Here in the timestamp, the animations of the new gameplay are compared to the original reveal that you refer too, and it's pretty similar. The car animation might still be in and triggered near walls, it wouldn't be out of the realm of what ND made with TLoU1, there are a lot of contextual animations triggered by near objetcs or specific situations.
For example in TLoU1, if you attempt to hit an enemie that is in a more elevated ground than you, Joel grabs him by the legs instead of punching the knees. Or punching enemies close to walls makes you pin them against it.
Yes, the difference may be because of context related: stomping with the car, position of the legs when starting the animaiton, moving with the stick into a certain direction after the evade movement, or even the position of the body that has in the previous animation when the evade was activated.
The camera makes a better job in the old video, matching better the animations. But again, it may be related to the context of the environment.
Also clear downgrade of in-game Ellie and enemy AI in terms of model complexity and lighting/shadowing
Lighting and shadowing changes can be explained because one it's outdoors and the other one indoors. Animations, animation blur, plus change in focus due to having an object close to the camera and being the camera at a different distance from the characters may explain the supposed complexity change. And well, one can be a better quality screenshot than the other one, both from a better source or because one is from a stopped moment while the other may be in movement.
We'd need to compare more similar scenes.