If anything, it's a charming Easter Egg toward the original release. Though a new Spyro game by Vicarious Visions and/or Insomniac isn't fully off the cards. Just gotta see what happens.
Fucking Megaaaaton if true....
!?!?!?!?!?!?
Potentially. It would be neat if a Spyro demo were patched in, but I don't see it happening unless remakes are greenlit. Vicarious could then quietly include it in a general update, although the size would probably be large enough to arouse suspicion.
I am far more annoyed with ripper roo than native fortress. Using the d pad helps a bit but man.
Guess we'll all be waiting to see how it sells. Hopefully it sells amazingly, because things are looking very, very good right now.
![]()
guy on hog wild has 2 seconds faster than me.
i go on whole hog and the same guy has 2 seconds ahead.
what is this guy's secret??
- You can already restart a level when you go for Timed Trials, enable that option while you're on a regular run too so that you don't have to exit and reenter for Colored Gems.
Doing Crash 1 Relic run now and am taking a break to rant.
Sunset Vista is the WORST level in Crash 1. Waaaaaaay too long even when speed run. The platinum relic time is just under 3 minutes FFS!
It also has lots of timed mechanisms, those slow trails of bats and the worst enemies in the game: the Lizards that turn you into Lester the Unlikely for a second and make you run off ledges.
I don't know what this "scare" mechanic is but when its so vague that it can even happen posthumously then its a mechanic that needs to be scrapped.
...Right. Back to it then.
Hahaha the exact same thing happened to me at the end of a platinum run.Doing Crash 1 Relic run now and am taking a break to rant.
Sunset Vista is the WORST level in Crash 1. Waaaaaaay too long even when speed run. The platinum relic time is just under 3 minutes FFS!
It also has lots of timed mechanisms, those slow trails of bats and the worst enemies in the game: the Lizards that turn you into Lester the Unlikely for a second and make you run off ledges.
I don't know what this "scare" mechanic is but when its so vague that it can even happen posthumously then its a mechanic that needs to be scrapped.
...Right. Back to it then.
So just beat "Native Fortress" in Crash 1 and man, that was the hardest level yet. 3 or 4 game overs over the course of my attempts. So happy to have beat it![]()
The lizards are only supposed to be killed by jumping on them. One other enemy like that used to be the green slimes in The Lab level but in remaster they can be killed with spin.
I've not played Crash 1 on this yet, and I've not played the original in years, but is Native Fortress the one with the platforms you need to spin, the slopes with moss on them, and those things that shoot fire upwards? If it is, that level can go to hell.
The one with spike pillars, guy who needs to be jumped on and then spun from the side, moss sliding floors and near the end, 3 fire things to jump on.
On a side note: The time trials just seem tough, can't even do the first one, 34 seconds, best I get usually is 40.
SO no platinum for me, I'll be happy enough to just complete (not 100%) all 3 games once/
If that was their intention then why does Crash visibly just walk away from it instead of being hurt?
And the walking lizards don't seem to cause this. =/
I didn't even attempt to hit the slimes after encountering them during the boss fight.
In general I think these games can be pretty unclear on enemy weakpoints/hitboxes/defeat methods as well as a few hazards.
The porcupines for instance in Crash 2 didn't seem like the sort of things that would hurt to attack from the front with a spin or slide but nope, gotta make sure they ain't looking full stop.
First boss killed me as they fell down after being defeated lol
How do people have trouble with Ripper Roo? He jumps around in an obvious pattern and there's safe spots you can hide in. Timing the blocks to hurt him was kind of annoying but I don't see how you could die to him repeatedly.
How do people have trouble with Ripper Roo? He jumps around in an obvious pattern and there's safe spots you can hide in. Timing the blocks to hurt him was kind of annoying but I don't see how you could die to him repeatedly.