EDMIX
Member
The truth is, is that CDPR are like us with our shared passion for gaming and want to see the games they make be boundary breaking and make a new golden standard, but with lofty ambitions comes a harder task to execute.
The Witcher 3 graphics at press reveals were the aim that the company wanted but their ambitions were too big so they had to scale it back, they wanted to add things like Horse fighting (jumping from Roach to another horse in combat) but couldn't get it working, they also are on their 3rd draft of Cyberpunk I believe after scrapping two older versions of the project. And then we all know about The Witcher 3 crunch and the launch state it shipped in.
CDPR are an amazing talented studio, without the knowhow of some more experienced AAA Developers (not looking at you Todd Howard), and this lack of knowhow shows in their inability to plan.
I think we will see a downgrade, not a big one but one that is big enough, do I trust everything from this Borys? No of course not and anyone who does so is a bit foolish to jump to conclusions based off a few words from a random "insider", but I do think that Cyberpunk 2077 will receive a graphical downgrade and a loss in Civilian numbers roaming the streets of Night City, not a large decrease but one all the same.
Then in 2021 they will ship out an Enhanced Edition with exclusive content, graphical enhancements and NPC increases and so on, to make the most out of a new IP and a new generation launch.
Here is the thing, if you have to keep removing stuff and downgrading, it doesn't sound like a developer that actually knows what they are doing.
Sooooo how many years do they need with the damn hardware to know they can't do that? At some point, they are guessing, assuming etc instead of just creating based on known limitations. It sounds like a series of excuses to over promise and make an excuse that its the "hardware" and not the team. The team also KNEW of the hardware before development, so I'm not really buying that this is happening cause the hardware, the hardware is 7 years old, where was this team when everyone else was making games based on the KNOWN LIMITATIONS OF THE HARDWARE?
How on earth is Sony Santa Monica able to create God Of War? Naughty Dog The Last Of Us 2? Rockstar with Red Dead 2? Help me understand how they are able to understand what the hardware can and can't do, release a game and have the game work. As its more so sounding like CDPR are unable to do what those teams actually do. Its no longer this "ambitious" its now sounding like.....they shouldn't NOT KNOW what the systems can't do this late into a damn generation. So when we see a downgrade, I'm holding the developer responsible for that, not the hardware.
Why isn't every fucking game releasing this year or even last year getting tons of removed features, downgrades etc? They've now made this downgrade crap so normal, folks are out here making it seem as if its good cause it means they tried to do more..... or, or....see this the "EA" way, could they not be doing this to get more sales?
Show footage of Witcher 3 and bank in sales, wait to admit downgrade later after they've sold the title. Can EA do this with Anthem? I mean, Anthem wasn't bad, the team was just "ambitious" and that pesky hardware is what really got in the way /s.
I'm willing to let it slide with The Witcher 3, it was their first big open world game and first game this gen, not with a second title....at this point, their issues isn't because the hardware, its because they are promising things they either know can't be done on their engine ala Anthem, or they are worse, unaware of what can be done with the hardware 7 years in.
Not enough is really happening in this title for me to believe they are doing anything brand new to actually justify this amount of removed features and delays. It tells me their engine or team is more so to blame as don't give me that they have lots of NPCs crap, we've had tons of open world games this gen with CARS that have lots of NPCs.
What magic is Hitman 1 and 2 running on? GTAV is last gen and it has those features, do they need to visit Rockstar and Ubisoft and IO to figure out how to do that or? If the engine can't do that, I blame the team. They knew that going into this damn game, I blame them no different then I blame EA for forcing Bioware to work on an engine to do something the engine can't do. At some point, we need to hold the team accountable as it begs to question how stuff like Spiderman exist or AC Odyssey or Watchdogs 2 etc Ubisoft showed off Watchdogs 1 and The Division 1 and got SLAMMED for it, they admitted it, let folks play The Division for free mind you so they knew what they were getting into before release. They changed their policy to only show AAA titles that are playable to avoid it. The Division 2 and Watchdogs 2 both release with no downgrades as they only showed them when they were playable.
Is there a reason why CDPR can't do this yet we are seeing removed features and expecting a downgrade?
edit. Didn't mean to make a tree but lots to unravel here.
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