They spoke of having inertia (cut thrusters and turn to aim all around you while maintaining the same velocity etc.) and power management in some capacity so it's already more complex than those games you speak of, in terms of flight mechanics.
Classics except maybe Frontier: Elite II, like Wing Commander and X-Wing, are far from sims even if they're called such. They're just a little more in depth than games like Rogue Squadron. You couldn't even roll and yaw at the same time or have strafe thrusters.
Given this it's disingenuous to pretend they are real sims on the level of Falcon or IL-2 games so that anything less is too simplistic and crap. They weren't sims to begin with. Just really well done games with nice tight controls, engaging mechanics and varied campaigns.
Of course it's also a bit disingenuous to pit it against the greatest ever (TIE Fighter), no other game came close since, not even greats like Freespace. Plus that series itself faltered when it went for a PVP focus with X-Wing vs TIE Fighter so it's sad to see this is what's repeated here.
It remains to be seen if the mission objectives in the campaign are any fun at all or just simplistic stuff like Battlefront 2. Similarly for the depth of the pvp set up to have any longevity. I don't have the highest of hopes, it's EA, but it should at least be fun, they'd have to try and fuck that up.
It's not even an AAA effort given the studio, the price tag, the lack of micro transactions (yes, they pimp it as a feature but you know it's cos they don't think it will do great enough to support that sort of thing), etc. Hopefully it will at least tide people over until XWVM releases something tangible.
Yeah, DCS, IL-2 Sturmovik: Great Battles, VTOLVR, DiRT Rally, Assetto Corsa, Project Cars, Elite Dangerous and other sim (or ish) players will tell you VR does somehow make all those games just-waggle-to-win, while games like Battlefront 2 without VR are sooooooo complex and fun. Wtf..?
I don't think it's even playable (sadly, VTOLVR and Vox Machinae have great interactive VR cockpits, it'd be a cool option) with VR controllers (unless PC VR controllers double as a gamepad, they have similar inputs, PSVR wands don't), just gamepads, hotas, etc., feel free to waggle those, lol.