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Digital Foundry: Xbox Scorpio

Leyasu

Banned
Ah Scalebound, the game everyone said looked like garbage until it got cancelled, then once it got cancelled it all of a sudden became xbox's only hope apparently, LOL SMH.

This 1000x.

It's gets tiring reading the same boring posts about scalebound. The game looked shit, and the appraisal was pretty much unanimous.
 
Is game logic that big of an issue in modern games? Besides, it's not like games can't have simple CPU-driven improvements for Scorpio specifically. Things like denser NPC crowds or more sophisticated physics effects that are exclusive to Scorpio are far from impossible.

that's if you expect multiplatform game companies to be bothered. They're still gonna be targeting a title that is going to be acrosss multiple platforms as that's where the install base currently is.

Scorpio will need to show games. Exclusives that are actually hype worthy. Otherwise, the bells and whistles won't do much - I wonder what their VR policy is now with the box.
 
It's unfortunate that the mainboard/SOC will be buried under everything. I think it's sexy.

I find it funny people are painting DF as a bunch of MS fanboys again. If Sony offered them this same deal they would take it. They cover hardware and tech for a living so of course they are excited. I'm probably not getting one, but I'd have loved to go see it. Some of you might be letting your console allegiance get in the way.
 

black070

Member
Ah Scalebound, the game everyone said looked like garbage until it got cancelled, then once it got cancelled it all of a sudden became xbox's only hope apparently, LOL SMH.
This 1000x.

It's gets tiring reading the same boring posts about scalebound. The game looked shit, and the appraisal was pretty much unanimous.

It was voted the most anticipated XBO exclusive by GAF.
 

Yarbskoo

Member
The good thing is developers are free to choose where to apply the grunt of the console, as 4K native isn't mandatory. So If a game struggles to hit 60fps and 4K native and the developers prefer 60fps, they can target that if they want.

The likes of Forza will be a great showcase for 4K native and 60fps though I'm sure!

Based on previous trends, I think the number of developers targeting 60 fps will remain minimal.

That's a damn shame.
 

Fat4all

Banned
This 1000x.

It's gets tiring reading the same boring posts about scalebound. The game looked shit, and the appraisal was pretty much unanimous.

It was still a Kamiya directed game.

If it had come out, it would've been good.

He wouldn't allow otherwise.
 
The fact that specs are the first things being released about this thing tells me the audience they are going for. I don't get that decision though. Why on earth would this cause a large shift in the network of gaming users? Incremental changes to hardware power in the middle of a generation are unlikely to cause consumers to shift their tastes.

Quite frankly, I'm baffled by Scorpio's strategy. Specs first? No branding / name? Competing against its own console (Xbox One) and Playstation 4 in mindshare? Muddling the mixture of purchase intent for consumers, and asking them to take on so many devices at once. It all feels weak to me.

I guess we'll know at E3.
 

rokkerkory

Member
holy cow one of the videos, with Forza tech turned up to PC's ultra setting, the GPU was only 80% utilized.

Yeah I know it's based off of Forza 6 engine but man that's really promising.
 

Nameless

Member
Sounds like a damn solid machine, good job MS. Still, they'll need to come through on the price and software fronts or I don't see Scorpio offering a super compelling value proposition, especially for those who aren't already deeply embedded in the Xbox One ecosystem. Looking forward to hearing more.
 

Fat4all

Banned
I need to see receipts. No revisionism here.

http://www.neogaf.com/forum/showthread.php?t=1169319

1913sfl.png
 

Ploid 3.0

Member
Anyone else notice how much DF is parrotting MS PR talking points with their article? Like this gem right at the beginning of their coverage:



Bloody hell :(

I just watch parts of the video, but I chuckled when he said balanced CPU or something. I remember when Microsoft people kept saying balanced hardware a lot before Xbox One launch.
 

rokkerkory

Member
This is dope:

I don't have a 4K TV and I doubt I'm going to get one any time soon. Why should I care?

Microsoft has made a commitment that (unlike PS4 Pro) all improved Scorpio modes for games must be available regardless of the display that's connected. So even with a regular 1080p TV, you'll be able to choose between performance modes that make the game run better, or resolution modes that will then "supersample" the 4K image down to your 1080p display, which should give you superb image quality - basically, a fantastically smooth and pretty picture. It's like having the ultimate anti-aliasing solution.
 

riotous

Banned
that's if you expect multiplatform game companies to be bothered. They're still gonna be targeting a title that is going to be acrosss multiple platforms as that's where the install base currently is.

Scorpio will need to show games. Exclusives that are actually hype worthy. Otherwise, the bells and whistles won't do much - I wonder what their VR policy is now with the box.

Game engines already have things like draw distance and other "settings" already built into them; even console exclusives do.. because during development you don't know exactly what you can hit once the game is finished. You don't write code exactly specific to a CPU, you write configurable code that you optimize settings against a specific CPU. So you should get quite a few benefits without developers having to bother much.
 

Fat4all

Banned
The fact that specs are the first things being released about this thing tells me the audience they are going for. I don't get that decision though. Why on earth would this cause a large shift in the network of gaming users? Incremental changes to hardware power in the middle of a generation are unlikely to cause consumers to shift their tastes.

Quite frankly, I'm baffled by Scorpio's strategy. Specs first? No branding / name? Competing against its own console (Xbox One) and Playstation 4 in mindshare? Muddling the mixture of purchase intent for consumers, and asking them to take on so many devices at once. It all feels weak to me.

I guess we'll know at E3.

Yeah, E3 is gonna be their big moment to knock the marketing out of the park.
 

Leyasu

Banned
It was voted the most anticipated XBO exclusive by GAF.

Really? I admit that I don't visit those type of threads. But after last years e3, I don't recall seeing much enthusiasm at all for the game. Until after it's cancellation that is.



It was still a Kamiya directed game.

If it had come out, it would've been good.

He wouldn't allow otherwise.

That would have been a momentous task going by what was shown Imo.
 
There is no ultra settings for Xbox One. They said the xbox was running normal Xbox One version with 4k Resolution, and 4k art assets.

Read the article again. They didn't run on Xbox one. They ran it on Scorpio with the equivalent settings to ultra on PC. That bumped GPU utilization to near 90%.
 

Fat4all

Banned
That would have been a momentous task going by what was shown Imo.

if anyone in the industry has that pedigree, it's Kamiya.

He scrapped RE2 80% through its development and started basically from scratch because he was unhappy with how it was shaping up.
 
Is game logic that big of an issue in modern games? Besides, it's not like games can't have simple CPU-driven improvements for Scorpio specifically. Things like denser NPC crowds or more sophisticated physics effects that are exclusive to Scorpio are far from impossible.

But I believe things like more sophisticated AI, larger maps (less loading screens) etc are. They will always be bound by the lowest common denominator.
 

HowZatOZ

Banned
I know it's probably been repeated over and over again, however I just wanted to throw my thoughts into the mix. As a PC guy first I'm all for spec jumps, it's what I live for and enjoy the most out of the PC world. However, with consoles, it is more about the game's then anything, and the experiences that they can deliver.

That isn't to say specs aren't important, they are to some degree in the more obvious ways. Namely allowing devs the ability to fully create their world without limitations but also for the user experience as well when it comes to modern interface integration.

Buuuuut. This is an extremely large jump for a console I feel. Generations are less defined by consoles these days because tech is so rapid in evolution, so it should come as no surprise that the Scorpio is offering the most cutting edge technology you can fit into a box that fits in your TV stand. What does come as a surprise to me is how big of a jump it is in comparison to the PS4 Pro.

Xbox One uses DDR3 with ESRam, which was fine for it's release despite Sony acquiring and utilising GDDR5. Fair enough at that time. However, when comparing Xbox One to the Scorpio this is almost at the level of Xbox 360 to Xbox One spec jumping. We are getting 12GB of GDDR5 plus DX12 to the core plus 4K gaming. That is an insane jump in tech, exactly like my previous mention of an actual "generation" jump.

For some this tech jump is going to be met with "meh." They want games, and that's all they care about. Fair enough. For others it's all about the tech and they will be very pleased. For myself, I actually traded my Xbone for a slim PS4 because of the issues I felt weighing down the UI and tech inside the box, something I no longer feel with the PS4. Now this definitely intrigues me, and I'm excited to see how much they price it for Australia thanks to our land tax.

Buuuuut. This is a big jump, as I mentioned. How they handle this jump while still supporting Xbox One's soon to be extremely outdated tech is going to be interesting. Scorpio is now in the same playing field as the Pro for developers, so the ease of development should be easy enough. But that jump isn't as defined with the PS4 and Pro with its shared tech, which is why parity is so easy.

Anyway, I'm very happy with where the tech of gaming is right now. We've got two big dogs pushing our console technology to its extreme and to the side is Nintendo exploring even more creative and interesting ways to game. It is very much an exciting time to be a "gamer" and I can't wait for E3 as it is going to be electrifying.
 

Ploid 3.0

Member
The article later said

I will look forward to those tests. There's no way Xbox Hardware will hang in with 1070 and 1080.

To say that it does require real tests, the setting they were allowed to observe information was very controlled, and different versions of the same game. I think people are going to put too much hope into this better than 1070 information. It doesn't even need to be better than 1070 and some people are latching on to that. Paraphrase, "the Scorpio does just as good as a single card that costs more than the total system will likely cost."

Read the article again. They didn't run on Xbox one. They ran it on Scorpio with the equivalent settings to ultra on PC. That bumped GPU utilization to near 90%.

I was going off the DF video with forza at the middle point. He mentioned the version of Forza they were looking at was made from the Xbox One version, with 4k resolution, and 4k art assets. I didn't mean that they were running it on a Xbox One. You're saying they later did see the game running on more than 4k resolution and 4k art assets? The video showed them talking about the 60ish gpu usage, up to 70%'s, the lowest 50%.
 

dogen

Member
The thing is DF has not explained very well why the GPU is so good to have so much free resources. Or is that this concrete game is not taxing gpus very much?.

The GPU has 4.6x the flops, 2.7x the triangle rate(not to mention the primitive discard accelerator, and improved load balancing), and way more bandwidth. 4k is only 4x 1080p, so having extra headroom without changing the settings isn't a surprise.
 

Space_nut

Member
The good thing is developers are free to choose where to apply the grunt of the console, as 4K native isn't mandatory. So If a game struggles to hit 60fps and 4K native and the developers prefer 60fps, they can target that if they want.

The likes of Forza will be a great showcase for 4K native and 60fps though I'm sure! They're hitting that with a 2 day port with 4K assets and plenty of power to spare for further enhancements.

Not just 4k assets but Dynamic weather to boot too
 
This things gonna play all those Xbox one games like butter. Can't wait to spend 400+ for that.


(Give me new hardware when you plan on giving me new games)
 

riotous

Banned
So basically all displays get the same options. I wish Sony had done the same with the Pro.

Don't some PS4 Pro games have these same options?

I have a Pro but haven't used it much; but I think Horizon Zero Dawn has the option to go 4k or higher framerate?
 

HowZatOZ

Banned
This things gonna play all those Xbox one games like butter. Can't wait to spend 400+ for that.


(Give me new hardware when you plan on giving me new games)
Lucky for you we have this amazing event called E3 where a majority of developers announce new games. Bonus is the Scropio ain't coming until Christmas holidays so even more time for announcements!
 

TheExodu5

Banned
We don''t write much if any asm anymore. But we still hard code for core count, cache configuration, stuff like that. Zen could have been a four core configuration, so magical shit would have to happen to make that look like 8, and that stuff is never exact.

That's not a given. Older, less used, instructions can be moved off to microcode, where they run slower. Even subtle stuff. Fix a bug in the FPU and decay curves might not finish in the same time, or at all.

That happens.

Gotcha. Thanks for the informative responses.

Sounds like compatibility could reasonably kept high for new architectures, but compiler or game level patches may need to be implemented to bring that closer to 100%.
 
So basically all displays get the same options. I wish Sony had done the same with the Pro.
Same. This Xbox is really exciting but I'm so invested in the PlayStation ecosystem this gen. If I hadn't just gotten a Pro then I'd be all over this. Curious to see the price point. Seems like they want to get as much positive press before announcing it because it'll probably be a little hard to swallow but then again it's a premium product. Or they haven't gotten the final design and costs figured out just yet and that's why we haven't seen the system itself.

Edit: 360 games too? So VF5FS and Sonic CD in 4k? Oh my!
 
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