Can anyone address these tweets regarding SFS as posted by someone in another thread by
Bernkastel
don't tell me someone that had no idea what they were talking about in this thread suggested that "Perhaps Unreal 5 won't work with the hardware optimizations on XSX" and now a few are entertaining the idea? Fact is it's not true and there is nothing to suggest that nanite won't benefit from...
www.neogaf.com
Can the PS5 do similar and will it use similar methods? Will devs happily get somthings running on PS5 using its speed and not use this because they don't need to but will on xbox because they have to? Meaning if similar was used on PS5 it could have more performance but may go unused?
I know people have said partially resident textures has been around ages so is this really all that as claimed below?
What cost does sfs have, cpu ,latency etc...
This guy saying PS5 does it normal way not like sfs.... is he right...?