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Sonic Mania Animated Opening Revealed

Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
The big thing for Forces with me - in that it's one of the major reasons I'm wary, though I'm still hopeful - is that, not unlike Lost World, it currently feels like it lacks particular direction or stylistic framing. Unleashed and Colours (discounting Generations as being a nostalgia fest and all) both had particular ideas that clearly manifested through the design - one was a scenic holiday, the other a Vegas-style funland in SPACE. Mania is a layered homage to both the classic Sonic games but also the time in which they came out, so in it's original content - including this opening - it's got plenty of lighthearted style. What's been shown of Forces thus far seems to be more about tossing things in, hoping that something will stick.

I agree yeah, although I'm less hopeful lol. I actually really like Unleashed for the most part.
 
I agree yeah, although I'm less hopeful lol. I actually really like Unleashed for the most part.

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The big thing for Forces with me - in that it's one of the major reasons I'm wary, though I'm still hopeful - is that, not unlike Lost World, it currently feels like it lacks particular direction or stylistic framing. Unleashed and Colours (discounting Generations as being a nostalgia fest and all) both had particular ideas that clearly manifested through the design - one was a scenic holiday, the other a Vegas-style funland in SPACE. Mania is a layered homage to both the classic Sonic games but also the time in which they came out, so in it's original content - including this opening - it's got plenty of lighthearted style. What's been shown of Forces thus far seems to be more about tossing things in, hoping that something will stick.

The problem is... you've seen ONE STAGE and made this conclusion.

No... two stages... both of them the first one of the characters.

We don't know if the game will lack direction or not. Maybe the other stages will be better. Dunno at this point.
 
Considering how great the music for the game seems to be... the theme here definitely left me wanting something more. Considering all the singers Sega has had for Sonic Racing, Burning Rangers, Phantasy Star Online / Universe, Outrun... this feels quite barren.

But the animation is great, the nods back to the Sega CD intro are fantastic, and the whole thing in general has the kind of fun, youthful passion that major modern gaming seems to think is out-of-style.

Just great work on their part. Even if I don't hate modern Sonic designs, to see this style brought back and done just as solidly, nicely into the 2000s, feels fantastic. Solid designs never get truly dated.
 
I'm so ready for this. I was going to skip watching this until I had the game in my hands, but decided to check it out anyway. I'm so glad I did! It's just wonderful.
 
The problem is... you've seen ONE STAGE and made this conclusion.

No... two stages... both of them the first one of the characters.

We don't know if the game will lack direction or not. Maybe the other stages will be better. Dunno at this point.

We've actually seen more than a few stages per character at this point - though mostly cutting off the first boss for each - but you are correct in that we've seen is very clearly limited to the Green Hill zone inspired area, and why I ultimately said 'currently feels like'. Because yeah, maybe as more of the game is actually revealed - the lack of later content I would wager is to avoid taking up too much Sonic-focused media attention, since Mania releases first - a consistent picture will fall into place. Until such happens however, we can only focus on what's been released thus far, and what's been shown thus far - however early in the game it almost certainly is - is built around a mashup of concepts more than a singular but influential idea.

Admittedly, that effect may be particularly enhanced by how what they've shown is relying on Green Hill Zone again and the 'inspiration' is a touch too tired and obvious, at least to my personal viewing.
 
Also I think it's worth noting that this video has literally zero gameplay in it and is still being very favorably received even by people who dropped the franchise years ago. It's not about 2D vs. 3D, it's one game having an outstandingly appealing tone and visual style while the other... doesn't.

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Honestly, the thing about Sonic is that it lacks identity and a vision of where it should go and this is way everyone is so happy with Mania. It started with the fucking awful Sonic Adventures voice acting and art direction.

Compare it to Mario, for instance, where despite each game having a different feel it's still Mario and the core values and identify are still there. The Sonic franchise is just schizophrenic.
 
Everyone's talking about Tyson Hesse and his team's art and animation -- and they deserve all those props and many more for their astounding work -- but just as many shoutouts should go to Hyper Potions for their absolutely fucking stellar music in this and the other Sonic Mania trailers.

Between them on the trailers and Tee Lopes doing the game's soundtrack (and GAF's own Falk mastering it!), Sonic Mania has had some real next-level music talent attached to it and it shows. Hyper Potions has just utterly nailed Classic Sonic's upbeat, earnest, relentlessly happy vibe in these trailers.

Props to SEGA for putting these guys on the map!

I'm so happy for Sushi Killer & Kevin. Found them through Monstercat a couple years back before they even officially started Hyper Potions and been a fan ever since.
 
Honestly, after this beautiful game I'd love a classic styled hand drawn sonic.

While I'm not sure the exact 2.5D style Wayforward use would precisely work for Sonic, I do think their work on stuff like Shantae and Ducktales does provide some reference for just how good a 2D animated Sonic game could look.
 
While I'm not sure the exact 2.5D style Wayforward use would precisely work for Sonic, I do think their work on stuff like Shantae and Ducktales does provide some reference for just how good a 2D animated Sonic game could look.

I think I posted this on a different page, but I'd love to see a hand-drawn Sonic using the Ubi-Art engine. Just imagine a Sonic game with this art style using the engine from Rayman Origins/Legends...


I heard about this game quite some time ago but this is the first time I've seen it in action. Holy crap does that make me want an open-world Sonic game.
 
I think I posted this on a different page, but I'd love to see a hand-drawn Sonic using the Ubi-Art engine. Just imagine a Sonic game with this art style using the engine from Rayman Origins/Legends...

...Okay yes that's a much better example and I feel stupid for not going to it first.
 
Man this looks good! The music didn't have me jumping up and down but I still like it.

I hope we get another little animated ending if to just at the very least see Tails and Knuckles roll into a ball. I feel like outside of gameplay, creators in any Sonic animation treat rolling into a ball as Sonic exclusive.

Maybe someone knows better than I do but I feel like every depiction of Tails and Knuckles in an animated video refuses to show them running really fast through a loop and especially rolling into a ball. I wonder why that is?

Actually I know Tails did move really fast in that old movie.
 
They would need to completely rethink the objective of the game, as any obstacle could be avoided by running 5 feet to the right or left.

The developers said they're working on making more streamlined, less open stages. Right now, they just wanted to show off the general gist of their physics and movement mechanics.
 
They would need to completely rethink the objective of the game, as any obstacle could be avoided by running 5 feet to the right or left.

Yeah now you mention it that's gonna be a big issue to fix.

The developers said they're working on making more streamlined, less open stages. Right now, they just wanted to show off the general gist of their physics and movement mechanics.

Ah yeah that can indeed work.
So it's gonna be a full fangame? Amazing if so.
 
The developers said they're working on making more streamlined, less open stages. Right now, they just wanted to show off the general gist of their physics and movement mechanics.

Yeah now you mention it that's gonna be a big issue to fix.
Yeah not to say that it can't be done, just that whatever comes out of it might be a different game then you expect, or want. It might just be a Mario 64 vs. Mario 3D land type situation.
 
The developers said they're working on making more streamlined, less open stages. Right now, they just wanted to show off the general gist of their physics and movement mechanics.
Woah so it's not just mechanics demo? Didn't know that. Eager to see what they can cook up.
 
My Sonic Mania CE pre-order (PS4) from Amazon shipped! I might even receive it Monday.

After watching this animated opening yesterday, the sooner I get this in my hands the better.
 
Honestly, the thing about Sonic is that it lacks identity and a vision of where it should go and this is way everyone is so happy with Mania. It started with the fucking awful Sonic Adventures voice acting and art direction.

Compare it to Mario, for instance, where despite each game having a different feel it's still Mario and the core values and identify are still there. The Sonic franchise is just schizophrenic.

Well you can use gif comparing Sonic Mania with Sonic Lost World, Sonic Colors or Sonic Generations, and suddenly, Sonic franchise dont seem that schizophrenic.
 
I watched the intro way more than I would like to admit. Tuesday just feels like 2 weeks away. I just hope YouTube doesn't spoil anything by recommending new gameplay for unknown stages.
 
I forgot again that I have an extra PS4 CE of Sonic Mania. I'm sticking with my Switch preorder though so I guess I'll cancel it.
My Sonic Mania CE pre-order (PS4) from Amazon shipped! I might even receive it Monday.

After watching this animated opening yesterday, the sooner I get this in my hands the better.
Dang. Mine apparently ships out on the 15th and arrives on Wednesday. It was going to arrive on Thursday but an Amazon rep changed it to One-day Shipping.

Still not my ideal date but I guess I can wait an extra day.
 
I'm definitely picking up this game for the Nintendo Switch, as it just looks like a blast to play.

I can't say the same thing for Sonic Forces, as to looks.... Boring?
 
I forgot again that I have an extra PS4 CE of Sonic Mania. I'm sticking with my Switch preorder though so I guess I'll cancel it.

Dang. Mine apparently ships out on the 15th and arrives on Wednesday. It was going to arrive on Thursday but an Amazon rep changed it to One-day Shipping.

Still not my ideal date but I guess I can wait an extra day.

Thanks for the tip. Just called and got a free upgrade to one day shipping for myself.
 
Dang. Mine apparently ships out on the 15th and arrives on Wednesday. It was going to arrive on Thursday but an Amazon rep changed it to One-day Shipping.

Still not my ideal date but I guess I can wait an extra day.
Damn, hopefully it ships early for you!

I just checked the UPS tracking, and apparently it's scheduled for delivery for Monday, but then this is UPS. So many times they attempt delivery and just can't make it, delaying it to the next day. I fully expect the same thing to happen here.

I also checked the weight, and the CE is listed as weighing just under 9 lbs. That's...a lot heavier than I thought it'd be, there must be a lot of bulk to that Sonic statue.
 
Honestly, the thing about Sonic is that it lacks identity and a vision of where it should go and this is way everyone is so happy with Mania. It started with the fucking awful Sonic Adventures voice acting and art direction.

Compare it to Mario, for instance, where despite each game having a different feel it's still Mario and the core values and identify are still there. The Sonic franchise is just schizophrenic.
Im liking Forces tone so far than recent other modern Sonic games like Colors or BooM 😷 (though Colors had awesome stages im mainly talking about humor and plot)

But agree Forces is like they throwing everything they can think of lol
 
Switch Ehsop fund secured for the game can't wait till tuesday.

If it releases midnight then well i will play through the night:P
 
Man I forgot how much I loved Sonic Generations. It should get a port to current systems.



Yes that includes switch
I'd actually dip in and get generations on Switch, that game was one of Sonic Team's best efforts in recent years by far.
 
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