Buba Big Guns
Banned
Im hoping they change the UI
I like pretty much everything I'm hearing about the game.
But Spidey auto saving badies though to fit the no killing rule... not sure how I feel about it.
I don't want to straight murder people, but I wanna throw enemies off buildings and shit. Hopefully there are super goons who can take the fall lol.
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.
Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.
I think you misunderstood. I know the Arkham games didn't invent those things, but those seem to be the elements people point to when they say this Spider-Man looks "Arkham-ish"
I'm saying I don't think Insomniac should avoid things that could be good for their version of the character (like the tripwire gadget that webs enemies to an object or stealth takedowns) because Batman did it "first"
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.
Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.
Felicia HardyCould the Peter Parker segments refer to a dating like simulation similar so Persona 5? If so....Gwen Stacy or Mary Jane Watson?
Literally never played that final level. Don't know how the game ends.Monster Ock still haunts my fucking dreams.
Being technically savvy doesn't say anything to me as far as what the actual gameplay will be.
Wow that's impressive. Also the lighting looks so good, how??
not a fan of these in-game cut scenes. the visuals look much better than the actual gameplay, and the result is a bit jarring.
i've checked and it seems to be the same imo.
The game basically looks like fucking CGI.
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.
All the quick time events left a bad taste in my mouth. Uncharted for example, and something Bruce Straley loves to talk about is keeping everything on the sticks. The incredible set pieces in those games just wouldn't be as special if I didn't have control over Drake. I understand you can make really cool scenes happen with quick time events, but you lose that magic. The jeep sequence in Uncharted 4 was masterful, and I'm surprised devs aren't picking up on the fact that all that shit works because the player feels like they are doing all of it. It just makes me think Insomniac are afraid to let the player fail.
Other than that, I loved everything, and I think they can do some really interesting things with game-play as Peter.
Budget looks insane too.
Do we know who the VA is? It sounds like Josh Keaton.
Calling it that the white is just gonna get inverted when he gets negative'd and we'll get a plot involving Miles eventually.
Pretty big, but it was mostly a vertical playground.
4 to 6 times that ^^
Yeah I agree, and I feel like there has to be a line you draw.None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.
Yeah I agree, and I feel like there has to be a line you draw.
Do we want this to look really cool and cinematic, or do we scale back a bit so the player can control this? It's an interesting conversation and I think it happens all the time at these big studios.
I can think of a few ways the player could have stopped the crane, but that's a lot of trust that you're giving, and would they be able to think of it on the spot? It sucks because if you make it interesting and something that requires some thought, the player could fail and totally fuck the scenes momentum. Damn, game design is hard.
Dunno if this was posted but Insomniac confirmed alternate suits https://twitter.com/insomniacgames/status/875370488251301888
Yeah I agree, and I feel like there has to be a line you draw.
Do we want this to look really cool and cinematic, or do we scale back a bit so the player can control this? It's an interesting conversation and I think it happens all the time at these big studios.
I can think of a few ways the player could have stopped the crane, but that's a lot of trust that you're giving, and would they be able to think of it on the spot? It sucks because if you make it interesting and something that requires some thought, the player could fail and totally fuck the scenes momentum. Damn, game design is hard.
I fear the parts playing as Peter could be super boring, basically dragging the story along.
The lighting is insanely good, but more impressive is the animation branching, It's seamless.
Hah, I see how that could come off as sarcasm, but I was genuinely being sincere.Dunno if this was posted but Insomniac confirmed alternate suits https://twitter.com/insomniacgames/status/875370488251301888
Right.
Edit: Oh I just figured out this was sarcasm lol
Do you have some examples of setpieces that are just as complex while offering full control?
Peter Parker social links
Felicia Hardy
So far, if something was on a Pro, Sony marked that as Pro footage. I assume everything shown was on the regular PS4.I... wanna know how this looks on a regular PS4
I had this idea a while ago and thought it'd be great. You have to balance your relationships with Mary Jane, Harry Osborn, Aunt May, J Jonah Jameson, Dr Connors and Mr Aziz, your boss at the pizza place.
That's hard to believe for me, it looked insane this E3.So far, if something was on a Pro, Sony marked that as Pro footage. I assume everything shown was on the regular PS4.
So far, if something was on a Pro, Sony marked that as Pro footage. I assume everything shown was on the regular PS4.
All the quick time events left a bad taste in my mouth. Uncharted for example, and something Bruce Straley loves to talk about is keeping everything on the sticks. The incredible set pieces in those games just wouldn't be as special if I didn't have control over Drake. I understand you can make really cool scenes happen with quick time events, but you lose that magic. The jeep sequence in Uncharted 4 was masterful, and I'm surprised devs aren't picking up on the fact that all that shit works because the player feels like they are doing all of it. It just makes me think Insomniac are afraid to let the player fail.
Other than that, I loved everything, and I think they can do some really interesting things with game-play as Peter.
Budget looks insane too.
Spider-Man was born in 1995
None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.
Showing the map doesn't really help reflect that, but it's quite a lot smaller than games like GTAIV or Arkham Knight, both of which are pretty small by todays standards. It's more akin to something like GTA3.
4-6x the size doesn't suggest it will be a huge map, but a fairly sizeable one. Similar to the scale of something like GTAV.
I bought a PS4 Pro yesterday because of this game, and realising I need to play Horizon *quick* while I still think it looks incredible.
Spiderman seriously looks like a CGI movie in some places. And that cartoony/realistic animation... damnnnnn