgrades and upgrades.

I have yet to see anything from Microsoft that can come close to these graphical and technical master classes like Ghost of Tsushima & The Last of Us Part 2, I have a feeling that Halo Infinite won’t impress, don’t know why, but I hope it blows us away!!

Oh and I wanna see what Cyberpunk 2077 looks like running on base PS4 & Xbox One, so exciting! Sony will be DESTROYING it this year with Spider Man Miles Morales, it’ll sell way higher than Halo Infinite as a matter of fact!! 🥰🥰🥰🥰🥰
 
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Lethal01

Member
Yeah you would think some improvements but the general concept is right there 'a portion of a texture or a subset of its mipmap', that's on PS4. As well as that old granite example too showing its basically all there.

He says he thinks its software based on PS5 but this guy has no real info from what people say, yet PS4 GPU offered hardware support for similar....

The only hardware bit exclusive to XSX i have seen was the blending bit....

As a side note Ghost of Tsushima loads so fast I wonder if that uses anything like this.....

The general concept being the same doesn't tell us much.
If the Series X can properly and quickly determine how to load textures for the front of the characters then that's a huge win, I'm hearing that the PS4's solution is to load the whole texture in then discard what's not needed. This would save ram but no bandwidth and probably take longer.

We are from from making any definitive claims like "microsoft is just renaming existing software"
Not saying that's impossible, but we definitely haven't proved it.
 
Camera angles, no lock on but both closely related.

Lock on would make the game too easy. I shouldn't be getting perfect parry all the time. Ai should throw feints & get me off guard with random attack patterns. So far its hard to get a perfect parry. Lock on would suck in ghost.I like the scrambling into stance position to hit the attacks clean & try to get a perfect parry It makes sense for a samurai game. This isn't DMC/Nioh. People want new ,but always want to go back to repeated formulas. Smh.

Lock on shouldn't be here. It's a wild fight. The scrambling into position on your end also gives. Ai a chance to hit you due to bad positioning and focus. Im playing on hard because I'm a hack & slash/From Soft guy. This my Steelio. You Batman Arkham auto chain one button defeats all BS lovers. Go cry somewhere else.

As much as I hate to disagree with my brother Bo, I have things reversed so far. For me, TLOU2 was an 8.5 to 9 because they fumbled the story angle. Gameplay was great. Graphics wise though....GoT so far is just...wow. TLOU2 was awesome, but this is surreal. I have great hopes that the story and missions will take the game into the 10 range for me. We shall see. To be fair with the graphics, it might be the style of graphics that is the most striking right now. The color palette is almost dreamlike sometimes or at least I get that feeling. Only got to play for a few hours last night and about to dig in for the evening to play it till I have to go to sleep, but so far GoT is very impressive!

Im on similar lines. Ghost is way more fun than TLOU2. (I finished it on survival) TLOU2 isn't a fun game. Its great but not fun imo. It's a different play element I don't have the words to describe it yet(movie-game). You just play through it all like a tv series. The pacing just became annoying & disinterested me at times & I turned off the PS due to some points just became a drag.Especially near the end. Which we didn't need.It felt like padding time to meet a quota. Im sure the multiplayer will be fun part. But the game plays one way ,linear & its all a one way street. Boss battles are not it. I don't want to go back & play it until the multiplayer is out on it maybe the PS5 boost.

I don't rate the story as people do online. It's ok. I keep seeing crazy praise about the story.If TLOU was a film I wouldn't watch it in the cinema or netflix. So the Story part is ok ,its fine it does what it does. Its their presentation how they make a game like this that sucks me in. If they made other story/game types outside of zombies.That game will be phenomenal.

Anyway Im already having fun in ghost and im nowhere in the game. And I know for a fact I will be going for the platinum. Just so much to do ,see ,find, fight & power up. It does' the most important thing in being fun. TLOU2 was more like a thing to get through like tv series.
 

Gamernyc78

Banned
Lock on would make the game too easy. I shouldn't be getting perfect parry all the time. Ai should throw feints & get me off guard with random attack patterns. So far its hard to get a perfect parry. Lock on would suck in ghost.I like the scrambling into stance position to hit the attacks clean & try to get a perfect parry It makes sense for a samurai game. This isn't DMC/Nioh. People want new ,but always want to go back to repeated formulas. Smh.

Lock on shouldn't be here. It's a wild fight. The scrambling into position on your end also gives. Ai a chance to hit you due to bad positioning and focus. Im playing on hard because I'm a hack & slash/From Soft guy. This my Steelio. You Batman Arkham auto chain one button defeats all BS lovers. Go cry somewhere else.



Im on similar lines. Ghost is way more fun than TLOU2. (I finished it on survival) TLOU2 isn't a fun game. Its great but not fun imo. It's a different play element I don't have the words to describe it yet(movie-game). You just play through it all like a tv series. The pacing just became annoying & disinterested me at times & I turned off the PS due to some points just became a drag.Especially near the end. Which we didn't need.It felt like padding time to meet a quota. Im sure the multiplayer will be fun part. But the game plays one way ,linear & its all a one way street. Boss battles are not it. I don't want to go back & play it until the multiplayer is out on it maybe the PS5 boost.

I don't rate the story as people do online. It's ok. I keep seeing crazy praise about the story.If TLOU was a film I wouldn't watch it in the cinema or netflix. So the Story part is ok ,its fine it does what it does. Its their presentation how they make a game like this that sucks me in. If they made other story/game types outside of zombies.That game will be phenomenal.

Anyway Im already having fun in ghost and im nowhere in the game. And I know for a fact I will be going for the platinum. Just so much to do ,see ,find, fight & power up. It does' the most important thing in being fun. TLOU2 was more like a thing to get through like tv series.

Thts your view and thts cool. I knew someone would make this comment as that is the flip side to this and was my devils advocate thought. I'm playing on hard either way the game isn't hard at all imo. I'm not looking for perfect parriesz not my style I actually like difficulty in my games hence I play all on hard I just don't want to be fighting with my controls to end up in front of the enemy when multiple ppl are around and your trying to fight. I'll stick to my observation and say it's a slight annoyance when fighting multiple ppl you sometimes end up fighting air bcus there is no lock even if your directly in front of them because the multiple ppl wonk things out on occasion and the camera isn't any help.

Funny enough I read reviews after my observation and quite a few ppl point out the same thing "smh" 😊

Btw I thought Tlou 2 was fun as fuck. As long as a game has good to decent combat and feels weighty it'll be fun for me. I think tlou 2 combat is better than almost any game out there.
 
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Oh man I’m so excited (yeah I’m not joking) to see what Microsoft will be showing at their July 23rd event!

Also I’m gonna buy Ghost of Tsushima the day after tomorrow, that game looks STUNNING, and I’ve watched the graphical comparison between the retail build VS the E3 build, and yeah most of the changes are the position of the lighting from the sun and some artistic changes, there are some downgrades like textures, some SSR effects have been toned down, but the overall geometry and grass count is much higher in the final game, so it’s a mix of downgrades and upgrades.

I have yet to see anything from Microsoft that can come close to these graphical and technical master classes like Ghost of Tsushima & The Last of Us Part 2, I have a feeling that Halo Infinite won’t impress, don’t know why, but I hope it blows us away!!

Oh and I wanna see what Cyberpunk 2077 looks like running on base PS4 & Xbox One, so exciting! Sony will be DESTROYING it this year with Spider Man Miles Morales, it’ll sell way higher than Halo Infinite as a matter of fact!! 🥰🥰🥰🥰🥰


im still waiting for sony to show something as nice as hellbalde 2
 

kyliethicc

Member
Thts your view and thts cool. I knew someone would make this comment as that is the flip side to this and was my devils advocate thought. I'm playing on hard either way the game isn't hard at all imo. I'm not looking for perfect parriesz not my style I actually like difficulty in my games hence I play all on hard I just don't want to be fighting with my controls to end up in front of the enemy when multiple ppl are around and your trying to fight. I'll stick to my observation and say it's a slight annoyance when fighting multiple ppl you sometimes end up fighting air bcus there is no lock even if your directly in front of them because the multiple ppl wonk things out on occasion and the camera isn't any help.

Funny enough I read reviews after my observation and quite a few ppl point out the same thing "smh" 😊

Btw I thought Tlou 2 was fun as fuck. As long as a game has good to decent combat and feels weighty it'll be fun for me. I think tlou 2 combat is better than almost any game out there.

I agree TLOU2 is very fun. But as for Ghost, the thing I think the combat needs is what God of War does. It re-centers the camera after every attack. It’s so good I turned lock-on off in the settings for God of War. It’s the only game that does this “re-center on attack” feature but it makes the camera so much better, for me.

With Ghost, Jedi Fallen Order, Sekiro, Witcher, Blodborne, etc... I always end up attacking in multiples directions including fighting towards the camera. I don’t like that.

In God of War, I was always able to keep the enemies in front of me and the camera behind my back, and Kratos even rotates his shoulders and hips towards the center of the camera view as he moves in combat, giving me the player control as to where he will strike.

So I never ended up attacking air as you said can happen in Ghost, which also has happened to me. The controls in God of War helped a lot too, excellent control scheme. I wish I could re-map some controls in Ghost, but’s the game is already more fun than Witcher 3 for me. Huge beautiful open world Japan, great combat, and lots more to do.
 

Nickolaidas

Member
Ok, this is clearly a transition/loading screen. Which is OK! In reality, loading is reduced not eliminated. I'm good with 2 - 15 secs transition/loading screens.

Not for me.

15 seconds of loading time on a NvMe2 SSD (customized to go even faster) is totally unacceptable.

I will accept nothing less than 5 seconds of loading time, MAX. Everything more than that and it will piss me off, regardless of system. I can accept unoptimized BC games X1X on the Series X or PS4 on the PS5 to be like 10 seconds (in games like the Witcher 3), but optimized next gen games having loading times of more than 5 seconds will piss me off BIG TIME.

We were promised no loading screens. 15 seconds is a loading screen, even if it's a pitch black blank screen.
 
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FeiRR

Banned
Any game will load in under 2 seconds if that is what is required, that is the sony spec.
You mean it's in their guidelines for developers? I've noticed that 7-second transition in the demo too and would like to know the reason for it. Maybe someone could ask Geoff on Twitter? I don't use that platform much.

I was also hoping we'd see anything from PS5 UI but we did not. But the Sony marketing guy was speaking interesting things about their strategy. I need to rewatch it again but I thought he was very open and generally nice. I had never heard of the guy before.



It's impressive how Geoff manages to get high profile interviews from both sides. I've always liked his general enthusiasm for the industry. He hypes things up a lot but I don't mind it.

THANK YOU.

I've been pondering this for a few days. I presume PS5 has some form of SFS as back up but with the hardware involved in their IO I was assuming it was just a case of simply not needing it?
Many game engines this gen have their own solutions for managing "late textures". SFS does it better and more efficiently but it's nothing new and definitely not "secret sauce". Don't fall in for trolls.
 

Gamernyc78

Banned
I agree TLOU2 is very fun. But as for Ghost, the thing I think the combat needs is what God of War does. It re-centers the camera after every attack. It’s so good I turned lock-on off in the settings for God of War. It’s the only game that does this “re-center on attack” feature but it makes the camera so much better, for me.

With Ghost, Jedi Fallen Order, Sekiro, Witcher, Blodborne, etc... I always end up attacking in multiples directions including fighting towards the camera. I don’t like that.

In God of War, I was always able to keep the enemies in front of me and the camera behind my back, and Kratos even rotates his shoulders and hips towards the center of the camera view as he moves in combat, giving me the player control as to where he will strike.

So I never ended up attacking air as you said can happen in Ghost, which also has happened to me. The controls in God of War helped a lot too, excellent control scheme. I wish I could re-map some controls in Ghost, but’s the game is already more fun than Witcher 3 for me. Huge beautiful open world Japan, great combat, and lots more to do.

You have a great point about the recentering, it definitely has to do with the camera. I definitely agree.
 

Gamerguy84

Member
Not for me.

15 seconds of loading time on a NvMe2 SSD (customized to go even faster) is totally unacceptable.

I will accept nothing less than 5 seconds of loading time, MAX. Everything more than that and it will piss me off, regardless of system. I can accept unoptimized BC games X1X on the Series X or PS4 on the PS5 to be like 10 seconds (in games like the Witcher 3), but optimized next gen games having loading times of more than 5 seconds will piss me off BIG TIME.

We were promised no loading screens. 15 seconds is a loading screen, even if it's a pitch black blank screen.

There is no way we will have 15 second load times. Reloading a scene after a death should be near instant. Initial load times for a game shouldnt be long either.

My daughter plays Sims4 on my PC. The game loads all custom content when it starts. Most people have 10GB or less. My daughter now has 130GB of CC and wont delete any of it.

So sims4 would take 1.5 hours to load from a mechanical HDD. I put in an NVMe drive and it now loads in 4.5 minutes. We went from an hour and anhalf to 4 and a half minutes.

Both consoles should load games and respawn points extremely fast.
 
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Brudda26

Member
Well, I won't pretend to have "Proven" anything.

Perhaps SFS allows you to only load 5% of mip1 instead of being having to load a quarter of it. Perhaps there is overhead, the discussion continues until it's in everyone's hands.

unknown.png
Dude goes from saying PS5 uses traditional methods like he knows something to I beleive PS5 uses a software based SFS style implementation. It's quite obvious that he doesnt actually know what is in place on PS5.
 
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Tchu-Espresso

likes mayo on everthing and can't dance
Lol your doing yourself a disservice, Ghost of T is another type of special and far different.
I’m just not interested in another open world game at this point. I don’t have the time for that and the game doesn’t grab me so I’ll be forcing myself to play it and likely will not come anywhere close to finishing it.
 

aclar00

Member
I was also hoping we'd see anything from PS5 UI but we did not. But the Sony marketing guy was speaking interesting things about their strategy. I need to rewatch it again but I thought he was very open and generally nice. I had never heard of the guy before.



It's impressive how Geoff manages to get high profile interviews from both sides. I've always liked his general enthusiasm for the industry. He hypes things up a lot but I don't mind.

Eric's been around for quite some time. He was more in the limelight during PS3 era. I think he used to appear in UI uldate videos or something.

lol yeah found a video

 

FeiRR

Banned
There is no way we will have 15 second load times. Reloading a scene after a death should be near instant. Initial load times for a game shouldnt be long either.

My daughter plays Sims4 on my PC. The game loads all custom content when it starts. Most people have 10GB or less. My daughter now has 130GB of CC and wont delete any of it.

So sims4 would take 1.5 hours to load from a mechanical HDD. I put in an NVMe drive and it now loads in 4.5 minutes. We went from an hour and anhalf to 4 and a half minutes.

Both consoles should load games and respawn points extremely fast.
You don't load 130 GB of data into RAM, maybe 5% of it, at most. It's just the terrible 30-year old Windows file system (among other things) that makes your game load for 4 and a half minutes.
 

ToadMan

Member
All I ever got was laughing face off the sleepy doctor, must have one hell of a sense of humour that bloke.

What was with that Far cry reply though? It is a strange reply....

Mate, there won’t be an FPS/res difference between multiplats on Xsex / PS5 (unless they go for a wonky res but it’s not gonna be 4k vs 2k or 60 vs 30).

So far we’ve got a number of cross gen and a few next gen only multiplats and they all are offering same res and FPS.

If you happen to see something that suggests there is a big difference - it’s a mistake or marketing.

That ubi tweet was just stupidity - 4k only on Xbox? Yeah what about PC? Nevermind PS5.
 
Most games will be virtually indistinguishable, I don't know why anyone expects any different. Exclusives, yeah we'll see some respective juice on both ends.

How juicy are we?
 


This is beyond stupid or ms thinks we are a bunch of morons...

So if FPS and last gen support are all creative decisions... as they always were in the industry, why keep talking about that as something that will differentiate Xbox from competition? If they will not do nothing about it them why talk and make fool of themselves? Are they really only expressing wishes? Like they were some random gamer in a forum without a word about it? This really hurts my brain...

What a messy void and misleading speech these guys have... really pathetic...
 

J_Gamer.exe

Member
The general concept being the same doesn't tell us much.
If the Series X can properly and quickly determine how to load textures for the front of the characters then that's a huge win, I'm hearing that the PS4's solution is to load the whole texture in then discard what's not needed. This would save ram but no bandwidth and probably take longer.

We are from from making any definitive claims like "microsoft is just renaming existing software"
Not saying that's impossible, but we definitely haven't proved it.

OK well I've had a quick search of the Internet but can only find where it says texture date can be streamed in on demand with PRT, need a bit more.

Maybe geordiemp geordiemp can assist in an answer as he seems to have knowledge in this area.

Also there will be a performance cost for using it and that means in latency too so however long that is will slow down the effective bandwith somewhat.

But I'll leave this for the people who know this area far better...
 

J_Gamer.exe

Member
Mate, there won’t be an FPS/res difference between multiplats on Xsex / PS5 (unless they go for a wonky res but it’s not gonna be 4k vs 2k or 60 vs 30).

So far we’ve got a number of cross gen and a few next gen only multiplats and they all are offering same res and FPS.

If you happen to see something that suggests there is a big difference - it’s a mistake or marketing.

That ubi tweet was just stupidity - 4k only on Xbox? Yeah what about PC? Nevermind PS5.

I never said they would be I was merely questioning the strange initial reply to the question which made no sense, which I later saw was changed after as geordie pointed me in that direction of the thread.

I've been saying exactly what you have said about same res and framrates so far, so maybe you got wrong end of the stick?....
 
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FeiRR

Banned
OK well I've had a quick search of the Internet but can only find where it says texture date can be streamed in on demand with PRT, need a bit more.

Maybe geordiemp geordiemp can assist in an answer as he seems to have knowledge in this area.

Also there will be a performance cost for using it and that means in latency too so however long that is will slow down the effective bandwith somewhat.

But I'll leave this for the people who know this area far better...
Try this presentation. I don't think it's particularly well done but it does give an overview. Also, at 6:33 you can hear directly from Microsoft why warriors calling it the secret sauce are full of turd.
 

geordiemp

Member
OK well I've had a quick search of the Internet but can only find where it says texture date can be streamed in on demand with PRT, need a bit more.

Maybe geordiemp geordiemp can assist in an answer as he seems to have knowledge in this area.

Also there will be a performance cost for using it and that means in latency too so however long that is will slow down the effective bandwith somewhat.

But I'll leave this for the people who know this area far better...

You tube : DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day

Time 1550 onwards is about costs of SFS, and suggests using random 1 % of the time.

Extracted some of it as quote below :

First of all, does it cost something to write feedback, Yes it does. Like everything in computer graphics,, its not free. Feedback on literally every texture request, you are likely to get a ton of redundant requests, We did some experimental results….Where you write feedback 1 % of the time

This of course also works on Nvidia as well...so whatever
 
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pawel86ck

Banned
The difference between both is extremely minor.
The difference stands out to me at first sight.
fdd.png


Saw like stepping on the lines, incomplete frame on the window. CAS looks just like a 1440p upscaled to 4K with very good sharpening filter, there's no magic here and that's why you can use it in every game. DLSS 2.0 has reconstructed missing pixels, so every line is smooth and there are more fine details on the textures.
 
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J_Gamer.exe

Member
You tube : DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day

Time 1550 onwards is about costs of SFS, and suggests using random 1 % of the time.

Extracted some of it as quote below :



This of course also works on Nvidia as well...so whatever

Feedback 1% of the time doesn't sound gamechanging.... but again I don't really know a lot about it so....

Any thoughts on this bit from Lethal01 Lethal01 above....

'If the Series X can properly and quickly determine how to load textures for the front of the characters then that's a huge win, I'm hearing that the PS4's solution is to load the whole texture in then discard what's not needed. This would save ram but no bandwidth and probably take longer.'

So the old PRT implementations used by PS4 may have done things similar but not go as far?

Do we think it's likely similar methods have advanced in a similar way to be used on PS5?
 

geordiemp

Member
Feedback 1% of the time doesn't sound gamechanging.... but again I don't really know a lot about it so....

Any thoughts on this bit from Lethal01 Lethal01 above....

'If the Series X can properly and quickly determine how to load textures for the front of the characters then that's a huge win, I'm hearing that the PS4's solution is to load the whole texture in then discard what's not needed. This would save ram but no bandwidth and probably take longer.'

So the old PRT implementations used by PS4 may have done things similar but not go as far?

Do we think it's likely similar methods have advanced in a similar way to be used on PS5?

We dont know whats in ps5 unless you have access to a ps5 dev kit and are under NDA, so everyone saying things does not know what has changed from ps4. Howeverm we do have some cluesas Matt likes to tease on titter



He is hinting here about the preformance implication of Coherency and cache scrubbers, which is actually new hardware Cerny talked about for ps5 which helps with direct memory access DMA, but the tech applies to both CPU and GPU / streaming data.

So Cerny has put in 2 hardware items to speed up, check on and prevent stalls for reading direct to GPU.

The hardware mentioned specfically for XSX is the higher texture Blender for a simpler explanation.

Thats it on the hardware side which has been mentioned upfront by Cerny and Goosen, the rest is just hot air and console warring and bogus claims / FUD.
 
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SSfox

Member


That was obvious, some devs will always choose to push for graphics, shaders and cie over framerates, you can give them 10, 50 or 100 TF or more, tho 30 will always be there, it's always been a choice and always keep being a choice.

But yeah i can see people, especially some Xbox fans being feel let down after the so many 60 fps and even 120 fps screaming all day by Greenberg and Phil:




It really started become banal to see MS say something and then contradict themselves a bit later.
 
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Lunatic_Gamer

Gold Member
8K Games on PS5/Xbox Series X Will Depend on Whether Devs Want to Push for It, Says The Initiative Dev

“It’s difficult to say, to be honest, because like you were talking about the PS4 being able to push 4K, it can, it’s more about where you want to put your boundaries,” Garcia said. “If you push really hard on a lot of systems, for example, pushing up to 4K will be difficult, at least if you want to do it natively. So it’s always a question of trade offs – how far do you want to go, and how much benefit do you actually get from going 8K?”


“My specialty lies on gameplay and AI, not graphics, so I couldn’t tell you for a fact, but I do know these consoles are capable,” he said. “I think from my point of view, it’s more about where you want to draw the line. Would you rather push for 8K but scale down other systems? Or would you rather push those systems, but scale the graphics down to 4K? It’s a lot like framerate, you know. I personally feel like most games should strive for 60fps, but it’s a tradeoff, would you rather push for 60fps and then scale down on other things? Or the other way around?”



Just give me a 1440p@60fps mode on every game and call it a day.
 

J_Gamer.exe

Member
I found this quite amusing from Gavin Stevens tweets aka Odium. Seems to contradict himself....

The other day he said PS5 works like a traditional system aka loading in a full texture. Read from 11-13.





To admitting PS4 could do the old version in hardware so why would you say PS5 loads the whole texture knowing this and that PS4 didn't have to. Then goes on to say of course PS5 can do it but.... this , that the other RDNA 1, 2 etc.....

Unless of course he is just reacting to our discussions on here where it came more to light that PS4 had this? Strange....



Read the whole tweet chain for apparent discussions with both Microsoft and Sony.... and other tidbits....

 
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B_Boss

Member
Same with sony and the ps5. No more 30 fps gaes or demos running at 1440p. also the astrobot demo showed a demo running with a 7 second loading screen. I see why sony hasn't shown its ssd in action

Are you assuming this as well?

I found this quite amusing from Gavin Stevens tweets aka Odium. Seems to contradict himself....

The other day he said PS5 works like a traditional system aka loading in a full texture. Read from 11-13.





To admitting PS4 could do the old version in hardware so why would you say PS5 loads the whole texture knowing this and that PS4 didn't have to. Then goes on to say of course PS5 can do it but.... this , that the other RDNA 1, 2 etc.....

Unless of course he is just reacting to our discussions on here where it came more to light that PS4 had this? Strange....



Read the whole tweet chain for apparent discussions with both Microsoft and Sony.... and other tidbits....



Id like to thank Gavin Stevens Gavin Stevens for the explanation and chat about tech. This (and a few other) particular tweets stood out to me:

As for PS5? Can it do it at all? Yes, of course. I never mentioned this, as it was obvious to me but clearly not to you. I’m told it’s a mish-mash Od RDNA 1 and 2 with custom bits.

source:

He noted that XsX is RDNA 2.0 based which I’m aware of and I thought the PS5 was as well? Didn’t Dr. Su indirectly confirm it as such? Perhaps I’m in error 🤔.
 
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SSfox

Member

FranXico

Member
Because that's a Sony's 1st party game that's actually pre-loaded on PS5?
And they couldn't have just sent him a DS5 along with a link to download his personalized demo to his PC?

The fact that the full game (not the demo he played) will be pre-installed on every PS5 does not mean that the only way to let him play it is by shipping him a PS5.
 
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Gavin Stevens

Formerly 'o'dium'
I found this quite amusing from Gavin Stevens tweets aka Odium. Seems to contradict himself....

The other day he said PS5 works like a traditional system aka loading in a full texture. Read from 11-13.





To admitting PS4 could do the old version in hardware so why would you say PS5 loads the whole texture knowing this and that PS4 didn't have to. Then goes on to say of course PS5 can do it but.... this , that the other RDNA 1, 2 etc.....

Unless of course he is just reacting to our discussions on here where it came more to light that PS4 had this? Strange....



Read the whole tweet chain for apparent discussions with both Microsoft and Sony.... and other tidbits....



In short, I wasn’t clear enough or was confusing in my original statements and changed them when it was mentioned, yes. PRT is a hardware based version equivalent to SF that was working on PS4, however future iterations on par with SFS have not been confirmed to have dedicated hardware to support them *yet*. Hence why I asked for clarification.

As for RDNA, I just quoting what the guy who worked on it said to me.

*removed*
 
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J_Gamer.exe

Member
And they couldn't have just sent him a DS5 along with a link to download his personalized demo to his PC?

The fact that the full game (not the demo he played) will be pre-installed on every PS5 does not mean that the only way to let him play it is by shipping him a PS5.

It's interesting as he has the controller but won't have had a PS5 surely. So how did he play it? Ps4, PC streamed over Internet aka ps now?

The plot thickens....
 
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