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Spider-Man: Singleplayer, 4-6x size of Sunset, Spider-Man is 23, has Peter gameplay

c0Zm1c

Member
I hope you can change between Peter and Spider-Man as you please, perhaps by giving you the option to switch in places away from the crowds of NPCs.
 
I wanna see Noir Spider-Man costume

5395d69e04699.jpg

I like pretty much everything I'm hearing about the game.

But Spidey auto saving badies though to fit the no killing rule... not sure how I feel about it.

I don't want to straight murder people, but I wanna throw enemies off buildings and shit. Hopefully there are super goons who can take the fall lol.

Some of you guys want Peter Parker to straight up murder people? And not like main villains, but just run-of-the-mill goons...?

I mean, I know I liked Batman in BVS, but even that's too far for me...
 
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.

Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.


Yup loved Spiderman on the PSX.
 

Sanctuary

Member
I think you misunderstood. I know the Arkham games didn't invent those things, but those seem to be the elements people point to when they say this Spider-Man looks "Arkham-ish"

I'm saying I don't think Insomniac should avoid things that could be good for their version of the character (like the tripwire gadget that webs enemies to an object or stealth takedowns) because Batman did it "first"

He wouldn't use a separate gadget for that though, it would just be another application of the web shooters. I doubt Insomniac is trying to be coy at this point about its wholesale ripping anyway, so it's not like they need to add or refrain from adding anything that makes it look like an Akham game. It is an Arkham game. All that remains to be seen is how good Spider-Man feels to control during the combat compared to Batman, and how much better the web swinging feels compared to the herky-jerky grappling hook.

BTW, this has you covered I think.

http://www.vg247.com/2017/06/14/is-insomniacs-spider-man-combat-different-to-rocksteadys-batman/
 

pixelation

Member
Not interested in playing as Peter Parker, i hope they find fun gameplay sections for him and zero stealth please... developers please understand that stealth sections in non stealth games almost universally suck.
 

silva1991

Member
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.

Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.

Dude, I fucking loved that game(my first Spidey game ever)

I remember my uncle buying two of them one for me and the other one for his son.

Venom used to creep me out lol.
 
Can swing arcs be modified after the web has been attached to a building? I.e., if the web touches a flag pole or other obstacle will it just clip through or will the swing point switch to that object?
 
Being technically savvy doesn't say anything to me as far as what the actual gameplay will be.

It's not only their technical prowess and many superb achievements in the pantheon of gaming that are impressive - it is their accolade-ridden gameplay and noteworthy storylines as well. They have a firm grasp on what it means to have a game that is not only fun to play, but also contains a captivating narrative that is entirely engaging and makes you want to play it again and again.

Spider-Man is in the best hands possible.
 

hesido

Member
Wow that's impressive. Also the lighting looks so good, how??

spiderman26a6a0.gif

The game basically looks like fucking CGI.

not a fan of these in-game cut scenes. the visuals look much better than the actual gameplay, and the result is a bit jarring.

No. The lighting is exactly the same during gameplay. There is not a hint of transition. Maybe they do stream in a mega-detailed spiderman model during super close-up cut-scenes. Do you allow LOD in your standards?

i've checked and it seems to be the same imo.

spiderman.gif

We can say "it is the same" easier than "jarring difference" for sure.
 
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.

Cute as that may be, I get the feeling that the playable "Peter" sections might just be for expository purposes, where you walk around an area and talk to characters. I doubt they'll be too in-depth.
 

jxN3

Member
All the quick time events left a bad taste in my mouth. Uncharted for example, and something Bruce Straley loves to talk about is keeping everything on the sticks. The incredible set pieces in those games just wouldn't be as special if I didn't have control over Drake. I understand you can make really cool scenes happen with quick time events, but you lose that magic. The jeep sequence in Uncharted 4 was masterful, and I'm surprised devs aren't picking up on the fact that all that shit works because the player feels like they are doing all of it. It just makes me think Insomniac are afraid to let the player fail.

Other than that, I loved everything, and I think they can do some really interesting things with game-play as Peter.

Budget looks insane too.
 
If it's an open world collect and back and forth fest I'll likely skip it. Really depends on the mission structure and how often they have actual mission structure
 

The God

Member
All the quick time events left a bad taste in my mouth. Uncharted for example, and something Bruce Straley loves to talk about is keeping everything on the sticks. The incredible set pieces in those games just wouldn't be as special if I didn't have control over Drake. I understand you can make really cool scenes happen with quick time events, but you lose that magic. The jeep sequence in Uncharted 4 was masterful, and I'm surprised devs aren't picking up on the fact that all that shit works because the player feels like they are doing all of it. It just makes me think Insomniac are afraid to let the player fail.

Other than that, I loved everything, and I think they can do some really interesting things with game-play as Peter.

Budget looks insane too.

None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.
 
D

Deleted member 10571

Unconfirmed Member
I... wanna know how this looks on a regular PS4 :(
 

Stalk

Member
Do we know who the VA is? It sounds like Josh Keaton.

Calling it that the white is just gonna get inverted when he gets negative'd and we'll get a plot involving Miles eventually.
 
Pretty big, but it was mostly a vertical playground.

4 to 6 times that ^^

Well, most super hero games are 'vertical playgrounds' in that sense, but Sunset Overdrive was actually especially small.

Showing the map doesn't really help reflect that, but it's quite a lot smaller than games like GTAIV or Arkham Knight, both of which are pretty small by todays standards. It's more akin to something like GTA3.

4-6x the size doesn't suggest it will be a huge map, but a fairly sizeable one. Similar to the scale of something like GTAV.
 

jxN3

Member
None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.
Yeah I agree, and I feel like there has to be a line you draw.

Do we want this to look really cool and cinematic, or do we scale back a bit so the player can control this? It's an interesting conversation and I think it happens all the time at these big studios.

I can think of a few ways the player could have stopped the crane, but that's a lot of trust that you're giving, and would they be able to think of it on the spot? It sucks because if you make it interesting and something that requires some thought, the player could fail and totally fuck the scenes momentum. Damn, game design is hard.
 
I fear the parts playing as Peter could be super boring, basically dragging the story along.

The lighting is insanely good, but more impressive is the animation branching, It's seamless.
 

The God

Member
Dunno if this was posted but Insomniac confirmed alternate suits https://twitter.com/insomniacgames/status/875370488251301888

Yeah I agree, and I feel like there has to be a line you draw.

Do we want this to look really cool and cinematic, or do we scale back a bit so the player can control this? It's an interesting conversation and I think it happens all the time at these big studios.

I can think of a few ways the player could have stopped the crane, but that's a lot of trust that you're giving, and would they be able to think of it on the spot? It sucks because if you make it interesting and something that requires some thought, the player could fail and totally fuck the scenes momentum. Damn, game design is hard.

Right.

Edit: Oh I just figured out this was sarcasm lol
Do you have some examples of setpieces that are just as complex while offering full control?
 
Peter Parker segments being confirmed are the icing on the cake for me.
You can't do Spidey without Peter and bashing their separate lives against each other, those are the best Spider-man stories.

Hope for some cool gameplay or narrative segments when we're out of the suit.

Yeah I agree, and I feel like there has to be a line you draw.

Do we want this to look really cool and cinematic, or do we scale back a bit so the player can control this? It's an interesting conversation and I think it happens all the time at these big studios.

I can think of a few ways the player could have stopped the crane, but that's a lot of trust that you're giving, and would they be able to think of it on the spot? It sucks because if you make it interesting and something that requires some thought, the player could fail and totally fuck the scenes momentum. Damn, game design is hard.

Good post.
 
D

Deleted member 10571

Unconfirmed Member
Literally all about this makes me hype as fuck. Finally the potential to have a proper Spidey game the character deserves.
 

wapplew

Member
I fear the parts playing as Peter could be super boring, basically dragging the story along.

The lighting is insanely good, but more impressive is the animation branching, It's seamless.

I hope Peter Parker section play like Persona, go eat burger to gain guts, stay home and make gadget, choose which Waitfu to go date with.
 

Fasty

Member
I bought a PS4 Pro yesterday because of this game, and realising I need to play Horizon *quick* while I still think it looks incredible.

Spiderman seriously looks like a CGI movie in some places. And that cartoony/realistic animation... damnnnnn
 

jxN3

Member
Dunno if this was posted but Insomniac confirmed alternate suits https://twitter.com/insomniacgames/status/875370488251301888



Right.

Edit: Oh I just figured out this was sarcasm lol
Do you have some examples of setpieces that are just as complex while offering full control?
Hah, I see how that could come off as sarcasm, but I was genuinely being sincere.

How do you design something that isn't too complex, but offers enough challenge to excite the player? All without being too heavy handed on visual queues, too much, and you basically have a variant on a quick time event, too little and now you battle with the players ability to react and perform the necessary actions, potentially ruining the flow and excitement of the scene.

It's tough man. I would have personally preferred them to introduce a similar concept from a design perspective earlier in the game so when you see this much larger set piece scene, you would quickly have an idea of how to approach this on the sticks.

As you run on the crane, web the floor of it and jump off, swing under wrapping around back up and attach it to the nearest building. Just an idea, but they have actual designers who could figure it out I think.
 
D

Deleted member 10571

Unconfirmed Member
I had this idea a while ago and thought it'd be great. You have to balance your relationships with Mary Jane, Harry Osborn, Aunt May, J Jonah Jameson, Dr Connors and Mr Aziz, your boss at the pizza place.

Dude. This and on top of it a "NY criminals" Counterpart with Kingpin, Negative, Osborn/Goblin, Hammerhead etc, with serious consequences/Baddie power-ups/Area losses or wins for not paying attention, working with the Mordor Nemesis system.

So far, if something was on a Pro, Sony marked that as Pro footage. I assume everything shown was on the regular PS4.
That's hard to believe for me, it looked insane this E3.
 
So far, if something was on a Pro, Sony marked that as Pro footage. I assume everything shown was on the regular PS4.

It was confirmed to be running on the Pro, and the images Sony released are all marked as such. But I believe Insomniac confirmed that last years trailer was running on a standard PS4. And the creative director noted that he plays on the standard PS4 at his desk and it looks great.
 
All the quick time events left a bad taste in my mouth. Uncharted for example, and something Bruce Straley loves to talk about is keeping everything on the sticks. The incredible set pieces in those games just wouldn't be as special if I didn't have control over Drake. I understand you can make really cool scenes happen with quick time events, but you lose that magic. The jeep sequence in Uncharted 4 was masterful, and I'm surprised devs aren't picking up on the fact that all that shit works because the player feels like they are doing all of it. It just makes me think Insomniac are afraid to let the player fail.

Other than that, I loved everything, and I think they can do some really interesting things with game-play as Peter.

Budget looks insane too.

Nothing Uncharted does is anywhere near as involved as what is going on in the crane sequence. QTEs can be horrible but they are not inherently a bad thing.

Seriously, if you tried to design that same set piece to work with the normal controls and physics it would be an impossible mess. The only feasible way you could make it more interactive is with a very egregious time slowdown mechanic that would kill all of the momentum and tension.
 

TrutaS

Member
This game will be the biggest thing Imsomniac has ever done. I think they realise this franchise done well could be life-changing for them. It does seem like they are bringing the talent.
 
None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.

I dunno man; the ship capsizing or the plane crashing in Uncharted 3 is pretty incredible. However, I can't really see a good way of doing this crane sequence as live gameplay, as it would probably have to be Spidey aiming webs at it and attaching it to a building before it falls to far and you hit a fail state. Doesn't seem as exciting as how they've done it, but maybe I'm not imaginative enough to think of how this would feature as proper gameplay.

Showing the map doesn't really help reflect that, but it's quite a lot smaller than games like GTAIV or Arkham Knight, both of which are pretty small by todays standards. It's more akin to something like GTA3.

4-6x the size doesn't suggest it will be a huge map, but a fairly sizeable one. Similar to the scale of something like GTAV.

GTAV has a huge map - no way will Spider-Man's map be anywhere near the size of that. Unless you mean Los Santos itself?

I bought a PS4 Pro yesterday because of this game, and realising I need to play Horizon *quick* while I still think it looks incredible.

Spiderman seriously looks like a CGI movie in some places. And that cartoony/realistic animation... damnnnnn

Don't worry; Horizon will still look amazing. It's one of the most visually and technically beautiful games ever. Would be interesting to see if the detail on Spidey is higher than that of Aloy, as her character model is incredible.
 
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